Finally! I've been wishing someone would actually give me a valid example of why the inventory is limited. I would still say this is intentionally limited but I can certainly see why it might be frustrating to someone who wants to use only one character to craft for all of their characters. In that sense, I could agree that there is room for improvement.kassandratheclericb14_ESO wrote: »I gave up alchemy because my highest level character was the crafter and I wanted to make potions to be a useful thing in the game...and make them for all my characters to use (I don't want to craft to sell or whatever, I want to use it) and as each character is lower than the other then I had to keep a large range of materials to craft for all of them. If I was only doing alchemy for the one character it would most likely be fine. The same goes for the cooking...to be useful to all my characters it involves keeping a range of things.I'm curious why alchemy is the one you decided to get rid of for space. That is one of the easiest to deal with inventory-wise. Keep one stack of water for the highest level you can craft and use the alchemy ingredients as you get them. Sell whichever potions you don't use. If you need inventory space, the first thing that should go is enchanting materials. That **** is brutal on space.kassandratheclericb14_ESO wrote: »[...]I gave up alchemy because it was too much. I am doing cloth/leather, provisioning and enchanting. I am probably going to have to give up enchanting if it keeps on like it is.kassandratheclericb14_ESO wrote: »I just fail to see how we are supposed to play "how we like" and be limited to crafting just one craft on one character.
You're not limited to just one craft per character. But, when you try to pick up everything and level everything at the same time, you're going to run into lots of inventory issues.
Start with provisioning. Level that skill up quickly at low levels. Once you've reached 50, which shouldn't take very long, stop picking up ingredients you don't need. Keep track of which items you need for your current food and only worry about keeping those. Maybe learn the rare ones and save those too, even if just to sell them later.
Alchemy does take longer than provisioning, but once you've learned the traits of each reagent, you don't need to pickup and keep them all anymore. You can figure out which 3 you need for your potions and then collect only those.
Enchanting is a tough one, but only if you're like me and want to keep a collection of runes in storage for a rainy day. If I had issues with space I would simply turn every runes I get into a glyph on an alt, or trade glyphs with another person. If the goal is to get level 50 enchanting, and not to collect runes, there shouldn't be much issue with inventory space.
For wood, cloth, and metal working it's really simple, just deconstruct everything and sell most of it to either players or vendor it. It's worth keeping a stack of the trait stones in your bank, racial material too, but that can also be bought from NPCs, so not needed. Obviously keep the upgrade material, but that's only about 9 slots.
What does that even leave? Some trophies, rare stuff like kuta runes, pets, soul gems, maybe some unique weapons.
There isn't all that much you actually need to keep in order to level up your crafting skills. I find it's just the urge to keep everything that makes inventory unmanageable. If someone wants to become a master craftsman in every skill, the inventory space is going to suck, but if you level them up gradually over time, without saving every material associated with every craft, you'll do fine. It's not like Jute is ever going out of season, it'll still be growing there if you ever need it.
[...]
I say limit the account to 2 crafts, let you pay gold to gain more (alot of gold) or to switch out, give crafting its own shared bank tabs, make added bank tabs continue to cost alot of gold and limit the amount of space per purchase and keep them shared.
This would give the room needed for all these things those of us that have said we have trouble, it keeps crafting limited which is obviously what they want, doesn't make the banks huge and still makes players work (ie gain he gold) to buy the added spots or they can even be tied to levels.[...]
As for your suggestions towards inventory and crafting, they are good suggestions but they really just trade out one type of inconvenience for another. Instead of being able to choose whatever you want to work on at any given time, you would be forced to wait levels or spend money to gain the ability to craft. If people are going to be inconvenienced either way, it would really just be better to play the game as they already made it.
As crafting materials is probably the bulk of most people's banks, I'm not sure adding a whole other tab just for crafting materials is really viable for limiting crafting. And if those tabs need to be bought anyway, it is basically the same as just buying more bank space (which we already can).
And I understand what you mean about trading one inconvenience for another. It is 1) more of just admitting that you can not, always, play like you want and 2) the crafting items in its own tab (even when limited to the number of crafts you can do) would open up space so you wouldn't have to worry about the costumes you wish to keep or trophies or the armor you are going to break down or give to another leveling character.
If they limit of how many crafts you can do then it means they get the result they want to begin, limiting the crafting. When they use the inventory system to limit the number of crafts you can do it can and sometimes does, limit your playstyle much more because inventory issues can bleed over to other aspects of the game, not just the limit of crafting. This limiting factor can be solved by some folks in different ways but just as many the current system will be problematic in my opinion.
Thanks for a nice post and questions BTW. I appreciate it.
A lot of people are attacking this guy for no reason. I can tell you that I am a level 28 Blacksmither and am at level 50 Provisioning and I have a very hard time managing my inventory. I spend a lot of time managing it because I need all the ores/ingot, a very little bit of armor/weapon i have made by special crafting or that I am saving for research. None of this takes into account all of the food/drink ingredients I have to procure and save for my ingredients. Not only do I like leveling my character (VR2) but I have many people who hit me up for food/drink and specially crafted armor, this is how I make money for my mats. Its not a huge cash grab but i enjoy doing it. I, also, do alchemy. So between the food ingredients, the BS mats, and the Alchemy Mats i have little to no room for anything. I have 100 bank and 100 personal slots for storage and I tire of going between mules to swap things around. It takes a large amount of my time to do this and it's not needed. I don't trust Guild banks for my mats because I'm in 5 trading guilds and I don't know who has access to those.
This guy was merely trying to express a problem that many people have had. If you don't agree with him, fine, but you have no right to attack him or the way he manages his inventory. We are a family against Molag Bal, lets act like it!
I don't think every player should be required to utilize a guild bank to manage their own items - that's not what a guild bank is made for. I'm not walking around with a full inventory, but in order to maintain some semblance of order I am unable to have any alts really as they are all packed with crafting materials or research items.
The only problem I have with the banking system is it's inability to properly stack items. I have several items in my account that are not stacked as they should be. For instance, my Edora Rune Stones. Instead of having a stack of 22 stones, I have a stack of 6, a stack of 12, and a stack of4. Now I'm using three bank slots for these stones when I should only have one. We should at least have the ability to stack these items ourselves. I have 14 wasted bank slots because the game is not stacking items as it should.
Blackwidow wrote: »The only problem I have with the banking system is it's inability to properly stack items. I have several items in my account that are not stacked as they should be. For instance, my Edora Rune Stones. Instead of having a stack of 22 stones, I have a stack of 6, a stack of 12, and a stack of4. Now I'm using three bank slots for these stones when I should only have one. We should at least have the ability to stack these items ourselves. I have 14 wasted bank slots because the game is not stacking items as it should.
That has to do with the duping bug. Until ZOS can find a way to fix this, you will not see auto stacking.
Blackwidow wrote: »The only problem I have with the banking system is it's inability to properly stack items. I have several items in my account that are not stacked as they should be. For instance, my Edora Rune Stones. Instead of having a stack of 22 stones, I have a stack of 6, a stack of 12, and a stack of4. Now I'm using three bank slots for these stones when I should only have one. We should at least have the ability to stack these items ourselves. I have 14 wasted bank slots because the game is not stacking items as it should.
That has to do with the duping bug. Until ZOS can find a way to fix this, you will not see auto stacking.
Why can't they add the ability to stack items to our controls? We already have the ability to divide stacks.
Blackwidow wrote: »
QFT.
The system is broken.
The only ones who fight to keep it this way are the ones who have your own personal guild bank, or have no problem with using mules.
Blackwidow wrote: »
QFT.
The system is broken.
The only ones who fight to keep it this way are the ones who have your own personal guild bank, or have no problem with using mules.