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Inventory is unmanageable

  • AreoHotah
    AreoHotah
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    your inventory becomes more than managable with just these :

    http://www.esoui.com/downloads/info245-AdvancedFilters.html

    http://www.esoui.com/downloads/info362-Banker.html

    when i have a full inventory (130 slots), it takes me 2-3 mins to clear everything up.
    Edited by AreoHotah on June 8, 2014 8:42PM
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • ttraveler
    ttraveler
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    I find a lot of time, way too much time (as in wasted game time), consumed moving my character between inventory management in-game places/locations: that is: to the bank; then to the vendor; then to the blacksmith; back to the bank to remove the ingots and other generated items; then to the woodworking shop; back to the bank again with filled slots of sanded wood and resins and other generated items; then on to the enchanting table/potion table; etc.; finally a final check to see if there are any items you missed to sell and open another slot; AND THEN ... FINALLY ... back to questing and battling.

    I wish the bank was closer to the vendors and workshops. Transportation time moving between these places creates enormous amounts of false in-game time. But I know that won't be changed.


    B)
  • Allyah
    Allyah
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    Allyah wrote: »
    badmojo wrote: »
    I just fail to see how we are supposed to play "how we like" and be limited to crafting just one craft on one character.

    You're not limited to just one craft per character. But, when you try to pick up everything and level everything at the same time, you're going to run into lots of inventory issues.

    Start with provisioning. Level that skill up quickly at low levels. Once you've reached 50, which shouldn't take very long, stop picking up ingredients you don't need. Keep track of which items you need for your current food and only worry about keeping those. Maybe learn the rare ones and save those too, even if just to sell them later.

    Alchemy does take longer than provisioning, but once you've learned the traits of each reagent, you don't need to pickup and keep them all anymore. You can figure out which 3 you need for your potions and then collect only those.

    Enchanting is a tough one, but only if you're like me and want to keep a collection of runes in storage for a rainy day. If I had issues with space I would simply turn every runes I get into a glyph on an alt, or trade glyphs with another person. If the goal is to get level 50 enchanting, and not to collect runes, there shouldn't be much issue with inventory space.

    For wood, cloth, and metal working it's really simple, just deconstruct everything and sell most of it to either players or vendor it. It's worth keeping a stack of the trait stones in your bank, racial material too, but that can also be bought from NPCs, so not needed. Obviously keep the upgrade material, but that's only about 9 slots.

    What does that even leave? Some trophies, rare stuff like kuta runes, pets, soul gems, maybe some unique weapons.

    There isn't all that much you actually need to keep in order to level up your crafting skills. I find it's just the urge to keep everything that makes inventory unmanageable. If someone wants to become a master craftsman in every skill, the inventory space is going to suck, but if you level them up gradually over time, without saving every material associated with every craft, you'll do fine. It's not like Jute is ever going out of season, it'll still be growing there if you ever need it.
    [...]I gave up alchemy because it was too much. I am doing cloth/leather, provisioning and enchanting. I am probably going to have to give up enchanting if it keeps on like it is.

    [...]

    I say limit the account to 2 crafts, let you pay gold to gain more (alot of gold) or to switch out, give crafting its own shared bank tabs, make added bank tabs continue to cost alot of gold and limit the amount of space per purchase and keep them shared.

    This would give the room needed for all these things those of us that have said we have trouble, it keeps crafting limited which is obviously what they want, doesn't make the banks huge and still makes players work (ie gain he gold) to buy the added spots or they can even be tied to levels.[...]
    I'm curious why alchemy is the one you decided to get rid of for space. That is one of the easiest to deal with inventory-wise. Keep one stack of water for the highest level you can craft and use the alchemy ingredients as you get them. Sell whichever potions you don't use. If you need inventory space, the first thing that should go is enchanting materials. That **** is brutal on space.

    As for your suggestions towards inventory and crafting, they are good suggestions but they really just trade out one type of inconvenience for another. Instead of being able to choose whatever you want to work on at any given time, you would be forced to wait levels or spend money to gain the ability to craft. If people are going to be inconvenienced either way, it would really just be better to play the game as they already made it.

    As crafting materials is probably the bulk of most people's banks, I'm not sure adding a whole other tab just for crafting materials is really viable for limiting crafting. And if those tabs need to be bought anyway, it is basically the same as just buying more bank space (which we already can).
    I gave up alchemy because my highest level character was the crafter and I wanted to make potions to be a useful thing in the game...and make them for all my characters to use (I don't want to craft to sell or whatever, I want to use it) and as each character is lower than the other then I had to keep a large range of materials to craft for all of them. If I was only doing alchemy for the one character it would most likely be fine. The same goes for the cooking...to be useful to all my characters it involves keeping a range of things.

    And I understand what you mean about trading one inconvenience for another. It is 1) more of just admitting that you can not, always, play like you want and 2) the crafting items in its own tab (even when limited to the number of crafts you can do) would open up space so you wouldn't have to worry about the costumes you wish to keep or trophies or the armor you are going to break down or give to another leveling character.

    If they limit of how many crafts you can do then it means they get the result they want to begin, limiting the crafting. When they use the inventory system to limit the number of crafts you can do it can and sometimes does, limit your playstyle much more because inventory issues can bleed over to other aspects of the game, not just the limit of crafting. This limiting factor can be solved by some folks in different ways but just as many the current system will be problematic in my opinion.

    Thanks for a nice post and questions BTW. I appreciate it.
    Finally! I've been wishing someone would actually give me a valid example of why the inventory is limited. I would still say this is intentionally limited but I can certainly see why it might be frustrating to someone who wants to use only one character to craft for all of their characters. In that sense, I could agree that there is room for improvement.

    Unfortunately all the solutions that I can think of that might work with the current balancing doesn't really work with the current system and vise versa. Maybe they will come up with something soon that will keep both the current system and balancing in place and still manage to appease the people who feel inventory is too limited ATM. Then again, people usually don't say that you can have your cake and eat it to. I'll just hope that we can.

    I think I could live with a crafting tab if it was limited to one stack per material. Otherwise it becomes way too easy to hoard things. However, I'd still say it makes more sense for them to have a trophy/costume tab. Sort of like having a closet or a trophy room.

    I'll agree with your last paragraph but I still don't feel like your original suggestion for solving this limitation is the answer. Then again, it all depends on how they decide to change other things in the game. MMO's are ever changing and keeping a good balance is always an issue. I feel like most of the conversations on forums matter very little. Not because the suggestions aren't good or won't work but because their status as good or bad is dependent on the game as a whole and not just on one aspect of it.

    Thank you for remaining polite. ^^ I know this post didn't really go anywhere but I'm a big believer of suggesting things but not believing that it is the only way it could work. I also believe that all final decisions of game designers should focus on the good of the game and not the pressure to keep a large customer base. (Not to say they shouldn't listen to their customers and take issue into account.) Again, if your point is that inventory is limited and could use improvement, you have convinced me. :smile:
  • kassandratheclericb14_ESO
    I honestly would welcome any changes at present to free up inventory space. I know not everyone can be happy with everything. I don't like how it is now but it isn't going to make me like, rage quit or anything.

    I could live with a limited inventory crafting tab. I don't remember what the limit of stack size was in GW2 crafting inventory but I am fairly sure (don't quote me though) that in the tab itself you could only have one stack.

    Forums are looked at believe it or not. However when a thread has degraded as much as many it tends to go the way of the dodo bird.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    I have 4 actively leveling characters and 3 Mules.

    Only 2 of the mules are needed to actually hold stuff, Mostly Equipment Materials, like wood and ingots.

    3 of the mains actually hold their respective crafts, THe Alchemist holds the Reagents and various things that are just water in some way etc.

    I Sell any materials i dont use anymore, Like Dwarven Ingots or even basic Maple.

    I dont keep gear generally. only stuff with Traits i dont have researched yet.
    I play every class in every situation. I love them all.
  • Thorwil
    Thorwil
    Soul Shriven
    A lot of people are attacking this guy for no reason. I can tell you that I am a level 28 Blacksmither and am at level 50 Provisioning and I have a very hard time managing my inventory. I spend a lot of time managing it because I need all the ores/ingot, a very little bit of armor/weapon i have made by special crafting or that I am saving for research. None of this takes into account all of the food/drink ingredients I have to procure and save for my ingredients. Not only do I like leveling my character (VR2) but I have many people who hit me up for food/drink and specially crafted armor, this is how I make money for my mats. Its not a huge cash grab but i enjoy doing it. I, also, do alchemy. So between the food ingredients, the BS mats, and the Alchemy Mats i have little to no room for anything. I have 100 bank and 100 personal slots for storage and I tire of going between mules to swap things around. It takes a large amount of my time to do this and it's not needed. I don't trust Guild banks for my mats because I'm in 5 trading guilds and I don't know who has access to those.

    This guy was merely trying to express a problem that many people have had. If you don't agree with him, fine, but you have no right to attack him or the way he manages his inventory. We are a family against Molag Bal, lets act like it!
  • nawlinzbilly
    nawlinzbilly
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    Really fantastic ideas OP. You're hired, when can you start? :)
  • Blackwidow
    Blackwidow
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    @Lodestar My bad. You did warn me and I got sucked in anyway. :)
    Edited by Blackwidow on June 9, 2014 11:32AM
  • Blackwidow
    Blackwidow
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    Thorwil wrote: »
    A lot of people are attacking this guy for no reason. I can tell you that I am a level 28 Blacksmither and am at level 50 Provisioning and I have a very hard time managing my inventory. I spend a lot of time managing it because I need all the ores/ingot, a very little bit of armor/weapon i have made by special crafting or that I am saving for research. None of this takes into account all of the food/drink ingredients I have to procure and save for my ingredients. Not only do I like leveling my character (VR2) but I have many people who hit me up for food/drink and specially crafted armor, this is how I make money for my mats. Its not a huge cash grab but i enjoy doing it. I, also, do alchemy. So between the food ingredients, the BS mats, and the Alchemy Mats i have little to no room for anything. I have 100 bank and 100 personal slots for storage and I tire of going between mules to swap things around. It takes a large amount of my time to do this and it's not needed. I don't trust Guild banks for my mats because I'm in 5 trading guilds and I don't know who has access to those.

    This guy was merely trying to express a problem that many people have had. If you don't agree with him, fine, but you have no right to attack him or the way he manages his inventory. We are a family against Molag Bal, lets act like it!

    This post gives me hope for ESO.

    :)
  • Stonesthrow
    Stonesthrow
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    Chrysolis wrote: »
    I don't think every player should be required to utilize a guild bank to manage their own items - that's not what a guild bank is made for. I'm not walking around with a full inventory, but in order to maintain some semblance of order I am unable to have any alts really as they are all packed with crafting materials or research items.

    Not sure if anyone else said this, but have your army of mules research the pile of stuff you have waiting around. When your main needs it, have them make it and put it in the bank. Just keep track somewhere who knows what until you are done with your main.

    Was able to eliminate a 3 bag slot upgraded mule this way.
  • skyslim
    skyslim
    The only problem I have with the banking system is it's inability to properly stack items. I have several items in my account that are not stacked as they should be. For instance, my Edora Rune Stones. Instead of having a stack of 22 stones, I have a stack of 6, a stack of 12, and a stack of4. Now I'm using three bank slots for these stones when I should only have one. We should at least have the ability to stack these items ourselves. I have 14 wasted bank slots because the game is not stacking items as it should.
    "What is good in life? Destroy your enemy's, see them driven before you, and hear the lamentation of their women" Conan the Barbarian
  • Blackwidow
    Blackwidow
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    skyslim wrote: »
    The only problem I have with the banking system is it's inability to properly stack items. I have several items in my account that are not stacked as they should be. For instance, my Edora Rune Stones. Instead of having a stack of 22 stones, I have a stack of 6, a stack of 12, and a stack of4. Now I'm using three bank slots for these stones when I should only have one. We should at least have the ability to stack these items ourselves. I have 14 wasted bank slots because the game is not stacking items as it should.

    That has to do with the duping bug. Until ZOS can find a way to fix this, you will not see auto stacking.
  • huginot
    huginot
    Soul Shriven
    I just wanted to add my voice to this issue. Inventory management really detracts from the game. I still need to buy more bag space, but the number of inventory slots is already high.

    I don't have a perfect solution, I just know it's more of a chore than i'm used to, and it takes fun out of the game.
  • Mordria
    Mordria
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    I have no problem with inventory management; although more options like the OP has posted would be nice. My problem, and I'm assuming most everyone elses is inventory space.

    Actually, I think each character should have it's own bank space.
    Edited by Mordria on June 9, 2014 12:43PM
  • Wxolf
    Wxolf
    Soul Shriven
    More bag space please, this MMO has a lot more objects.
    At the moment I just delete trophies as I dont want them to take up space. I start questing after about an hour I need to return and empty bags as they get full quick.
  • theyancey
    theyancey
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    It just gets worse and worse as time goes on. Each trophy and treasure map added as a quest reward takes one more spot away from crafting space. I have all character slots filled. One is a non crafting adventurer. One is a non playing mule. The rest represent each crafting specialty. In addition to that morass of mats my toons are spaced out in level. This gives me the option of handing down used armor/weapons to the younger ones. Life is close to impossible. All of my seller slots are filled in the guild banks. I spend as much unhappy time dealing with inventory as I spend happy time adventuring.

    As I have said, a simple solution is to make trophies, treasure maps, and the like quest items instead of the current miscellaneous. While not being an ultimate cure it would be the easiest for the devs to do and would provide all of us a bit of much needed respite.
  • skyslim
    skyslim
    Blackwidow wrote: »
    skyslim wrote: »
    The only problem I have with the banking system is it's inability to properly stack items. I have several items in my account that are not stacked as they should be. For instance, my Edora Rune Stones. Instead of having a stack of 22 stones, I have a stack of 6, a stack of 12, and a stack of4. Now I'm using three bank slots for these stones when I should only have one. We should at least have the ability to stack these items ourselves. I have 14 wasted bank slots because the game is not stacking items as it should.

    That has to do with the duping bug. Until ZOS can find a way to fix this, you will not see auto stacking.

    Why can't they add the ability to stack items to our controls? We already have the ability to divide stacks.
    "What is good in life? Destroy your enemy's, see them driven before you, and hear the lamentation of their women" Conan the Barbarian
  • JessieColt
    JessieColt
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    Personally, I think the Inventory space should be set up the same way STO does it.

    Personal Space
    Bank Space
    Shared Space

    Your alts can then have their own bag and bank space that they can expand and you can have the shared space that can be expanded, but to a smaller number.

    Maybe in numbers like this:

    100 Personal Bag Space (150/175 with horse)
    200 Personal Bank Space
    50 Shared Bank Space

    This way you will have plenty of room for your own stuff, and still have space to share items with your alts. Instead of leaving the items in the bank though, you would pull those items out for your alts and keep them in their own bank/bag spaces.



  • Blackwidow
    Blackwidow
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    skyslim wrote: »
    Blackwidow wrote: »
    skyslim wrote: »
    The only problem I have with the banking system is it's inability to properly stack items. I have several items in my account that are not stacked as they should be. For instance, my Edora Rune Stones. Instead of having a stack of 22 stones, I have a stack of 6, a stack of 12, and a stack of4. Now I'm using three bank slots for these stones when I should only have one. We should at least have the ability to stack these items ourselves. I have 14 wasted bank slots because the game is not stacking items as it should.

    That has to do with the duping bug. Until ZOS can find a way to fix this, you will not see auto stacking.

    Why can't they add the ability to stack items to our controls? We already have the ability to divide stacks.

    Not sure. :(
  • AreoHotah
    AreoHotah
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    this thread needs to get locked cuz it's useless.
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Bangstin
    Bangstin
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    AreoHotah wrote: »
    this thread needs to get locked cuz it's useless.

    Why would you post in a useless thread? It's a free bump.
  • ArRashid
    ArRashid
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    Making guild banks automatically stack the same items is much needed too.. it's a HUGE pain to spend an hour every day to clear the 200+ wasted slots with 5-12x the same item on average.


    But aye, some of those changes you people wrote down are good:

    - disguises being in separate tab like quest items would solve much, since bank is too small to hold mats, let alone XX disguises (ESPECIALLY holding multiple epic disguises because some dev thought it would be funny to put lvl 50 requirement on them.. so much hard work and you can't even use them on alts).

    - stacking to 1000 would make us way more efficient, right now I hold just 1 stack of everything in my bank (no space for more stacks).. the problem is, 100 pieces is mostly enough just to craft a SINGLE set out of that material, hoping that nothing breaks while tempering it..

    - and most of all, doubling bank space would finally allow us to do provisioning, enchanting or alchemy without HUGE inventory problems..
  • babylon
    babylon
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    AreoHotah wrote: »
    this thread needs to get locked cuz it's useless.

    It's hardly useless, everyone I speak to hates the inventory system, and it's not like I only come across people who are like me either.

    The inventory system is probably one of ESO's biggest most basic problems right now.
  • Blackwidow
    Blackwidow
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    babylon wrote: »
    AreoHotah wrote: »
    this thread needs to get locked cuz it's useless.

    It's hardly useless, everyone I speak to hates the inventory system, and it's not like I only come across people who are like me either.

    The inventory system is probably one of ESO's biggest most basic problems right now.

    QFT.

    The system is broken.

    The only ones who fight to keep it this way are the ones who have your own personal guild bank, or have no problem with using mules.
  • Zorrashi
    Zorrashi
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    Blackwidow wrote: »
    babylon wrote: »
    AreoHotah wrote: »
    this thread needs to get locked cuz it's useless.

    It's hardly useless, everyone I speak to hates the inventory system, and it's not like I only come across people who are like me either.

    The inventory system is probably one of ESO's biggest most basic problems right now.

    QFT.

    The system is broken.

    The only ones who fight to keep it this way are the ones who have your own personal guild bank, or have no problem with using mules.

    I have no alternate characters and I am not a member of a single guild. I have to make choices over what to keep every day, but half of the time its easy. Deconstruct the stuff I don't use, keep mats, sell everything else, maybe store a piece of armor for research. That's it.

    It also helps that I abandoned enchanting completely. I also bought a couple of upgrades with money easy enough, and still have about 8 free slots available in the bank.
  • badmojo
    badmojo
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    I don't know how many times I have to say it Blackwidow, I wouldn't mind the inventory space even without the guild bank and other characters.

    I recognize that my opinion on this subject isn't the norm. I'm used to that in video games, I tend to lean towards the hardcore/difficult side of things. The majority of people here want bigger inventories because they want to quest and not worry about the items & the space they take up. There's nothing wrong with wanting that, and you guys have every right to ask for that and debate about it. I respect your right to your opinion, and not only that, I completely understand where you are coming from on this issue. I could easily argue for the inventory to be increased. But, I wouldn't be honest if I did that, I wouldn't be honest if I just let it go and said nothing in this thread.

    So, please stop dwelling on my usage of "mules" and the guild bank. I would like the limited inventory even if those things didn't exist. It's just my personal preference.
    [DC/NA]
  • Magdalina
    Magdalina
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    o.o You have that problem at vet 5 or did I read smth wrong? Er...how? I do enchanting(70+ kinds of runes, yes, I hoard them), alchemy, woodwork and clothing, have been doing them all since lvl 1. It was pretty bad at lower levels but now? I have 140 bank slots, 110 bag slots+a horse which I only feed oatmeal(lvl 30 or so atm), I have a bad habit of hoarding stuff like jewelry or set items but lately it's been perfectly fine for me, ever since I bought a horse basically.

    Not saying it's perfect - it's horrendous at low lvls if you try to do more than 1-2 crafts(or if you do provisioning/enchanting), but by vet 5, after spending quite a bit of gold(but let's face it, there're not really that many things to actually spend gold on, so why not?), it becomes perfectly fine. I'm vet 6 myself, if anything.

    I have just one mule and she only gets the trophies and pets because I don't really need either but feel bad just destroying them.
    It would be nice if trophies, pets and disguises didn't clutter inventory tho as the value of most is purely sentimental, sure. And treasure maps? What's the problem with them? They disappear as soon as you find the treasure, I for one like treasure hunting so I try to do that ASAP. If you don't, maybe you should just sell them or smth.
  • Adrastes
    Adrastes
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    FULLY AGREE WITH OP
  • Vendersleigh
    Vendersleigh
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    Blackwidow wrote: »
    babylon wrote: »
    AreoHotah wrote: »
    this thread needs to get locked cuz it's useless.

    It's hardly useless, everyone I speak to hates the inventory system, and it's not like I only come across people who are like me either.

    The inventory system is probably one of ESO's biggest most basic problems right now.

    QFT.

    The system is broken.

    The only ones who fight to keep it this way are the ones who have your own personal guild bank, or have no problem with using mules.


    Incorrect. I am ok with the way it is (other than I would like a separate tab for costumes/pets/maps/trophies) and I do not have a personal guild bank and 1 mule holds only costumes/pets/maps/trophies. I actively play the other 7 and 6 of them are crafters. The system works for me as I know what to keep and am ruthless about not keeping any more than that.
    I understand that it does not work for everyone but it does work for some of us.
  • Mortosk
    Mortosk
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    In this one instance, I agree with Jay Wilson.

    They should DOUBLE it.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
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