Or rather, inventory is manageable only with extreme tedium. I'm surprised that this issue isn't receiving more attention, considering that every person I've met in ESO is having the same problem. There just isn't enough inventory space for the enormous quantity of items constantly being dropped in your lap; generally I have to spend 20 minutes on inventory management for every 60 minutes of game play, which really just seems absurd to me. I've already thrown a lot of my gold at the problem to obtain max personal inventory slots, though I'm holding off on 20k for the next bank upgrade.
....snip...
EDIT 2: Updated & added other peoples' suggestions to the list. Thank you for contributing.
Blackwidow wrote: »
Blackwidow wrote: »
If you only do one craft inventory isn't an issue.....or shouldn't be. The people struggling tend to try to level too many crafts and have to horde lots of mats.
Who is posting in an unconstructive manner except for the guys saying "wow I just love having stupidly limited space and spending five days organising my bags, this makes me sooo happy and you should be happy too".
For one, you.
Nobody has that opinion you just explained, you've exaggerated it greatly. Your dismissal of people who disagree with you as unconstructive, is itself unconstructive in this discussion. Who cares if a few of us don't agree with you? Just stop the unconstructive bickering about other peoples opinions.
Blackwidow wrote: »Blackwidow wrote: »
If you only do one craft inventory isn't an issue.....or shouldn't be. The people struggling tend to try to level too many crafts and have to horde lots of mats.
Right. However, I think it is horribly stupid to not let each character craft at least one craft each.
This is where personal bank space would really help.
Or rather, inventory is manageable only with extreme tedium. I'm surprised that this issue isn't receiving more attention, considering that every person I've met in ESO is having the same problem. There just isn't enough inventory space for the enormous quantity of items constantly being dropped in your lap; generally I have to spend 20 minutes on inventory management for every 60 minutes of game play, which really just seems absurd to me. I've already thrown a lot of my gold at the problem to obtain max personal inventory slots, though I'm holding off on 20k for the next bank upgrade.
I don't really understand if, or how the current system was designed to work. The shared bank is nice for transferring between alts, but the irony is that I can't afford to have any alts because all other 7 of my character slots are mules. I only keep relevant-level materials (and sell the lower ones) and I have about every add-on dedicated to inventory management. Something really needs to be done about this; though I do like my main character, I don't even currently feel like I have the option to make an alt.
I don't want to present a problem without any possible solutions, so I'll give a few suggestions in case this should be seen by ZOS:
- Add a personal bank tab: The shared bank is decent for convenience, yet the amount of inconvenience one suffers through because of the inventory choke hold really eclipses that. With a personal bank tab that was upgradeable, you even have another expense for the compiling gold.
- Add a crafting materials tab: This follows the same idea as above, and addresses one of ESO's worst culprits. Frankly, both of these tabs could be added to the game and we would still need to have mules on top of it.
- Separate and/or remove the inventory slot use of provisioning items: Provisioning particularly is a troublesome beast; in previous elder scrolls games, typically the reason you weren't that limited to picking up food/alchemy items is because they weighed basically nothing. That's not the case here, where a tomato takes up the same amount of space a greatsword does.
- Reduce the gold cost of bank slots: The inventory costs seem manageable; the bank slots are not. 20k is a decent maximum for personal inventory - it doesn't seem like a good spot for less than half of the maximum bank slots.
- Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.
- Double bank space: I understand it can be difficult to appease all crowds; those who already spent a lot of gold to increase their bank space would be justifiably angry if the costs were retroactively lowered. This kind of change would allow for those upgrades to still remain in effect while helping to address the issue.
- Include a separate, non-burdening category for Trophies & Costumes: These things typically serve no purpose - but, you can't get them again, making for a choice of the lesser between two evils. Since they are utterly non-beneficial, they should be moved to their own category (the way quest items are) which does not use up inventory space.
- Allow items to be "Favorited" (or locked): This was a feature in Skyrim I am sure many people remember; this could essentially be just like the junk list wherein only items marked enter the favorites tab, allowing for quicker access to important items. Instead of having the option to sell all (as with junk marked items), favorite items could not appear in sell or deconstruct windows. This would add some functionality and protect players from mistakes (which might even reduce petitions!)
- Implement better sorting systems: There are mods that do some of this already, but some options are still missing and, really, this should be a standard feature considering the item load of ESO. Most importantly we should be allowed to sort items by level, quality, and type. After that some general polishing & categorization (as is seen with the Advanced Filters addon) would certainly be welcomed, if slightly less important.
Guild banks are not a solution for personal inventory - they are a workaround for a select few that don't mind dedicating an entire guild slot just to this. Few people are willing to simply give you one of their guild slots so you can have a bank. If you share, there are huge risks involved. Regardless of that, it should not be required.
For those sure to comment - I'm not a hoarder by any means, I'm quite meticulous about my inventory. This isn't some kind of personal issue, it happens to literally everyone I play with. If you don't agree with my criticisms or suggestions, feel free to add your own.
For my inventory setup, see here:
EDIT: This post is addressing a legitimate concern in a constructive way; please take the endless flaming and trolling to the hundreds of other threads that do not offer feedback with the intent of improving the game.
EDIT 2: Updated & added other peoples' suggestions to the list. Thank you for contributing.
Kewljag_66_ESO wrote: »I think you are missing the point of limited inventory and bank space. It so that you CANT hoard everything and be efficient at crafting everything.
Instead of complaining and saying things should be a certain way, take a second and looks at reasons why they are that way and why there is a need for choices
@BlackwidowBlackwidow wrote: »Kewljag_66_ESO wrote: »I think you are missing the point of limited inventory and bank space. It so that you CANT hoard everything and be efficient at crafting everything.
Actually, a small bank does not prevent anything. I have a character with maxed crafting in everything.
All small banks do is make the game a pain in the arse.
Making banks small as a system to prevent crafting is one of the stupidest ideas to ever happen in a MMO. There have to be 100 better ways to limit crafting. And just maybe one of those would have actually worked.Instead of complaining and saying things should be a certain way, take a second and looks at reasons why they are that way and why there is a need for choices
Yes, I did that. Did you?
Blackwidow wrote: »
If you only do one craft inventory isn't an issue.....or shouldn't be. The people struggling tend to try to level too many crafts and have to horde lots of mats.
Kewljag_66_ESO wrote: »
Hotrockets wrote: »Enchanting - 5 Aspects + 18 Essence + 2 Potency = 25 Bank slot minimum (VR10-12 only)
Provisioning - 6 slots (two food types)
Quest Items - 20 slots. I seriously keep all the unique trinkets you get like the bear trap, do I need to? nope. but I'd like to.
Alchemy - 1 stack of each type including water = 19 slots
Crafting - 30 slots just for Traits/Styles + 16 slots for 1 stack of base mats and upgrade mats = 46 slots
Total = 116 slots
This is a very minimalistic swag at my inventory. This does not include stacks or items I sell for profit, gear choices, potions, or anything else. I currently carry around on my NB two DPS sets (stam/mag), Tanking Set, a crafting set, and options too! Just my crafted gear takes up 40 slots.
As soon as you start factoring in Gear sets, and whatever else you'd like to keep everything becomes unmanageable.
Player Housing, the Trademark of Morrowind, Oblivion, Skyrim is exactly what's missing. I would be in tears if at some point ESO did not add this option, but I have faith that at some future date, we'll see exactly that. In the meantime, have fun dealing with the beast of inventory management, max out your cargo horse, get some alt mules, and pray Zenimax comes through with player housing at some point.
@BlackwidowBlackwidow wrote: »Kewljag_66_ESO wrote: »I think you are missing the point of limited inventory and bank space. It so that you CANT hoard everything and be efficient at crafting everything.
Actually, a small bank does not prevent anything. I have a character with maxed crafting in everything.
All small banks do is make the game a pain in the arse.
Making banks small as a system to prevent crafting is one of the stupidest ideas to ever happen in a MMO. There have to be 100 better ways to limit crafting. And just maybe one of those would have actually worked.Instead of complaining and saying things should be a certain way, take a second and looks at reasons why they are that way and why there is a need for choices
Yes, I did that. Did you?
Twisting arguments again, I see. He has a point whether you want to admit it or not. Just because you feel small banks are annoying doesn't mean they don't have a purpose.
And no, you didn't do that. If you had you wouldn't continue typing useless responses.
If you can't name 100 ways to limit crafting, it would be better if you didn't say anything at all. We all get it. You find it annoying. Post something useful or move on.
Kewljag_66_ESO wrote: »
- Separate and/or remove the inventory slot use of provisioning items: Provisioning particularly is a troublesome beast; in previous elder scrolls games, typically the reason you weren't that limited to picking up food/alchemy items is because they weighed basically nothing. That's not the case here, where a tomato takes up the same amount of space a greatsword does.
- Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.
- Include a separate, non-burdening category for Trophies & Costumes: These things typically serve no purpose - but, you can't get them again, making for a choice of the lesser between two evils. Since they are utterly non-beneficial, they should be moved to their own category (the way quest items are) which does not use up inventory space.
- Allow items to be "Favorited" (or locked): This was a feature in Skyrim I am sure many people remember; this could essentially be just like the junk list wherein only items marked enter the favorites tab, allowing for quicker access to important items. Instead of having the option to sell all (as with junk marked items), favorite items could not appear in sell or deconstruct windows. This would add some functionality and protect players from mistakes (which might even reduce petitions!)
- Implement better sorting systems: There are mods that do some of this already, but some options are still missing and, really, this should be a standard feature considering the item load of ESO. Most importantly we should be allowed to sort items by level, quality, and type. After that some general polishing & categorization (as is seen with the Advanced Filters addon) would certainly be welcomed, if slightly less important.
subecsanur wrote: »I think they really never thought it out about players playing alts, the way they have 150++ lvls to play for each toon.
This is the only game where your alts literally share the same bank space for all you characters in game and force you to pay godly amount to increase space.
How a game can be so greedy economicaly is beyond me, from the price of space,items, respec, even dying in this game is expensive with the crap drops that they give. Then gems? really? So if you die it is at least 120g in VR lvl to get resurrected plus the cost for repairs. That same gem would be 900g if you bought it full.
Weapons or provisioning also is another, how can something that doesn't exist be worth 2g after you just bought it for 59g? Same with weapons.
Greedy Game!!
The Inventory/Bank system is still a major issue:
- Trophies: If it's a trophy then why can't I hang it somewhere? oh... right... I have no home :P but, then why have items that are called trophies that you want to keep but, can't because you need the bag/bank space for runes, ingredients, materials, reagents, etc.
- The Bank/Inventory should be a window with tabs sorting the various items by category i. e. Alchemy, Blacksmithing, Clothing, Enchanting, Quest and Trash
I do like how having a mount extends your carry capacity and because I subscribe and dropped £24.00 into the Crown store, I was able to max that out but, even so, the Bag/Bank space is mostly being used as storage for all the various crafting items I need and I think upgrading only 10 extra slots in the bank with every 5,000 extra Gold we put in is a little stupid.
I think you need around 100 slots just for blacksmithing mats alone :P
The Inventory/Bank system is still a major issue:
- Trophies: If it's a trophy then why can't I hang it somewhere? oh... right... I have no home :P but, then why have items that are called trophies that you want to keep but, can't because you need the bag/bank space for runes, ingredients, materials, reagents, etc.
- The Bank/Inventory should be a window with tabs sorting the various items by category i. e. Alchemy, Blacksmithing, Clothing, Enchanting, Quest and Trash
I do like how having a mount extends your carry capacity and because I subscribe and dropped £24.00 into the Crown store, I was able to max that out but, even so, the Bag/Bank space is mostly being used as storage for all the various crafting items I need and I think upgrading only 10 extra slots in the bank with every 5,000 extra Gold we put in is a little stupid.
I think you need around 100 slots just for blacksmithing mats alone :P
The Inventory/Bank system is still a major issue:
- Trophies: If it's a trophy then why can't I hang it somewhere? oh... right... I have no home :P but, then why have items that are called trophies that you want to keep but, can't because you need the bag/bank space for runes, ingredients, materials, reagents, etc. You can use the items that are Trophies and show them off, which is what a trophy's purpose is. But I agree that they should be added to Collections so they don't take up unnecessary inventory space.
- The Bank/Inventory should be a window with tabs sorting the various items by category i. e. Alchemy, Blacksmithing, Clothing, Enchanting, Quest and Trash Makes no sense to do something like that, honestly. It just needs more advanced filtering methods all around more so than anything else. For that, you can use an add-on if you're on the PC version, I'd recommend getting Circonians FilterIt from ESOUI. Can't do that for the console version unfortunately, but I think ZeniMax should consider implementing a function that works similarly to that.
I do like how having a mount extends your carry capacity and because I subscribe and dropped £24.00 into the Crown store, I was able to max that out but, even so, the Bag/Bank space is mostly being used as storage for all the various crafting items I need and I think upgrading only 10 extra slots in the bank with every 5,000 extra Gold we put in is a little stupid. Hey, at least mounts are account-wide with their stats now! Before, you had to raise them all individually. .w.'
I think you need around 100 slots just for blacksmithing mats alone :P wat