That's because your post was inflammatory and not conducive to your own "attempt" to get the thread "back to its origins". If it is the one I read before it got deleted, that is.It's weird that I tried to steer this topic back to its origins and keep the content constructive - and as a result the post was flagged and removed. Whatever issues may be the priority for ZOS, I would think that isn't it. That's all I have to say for now.
And my new one to your updates:So, instead of having one tab of bank space, have two? This is basically saying lower the cost of bank space, correct? Edit: Stay with me. Your character has to buy it's own personal bank space as well as the shared bank space. To make this viable for people to achieve, they would have to lower the cost of both. Sure, you could choose one or the other. Unless, of course, someone cries about not being able to afford both and wants them to make it even cheaper so they can continue to not be "inconvenienced" by the system that is in place already.[...]
I don't want to present a problem without any possible solutions, so I'll give a few suggestions in case this should be seen by ZOS:
- Add a personal bank tab: The shared bank is decent for convenience, yet the amount of inconvenience one suffers through because of the inventory choke hold really eclipses that. With a personal bank tab that was upgradeable, you even have another expense for the compiling gold.
This would take away a large portion of the gold sink because most of the bank/inventory space is taken up by crafting materials. And no, we don't need mules in the first place. Edit: No one is forced to keep so much stuff that they have to make extra characters just to hold it.[*] Add a crafting materials tab: This follows the same idea as above, and addresses one of ESO's worst culprits. Frankly, both of these tabs could be added to the game and we would still need to have mules on top of it.20k is the perfect place for the half marker if that is the amount of money that they wanted the inventory space to cost when they made the game. Edit: I'm personally just happy that the price doesn't double every time you buy more space past the first few upgrades.[*] Reduce the gold cost of bank slots: The inventory costs seem manageable; the bank slots are not. 20k is a decent maximum for personal inventory - it doesn't seem like a good spot for less than half of the maximum bank slots.I could agree with them doing this on the low end of that scale. It still should be very limited, though, to prevent mass accumulation of items. Edit: And by low end I mean 300 at most and would still prefer it be 200.[*] Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.No, for many reasons. I'll not get into specifics and leave it at:[*] Double inventory/bank space: I understand it can be difficult to appease all crowds; those who already spent a lot of gold to increase their inventory space would be justifiably angry if the costs were retroactively lowered. This kind of change would allow for those upgrades to still remain in effect while helping to address the issue.
[...]
The game is balanced well how it is.
Edit: Even temporary quick fixes are rarely worth the hassle.If you mean on the forums, it has already received attention in other threads. Otherwise, it's probably not nearly as important to the people making the game as it seems to be to you. Tip: Bank slots should have been your priority over inventory slots since they are shared. Edit: Also, you have now met several people in this thread that don't see this as the problem that you and others do. The less you keep and the more you realize what you don't need to keep, the less time you spend managing your inventory.I'm surprised that this issue isn't receiving more attention, considering that every person I've met in ESO is having the same problem. There just isn't enough inventory space for the enormous quantity of items constantly being dropped in your lap; generally I have to spend 20 minutes on inventory management for every 60 minutes of game play, which really just seems absurd to me. I've already thrown a lot of my gold at the problem to obtain max personal inventory slots, though I'm holding off on 20k for the next bank upgrade.It was designed where people who wanted to craft wouldn't have an easy time of it. It's already incredibly easy to get materials and anything else you may want. Sorry, but if you need a full account of mules, you aren't managing your inventory as well as you think you are.I don't really understand if, or how the current system was designed to work. The shared bank is nice for transferring between alts, but the irony is that I can't afford to have any alts because all other 7 of my character slots are mules. I only keep relevant-level materials (and sell the lower ones) and I have about every add-on dedicated to inventory management. Something really needs to be done about this; though I do like my main character, I don't even currently feel like I have the option to make an alt.I believe you think you aren't a hoarder. But I have myself as proof that you are. I've been managing just fine without using any alts. If your problem is time and if you aren't enjoying the time crafting takes, perhaps choose a different in-game pass-time. Edit: And that you don't manage your inventory as well as you think you do was further cast into doubt by your own post on page 6.For those sure to comment - I'm not a hoarder by any means, I'm quite meticulous about my inventory. This isn't some kind of personal issue, it happens to literally everyone I play with. If you don't agree with my criticisms or suggestions, feel free to add your own.[...]
Not opposed to this as it will affect nothing except the convenience factor for whoever chooses to use it and will not interfere with gameplay for anyone except the person using it. Kudos to whoever suggested that.
- Allow certain items to be "Locked": As not to appear on deconstruction/sell lists, this would at least allow for inventory cleanup to be done with greater speed and efficiency without risking your precious [alternate] suit of armor.
Not entirely against this. However, I prefer having to make a choice between inventory space and trophies and costumes. Means I can't just keep everything for the sake of having it around "just in case". But, as they are only vanity items, I wouldn't be too upset by Zenimax creating a space for these that doesn't take up inventory space.[*] Include a separate, non-burdening category for Trophies & Costumes: These things typically serve no purpose - but, you can't get them again, making for a choice of the lesser between two evils. Since they are utterly non-beneficial, they should be moved to their own category (the way quest items are) which does not use up inventory space.
Almost everyone in the game is a hoarder. The only people aren't are the people who literally get rid of everything that they aren't using immediately. Again, your own post on page 6 seriously casts your comment about not being a hoarder in doubt.For those sure to comment - I'm not a hoarder by any means, I'm quite meticulous about my inventory. This isn't some kind of personal issue, it happens to literally everyone I play with. If you don't agree with my criticisms or suggestions, feel free to add your own.
Blackwidow wrote: »You do not START with 300-500 bank slots in most (any) MMO's,
WoW and EQ you start with 30-40 bank space. I can't remember which, plus a share bank between all of your characters.
So if you had 10 characters, which a lot of players do, you would have 400ish bank space. Also, the upgeades to the other MMOs give you a whole other page of bank space. In ESO you start with 60 to share with all your alts.
That is the difference between ESO and most other P2P MMOs.
In ESO, if you have one character, you are sitting pretty. More space than almost any other MMO.
However, if you play even one alt in ESO, you have less bank space than most other MMOs. Play two alts, 3, 4 and you really see a issue.
Then the upgrade for ESO is also the worst in any P2P game as well.
fredarbonab14_ESO wrote: »"Inventory is unmanageable" - for the pack rat; keep less. Simple.
fredarbonab14_ESO wrote: »"Inventory is unmanageable" - for the pack rat; keep less. Simple.
Read the actual thread, not just the title.
@Allyah, the post in question did not address or have anything to do with you, nor was it inflammatory.
They're all copying Paul Sage (creative director of this game) with that one insult about hoarders -Had a few here, and about 3 or so committed objectors, who just repeat the same things over again, with same put downs. None of which are worth getting wound up over or engaging. Tempting though it can be I do accept.
I would say you are going to have to make some choices about what you keep and what you don't. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn't impossible, it is just harder if that is what you choose to do. There's also a TV show about your "problem."
@babylon
That's a weird mix of sad and hilarious at the same time. I don't know what it is that makes game directors feel justified about dumping on their own community, one would think Jay Wilson stands as an example of how that goes wrong. That being said I wouldn't compare myself to the self-proclaimed hoarder in that forum.
@Lodestar: Not to worry, I give these remarks the 20-word responses they deserve, generally speaking. I've been keeping up with the thread and some times opt to throw the trolls a bone; it keeps the discussion on front page and nobody really pays attention to their comments anyway.
@babylon
That's a weird mix of sad and hilarious at the same time. I don't know what it is that makes game directors feel justified about dumping on their own community, one would think Jay Wilson stands as an example of how that goes wrong. That being said I wouldn't compare myself to the self-proclaimed hoarder in that forum.
moonsugar66 wrote: »
That's called "poor customer service skill". I have a job that entails customer service. Insulting customers is a sure way of getting fired. If the customer is wrong, I am expected to find a tactful way of explaining my view. I have to respectfully persuade them to accept what I'm offering.
Makes me wonder how much Zenimax values their customers because I don't feel valued when I see statements like that.
Mind, I do appreciate, maybe that comment is not meant to be quite the insult it has been taken. A throwaway comic jibe, that we could place more significance on than was intended.
moonsugar66 wrote: »Mind, I do appreciate, maybe that comment is not meant to be quite the insult it has been taken. A throwaway comic jibe, that we could place more significance on than was intended.
I agree, it's milder than other's I've seen. However, an insult is an insult. This one has reaped a bountiful of trolls on the forums parroting the term from Big Daddy Paul.
I think some of you simply are spoiled.
I dont know if it has been mentioned already, but a really mayor improvement in inventory management would be: being able to mail items directly to alt chars, as is usual in other games I know. This would remove the currently necessary steps to store items in bank, log out, log in with another char, and remove items from bank. Making use of mules, or just getting acquired mats to crafter characters, would then no longer be limited by bank space and the whole process would become much more direct and so much less time consuming.
I suspect they did this, as well as making the bank account wide, in an effort to try and discourage muling with alts.
Based-upon the design decisions ZOS has made, I can't help but feel they have a strong dislike for the concept of muling in general.
Blackwidow wrote: »
I find it hard to believe that this issue brought up so much controversy...
Are people seriously capable of dealing with the current system or are some just being the devil's advocate?
kassandratheclericb14_ESO wrote: »I just fail to see how we are supposed to play "how we like" and be limited to crafting just one craft on one character.
How many characters do you actually play? You keep going on and on about having to have so many mule characters, I can't believe you actually play more than one or two.
Why would Cogo making it work with only 1 character be 'nuff said'?
Your whole basis for this being a big problem is that everyone has to have mules to make it work.
Cogo here is saying he doesn't even have another character, let alone using them as mules.
But go ahead, stick your head in the sand.
You're not limited to just one craft per character.
But, when you try to pick up everything and level everything at the same time, you're going to run into lots of inventory issues.