Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Inventory is unmanageable

  • rammstein2001pub18_ESO
    What they should really do is make a crafting bank/invo slots for crafting items.. would help crafters out alot .. my bank/invo is completely full of crafting mats.. its kinda annoying every time i go out to farm i run out of space in like 30-45 mins inless i want to delete all of my crafting mats and lose countless hours ..
  • gwillard_ESO
    gwillard_ESO
    ✭✭
    Chrysolis wrote: »
    Or rather, inventory is manageable only with extreme tedium. I'm surprised that this issue isn't receiving more attention, considering that every person I've met in ESO is having the same problem. There just isn't enough inventory space for the enormous quantity of items constantly being dropped in your lap; generally I have to spend 20 minutes on inventory management for every 60 minutes of game play, which really just seems absurd to me. I've already thrown a lot of my gold at the problem to obtain max personal inventory slots, though I'm holding off on 20k for the next bank upgrade.

    ....snip...

    EDIT 2: Updated & added other peoples' suggestions to the list. Thank you for contributing.

    I strongly agree with this. The current system is tedious. Very, very tedious.

    I feel as though I have gone back a generation in an MMO.
    Crafting materials need to be in a separate category of storage. I love the Guild Wars 2 method that, after gathering and filling my pack, I can hit a button that "deposits collectables" and all my crafting materials are transferred to a bank area that's shared by all characters on my account.

    All my extra gold goes to pack and bank upgrades and I still am spending way to much time managing inventory space. Even with mules to hold overflow items.

  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Blackwidow wrote: »
    Hilgara wrote: »
    if you choose to level all the professions this is the price you have to pay. Self sufficiency doesn't come easy.

    So, you don't think each character should be able to do one craft?

    If you really believe that, then I strongly disagree with your point of view.

    If you only do one craft inventory isn't an issue.....or shouldn't be. The people struggling tend to try to level too many crafts and have to horde lots of mats.
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    Hilgara wrote: »
    Blackwidow wrote: »
    Hilgara wrote: »
    if you choose to level all the professions this is the price you have to pay. Self sufficiency doesn't come easy.

    So, you don't think each character should be able to do one craft?

    If you really believe that, then I strongly disagree with your point of view.

    If you only do one craft inventory isn't an issue.....or shouldn't be. The people struggling tend to try to level too many crafts and have to horde lots of mats.

    Right. However, I think it is horribly stupid to not let each character craft at least one craft each.

    This is where personal bank space would really help.

    Edited by Blackwidow on July 2, 2014 6:49PM
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    badmojo wrote: »
    babylon wrote: »
    Who is posting in an unconstructive manner except for the guys saying "wow I just love having stupidly limited space and spending five days organising my bags, this makes me sooo happy and you should be happy too".

    For one, you.

    Nobody has that opinion you just explained, you've exaggerated it greatly. Your dismissal of people who disagree with you as unconstructive, is itself unconstructive in this discussion. Who cares if a few of us don't agree with you? Just stop the unconstructive bickering about other peoples opinions.

    No this is your style, not mine. Stop being unconstructive. I have posted many suggestions, so can not be called unconstructive. But just telling people to empty their bags and be happy with having no space is 100% unconstructive.
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Blackwidow wrote: »
    Hilgara wrote: »
    Blackwidow wrote: »
    Hilgara wrote: »
    if you choose to level all the professions this is the price you have to pay. Self sufficiency doesn't come easy.

    So, you don't think each character should be able to do one craft?

    If you really believe that, then I strongly disagree with your point of view.

    If you only do one craft inventory isn't an issue.....or shouldn't be. The people struggling tend to try to level too many crafts and have to horde lots of mats.

    Right. However, I think it is horribly stupid to not let each character craft at least one craft each.

    This is where personal bank space would really help.

    I have ALL crafting maxed on my main on NA, certainly inventory space was at a premium early on when I only had 1 or 2 upgrades but once I got past about 130 bank and the same personal inventory it was no longer any issue at all. I also have all Hirelings to 2/3 (with a few 3/3) on all alts which takes up a ton of space to place high VR decon gear in the bank for my alts to decon. Would I be upset if ZoS just handed us more space, ofc I wouldn't, but people exaggerate the problem that hoarding creates.

    In WoW and Rift both my bank on my main is always completely full, all alts's bank/bags are usually mostly full from stuff I've collected over the years I played the game. I didn't have access to hardly any spaces when I started and purchased more as I leveled up and made money, same here. The mail system allowing you to mail alts in other MMO's I think is the bigger reason for the complaints, and possibly valid. I will agree it kind of sucks that I can't send a mail to my own alt but I deal with it.
  • Kewljag_66_ESO
    Kewljag_66_ESO
    ✭✭✭✭✭
    Chrysolis wrote: »
    Or rather, inventory is manageable only with extreme tedium. I'm surprised that this issue isn't receiving more attention, considering that every person I've met in ESO is having the same problem. There just isn't enough inventory space for the enormous quantity of items constantly being dropped in your lap; generally I have to spend 20 minutes on inventory management for every 60 minutes of game play, which really just seems absurd to me. I've already thrown a lot of my gold at the problem to obtain max personal inventory slots, though I'm holding off on 20k for the next bank upgrade.

    I don't really understand if, or how the current system was designed to work. The shared bank is nice for transferring between alts, but the irony is that I can't afford to have any alts because all other 7 of my character slots are mules. I only keep relevant-level materials (and sell the lower ones) and I have about every add-on dedicated to inventory management. Something really needs to be done about this; though I do like my main character, I don't even currently feel like I have the option to make an alt.

    I don't want to present a problem without any possible solutions, so I'll give a few suggestions in case this should be seen by ZOS:
    • Add a personal bank tab: The shared bank is decent for convenience, yet the amount of inconvenience one suffers through because of the inventory choke hold really eclipses that. With a personal bank tab that was upgradeable, you even have another expense for the compiling gold.
    • Add a crafting materials tab: This follows the same idea as above, and addresses one of ESO's worst culprits. Frankly, both of these tabs could be added to the game and we would still need to have mules on top of it.
    • Separate and/or remove the inventory slot use of provisioning items: Provisioning particularly is a troublesome beast; in previous elder scrolls games, typically the reason you weren't that limited to picking up food/alchemy items is because they weighed basically nothing. That's not the case here, where a tomato takes up the same amount of space a greatsword does.
    • Reduce the gold cost of bank slots: The inventory costs seem manageable; the bank slots are not. 20k is a decent maximum for personal inventory - it doesn't seem like a good spot for less than half of the maximum bank slots.
    • Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.
    • Double bank space: I understand it can be difficult to appease all crowds; those who already spent a lot of gold to increase their bank space would be justifiably angry if the costs were retroactively lowered. This kind of change would allow for those upgrades to still remain in effect while helping to address the issue.
    • Include a separate, non-burdening category for Trophies & Costumes: These things typically serve no purpose - but, you can't get them again, making for a choice of the lesser between two evils. Since they are utterly non-beneficial, they should be moved to their own category (the way quest items are) which does not use up inventory space.
    • Allow items to be "Favorited" (or locked): This was a feature in Skyrim I am sure many people remember; this could essentially be just like the junk list wherein only items marked enter the favorites tab, allowing for quicker access to important items. Instead of having the option to sell all (as with junk marked items), favorite items could not appear in sell or deconstruct windows. This would add some functionality and protect players from mistakes (which might even reduce petitions!)
    • Implement better sorting systems: There are mods that do some of this already, but some options are still missing and, really, this should be a standard feature considering the item load of ESO. Most importantly we should be allowed to sort items by level, quality, and type. After that some general polishing & categorization (as is seen with the Advanced Filters addon) would certainly be welcomed, if slightly less important.

    Guild banks are not a solution for personal inventory - they are a workaround for a select few that don't mind dedicating an entire guild slot just to this. Few people are willing to simply give you one of their guild slots so you can have a bank. If you share, there are huge risks involved. Regardless of that, it should not be required.

    For those sure to comment - I'm not a hoarder by any means, I'm quite meticulous about my inventory. This isn't some kind of personal issue, it happens to literally everyone I play with. If you don't agree with my criticisms or suggestions, feel free to add your own.

    For my inventory setup, see here:
    Chrysolis wrote: »

    EDIT: This post is addressing a legitimate concern in a constructive way; please take the endless flaming and trolling to the hundreds of other threads that do not offer feedback with the intent of improving the game.

    EDIT 2: Updated & added other peoples' suggestions to the list. Thank you for contributing.

    I think you are missing the point of limited inventory and bank space. It so that you CANT hoard everything and be efficient at crafting everything. Remember we can do all crafts, but a limited inventory makes you CHOOSE what to keep and focus on. The Devs came right out and said this. As you level and increase your inventory and banks you can then adapt and focus on more cafts and hold materials for them. ALso look at your horse upgrade. Upgrading a pack horse adds ALOT more inventory, if you are a crafter this really helps and is there for you. But you have to sacrafice horse speed and endurance. If you had an unlimited invenotry liek you want there would be absalutly no reason raise a pack horse in this game.

    Instad eof complaining and saying things should be a certain way, take a second and looks at reasons why they are that way and why there is a need for choices
  • zhevon
    zhevon
    ✭✭✭✭
    Okay we have been playing for 3 months - isn't it conceivable that a single USER might want to do more than 1 or 2 crafts because they have multiple characters? Oh by the way why do some runes only stack to 20? Why do trophies, maps, map containers, disguises,pets take inventory space? I actually don't mind reasonable limitations but the current limitations were ill thought out. I have maintained that bag space is reasonable and reasonably priced; bank space isn't.
    Edited by zhevon on July 2, 2014 8:13PM
  • Techkey1
    Techkey1
    ✭✭
    EASY/REASONABLE FIX FOR INVENTORY SPACE. I hope Zenimax is listening (watching/reading) and maybe they will actually do this.

    First: Allow runes to stack to 100. These potency runes are irritating when capping at 20.

    Second: Make another page/icon in the inventory menu labeled "Trophy Wall", to put all of your trophies in so they don't take up your bag space. That way you can have all types of tropies. Fish should not count unless they are an epic/legendary rarity. People want their bragging rights. And all trophies should cap at 1 (of course). I mean come on Zenimax, WOW (World of Warcraft) has a trophy system set-up and its ancient.

    Third: Disguises should go into the quest item page.

    Fourth: Allow bag crafters that can make bags that go from 10, 20, and 30 slot increases in addition to slot purchases made from bag npcs. This will increase trade between players also. The system I came up with is well thought out pretty simple and improved (tempered lol) from what's in game.

    Requirements for crafting bags:

    1-Must be at level 30 medium armor to unlock a passive (requiring a skill point for each level unlock-same as always)to allow crafting of bags starting a 10 slot type bags. Medium armor 40 to unlock crafting of 20 slot type bags, Medium armor 50 to unlock crafting 30 slot type bags.

    2-Must be at proper crafting level and have proper crafting ingredients to craft bag types. Making 10 slot type bags requires Leather Scrapes, Making 20 slot type bags requires Fell Hide Scrapes, and Making 30 slot type bags requires Iron Hide Scrapes. (each improvement from standard to legendary using tempers gives the crafted bag one extra slot allowing any fully improved bag to have an increase of 4 total extra slots.)

    3-Must have a material for crafting in styles in. (when a player goes into their bag/inventory others will see what style bag they are using) Dunmer, Argonian, Aldmer, Ext. (As usual)

    Requirements for using a bag/s and bag benefits:

    1-Must be at character level 25 to start using 10 slot type bags, must be at character level 40 to start using 20 slot type bags, and must be at level VR-5 to start using 30 slot type bags. (The tool tip on the bag will display this info)

    2-Benefits are more bag space (duh), players can use a max of 2 bags, and Legendary 30 slot type bags ONLY adds a .5% reduction to sprint cost. (So wearing 2 stacks it to 1%)

    Now when a player presses Alt, to go into their inventory to see their characters wear to the left side of the screen you should see two more slots located under the jewelry slots to drag and drop your bags to.

    Those are my thoughts on bags and bag space. Zenimax and others reading this please tell me what you think. I have ideas on crafting jewelry, grouping, potions, player housing and may other things that would make the game even better for everyone. I hope this makes a positive impact on the game.




    CP 477 | Dark Elf | Dragon Knight DPS | Ebonheart Pact | Solo Player | No alts

    More of a solo player. Learning to be more guild social lol. LOVING THE MORROWIND EXPANSION!!!

    ESO PC NA

    Love is what I know.
    Life is what I live.
    Death I will never see.
    Immortality awaits me.
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    No on the bags, yes to the rest as they are quite a reasonable request. It is certainly silly that Potency Runes stack only to 20, Trophies/Disguises/companion pets even should indeed have their own tab and take up zero inventory space.
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    Some runes stack at a max of 20. Definitely should be 100 or more as OP suggests.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Sapphy24
    Sapphy24
    ✭✭✭
    I whole heartidly agree, inventory/bank is crazy and a chronic waste of playing time trying to put in and get out. Do what GW2 did.. make bank pages for all the crafting stuff, and omg there's a lot of it.
  • zhevon
    zhevon
    ✭✭✭✭
    Sylvyr wrote: »
    Some runes stack at a max of 20. Definitely should be 100 or more as OP suggests.
    Its things like this that cause me to scratch my head; of all things that should be easy to fix and its horribly inconsistent. Makes enchanting even more tedious.

  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    I think you are missing the point of limited inventory and bank space. It so that you CANT hoard everything and be efficient at crafting everything.

    Actually, a small bank does not prevent anything. I have a character with maxed crafting in everything.

    All small banks do is make the game a pain in the arse.

    Making banks small as a system to prevent crafting is one of the stupidest ideas to ever happen in a MMO. There have to be 100 better ways to limit crafting. And just maybe one of those would have actually worked.
    Instead of complaining and saying things should be a certain way, take a second and looks at reasons why they are that way and why there is a need for choices

    Yes, I did that. Did you? :)
    Edited by Blackwidow on July 4, 2014 9:13AM
  • Darzil
    Darzil
    ✭✭✭
    What is wrong with being able to craft everything? It already requires more dedication, more gold, fewer skill points for everything else, all so you can help other people. Why does it need to involve extra characters as mules too?

    It would make sense if this were a single player game, but then, if it were, you'd just keep the current material tiers, and not have the storage issues, as you wouldn't be trying to help other players.
  • Allyah
    Allyah
    ✭✭✭
    Blackwidow wrote: »
    I think you are missing the point of limited inventory and bank space. It so that you CANT hoard everything and be efficient at crafting everything.

    Actually, a small bank does not prevent anything. I have a character with maxed crafting in everything.

    All small banks do is make the game a pain in the arse.

    Making banks small as a system to prevent crafting is one of the stupidest ideas to ever happen in a MMO. There have to be 100 better ways to limit crafting. And just maybe one of those would have actually worked.
    Instead of complaining and saying things should be a certain way, take a second and looks at reasons why they are that way and why there is a need for choices

    Yes, I did that. Did you? :)
    @Blackwidow‌
    Twisting arguments again, I see. He has a point whether you want to admit it or not. Just because you feel small banks are annoying doesn't mean they don't have a purpose.

    And no, you didn't do that. If you had you wouldn't continue typing useless responses.

    If you can't name 100 ways to limit crafting, it would be better if you didn't say anything at all. We all get it. You find it annoying. Post something useful or move on.
    Edited by Allyah on July 5, 2014 11:03AM
  • mndfreeze
    mndfreeze
    ✭✭✭
    Is everyone saving every disguise you come across as you play the content? I dont get that part of it, most of the disguises are ugly are pointless to keep except for the quest you are doing it for. Why would you waste a bank slot for it? The only exception I see to this is the costumes you get as achievement rewards and level rewards like the golden saint, etc. To me I see those in the same category as my trophy items. Neat little unique things but if I started getting them at the rate you find quest costumes through zone leveling/quests I'd nuke them too.
  • mndfreeze
    mndfreeze
    ✭✭✭
    Hilgara wrote: »
    Blackwidow wrote: »
    Hilgara wrote: »
    if you choose to level all the professions this is the price you have to pay. Self sufficiency doesn't come easy.

    So, you don't think each character should be able to do one craft?

    If you really believe that, then I strongly disagree with your point of view.

    If you only do one craft inventory isn't an issue.....or shouldn't be. The people struggling tend to try to level too many crafts and have to horde lots of mats.


    I agree with this. I have some OCDish friends who just can't help but level every single craft at once and they all have bank space issues. Those of us who picked 3 crafts and stick to that per character, hover near the edge but smart management (dont hoarde every single crafting item for those 3 crafts) fixes that.


  • Lodestar
    Lodestar
    ✭✭✭✭

    I think you are missing the point of limited inventory and bank space. It so that you CANT hoard everything and be efficient at crafting everything. Remember we can do all crafts, but a limited inventory makes you CHOOSE what to keep and focus on. The Devs came right out and said this. As you level and increase your inventory and banks you can then adapt and focus on more cafts and hold materials for them. ALso look at your horse upgrade. Upgrading a pack horse adds ALOT more inventory, if you are a crafter this really helps and is there for you. But you have to sacrafice horse speed and endurance. If you had an unlimited invenotry liek you want there would be absalutly no reason raise a pack horse in this game.

    Instad eof complaining and saying things should be a certain way, take a second and looks at reasons why they are that way and why there is a need for choices[/quote]

    I think you are missing the point. We know it is the developers vision.

    Just because it may be the devs design, does not mean it is sacred and holy. It is in actual fact an incredibly crap idea. Along with other aspects, that the devs seem to so staunchly refuse to budge on. With all the mannerisms of a snotty mid management bureaucrat, treating people like crap to defend the system, even though it serves to do more harm than good.

    I wonder if the developers are actually Vogons.
  • subecsanur
    subecsanur
    ✭✭✭
    I think they really never thought it out about players playing alts, the way they have 150++ lvls to play for each toon.

    This is the only game where your alts literally share the same bank space for all you characters in game and force you to pay godly amount to increase space.

    How a game can be so greedy economicaly is beyond me, from the price of space,items, respec, even dying in this game is expensive with the crap drops that they give. Then gems? really? So if you die it is at least 120g in VR lvl to get resurrected plus the cost for repairs. That same gem would be 900g if you bought it full.

    Weapons or provisioning also is another, how can something that doesn't exist be worth 2g after you just bought it for 59g? Same with weapons.

    Greedy Game!!
  • subecsanur
    subecsanur
    ✭✭✭
    Hotrockets wrote: »
    Enchanting - 5 Aspects + 18 Essence + 2 Potency = 25 Bank slot minimum (VR10-12 only)
    Provisioning - 6 slots (two food types)
    Quest Items - 20 slots. I seriously keep all the unique trinkets you get like the bear trap, do I need to? nope. but I'd like to.
    Alchemy - 1 stack of each type including water = 19 slots
    Crafting - 30 slots just for Traits/Styles + 16 slots for 1 stack of base mats and upgrade mats = 46 slots

    Total = 116 slots

    This is a very minimalistic swag at my inventory. This does not include stacks or items I sell for profit, gear choices, potions, or anything else. I currently carry around on my NB two DPS sets (stam/mag), Tanking Set, a crafting set, and options too! Just my crafted gear takes up 40 slots.

    As soon as you start factoring in Gear sets, and whatever else you'd like to keep everything becomes unmanageable.

    Player Housing, the Trademark of Morrowind, Oblivion, Skyrim is exactly what's missing. I would be in tears if at some point ESO did not add this option, but I have faith that at some future date, we'll see exactly that. In the meantime, have fun dealing with the beast of inventory management, max out your cargo horse, get some alt mules, and pray Zenimax comes through with player housing at some point.

    Agree, not along with trying to store items to research for traits prior you break them, so again abviously they didn't think this out at all. And to force you to keep running back with no ability to break things down on the run even worst.
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    Allyah wrote: »
    Blackwidow wrote: »
    I think you are missing the point of limited inventory and bank space. It so that you CANT hoard everything and be efficient at crafting everything.

    Actually, a small bank does not prevent anything. I have a character with maxed crafting in everything.

    All small banks do is make the game a pain in the arse.

    Making banks small as a system to prevent crafting is one of the stupidest ideas to ever happen in a MMO. There have to be 100 better ways to limit crafting. And just maybe one of those would have actually worked.
    Instead of complaining and saying things should be a certain way, take a second and looks at reasons why they are that way and why there is a need for choices

    Yes, I did that. Did you? :)
    @Blackwidow‌
    Twisting arguments again, I see. He has a point whether you want to admit it or not. Just because you feel small banks are annoying doesn't mean they don't have a purpose.

    And no, you didn't do that. If you had you wouldn't continue typing useless responses.

    If you can't name 100 ways to limit crafting, it would be better if you didn't say anything at all. We all get it. You find it annoying. Post something useful or move on.

    LOL, all you did was attack me and add nothing to the actual topic.

    /ignore.
  • Kitsy
    Kitsy
    ✭✭
    Here are the ones i agree with would be very welcome to the game.

    Chrysolis wrote: »
    • Separate and/or remove the inventory slot use of provisioning items: Provisioning particularly is a troublesome beast; in previous elder scrolls games, typically the reason you weren't that limited to picking up food/alchemy items is because they weighed basically nothing. That's not the case here, where a tomato takes up the same amount of space a greatsword does.
    • Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.
    • Include a separate, non-burdening category for Trophies & Costumes: These things typically serve no purpose - but, you can't get them again, making for a choice of the lesser between two evils. Since they are utterly non-beneficial, they should be moved to their own category (the way quest items are) which does not use up inventory space.
    • Allow items to be "Favorited" (or locked): This was a feature in Skyrim I am sure many people remember; this could essentially be just like the junk list wherein only items marked enter the favorites tab, allowing for quicker access to important items. Instead of having the option to sell all (as with junk marked items), favorite items could not appear in sell or deconstruct windows. This would add some functionality and protect players from mistakes (which might even reduce petitions!)
    • Implement better sorting systems: There are mods that do some of this already, but some options are still missing and, really, this should be a standard feature considering the item load of ESO. Most importantly we should be allowed to sort items by level, quality, and type. After that some general polishing & categorization (as is seen with the Advanced Filters addon) would certainly be welcomed, if slightly less important.
  • Allyah
    Allyah
    ✭✭✭
    @Blackwidow‌
    The exact same thing can be said about your comment and almost every comment you have made for a while on this thread. Leave well enough alone. Let others speak their opinion unless you have something to actual counteract it that doesn't involve "I like it this way so that's how it should be" or your usual route of ignoring valid points just because you don't like them.
    Edited by Allyah on July 5, 2014 11:03PM
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    subecsanur wrote: »
    I think they really never thought it out about players playing alts, the way they have 150++ lvls to play for each toon.

    This is the only game where your alts literally share the same bank space for all you characters in game and force you to pay godly amount to increase space.

    How a game can be so greedy economicaly is beyond me, from the price of space,items, respec, even dying in this game is expensive with the crap drops that they give. Then gems? really? So if you die it is at least 120g in VR lvl to get resurrected plus the cost for repairs. That same gem would be 900g if you bought it full.

    Weapons or provisioning also is another, how can something that doesn't exist be worth 2g after you just bought it for 59g? Same with weapons.

    Greedy Game!!

    To be fair it is the only the Free to Play MMOs that set up banks like this.

    ESO is set up like a F2P game. Not even a good one. GW2 has a better banking system and it is F2P.
    Edited by Blackwidow on July 5, 2014 11:17PM
  • D382H
    D382H
    ✭✭
    The Inventory/Bank system is still a major issue:

    - Trophies: If it's a trophy then why can't I hang it somewhere? oh... right... I have no home :P but, then why have items that are called trophies that you want to keep but, can't because you need the bag/bank space for runes, ingredients, materials, reagents, etc.

    - The Bank/Inventory should be a window with tabs sorting the various items by category i. e. Alchemy, Blacksmithing, Clothing, Enchanting, Quest and Trash

    I do like how having a mount extends your carry capacity and because I subscribe and dropped £24.00 into the Crown store, I was able to max that out but, even so, the Bag/Bank space is mostly being used as storage for all the various crafting items I need and I think upgrading only 10 extra slots in the bank with every 5,000 extra Gold we put in is a little stupid.

    I think you need around 100 slots just for blacksmithing mats alone :P
    Daemonica
    Dark Elf - Sorcerer - Ebonheart Pact - EU (UK) - PS4
    "May you hear the whispers of the Night Mother and feel Sithis in your heart... for we are those who answer the call to be the daggers that strike from the shadow... kill well Sons and Daughters of Sithis! Long live The Dark Brotherhood!"
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    D382H wrote: »
    The Inventory/Bank system is still a major issue:

    - Trophies: If it's a trophy then why can't I hang it somewhere? oh... right... I have no home :P but, then why have items that are called trophies that you want to keep but, can't because you need the bag/bank space for runes, ingredients, materials, reagents, etc.

    - The Bank/Inventory should be a window with tabs sorting the various items by category i. e. Alchemy, Blacksmithing, Clothing, Enchanting, Quest and Trash

    I do like how having a mount extends your carry capacity and because I subscribe and dropped £24.00 into the Crown store, I was able to max that out but, even so, the Bag/Bank space is mostly being used as storage for all the various crafting items I need and I think upgrading only 10 extra slots in the bank with every 5,000 extra Gold we put in is a little stupid.

    I think you need around 100 slots just for blacksmithing mats alone :P
    D382H wrote: »
    The Inventory/Bank system is still a major issue:

    - Trophies: If it's a trophy then why can't I hang it somewhere? oh... right... I have no home :P but, then why have items that are called trophies that you want to keep but, can't because you need the bag/bank space for runes, ingredients, materials, reagents, etc.

    - The Bank/Inventory should be a window with tabs sorting the various items by category i. e. Alchemy, Blacksmithing, Clothing, Enchanting, Quest and Trash

    I do like how having a mount extends your carry capacity and because I subscribe and dropped £24.00 into the Crown store, I was able to max that out but, even so, the Bag/Bank space is mostly being used as storage for all the various crafting items I need and I think upgrading only 10 extra slots in the bank with every 5,000 extra Gold we put in is a little stupid.

    I think you need around 100 slots just for blacksmithing mats alone :P

    This threads so old it's past its 1 year old birthday.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Dradhok
    Dradhok
    ✭✭✭
    I like a lot of your proposed ideas. I'm having to store a lot of materials on mules too. I keep seven mules where I've upgraded their inventory twice. I clean out my bank onto my mule before I log out otherwise I don't really want to log back in because I dread the tedious inventory management. Larger stack sizes, separate tags for crafting items would be a great start.
  • Korozenn
    Korozenn
    ✭✭✭✭
    ^ Necro. :/

    Also, going to reply in bold below:
    D382H wrote: »
    The Inventory/Bank system is still a major issue:

    - Trophies: If it's a trophy then why can't I hang it somewhere? oh... right... I have no home :P but, then why have items that are called trophies that you want to keep but, can't because you need the bag/bank space for runes, ingredients, materials, reagents, etc. You can use the items that are Trophies and show them off, which is what a trophy's purpose is. But I agree that they should be added to Collections so they don't take up unnecessary inventory space.

    - The Bank/Inventory should be a window with tabs sorting the various items by category i. e. Alchemy, Blacksmithing, Clothing, Enchanting, Quest and Trash Makes no sense to do something like that, honestly. It just needs more advanced filtering methods all around more so than anything else. For that, you can use an add-on if you're on the PC version, I'd recommend getting Circonians FilterIt from ESOUI. Can't do that for the console version unfortunately, but I think ZeniMax should consider implementing a function that works similarly to that.

    I do like how having a mount extends your carry capacity and because I subscribe and dropped £24.00 into the Crown store, I was able to max that out but, even so, the Bag/Bank space is mostly being used as storage for all the various crafting items I need and I think upgrading only 10 extra slots in the bank with every 5,000 extra Gold we put in is a little stupid. Hey, at least mounts are account-wide with their stats now! Before, you had to raise them all individually. .w.'

    I think you need around 100 slots just for blacksmithing mats alone :P wat
  • GrieverXVII
    I touched on this same topic in some other threads, the inventory organization is extremely lacking in this game, it also goes to show that one of skyrims most and best downloaded mods is "skyui" due to the way better overhaul of the inventory layout.

    My biggest gripe has got to be the tedium of going back to town after a few hours of playing and sorting through items that are researchable or not, just even add a friggin icon beside items that can be researched to make things easier, it's extremely tedious and makes going back to town more of a tedium than enjoyable and efficient.
Sign In or Register to comment.