coryevans_3b14_ESO wrote: »First I want to say people that have posted on this topic so far (with one exception) have made great arguments and it's a good read.
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steveb16_ESO46 wrote: ».
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You are so far from getting it, you're somewhere near Pluto. What you call 'casuals' are also people like me. Experienced, been playing for years MMO types who enjoy good, challenging gameplay. I like good, complex raids as much as the next man.
This isn't good gameplay. It is a specious grind. It is not 'challenging' it is ridiculous, especially when coupled with stupid repair and respec costs and the all builds except one essentially crippled. Not to mention at least 2 classes so weak that it's a joke.
The problem is - it's just not fun, even to me - an experienced MMO player and a huge ES fan.
If ESO is to be a huge sub game it has to appeal to more than those happy to grind through combat after combat, eating huge repair bills for a story that makes no sense.
I'm used to challenge coming from more than applying a huge multiplier to standard trash mobs. That is just lazy. Which is what this whole VR is. A lazy and cheap side-step of providing the end-game they probably intended.
Real challenge comes from complex content not trash mobs spamming artificially ramped up attacks most players cannot deal with with the crippled classes, crippled builds and crippled UI. specifically weapon swapping, intermittent skill failures and latency.
You can keep telling yourself about the huge player base that's going to stick with this model but sooner rather than later the people really in control are going to look at the subs and look at the non-renewals and they're going to ask 2 questions:
What the hell is going on and what are you going to do about it?
None of us will like the answers.
Alphashado wrote: »steveb16_ESO46 wrote: »
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You are so far from getting it, you're somewhere near Pluto. What you call 'casuals' are also people like me. Experienced, been playing for years MMO types who enjoy good, challenging gameplay. I like good, complex raids as much as the next man.
This isn't good gameplay. It is a specious grind. It is not 'challenging' it is ridiculous, especially when coupled with stupid repair and respec costs and the all builds except one essentially crippled. Not to mention at least 2 classes so weak that it's a joke.
The problem is - it's just not fun, even to me - an experienced MMO player and a huge ES fan.
If ESO is to be a huge sub game it has to appeal to more than those happy to grind through combat after combat, eating huge repair bills for a story that makes no sense.
I'm used to challenge coming from more than applying a huge multiplier to standard trash mobs. That is just lazy. Which is what this whole VR is. A lazy and cheap side-step of providing the end-game they probably intended.
Real challenge comes from complex content not trash mobs spamming artificially ramped up attacks most players cannot deal with with the crippled classes, crippled builds and crippled UI. specifically weapon swapping, intermittent skill failures and latency.
You can keep telling yourself about the huge player base that's going to stick with this model but sooner rather than later the people really in control are going to look at the subs and look at the non-renewals and they're going to ask 2 questions:
What the hell is going on and what are you going to do about it?
None of us will like the answers.
This. Those of us that love this game and want to to succeed are able to see the bigger picture here. And it is very simple. Any good AAA MMO needs happy casual gamers just as much as it needs happy hardcore gamers. Catering to only one crowd or the other will lead to a disastrous decline in subscriptions. Such a decline will be almost impossible to climb out of.
I still believe that the solution would be to leave the dungeons challenging and tone down the VR trash mobs. That formula is tried and true and has proven to be successful in countless MMOs. But there needs to be a balance. There needs to be a little something for everyone. Right now ESO is a hardcore gamers playground. I am somewhere in the middle. I grumble sometimes but I still enjoy it and I am progressing.
But there are sooo many casual gamers that just want a place to chill and they are willing to throw astronomical amounts of money at ZoS if they would only toss them a bone.
I have seen some very insightful opinions from both sides of the isle here and I appreciate that. Constructive feedback is helpful and we all know that threads like this get attention.
Sadly you will always have narrow minded tunnel visioned opinions, but hopefully maturity will prevail here.
Just out of curiosity , when you played WoW were you doing heroic mode raids? how about 2K+ arena matches? rated BG's ?WoW and SW:TOR present no - repeat no - challenge at all. To me those are games which are all bells and whistles with no real substance.
claytonjhouserb14_ESO wrote: »I'm not a complainer and not here to down rate just here because I've had three of my friends quit from sheer difficulty. They love the environment and the emersion just when it comes down to gameplay it is just plain stressful. No body likes to die over and over just to finish what started as a simple quest or finish a dungeon just to find an over difficult boss. Many of us prefer single player gameplay but in many places this just isnt allowed. I'm vet rank 7 and have since given up trying to continue cause I continually die. I just wish they could move down the difficulty or remove vet ranks for more casual players or roleplayers just looking for a loretastic time. All opinions appreciated.
Have we got a number on people saying they don't like the difficulty?
Yes, in vet levels, there are many, many trash mobs that require perfect execution or you die. Stand in their AOE for 1 second ONE time, and you die. That is endgame boss mob hard, not outdoor trash mob hard.As I recall, it was the aspect of the game that beta testers almost universally praised.
Oh, and there is no trash mob in this game that requires "perfect" execution. Even as a vampire, I can take fire damage from a trash mob's power attack and still win the fight. I'll have to do some quick healing, but why don't you think I should be punished for standing in the fire?
Yep, your right. There are plenty of mobs that can pretty much 1 shot you. For example the below screenshot is from a harvester mob that I had to kill for a quest. The ability it used 1 shot me at full health (even with overcharged spell resist). It was a frontal cone attack which has a very short cast time (about 1 second) which is very difficult to interrupt/dodge especially when you take in to account the 500ms lag I often get from the useless "mega"server. And as a melee player it is very difficult to avoid the frontal attack and with the healing orbs the fight can go on for a very long time. So having an ability that can 1 shot you is just plain frustrating and very poor design.Yes, in vet levels, there are many, many trash mobs that require perfect execution or you die. Stand in their AOE for 1 second ONE time, and you die. That is endgame boss mob hard, not outdoor trash mob hard.As I recall, it was the aspect of the game that beta testers almost universally praised.
Oh, and there is no trash mob in this game that requires "perfect" execution. Even as a vampire, I can take fire damage from a trash mob's power attack and still win the fight. I'll have to do some quick healing, but why don't you think I should be punished for standing in the fire?
Yes, in vet levels, there are many, many trash mobs that require perfect execution or you die. Stand in their AOE for 1 second ONE time, and you die. That is endgame boss mob hard, not outdoor trash mob hard.
claytonjhouserb14_ESO wrote: »Many of us prefer single player gameplay but in many places this just isnt allowed.
I think people who dont like the game wants it to fail somehow. I dont understand this way of thinking, but its a free world. Say and think what you will.
I'm a casual, I think. What other explanation is there for the fact that I'm barely level 30 when so many others are already bored because they've been at max level and done it all?
Seriously, though...Yes, in vet levels, there are many, many trash mobs that require perfect execution or you die. Stand in their AOE for 1 second ONE time, and you die. That is endgame boss mob hard, not outdoor trash mob hard.
Is it weird that I'm actually looking forward to that? Monster Hunter is one of my favorite games, largely because of the fact that one false move means death.
MrBandicoot wrote: »I dont try to be mean or anything... but you realise this is called The Elder Scrolls Online?
I'm a casual, I think. What other explanation is there for the fact that I'm barely level 30 when so many others are already bored because they've been at max level and done it all?
Seriously, though...Yes, in vet levels, there are many, many trash mobs that require perfect execution or you die. Stand in their AOE for 1 second ONE time, and you die. That is endgame boss mob hard, not outdoor trash mob hard.
Is it weird that I'm actually looking forward to that? Monster Hunter is one of my favorite games, largely because of the fact that one false move means death.
Then go play Monster Hunter or Dark Souls, no offense meant. This is an MMO, that has latency, weapon swapping issues (it's not clean like GW2), and as I still have abilities just not work sometimes.
I am all for very challenging boss mechanics (most are not) and elites, quest bosses and what not to be able to one shot me or do serious damage to me if I make a mistake. I don't want some random bandit witch casting a spell that can one shot me if I make a mistake while doing an escort quest that gets me 150 gold and 3k vp and I know I am not the only who feels this way.
Veteran content just needs balancing that's all. There have been so many problems with the game, and ZOS has got to push out new content, so hopefully someday they can look at it.
Alphashado wrote: »
Sadly you will always have narrow minded tunnel visioned opinions, but hopefully maturity will prevail here.
I am all for very challenging boss mechanics (most are not) and elites, quest bosses and what not to be able to one shot me or do serious damage to me if I make a mistake. I don't want some random bandit witch casting a spell that can one shot me if I make a mistake while doing an escort quest that gets me 150 gold and 3k vp and I know I am not the only who feels this way.
Veteran content just needs balancing that's all. There have been so many problems with the game, and ZOS has got to push out new content, so hopefully someday they can look at it.
I am all for a challenge, but there is no way you will enjoy the game when it takes you over an hour to find enough people for a single dolmen (VR 8/9) - zones seem to be empty nowadays, and I mean, vast empty!
Back a few weeks you could go in any public dungeon and it was loaded and fun, now you stand at the entrance and there are maybe 2-3people every hour which pass by.
Where have all the players gone? I cant imagine they are all in Craglorn, regarding the posts how awful this zone is.
If Veteran is too hard for you, don't try to solo everything. Walk around or get help. That's what veteran is FOR.