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Inventory is unmanageable

  • jeradlub17_ESO
    jeradlub17_ESO
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    We have been telling them since beta and the only response we ever got was an increase to the initial backpack size nothing to the bank itself. I would like to see them use a traditional bank system similar to eq2 and other mmorgs which all have far greater space availability.
    - Dallamar, Sorc, EP
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  • Allyah
    Allyah
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    @Chrysolis‌
    Chrysolis wrote: »
    It's weird that I tried to steer this topic back to its origins and keep the content constructive - and as a result the post was flagged and removed. Whatever issues may be the priority for ZOS, I would think that isn't it. That's all I have to say for now.
    That's because your post was inflammatory and not conducive to your own "attempt" to get the thread "back to its origins". If it is the one I read before it got deleted, that is.

    As for the topic of this thread I repeat my old response with additions:
    Allyah wrote: »
    Chrysolis wrote: »
    [...]
    I don't want to present a problem without any possible solutions, so I'll give a few suggestions in case this should be seen by ZOS:
    • Add a personal bank tab: The shared bank is decent for convenience, yet the amount of inconvenience one suffers through because of the inventory choke hold really eclipses that. With a personal bank tab that was upgradeable, you even have another expense for the compiling gold.
    So, instead of having one tab of bank space, have two? This is basically saying lower the cost of bank space, correct? Edit: Stay with me. Your character has to buy it's own personal bank space as well as the shared bank space. To make this viable for people to achieve, they would have to lower the cost of both. Sure, you could choose one or the other. Unless, of course, someone cries about not being able to afford both and wants them to make it even cheaper so they can continue to not be "inconvenienced" by the system that is in place already.
    Chrysolis wrote: »
    [*] Add a crafting materials tab: This follows the same idea as above, and addresses one of ESO's worst culprits. Frankly, both of these tabs could be added to the game and we would still need to have mules on top of it.
    This would take away a large portion of the gold sink because most of the bank/inventory space is taken up by crafting materials. And no, we don't need mules in the first place. Edit: No one is forced to keep so much stuff that they have to make extra characters just to hold it.
    Chrysolis wrote: »
    [*] Reduce the gold cost of bank slots: The inventory costs seem manageable; the bank slots are not. 20k is a decent maximum for personal inventory - it doesn't seem like a good spot for less than half of the maximum bank slots.
    20k is the perfect place for the half marker if that is the amount of money that they wanted the inventory space to cost when they made the game. Edit: I'm personally just happy that the price doesn't double every time you buy more space past the first few upgrades.
    Chrysolis wrote: »
    [*] Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.
    I could agree with them doing this on the low end of that scale. It still should be very limited, though, to prevent mass accumulation of items. Edit: And by low end I mean 300 at most and would still prefer it be 200.
    Chrysolis wrote: »
    [*] Double inventory/bank space: I understand it can be difficult to appease all crowds; those who already spent a lot of gold to increase their inventory space would be justifiably angry if the costs were retroactively lowered. This kind of change would allow for those upgrades to still remain in effect while helping to address the issue.
    [...]
    No, for many reasons. I'll not get into specifics and leave it at:
    The game is balanced well how it is.
    Edit: Even temporary quick fixes are rarely worth the hassle.
    Chrysolis wrote: »
    I'm surprised that this issue isn't receiving more attention, considering that every person I've met in ESO is having the same problem. There just isn't enough inventory space for the enormous quantity of items constantly being dropped in your lap; generally I have to spend 20 minutes on inventory management for every 60 minutes of game play, which really just seems absurd to me. I've already thrown a lot of my gold at the problem to obtain max personal inventory slots, though I'm holding off on 20k for the next bank upgrade.
    If you mean on the forums, it has already received attention in other threads. Otherwise, it's probably not nearly as important to the people making the game as it seems to be to you. Tip: Bank slots should have been your priority over inventory slots since they are shared. Edit: Also, you have now met several people in this thread that don't see this as the problem that you and others do. The less you keep and the more you realize what you don't need to keep, the less time you spend managing your inventory.
    Chrysolis wrote: »
    I don't really understand if, or how the current system was designed to work. The shared bank is nice for transferring between alts, but the irony is that I can't afford to have any alts because all other 7 of my character slots are mules. I only keep relevant-level materials (and sell the lower ones) and I have about every add-on dedicated to inventory management. Something really needs to be done about this; though I do like my main character, I don't even currently feel like I have the option to make an alt.
    It was designed where people who wanted to craft wouldn't have an easy time of it. It's already incredibly easy to get materials and anything else you may want. Sorry, but if you need a full account of mules, you aren't managing your inventory as well as you think you are.
    Chrysolis wrote: »
    For those sure to comment - I'm not a hoarder by any means, I'm quite meticulous about my inventory. This isn't some kind of personal issue, it happens to literally everyone I play with. If you don't agree with my criticisms or suggestions, feel free to add your own.[...]
    I believe you think you aren't a hoarder. But I have myself as proof that you are. I've been managing just fine without using any alts. If your problem is time and if you aren't enjoying the time crafting takes, perhaps choose a different in-game pass-time. Edit: And that you don't manage your inventory as well as you think you do was further cast into doubt by your own post on page 6.
    And my new one to your updates:
    • Allow certain items to be "Locked": As not to appear on deconstruction/sell lists, this would at least allow for inventory cleanup to be done with greater speed and efficiency without risking your precious [alternate] suit of armor.
    Not opposed to this as it will affect nothing except the convenience factor for whoever chooses to use it and will not interfere with gameplay for anyone except the person using it. Kudos to whoever suggested that.
    Chrysolis wrote: »
    [*] Include a separate, non-burdening category for Trophies & Costumes: These things typically serve no purpose - but, you can't get them again, making for a choice of the lesser between two evils. Since they are utterly non-beneficial, they should be moved to their own category (the way quest items are) which does not use up inventory space.
    Not entirely against this. However, I prefer having to make a choice between inventory space and trophies and costumes. Means I can't just keep everything for the sake of having it around "just in case". But, as they are only vanity items, I wouldn't be too upset by Zenimax creating a space for these that doesn't take up inventory space.
    Chrysolis wrote: »
    For those sure to comment - I'm not a hoarder by any means, I'm quite meticulous about my inventory. This isn't some kind of personal issue, it happens to literally everyone I play with. If you don't agree with my criticisms or suggestions, feel free to add your own.
    Almost everyone in the game is a hoarder. The only people aren't are the people who literally get rid of everything that they aren't using immediately. Again, your own post on page 6 seriously casts your comment about not being a hoarder in doubt.
  • Lodestar
    Lodestar
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    Blackwidow wrote: »
    DeLindsay wrote: »
    You do not START with 300-500 bank slots in most (any) MMO's,

    WoW and EQ you start with 30-40 bank space. I can't remember which, plus a share bank between all of your characters.

    So if you had 10 characters, which a lot of players do, you would have 400ish bank space. Also, the upgeades to the other MMOs give you a whole other page of bank space. In ESO you start with 60 to share with all your alts.

    That is the difference between ESO and most other P2P MMOs.

    In ESO, if you have one character, you are sitting pretty. More space than almost any other MMO.

    However, if you play even one alt in ESO, you have less bank space than most other MMOs. Play two alts, 3, 4 and you really see a issue.

    Then the upgrade for ESO is also the worst in any P2P game as well.

    Not only that, but again, this game is very... object heavy, compared to others. I would say it is rather like thinking buying something from a store here in the UK is cheaper, than the US, without considering other factors, such as currency.
  • AZRainman
    AZRainman
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    Good post!

    Limited bank slots and ridiculous upgrade costs means all those trophy trinkets go in the trash, which lessens overall immersion and fun. Crafting is also less popular, because of it. Zenimax is killing their game popularity with too many gold sinks and limitations on storage.
  • fredarbonab14_ESO
    fredarbonab14_ESO
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    "Inventory is unmanageable" - for the pack rat; keep less. Simple.
  • Chrysolis
    Chrysolis
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    "Inventory is unmanageable" - for the pack rat; keep less. Simple.

    Read the actual thread, not just the title.

    @Allyah‌, the post in question did not address or have anything to do with you, nor was it inflammatory.
  • Lodestar
    Lodestar
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    Chrysolis wrote: »
    "Inventory is unmanageable" - for the pack rat; keep less. Simple.

    Read the actual thread, not just the title.

    @Allyah‌, the post in question did not address or have anything to do with you, nor was it inflammatory.

    Moderator edit: edited for personal attacks.
    Edited by ZOS_MichelleA on June 7, 2014 9:09AM
  • babylon
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    Lodestar wrote: »
    Had a few here, and about 3 or so committed objectors, who just repeat the same things over again, with same put downs. None of which are worth getting wound up over or engaging. Tempting though it can be I do accept.
    They're all copying Paul Sage (creative director of this game) with that one insult about hoarders -
    I would say you are going to have to make some choices about what you keep and what you don't. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn't impossible, it is just harder if that is what you choose to do. There's also a TV show about your "problem."

    link

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  • Chrysolis
    Chrysolis
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    @Lodestar: Not to worry, I give these remarks the 20-word responses they deserve, generally speaking. I've been keeping up with the thread and some times opt to throw the trolls a bone; it keeps the discussion on front page and nobody really pays attention to their comments anyway.

    @babylon‌
    That's a weird mix of sad and hilarious at the same time. I don't know what it is that makes game directors feel justified about dumping on their own community, one would think Jay Wilson stands as an example of how that goes wrong. That being said I wouldn't compare myself to the self-proclaimed hoarder in that forum.
  • moonsugar66
    moonsugar66
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    Chrysolis wrote: »
    @babylon‌
    That's a weird mix of sad and hilarious at the same time. I don't know what it is that makes game directors feel justified about dumping on their own community, one would think Jay Wilson stands as an example of how that goes wrong. That being said I wouldn't compare myself to the self-proclaimed hoarder in that forum.

    That's called "poor customer service skill". I have a job that entails customer service. Insulting customers is a sure way of getting fired. If the customer is wrong, I am expected to find a tactful way of explaining my view. I have to respectfully persuade them to accept what I'm offering.

    Makes me wonder how much Zenimax values their customers because I don't feel valued when I see statements like that.
  • Lodestar
    Lodestar
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    Chrysolis wrote: »
    @Lodestar: Not to worry, I give these remarks the 20-word responses they deserve, generally speaking. I've been keeping up with the thread and some times opt to throw the trolls a bone; it keeps the discussion on front page and nobody really pays attention to their comments anyway.

    @babylon‌
    That's a weird mix of sad and hilarious at the same time. I don't know what it is that makes game directors feel justified about dumping on their own community, one would think Jay Wilson stands as an example of how that goes wrong. That being said I wouldn't compare myself to the self-proclaimed hoarder in that forum.

    Well, all I can say, is what I said earlier. If this is deliberate way of controlling players inventories, and crafts, by the developers, then it is still not forced to be a good idea.

    I don't believe I am asking for anything that would make the game more or less difficult as a whole, or would affect many others.

    Sometimes, people get passionate about ideas, and as I feel is happening here, crack on with hatching it, setting aside as much criticism, trying to buy time, to say "Hey now it is all in place, you can see what we had in mind after all. Now is time to give it chance".

    Reality is not quite like that, in this situation. A game mass marketed, was clearly not going to tick every box we all had. But some ideas, just have to be bent on and reconciled. This being one of them.
  • Lodestar
    Lodestar
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    That's called "poor customer service skill". I have a job that entails customer service. Insulting customers is a sure way of getting fired. If the customer is wrong, I am expected to find a tactful way of explaining my view. I have to respectfully persuade them to accept what I'm offering.

    Makes me wonder how much Zenimax values their customers because I don't feel valued when I see statements like that.

    I was thinking along those lines, and maybe it does say something about the bullheaded mindset, of the developers to plough ahead with ideas, only part of their audience gets.

    I also have worked in CS and am actually waiting on a response from a company that I applied to work for in that role again. So I do see it from that perspective. Mind, I do appreciate, maybe that comment is not meant to be quite the insult it has been taken. A throwaway comic jibe, that we could place more significance on than was intended.
  • moonsugar66
    moonsugar66
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    Lodestar wrote: »
    Mind, I do appreciate, maybe that comment is not meant to be quite the insult it has been taken. A throwaway comic jibe, that we could place more significance on than was intended.

    I agree, it's milder than other's I've seen. However, an insult is an insult. This one has reaped a bountiful of trolls on the forums parroting the term from Big Daddy Paul.
  • Lodestar
    Lodestar
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    Lodestar wrote: »
    Mind, I do appreciate, maybe that comment is not meant to be quite the insult it has been taken. A throwaway comic jibe, that we could place more significance on than was intended.

    I agree, it's milder than other's I've seen. However, an insult is an insult. This one has reaped a bountiful of trolls on the forums parroting the term from Big Daddy Paul.

    You have seen others? Right, then maybe context of a pattern I was unaware of.
  • moonsugar66
    moonsugar66
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    Lodestar wrote: »
    You have seen others? Right, then maybe context of a pattern I was unaware of.

    To clarify, other developers.

  • Circuitous
    Circuitous
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    I can't call it unmanageable. For reference, here's my inventory process au courant (note: I focus on blacksmithing/clothing/woodworking/provisioning, and ignore alchemy/enchanting):
    1. Do ESO stuff that steadily fills up my personal inventory. (Currently 90 slots, roughly 20 of which are reserved for potions, food, trinkets, disguises, soul gems, items I'm about to research, etc.)
    2. Head to town.
    3. Break down anything higher than white rarity for sweet, sweet tannins and whatever else pops out.
    4. Sell the whites if they don't have an unlearned trait. Maybe sell some set items if I find a buyer. Not worth leaving them sit around for a few hundred gold imo.
    5. Head to the bank. (Currently 100 slots.)
    6. Dump into the bank: all trait items (Sardonyx, etc.), all provisioning ingredients I use for blue recipes of my current tier (as well as spices and vet tier ingredients), all raw materials (raw/rough/ore), refined materials, and any other relevant crafting material. Only one stack of any given item.
    7. Dump into the guild bank: all glyphs I can't immediately use, runes, recipes, motifs, reagents, and any leftover ingredients or materials. I fully expect I may never see these again. That's fine, I don't need them.

    My personal bank is usually around 90-95 slots used, and by the time I get to 100, I'm ready for the next tier of provisioning materials and just swap them all out for the new stuff. I don't have any mules, and all of the backpack and bank upgrades were bought on a single character (who also managed to afford a Light Horse, probably worth pointing out).

    The guild bank is that of a relatively small (50 members) guild that I run. Bank access is granted to all but the lowest tier (which is about 5 people), so it's not like I'm hoarding all 500 slots for myself.

    That said, if you're trying to do alchemy/enchanting on top of about two other crafting skills, I can easily see where inventory space would become an issue. Even JUST enchanting would be a huge burden for any character. I'd love to see some way of making these and other professions more manageable for people. (Maybe buying a [Provisioning Box] instead of a backpack upgrade?) I don't know if attacking the entire system is a good strategy, though.
    Thank Stendarr it’s Fredas.
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  • Cogo
    Cogo
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    I think some of you simply are spoiled.

    I only play one char. I keep mats for provision, blacksmithing, enchanting, alchemy and other things I find valueble in my bank.

    My inventory is 139 and my bank is 120. I am in no way a "grinder" of any sort. I just save all my gold that I get to bank and inventory upgrades.

    Also the guildbank works great. Since its open to all members and we got rules how to use it and switch tradeskill items.

    We have no problems.

    Sure, more space is never wrong. Its just that one of the main things that makes ESO so great is just this feature....you choose.

    And add to that, I spend time every day "fixing" the guild bank because of the grouping issue. SURE, I love this to get fixed, but I accept it because of the abuse it stops. And, anyone who can read the future incoming features, can see that banking is in it.

    This thread is huuuuuugee. I wonder if some people would spend more time figuring out how to play ESO as it made, then complain about it, you would have gotten more done, and maybe not have these problems. :-)
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  • Lodestar
    Lodestar
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    Cogo wrote: »
    I think some of you simply are spoiled.

    I think you have nothing to say, and you say it for too long, too loudly, and too often.

    That is the short, polite version. I will speak to you or about you no more as I have advised others. Keep posting, insulting text walls to yourself, in threads you care nothing for, and blame others for keeping them going.
    Edited by Lodestar on June 4, 2014 6:56PM
  • Allyah
    Allyah
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    @Chrysolis‌
    Really, cause I almost responded to one of your comments only to go back and see it was deleted. And it most definitely had something to do with me - in your usual indirect way. Was going to PM you my response and it was actually going to be polite (although you probably would have found something to be offended about) but unfortunately the message system was down at the time.

    Saw nothing worth responding to in the rest of my post? Shocking. Have a good day, afternoon, or night.
  • Blackwidow
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    Cogo wrote: »
    I only play one char.

    nuff said.
  • ozgod22_eso
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    Orizuru wrote: »
    slbrgt wrote: »
    I dont know if it has been mentioned already, but a really mayor improvement in inventory management would be: being able to mail items directly to alt chars, as is usual in other games I know. This would remove the currently necessary steps to store items in bank, log out, log in with another char, and remove items from bank. Making use of mules, or just getting acquired mats to crafter characters, would then no longer be limited by bank space and the whole process would become much more direct and so much less time consuming.

    I suspect they did this, as well as making the bank account wide, in an effort to try and discourage muling with alts.

    Based-upon the design decisions ZOS has made, I can't help but feel they have a strong dislike for the concept of muling in general.


    That's really funny because this game has brought back muling in a big way. This is the first MMO I've played since 2008 where I needed to take up character slots with bank mules.

    The reason I'm muling is not even to level multiple crafts simultaneously - the sheer pace of levelling crafts (even when doing the make/decon swap among alts) is a natural deterrent to levelling all crafts right away anyway. It's mainly so that I don't have to re-find items that I already found, that I would like to keep for the future when I eventually do start levelling other crafts. "But no! Engaging in decision-making about what is valuable and what is not is fun and part of good gameplay!" Sorry no it isn't. It's tedious and boring, and we only do it because to regather mats we already found (esp. provisioning mats) is even more tedious and boring.

    What this game discourages IMO is levelling multiple alts simultaneously. If you look at it this way:

    1 character = 70 bank slots / 70 slots per character
    2 characters = 70 bank slots /35 slots per character
    3 characters = 70 bank slots /23 slots per character
    .
    .
    8 characters = 70 bank slots / 8 slots per character

    Since each character has 60 bag slots to begin with, the first character you make will have 130 slots, the second will have 95 slots, down to the last which will have 68 slots.

    They should have given us incremental increases on the bank space per number of characters. The current situation penalises you the more playable characters you have. Maybe the concept of playing multiple alts wasn't something they immediately thought of.

    As for the people who said "But no! Not being able to keep everything is part of immersion! Remember Skyrim and Oblivion even had weight limits!". Skyrim and Oblivion, those two bastions of immersion, also had infinite storage chests.
    Edited by ozgod22_eso on June 6, 2014 1:21AM
  • badmojo
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    Blackwidow wrote: »
    Cogo wrote: »
    I only play one char.

    nuff said.

    How many characters do you actually play? You keep going on and on about having to have so many mule characters, I can't believe you actually play more than one or two.

    Why would Cogo making it work with only 1 character be 'nuff said'? Your whole basis for this being a big problem is that everyone has to have mules to make it work. Cogo here is saying he doesn't even have another character, let alone using them as mules.

    But go ahead, stick your head in the sand.
    [DC/NA]
  • Noctisse
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    I find it hard to believe that this issue brought up so much controversy...
    Are people seriously capable of dealing with the current system or are some just being the devil's advocate?
  • ozgod22_eso
    ozgod22_eso
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    Noctisse wrote: »
    I find it hard to believe that this issue brought up so much controversy...
    Are people seriously capable of dealing with the current system or are some just being the devil's advocate?

    We're all dealing with the current system for the most part I think. I am. I've worked around the limitations by getting back into muling, and by selling items in the guild store (shame you can only have 30 listings at a time) or just vendoring them by process of elimination when push comes to shove.

    People tend to find workarounds for these limitations and muling was around for years until MMOs started adjusting inventory space. Maybe they intended for us to just level one toon and focus on that like a single player game like Skyrim, rather than levelling multiple toons for variety. But I like levelling multiple toons because I like learning all the different abilities, especially for when I pvp, so I know what I am up against. It also helps me decide which toon I want to main, as I experience the different classes. And if Zeni doesn't see my playstyle as ideal, then I have to find a workaround. And my workaround is muling, as is most other people on this thread.

    So yes I am dealing with it. It's a pain in the @rse though and not much fun doing it. The only reason I am doing it is having to recollect mats I have already found for future toons whose crafting I want to level when the time comes is even less fun. That's what we're expressing.
    Edited by ozgod22_eso on June 6, 2014 10:15AM
  • kassandratheclericb14_ESO
    Except that for most MMO's alt leveling is a way to keep folks playing paying. OK yes, many of you can manage your inventory. Great. I just fail to see how we are supposed to play "how we like" and be limited to crafting just one craft on one character. I kinda like crafting and honestly if I only did one...on one character but still wanted to level alts my inventory would still be an issue.

    I regularly pick up armors that I think my alts can use. So I shove them in the bank. I clean it out when they get to that level and use or choose not to use the armor/weapons/etc.

    If all I did was alchemy and wanted to make these things for all my level characters there would still be a great deal in the bank. Then there are costumes I like to keep. What about those neat little trophy things?

    Again, I want to have fun. Micromanaging my inventory is not fun to me. Simply making any crafting items have their own shared tab (like in GW2 for example) would help. I have no idea why the developers want to limit crafting so much. If they really want that why don't they just limit the number of crafting skills you can do per account and be done with it?

    As to the quote from the Zenimax person shown up there. Well....I am not sure what to say about that at all other than the off the cuff "joke" fell kinda flat with me.
  • badmojo
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    I just fail to see how we are supposed to play "how we like" and be limited to crafting just one craft on one character.

    You're not limited to just one craft per character. But, when you try to pick up everything and level everything at the same time, you're going to run into lots of inventory issues.

    Start with provisioning. Level that skill up quickly at low levels. Once you've reached 50, which shouldn't take very long, stop picking up ingredients you don't need. Keep track of which items you need for your current food and only worry about keeping those. Maybe learn the rare ones and save those too, even if just to sell them later.

    Alchemy does take longer than provisioning, but once you've learned the traits of each reagent, you don't need to pickup and keep them all anymore. You can figure out which 3 you need for your potions and then collect only those.

    Enchanting is a tough one, but only if you're like me and want to keep a collection of runes in storage for a rainy day. If I had issues with space I would simply turn every runes I get into a glyph on an alt, or trade glyphs with another person. If the goal is to get level 50 enchanting, and not to collect runes, there shouldn't be much issue with inventory space.

    For wood, cloth, and metal working it's really simple, just deconstruct everything and sell most of it to either players or vendor it. It's worth keeping a stack of the trait stones in your bank, racial material too, but that can also be bought from NPCs, so not needed. Obviously keep the upgrade material, but that's only about 9 slots.

    What does that even leave? Some trophies, rare stuff like kuta runes, pets, soul gems, maybe some unique weapons.

    There isn't all that much you actually need to keep in order to level up your crafting skills. I find it's just the urge to keep everything that makes inventory unmanageable. If someone wants to become a master craftsman in every skill, the inventory space is going to suck, but if you level them up gradually over time, without saving every material associated with every craft, you'll do fine. It's not like Jute is ever going out of season, it'll still be growing there if you ever need it.
    Edited by badmojo on June 7, 2014 12:35AM
    [DC/NA]
  • alleigha
    alleigha
    Like your ideas, and I agree completely that there is not enough bag space and it makes the game very tedious running back and forth to the bank.

    Another idea is to let a crafter make and sell bags (rather then having just one static bag) and then you can have some bags occasionally drop off of mobs. Give us other ways to get bag space. The prices are way too high, and its restrictive.

    Having a separate crafting bag seems very reasonable as you pointed out.

    The way it is, it comes off as hard to manage. Much time is put into that rather then having fun adventuring.

  • snagallnub18_ESO
    i have made 3 mule GUILDs... this banking system is stupid
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    badmojo wrote: »
    How many characters do you actually play? You keep going on and on about having to have so many mule characters, I can't believe you actually play more than one or two.

    I play 5. I used to play 4, but I bought enough bank space to clear a mule bank out.
    Why would Cogo making it work with only 1 character be 'nuff said'?

    I guess you refuse to actually read the thread, so I'll go over this just for you.

    ESO's bank is great for a solo player because you actually start with a large bank for one character.

    The problem comes in when you need to share that same bank with other characters who have their own stuff, but do not have their own bank space to put that stuff.

    Then there is the multiple levels of items for crafting for each character. A lot of posters keep saying to throw out the old craft materials you no longer use at lower level to save space. You can't do that if you need those materials for your other multi leveled characters.

    You also have all the different weapons/armor of all the different levels and no room to even think about trying to collect certain sets for each character.
    Your whole basis for this being a big problem is that everyone has to have mules to make it work.

    No.

    What I claim is it is very hard to use the shared bank with multiple characters who craft, so most people are using mules to compensate.
    Cogo here is saying he doesn't even have another character, let alone using them as mules.

    Yeah, duh. He would not need mules, because he is not sharing his bank with anyone.
    But go ahead, stick your head in the sand.

    If you want to mock me, at least make sense. :D
    You're not limited to just one craft per character.

    ZOS does not even want you to have 1 craft per character. If each of your 8 characters did just 1 craft, you would still have all 6 crafts in one tiny bank.
    But, when you try to pick up everything and level everything at the same time, you're going to run into lots of inventory issues.

    Even you admit there are lots of inventory issues, yet you fight to keep the system as is.

    Amazing.
    Edited by Blackwidow on June 7, 2014 2:08AM
  • Sidney
    Sidney
    ✭✭✭✭
    I think a lot of the issues could be alleviated by allowing items to stack higher and other items to stack as well.

    Example:

    • Lockpicks should stack to 300+
    • Food items stack to 300+
    • Allow identical glyphs to stack. Why can't they?
    • I like that there's quite a few different types of potions but when I have 7 different level 40 potions that heal for maybe 4-6 points difference each, it becomes ridiculous. I think all level 40 potions should heal for the same amount and tick for either the same or have low range and high range (and only these 2) so you only get 2 types of level 40 healing potions.
    • Fishing Bait should stack to 300+
    • Maps should be part of some kind of UI instead of items in the inventory. Maybe have 1 map inventory item that we open up and inside is interactable maps. If we have map, it lights up and we can click on it and see. If we've used it, it's still lit up but with a big red X on it. Maps we haven't found yet are dull and unable to be clicked on.
    • This one is kind of extreme but could be a neat bonus - allow items marked as junk by the game (as in, items that are literal junk, not ones we marked as junk) to not count towards bag space. Not sure how I feel about this option myself but hey, throwing it out there for others to read.
    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
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