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Inventory is unmanageable

  • Bahz
    Bahz
    ✭✭
    It takes only 30 min to invite random newbs into a new guild to get access to 500 slots. I enjoy the game much more with a large inv. most news also don't know how to leave the guild ;-)
  • phtony06b14_ESO
    phtony06b14_ESO
    ✭✭✭
    Meanwhile SWTOR still doesn't have shared account storage (supposed to be added this summer), nor does WoW (last I played unless you created a solo guild). So at least ESO has that. Guild Wars is the only game I've seen to get it right.

    But the fact that there are so many items in game that you want to keep: mats for crafting, items for researching, potions/food for alts, gear/gear sets for alts, unique disguises/costumes, different armor/weapon sets for different builds, the boatload of treasure maps we got for pre-order, pets, unique quest rewards, and so on.

    The point needs to be made that for some people, crafting/hoarding is how some people want to play their MMO. Their $15 spends like the rest of us.

    Viable solutions:
    1.Personal banks.
    2.Consolidation. (I looked in my bag earlier & had 10 different level potions from level 40-VR2). Why?
    3.Personal housing with storage chests ala Skyrim.
    4.Change the guild bank requirement so people can have one of their guilds be their personal bank instead of requiring 10ish+ people to be in the guild.
    5. Increase bag/bank size.
    6. Install bank slots for mats that don't count against the bank total (ala Guild Wars).

    Those just off the top of my head. It can't be that hard to come up with some solution to an obvious problem.
    Edited by phtony06b14_ESO on June 8, 2014 9:21PM
  • kassandratheclericb14_ESO
    Allyah wrote: »
    badmojo wrote: »
    I just fail to see how we are supposed to play "how we like" and be limited to crafting just one craft on one character.

    You're not limited to just one craft per character. But, when you try to pick up everything and level everything at the same time, you're going to run into lots of inventory issues.

    Start with provisioning. Level that skill up quickly at low levels. Once you've reached 50, which shouldn't take very long, stop picking up ingredients you don't need. Keep track of which items you need for your current food and only worry about keeping those. Maybe learn the rare ones and save those too, even if just to sell them later.

    Alchemy does take longer than provisioning, but once you've learned the traits of each reagent, you don't need to pickup and keep them all anymore. You can figure out which 3 you need for your potions and then collect only those.

    Enchanting is a tough one, but only if you're like me and want to keep a collection of runes in storage for a rainy day. If I had issues with space I would simply turn every runes I get into a glyph on an alt, or trade glyphs with another person. If the goal is to get level 50 enchanting, and not to collect runes, there shouldn't be much issue with inventory space.

    For wood, cloth, and metal working it's really simple, just deconstruct everything and sell most of it to either players or vendor it. It's worth keeping a stack of the trait stones in your bank, racial material too, but that can also be bought from NPCs, so not needed. Obviously keep the upgrade material, but that's only about 9 slots.

    What does that even leave? Some trophies, rare stuff like kuta runes, pets, soul gems, maybe some unique weapons.

    There isn't all that much you actually need to keep in order to level up your crafting skills. I find it's just the urge to keep everything that makes inventory unmanageable. If someone wants to become a master craftsman in every skill, the inventory space is going to suck, but if you level them up gradually over time, without saving every material associated with every craft, you'll do fine. It's not like Jute is ever going out of season, it'll still be growing there if you ever need it.
    [...]I gave up alchemy because it was too much. I am doing cloth/leather, provisioning and enchanting. I am probably going to have to give up enchanting if it keeps on like it is.

    [...]

    I say limit the account to 2 crafts, let you pay gold to gain more (alot of gold) or to switch out, give crafting its own shared bank tabs, make added bank tabs continue to cost alot of gold and limit the amount of space per purchase and keep them shared.

    This would give the room needed for all these things those of us that have said we have trouble, it keeps crafting limited which is obviously what they want, doesn't make the banks huge and still makes players work (ie gain he gold) to buy the added spots or they can even be tied to levels.[...]
    I'm curious why alchemy is the one you decided to get rid of for space. That is one of the easiest to deal with inventory-wise. Keep one stack of water for the highest level you can craft and use the alchemy ingredients as you get them. Sell whichever potions you don't use. If you need inventory space, the first thing that should go is enchanting materials. That **** is brutal on space.

    As for your suggestions towards inventory and crafting, they are good suggestions but they really just trade out one type of inconvenience for another. Instead of being able to choose whatever you want to work on at any given time, you would be forced to wait levels or spend money to gain the ability to craft. If people are going to be inconvenienced either way, it would really just be better to play the game as they already made it.

    As crafting materials is probably the bulk of most people's banks, I'm not sure adding a whole other tab just for crafting materials is really viable for limiting crafting. And if those tabs need to be bought anyway, it is basically the same as just buying more bank space (which we already can).

    I gave up alchemy because my highest level character was the crafter and I wanted to make potions to be a useful thing in the game...and make them for all my characters to use (I don't want to craft to sell or whatever, I want to use it) and as each character is lower than the other then I had to keep a large range of materials to craft for all of them. If I was only doing alchemy for the one character it would most likely be fine. The same goes for the cooking...to be useful to all my characters it involves keeping a range of things.

    And I understand what you mean about trading one inconvenience for another. It is 1) more of just admitting that you can not, always, play like you want and 2) the crafting items in its own tab (even when limited to the number of crafts you can do) would open up space so you wouldn't have to worry about the costumes you wish to keep or trophies or the armor you are going to break down or give to another leveling character.

    If they limit of how many crafts you can do then it means they get the result they want to begin, limiting the crafting. When they use the inventory system to limit the number of crafts you can do it can and sometimes does, limit your playstyle much more because inventory issues can bleed over to other aspects of the game, not just the limit of crafting. This limiting factor can be solved by some folks in different ways but just as many the current system will be problematic in my opinion.

    Thanks for a nice post and questions BTW. I appreciate it.
  • Taiminator
    Taiminator
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    I agree that the available inventory and bank space in this game does not match the vast range of items needed to be farmed for crafting, researching and keeping different sets of items for different situations. One shouldnt be forced to make mules and keep logging in and out different characters that even have to share the same bank space. Please change this.
    Pact Bosmer Nightblade DPS, Tank or healer
  • ozgod22_eso
    ozgod22_eso
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    A comment I keep seeing in defence of the current system is: "you can't level all professions at the same time". I don't know about everyone else but I'm definitely not trying to level all professions at the same time - I'm actually trying to level my characters before levelling my crafts. What I AM doing though is levelling my characters on a more or less concurrent basis because I'm not quite sure which toon I'm going to main and I want to see how they all play. All my professions are essentially levelling purely via deconstructing items I find, I'm not actually using the mats I find to levle them. I try to use up raw materials I gather (ores, cloths, etc) when I run short of inventory space by making items that I then send to an alt to decon but even if you make 100 items the alt isn't going to level up its crafting skill that much from deconning those items.

    The reason I like keeping things I find (especially provisioning and enchanting mats) is because it can be a huge annoyance to have to re-find mats you had, but couldn't use because you didn't have the time or skill points on alts to level those particular crafts, and so had to sell/vendor the items. Things like salt, canis root, pepper...they're not exactly easy to find. Going back and re-farming items you had but had to dispose of because you had no space is very tedious and boring and not fun.

    End of day this system is just not designed to cater for the inventory requirements of multiple alts being levelled at the same time that find materials as they level up. It works fine if you are levelling one character and have 7 alts to act as storage. But not when you have 4 active characters whose bag space cannot be used for storage.

    As I mentioned before you have a shared bank with 60 slots. If you had one character you were levelling, you basically have 60 bag slots + 60 bank slots = 120 slots, plus 420 bag slots from those alts for a total of 560 slots. Once you decide you want to level a nightblade along with your sorcerer for variety and to experience that class, your available bag space shrinks to 280 slots per character. If you decide to level a third alt at the same time then your available inventory further drops to 140 slots per character. If you have four, which allows you to experience all classes around the same time, you will have 105 slots per character. Assuming you use four bank mules to store inventory along with the bank, which is the workaround. If you choose to not use that workaround (I can't imagine it was intended design to use character slots for bank mules) you really have your 60 bank slots divided by 4 which is 15 slots per active character.

    I'm convinced they didn't intend for players to level multiple characters at the same time. Why would players want to do this? I would suggest because a) they want to check out the different classes ESO has to offer; and b) they haven't figured out their main character yet and want to do so before they level their sorcerer to 50 then realise they wanted to play a dragonknight instead.
    Edited by ozgod22_eso on June 8, 2014 12:39PM
  • ozgod22_eso
    ozgod22_eso
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    badmojo wrote: »
    Yeah, I do, can you please open up that mind of yours and put your thoughts into words? I can't read your mind, I can't tell what you're thinking, when you say stuff like "The fact that you even have to ask means you don't know what you are talking about on this subject." it does nothing to help you explain what you're saying.

    I recognized that inventory management would play a big part in this game when I played the beta, so before the game was released I took the time and effort of figuring out which characters would do which jobs, to minimize the inventory issues. After the game shipped I realized the guild bank had huge potential for improving any inventory issues I might face down the line, so I promptly got on to of the issue and got 10 people into my guild.

    But, for some reason you think I'm special and the steps I took to eliminate the problem of inventory are somehow unique to me and me alone. You imply that my usage of multiple characters and a guild bank are strikes against me, against my opinion on this subject.

    I feel the complete opposite, I feel like people who haven't taken an aggressive stance on tackling their inventory have no grounds to complain about it. You've ignored the tools at your disposal, you've worked yourself into a difficult position, you refuse to change your playstyle or inventory strategy, but you want the game to change around you and your playstyle.

    Please explain to me why my usage of 4 crafting characters(and a guild bank) discredits my opinions on the inventory space issue. PLEASE be specific and don't just throw out some general statements of dismissal. Please explain why these tools, offered to everyone, should be ignored when talking about inventory space.

    I don't think your finding workarounds that a lot of us are also using discredits your opinion at all. You did what the rest of us have done - find a solution that gets around the inventory limitations in the game. There are already addons like Bank Manager available from www.esoui.com that make it easier to transfer items from active toon-to-bank-to-mule than doing it manully. But you could flip this around - why be so beholden to the game's current design when you yourself have found workarounds, such as using legitimate character slots for storage, creating guilds and utilising what was designed as a shared space for storage of the guild master's personal items, just to name a few initiatives players have come up with (or should I say resurrected from past MMOs before design changes alleviated inventory issues).

    Should we have to be finding these workarounds to get around the limitations of the game's design? Wouldn't it be easier to just change the design rather than continue to find a workaround for it?

    This is what I'm confused about. I apologise if I paraphrased your viewpoint incorrectly, but what I'm hearing you say is that "yes there are inventory issues if you choose to hoard items, and it's understandable why some players choose to hoard items, but there are workarounds to get around the game design so just use the workarounds rather than change the design".
    Edited by ozgod22_eso on June 8, 2014 12:53PM
  • dragnier
    dragnier
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    Guild Wars 1/2 did a great job of fixing the bank space issue. They made crafting ingredients stack to a certain amount and have their own storage tab in the bank with one slot for each ingredient which held one full stack.

    Once that was full, you could still store them as stacks in the normal bank slots too, but that was at your own choice.

    I think the stacks for those in GW1 were 250 or something like that instead of the 100 we have here though.

    I have to admit, however, that if I had the ability to store up to one full stack of any crafting ingredient before that began to impede on my normal bank space, I wouldn't have purchased any bank expansions yet most likely.
  • nightside187b16_ESO
    nightside187b16_ESO
    Soul Shriven
    Yea this is about to make me leave the game i dont want to spend 1 hour each time im playing sorting my stuff .
  • Vendersleigh
    Vendersleigh
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    End of day this system is just not designed to cater for the inventory requirements of multiple alts being levelled at the same time that find materials as they level up. It works fine if you are levelling one character and have 7 alts to act as storage. But not when you have 4 active characters whose bag space cannot be used for storage.

    As I mentioned before you have a shared bank with 60 slots. If you had one character you were levelling, you basically have 60 bag slots + 60 bank slots = 120 slots, plus 420 bag slots from those alts for a total of 560 slots. Once you decide you want to level a nightblade along with your sorcerer for variety and to experience that class, your available bag space shrinks to 280 slots per character. If you decide to level a third alt at the same time then your available inventory further drops to 140 slots per character. If you have four, which allows you to experience all classes around the same time, you will have 105 slots per character. Assuming you use four bank mules to store inventory along with the bank, which is the workaround. If you choose to not use that workaround (I can't imagine it was intended design to use character slots for bank mules) you really have your 60 bank slots divided by 4 which is 15 slots per active character.

    I'm convinced they didn't intend for players to level multiple characters at the same time. Why would players want to do this? I would suggest because a) they want to check out the different classes ESO has to offer; and b) they haven't figured out their main character yet and want to do so before they level their sorcerer to 50 then realise they wanted to play a dragonknight instead.


    I am levelling 7 characters at once and find it works fine for me, even though 6 of them are crafters.
  • badmojo
    badmojo
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    Should we have to be finding these workarounds to get around the limitations of the game's design? Wouldn't it be easier to just change the design rather than continue to find a workaround for it?

    This is what I'm confused about. I apologise if I paraphrased your viewpoint incorrectly, but what I'm hearing you say is that "yes there are inventory issues if you choose to hoard items, and it's understandable why some players choose to hoard items, but there are workarounds to get around the game design so just use the workarounds rather than change the design".

    I think these aren't so much as workarounds, but rather game design decisions that ZOS consciously made when they designed the inventory system. I don't think it was ignorance that led them to create a system with such small bank space to start. I think their intentions were always to have us play/use multiple characters and also to come together to form guilds to access additional storage. Sure, they might not have wanted everyone to just invite 10 players and use their guild bank as their own personal storage. But, I think they knew it was a good possibility that people would do that, and they took it into consideration during the games design.

    In my opinion, a game is only broken and needs fixing when nobody can make it work. If there is any "workaround" to the problem, then it's not a problem, it's just a difficulty. I personally love difficulty in my games, especially games like this that require hundreds of hours to really enjoy.
    [DC/NA]
  • AreoHotah
    AreoHotah
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    your inventory becomes more than managable with just these :

    http://www.esoui.com/downloads/info245-AdvancedFilters.html

    http://www.esoui.com/downloads/info362-Banker.html

    when i have a full inventory (130 slots), it takes me 2-3 mins to clear everything up.
    Edited by AreoHotah on June 8, 2014 8:42PM
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • ttraveler
    ttraveler
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    I find a lot of time, way too much time (as in wasted game time), consumed moving my character between inventory management in-game places/locations: that is: to the bank; then to the vendor; then to the blacksmith; back to the bank to remove the ingots and other generated items; then to the woodworking shop; back to the bank again with filled slots of sanded wood and resins and other generated items; then on to the enchanting table/potion table; etc.; finally a final check to see if there are any items you missed to sell and open another slot; AND THEN ... FINALLY ... back to questing and battling.

    I wish the bank was closer to the vendors and workshops. Transportation time moving between these places creates enormous amounts of false in-game time. But I know that won't be changed.


    B)
  • Allyah
    Allyah
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    Allyah wrote: »
    badmojo wrote: »
    I just fail to see how we are supposed to play "how we like" and be limited to crafting just one craft on one character.

    You're not limited to just one craft per character. But, when you try to pick up everything and level everything at the same time, you're going to run into lots of inventory issues.

    Start with provisioning. Level that skill up quickly at low levels. Once you've reached 50, which shouldn't take very long, stop picking up ingredients you don't need. Keep track of which items you need for your current food and only worry about keeping those. Maybe learn the rare ones and save those too, even if just to sell them later.

    Alchemy does take longer than provisioning, but once you've learned the traits of each reagent, you don't need to pickup and keep them all anymore. You can figure out which 3 you need for your potions and then collect only those.

    Enchanting is a tough one, but only if you're like me and want to keep a collection of runes in storage for a rainy day. If I had issues with space I would simply turn every runes I get into a glyph on an alt, or trade glyphs with another person. If the goal is to get level 50 enchanting, and not to collect runes, there shouldn't be much issue with inventory space.

    For wood, cloth, and metal working it's really simple, just deconstruct everything and sell most of it to either players or vendor it. It's worth keeping a stack of the trait stones in your bank, racial material too, but that can also be bought from NPCs, so not needed. Obviously keep the upgrade material, but that's only about 9 slots.

    What does that even leave? Some trophies, rare stuff like kuta runes, pets, soul gems, maybe some unique weapons.

    There isn't all that much you actually need to keep in order to level up your crafting skills. I find it's just the urge to keep everything that makes inventory unmanageable. If someone wants to become a master craftsman in every skill, the inventory space is going to suck, but if you level them up gradually over time, without saving every material associated with every craft, you'll do fine. It's not like Jute is ever going out of season, it'll still be growing there if you ever need it.
    [...]I gave up alchemy because it was too much. I am doing cloth/leather, provisioning and enchanting. I am probably going to have to give up enchanting if it keeps on like it is.

    [...]

    I say limit the account to 2 crafts, let you pay gold to gain more (alot of gold) or to switch out, give crafting its own shared bank tabs, make added bank tabs continue to cost alot of gold and limit the amount of space per purchase and keep them shared.

    This would give the room needed for all these things those of us that have said we have trouble, it keeps crafting limited which is obviously what they want, doesn't make the banks huge and still makes players work (ie gain he gold) to buy the added spots or they can even be tied to levels.[...]
    I'm curious why alchemy is the one you decided to get rid of for space. That is one of the easiest to deal with inventory-wise. Keep one stack of water for the highest level you can craft and use the alchemy ingredients as you get them. Sell whichever potions you don't use. If you need inventory space, the first thing that should go is enchanting materials. That **** is brutal on space.

    As for your suggestions towards inventory and crafting, they are good suggestions but they really just trade out one type of inconvenience for another. Instead of being able to choose whatever you want to work on at any given time, you would be forced to wait levels or spend money to gain the ability to craft. If people are going to be inconvenienced either way, it would really just be better to play the game as they already made it.

    As crafting materials is probably the bulk of most people's banks, I'm not sure adding a whole other tab just for crafting materials is really viable for limiting crafting. And if those tabs need to be bought anyway, it is basically the same as just buying more bank space (which we already can).
    I gave up alchemy because my highest level character was the crafter and I wanted to make potions to be a useful thing in the game...and make them for all my characters to use (I don't want to craft to sell or whatever, I want to use it) and as each character is lower than the other then I had to keep a large range of materials to craft for all of them. If I was only doing alchemy for the one character it would most likely be fine. The same goes for the cooking...to be useful to all my characters it involves keeping a range of things.

    And I understand what you mean about trading one inconvenience for another. It is 1) more of just admitting that you can not, always, play like you want and 2) the crafting items in its own tab (even when limited to the number of crafts you can do) would open up space so you wouldn't have to worry about the costumes you wish to keep or trophies or the armor you are going to break down or give to another leveling character.

    If they limit of how many crafts you can do then it means they get the result they want to begin, limiting the crafting. When they use the inventory system to limit the number of crafts you can do it can and sometimes does, limit your playstyle much more because inventory issues can bleed over to other aspects of the game, not just the limit of crafting. This limiting factor can be solved by some folks in different ways but just as many the current system will be problematic in my opinion.

    Thanks for a nice post and questions BTW. I appreciate it.
    Finally! I've been wishing someone would actually give me a valid example of why the inventory is limited. I would still say this is intentionally limited but I can certainly see why it might be frustrating to someone who wants to use only one character to craft for all of their characters. In that sense, I could agree that there is room for improvement.

    Unfortunately all the solutions that I can think of that might work with the current balancing doesn't really work with the current system and vise versa. Maybe they will come up with something soon that will keep both the current system and balancing in place and still manage to appease the people who feel inventory is too limited ATM. Then again, people usually don't say that you can have your cake and eat it to. I'll just hope that we can.

    I think I could live with a crafting tab if it was limited to one stack per material. Otherwise it becomes way too easy to hoard things. However, I'd still say it makes more sense for them to have a trophy/costume tab. Sort of like having a closet or a trophy room.

    I'll agree with your last paragraph but I still don't feel like your original suggestion for solving this limitation is the answer. Then again, it all depends on how they decide to change other things in the game. MMO's are ever changing and keeping a good balance is always an issue. I feel like most of the conversations on forums matter very little. Not because the suggestions aren't good or won't work but because their status as good or bad is dependent on the game as a whole and not just on one aspect of it.

    Thank you for remaining polite. ^^ I know this post didn't really go anywhere but I'm a big believer of suggesting things but not believing that it is the only way it could work. I also believe that all final decisions of game designers should focus on the good of the game and not the pressure to keep a large customer base. (Not to say they shouldn't listen to their customers and take issue into account.) Again, if your point is that inventory is limited and could use improvement, you have convinced me. :smile:
  • Blackwidow
    Blackwidow
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    Allyah wrote: »
    It's (Blackwidow) a troll. I refuse to believe anyone is intentionally this off topic and illogical on accident.
    Blackwidow wrote:
    Are you calling me a Troll?
    Allyah wrote: »
    Don't take it as a personal attack.

    Why would I do that? I'm sure you would not take it as a personal attack if I called you a A-hole for saying it, so I'm sure we are all good.
    I really just don't understand how you form your responses.

    Well, by all means call me a troll instead of asking me a question.
    They certainly don't follow any pattern of logic or communication that I'm used to.

    That I can believe.
    Could be you, could be me.

    You are half right.

    I don't know why mods let people like you and Badmojo constantly make personal attacks and never remove your posts.

    Well, that is not really true, they have a dog in this fight. You are fighting to blinding defend them.

    I'm sure this post defending myself will get removed, while your attack stays up.
  • Allyah
    Allyah
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    Blackwidow wrote: »
    Allyah wrote: »
    It's (Blackwidow) a troll. I refuse to believe anyone is intentionally this off topic and illogical on accident.
    Blackwidow wrote:
    Are you calling me a Troll?
    Allyah wrote: »
    Don't take it as a personal attack.

    Why would I do that? I'm sure you would not take it as a personal attack if I called you a A-hole for saying it, so I'm sure we are all good.
    I really just don't understand how you form your responses.

    Well, by all means call me a troll instead of asking me a question.
    They certainly don't follow any pattern of logic or communication that I'm used to.

    That I can believe.
    Could be you, could be me.

    You are half right.

    I don't know why mods let people like you and Badmojo constantly make personal attacks and never remove your posts.

    Well, that is not really true, they have a dog in this fight. You are fighting to blinding defend them.

    I'm sure this post defending myself will get removed, while your attack stays up.
    I don't ask you questions because I already know the answer I get back will make no sense. It's the same reason I never actually get into disagreements with you. I was trying to be nice with my response by not explaining to you what you do wrong with your arguments but since you seem so offended already I might as well let you know why I said what I said.

    Based off all the responses I have seen you make:

    You constantly make personal attacks on people because they don't agree with you. Your arguments are unstructured and illogical. You don't communicate effectively. You twist words to what you want them to mean. You make huge assumptions. Your immovable in your thoughts. All of these are huge problems that indicate you are either here to shove your beliefs down peoples throats about certain subjects or that you are here to mess with people.

    Oh, and several of my posts have already been edited by moderators because of personal attacks. Your point has been proven wrong. Again.
  • kassandratheclericb14_ESO
    I honestly would welcome any changes at present to free up inventory space. I know not everyone can be happy with everything. I don't like how it is now but it isn't going to make me like, rage quit or anything.

    I could live with a limited inventory crafting tab. I don't remember what the limit of stack size was in GW2 crafting inventory but I am fairly sure (don't quote me though) that in the tab itself you could only have one stack.

    Forums are looked at believe it or not. However when a thread has degraded as much as many it tends to go the way of the dodo bird.
  • Blackwidow
    Blackwidow
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    Allyah wrote: »
    You constantly make personal attacks on people because they don't agree with you.

    No, I don't.
    Your arguments are unstructured and illogical.

    Just because you can't understand something does not mean it's illogical.
    You don't communicate effectively.

    I pretty sure I explain myself quite clearly.
    You twist words to what you want them to mean.

    No, I just respond to what is said as I perceive them, just like anyone else does. If I get something wrong, feel free to correct me, just don't backpeddle and lie and we will get along just fine.
    You make huge assumptions.

    Like?
    Your immovable in your thoughts.

    If you can't prove something to change my mind then yes, however if you can use logic to sway me, I'm open minded.
    All of these are huge problems that indicate you are either here to shove your beliefs down peoples throats about certain subjects or that you are here to mess with people.

    Or I just disagree and you can't stand the fact that I have a different opinion than yours.
    Oh, and several of my posts have already been edited by moderators because of personal attacks.

    And you call me the troll.
    Your point has been proven wrong. Again.

    Yep, my bad, you do have a lot of insults removed.

    Yet, you tell me you are tired of me personally attacking others?

    Go figure.
  • khele23eb17_ESO
    khele23eb17_ESO
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    badmojo wrote: »
    I think these aren't so much as workarounds, but rather game design decisions that ZOS consciously made when they designed the inventory system.

    So they consciously designed the game to be a pain in the ass instead of entertainment. Got it. Brilliant design choice.

    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    I think these aren't so much as workarounds, but rather game design decisions that ZOS consciously made when they designed the inventory system.

    So they consciously designed the game to be a pain in the ass instead of entertainment. Got it. Brilliant design choice.

    Thank you. :)
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    I have 4 actively leveling characters and 3 Mules.

    Only 2 of the mules are needed to actually hold stuff, Mostly Equipment Materials, like wood and ingots.

    3 of the mains actually hold their respective crafts, THe Alchemist holds the Reagents and various things that are just water in some way etc.

    I Sell any materials i dont use anymore, Like Dwarven Ingots or even basic Maple.

    I dont keep gear generally. only stuff with Traits i dont have researched yet.
    I play every class in every situation. I love them all.
  • Thorwil
    Thorwil
    Soul Shriven
    A lot of people are attacking this guy for no reason. I can tell you that I am a level 28 Blacksmither and am at level 50 Provisioning and I have a very hard time managing my inventory. I spend a lot of time managing it because I need all the ores/ingot, a very little bit of armor/weapon i have made by special crafting or that I am saving for research. None of this takes into account all of the food/drink ingredients I have to procure and save for my ingredients. Not only do I like leveling my character (VR2) but I have many people who hit me up for food/drink and specially crafted armor, this is how I make money for my mats. Its not a huge cash grab but i enjoy doing it. I, also, do alchemy. So between the food ingredients, the BS mats, and the Alchemy Mats i have little to no room for anything. I have 100 bank and 100 personal slots for storage and I tire of going between mules to swap things around. It takes a large amount of my time to do this and it's not needed. I don't trust Guild banks for my mats because I'm in 5 trading guilds and I don't know who has access to those.

    This guy was merely trying to express a problem that many people have had. If you don't agree with him, fine, but you have no right to attack him or the way he manages his inventory. We are a family against Molag Bal, lets act like it!
  • khele23eb17_ESO
    khele23eb17_ESO
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    Wait... is this a Mod answer expressing an actual opinion? Must be a cold day in hell :P
    Edited by khele23eb17_ESO on June 9, 2014 11:06AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Lodestar
    Lodestar
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    Allyah wrote: »
    Lodestar wrote: »
    Chrysolis wrote: »
    "Inventory is unmanageable" - for the pack rat; keep less. Simple.

    Read the actual thread, not just the title.

    @Allyah‌, the post in question did not address or have anything to do with you, nor was it inflammatory.

    He had no intentions of reading the thread. He is one of the less committed dissenters, who charge in, grunt once or twice to make a blanket statement, with derogatory tone, and move on.

    Had a few here, and about 3 or so committed objectors, who just repeat the same things over again, with same put downs. None of which are worth getting wound up over or engaging. Tempting though it can be I do accept.
    I did read the thread and even responded to it.

    Moderator edit: edited for personal attacks.

    This comment got an insightful? Odd. He replied to this when I was not even speaking to him, and was referring to another poster. That is insight?

    Besides, I already said there were people I was not speaking to anymore as looking at their inflammatory posts, and cyclic arguments, and even advised others (@Blackwidow for on) not engage in that, as they were not here for a discussion. In that regard, I advise you not waste your time speaking to me as I will not respond further.

    And thank you @Thorwil. Much appreciated. I wonder if you also feel, a simple patch in the near future, to make trophies and pets no take up actual bank and bag space, would be a great token gesture. Even better if urn containers and maps were included

    PS I wonder if the detractors in the thread dare flame or insult you, claiming your point is illogical. :wink:
    Edited by Lodestar on June 9, 2014 11:26AM
  • nawlinzbilly
    nawlinzbilly
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    Really fantastic ideas OP. You're hired, when can you start? :)
  • Blackwidow
    Blackwidow
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    @Lodestar My bad. You did warn me and I got sucked in anyway. :)
    Edited by Blackwidow on June 9, 2014 11:32AM
  • Blackwidow
    Blackwidow
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    ✭✭
    Thorwil wrote: »
    A lot of people are attacking this guy for no reason. I can tell you that I am a level 28 Blacksmither and am at level 50 Provisioning and I have a very hard time managing my inventory. I spend a lot of time managing it because I need all the ores/ingot, a very little bit of armor/weapon i have made by special crafting or that I am saving for research. None of this takes into account all of the food/drink ingredients I have to procure and save for my ingredients. Not only do I like leveling my character (VR2) but I have many people who hit me up for food/drink and specially crafted armor, this is how I make money for my mats. Its not a huge cash grab but i enjoy doing it. I, also, do alchemy. So between the food ingredients, the BS mats, and the Alchemy Mats i have little to no room for anything. I have 100 bank and 100 personal slots for storage and I tire of going between mules to swap things around. It takes a large amount of my time to do this and it's not needed. I don't trust Guild banks for my mats because I'm in 5 trading guilds and I don't know who has access to those.

    This guy was merely trying to express a problem that many people have had. If you don't agree with him, fine, but you have no right to attack him or the way he manages his inventory. We are a family against Molag Bal, lets act like it!

    This post gives me hope for ESO.

    :)
  • Stonesthrow
    Stonesthrow
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    Chrysolis wrote: »
    I don't think every player should be required to utilize a guild bank to manage their own items - that's not what a guild bank is made for. I'm not walking around with a full inventory, but in order to maintain some semblance of order I am unable to have any alts really as they are all packed with crafting materials or research items.

    Not sure if anyone else said this, but have your army of mules research the pile of stuff you have waiting around. When your main needs it, have them make it and put it in the bank. Just keep track somewhere who knows what until you are done with your main.

    Was able to eliminate a 3 bag slot upgraded mule this way.
  • skyslim
    skyslim
    The only problem I have with the banking system is it's inability to properly stack items. I have several items in my account that are not stacked as they should be. For instance, my Edora Rune Stones. Instead of having a stack of 22 stones, I have a stack of 6, a stack of 12, and a stack of4. Now I'm using three bank slots for these stones when I should only have one. We should at least have the ability to stack these items ourselves. I have 14 wasted bank slots because the game is not stacking items as it should.
    "What is good in life? Destroy your enemy's, see them driven before you, and hear the lamentation of their women" Conan the Barbarian
  • Blackwidow
    Blackwidow
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    skyslim wrote: »
    The only problem I have with the banking system is it's inability to properly stack items. I have several items in my account that are not stacked as they should be. For instance, my Edora Rune Stones. Instead of having a stack of 22 stones, I have a stack of 6, a stack of 12, and a stack of4. Now I'm using three bank slots for these stones when I should only have one. We should at least have the ability to stack these items ourselves. I have 14 wasted bank slots because the game is not stacking items as it should.

    That has to do with the duping bug. Until ZOS can find a way to fix this, you will not see auto stacking.
  • huginot
    huginot
    Soul Shriven
    I just wanted to add my voice to this issue. Inventory management really detracts from the game. I still need to buy more bag space, but the number of inventory slots is already high.

    I don't have a perfect solution, I just know it's more of a chore than i'm used to, and it takes fun out of the game.
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