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Inventory is unmanageable

  • badmojo
    badmojo
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    Blackwidow wrote: »
    Even you admit there are lots of inventory issues, yet you fight to keep the system as is.

    Amazing.

    Actually I said there will be issues if you play a certain way. Mainly picking everything up and saving it all for a rainy day. Saving all those different levels of armor and weapons for another character is creating your own problem. Saving stacks of Jute for another character, is creating your own problem.

    You refuse to adapt to the system put in front of you, it's your own fault for not avoiding the issues it can create. Are your crafting skills all at 50? So why are you saving stuff in your bank? Use it, level up and put that bank space to better use.

    I think my problem with this thread and its suggestions is there's no end to it. Your bank/bag space is just a buffer, increasing that buffer will only increase the amount of time between having to deal with it, it will also increase the time spent clearing that buffer out. The only option to actually fix this would be to essentially make your bank space unlimited. Why would an unlimited bank be good for this game?
    [DC/NA]
  • badmojo
    badmojo
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    Also, how can you even complain about this if you haven't upgraded your bank and bag to the maximum? Wouldn't that be like some level 20 complaining about VR content?
    [DC/NA]
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    Actually I said there will be issues if you play a certain way. Mainly picking everything up and saving it all for a rainy day.

    Actually you left out the part- don't level everything at the same time

    You think playing more than one character is playing the wrong way.

    I'm sorry did you not say you play ALL 8 characters and have no problems.

    Oh wait that is right, you use 4 mules, I forgot.
    You refuse to adapt to the system put in front of you, it's your own fault for not avoiding the issues it can create. Are your crafting skills all at 50? So why are you saving stuff in your bank? Use it, level up and put that bank space to better use.

    This paragraph proves to me you do not actually play multiple characters.

    I just explained the multiple characters at different levels to you. You don't even seem to get that concept, yet you claim to have 8 characters active all at the same time.

    Yet your advice--don't level everything at the same time makes no sense if you are telling the truth.

    You ignore information given to you and keep asking the same questions over and over, even when you get answers to those questions over and over.

    At this point you are just trolling.
  • Allyah
    Allyah
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    Lodestar wrote: »
    Chrysolis wrote: »
    "Inventory is unmanageable" - for the pack rat; keep less. Simple.

    Read the actual thread, not just the title.

    @Allyah‌, the post in question did not address or have anything to do with you, nor was it inflammatory.

    He had no intentions of reading the thread. He is one of the less committed dissenters, who charge in, grunt once or twice to make a blanket statement, with derogatory tone, and move on.

    Had a few here, and about 3 or so committed objectors, who just repeat the same things over again, with same put downs. None of which are worth getting wound up over or engaging. Tempting though it can be I do accept.
    I did read the thread and even responded to it.

    Moderator edit: edited for personal attacks.
    Edited by ZOS_MichelleA on June 7, 2014 9:09AM
  • SteveCampsOut
    SteveCampsOut
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    badmojo wrote: »
    Blackwidow wrote: »
    Even you admit there are lots of inventory issues, yet you fight to keep the system as is.

    Amazing.

    The only option to actually fix this would be to essentially make your bank space unlimited. Why would an unlimited bank be good for this game?

    Real Banks don't start capping what you can put in them at all, but you're only insured for up to 250,000 per bank account. You can put millions in, you just won't be insured for all of it. Why shouldn't game banks mirror real one? What we currently have aren't real banks at all! They're glorified "Storage Units" wrapped up in a Banking Bow. The only reason anyone put's money in them is to transfer it to an alt!
    Edited by SteveCampsOut on June 7, 2014 7:53AM
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  • kassandratheclericb14_ESO
    badmojo wrote: »
    I just fail to see how we are supposed to play "how we like" and be limited to crafting just one craft on one character.

    You're not limited to just one craft per character. But, when you try to pick up everything and level everything at the same time, you're going to run into lots of inventory issues.

    Start with provisioning. Level that skill up quickly at low levels. Once you've reached 50, which shouldn't take very long, stop picking up ingredients you don't need. Keep track of which items you need for your current food and only worry about keeping those. Maybe learn the rare ones and save those too, even if just to sell them later.

    Alchemy does take longer than provisioning, but once you've learned the traits of each reagent, you don't need to pickup and keep them all anymore. You can figure out which 3 you need for your potions and then collect only those.

    Enchanting is a tough one, but only if you're like me and want to keep a collection of runes in storage for a rainy day. If I had issues with space I would simply turn every runes I get into a glyph on an alt, or trade glyphs with another person. If the goal is to get level 50 enchanting, and not to collect runes, there shouldn't be much issue with inventory space.

    For wood, cloth, and metal working it's really simple, just deconstruct everything and sell most of it to either players or vendor it. It's worth keeping a stack of the trait stones in your bank, racial material too, but that can also be bought from NPCs, so not needed. Obviously keep the upgrade material, but that's only about 9 slots.

    What does that even leave? Some trophies, rare stuff like kuta runes, pets, soul gems, maybe some unique weapons.

    There isn't all that much you actually need to keep in order to level up your crafting skills. I find it's just the urge to keep everything that makes inventory unmanageable. If someone wants to become a master craftsman in every skill, the inventory space is going to suck, but if you level them up gradually over time, without saving every material associated with every craft, you'll do fine. It's not like Jute is ever going out of season, it'll still be growing there if you ever need it.

    I'm not trying to do them all nor do I pick us everything. I am not even past the second level of these as I am always having to dump something. it takes a bit of stuff to manage to get these things done and often finding the one thing you need (especially enchanting it seems) takes a bit of time. Again...I'm not an idiot. I have three alts I play regularly and I gave up alchemy because it was too much. I am doing cloth/leather, provisioning and enchanting. I am probably going to have to give up enchanting if it keeps on like it is.

    I really don't want to have to start slow, just on one character. Limit how many I can do if that is what they want and be done with it. Don't tell me they will make crafting enjoyable, don't tell me I can play how I want when I can not and don't pee on my leg and tell me it is raining. Even if I limit my bank to two crafting and my three alts then it would still be very hard, do-able? Probably but I would still be spending a lot of my playtime to figure out what I should keep, what I need to keep to maybe research (since this takes some time) or breakdown for parts, needing that one part for the enchanting and holding on to the rest since I have to have all three.

    I don't keep any of the racial material at all unless its something I don't see at the NPC.

    I am not saying what you have told me doesn't have merit. What I am saying is that 1) The limiting of crafting wasn't really something in the deal when they first began talking about how much we would like all this. 2) Your ideas and suggestions still require some doing. It takes some though and time that I would rather spend playing or thinking about my character(s). I have 3 characters and all wear different armor and are at different levels. So yeah I keep stuff as I go for them and yes, it does take a bit of bag space. 3) I am also a RPer and yes I like to keep those costumes. 4) I'm not in a guild nor have I yet found one I wish to be in. I suppose it is inevitable I find one but I don't want to join a guild because I must. I don't wish to join a guild that isn't RP and I don't wish to be forced to do content at a certain speed (which seems inevitable with many guilds.)

    You may argue that my bank doesn't work because I'm not working it the way to make it work. I guess you would be right. My argument is they can limit your crafting without making you play the inventory mini-game that exists. I don't want to spend my time doing this.

    I say limit the account to 2 crafts, let you pay gold to gain more (alot of gold) or to switch out, give crafting its own shared bank tabs, make added bank tabs continue to cost alot of gold and limit the amount of space per purchase and keep them shared.

    This would give the room needed for all these things those of us that have said we have trouble, it keeps crafting limited which is obviously what they want, doesn't make the banks huge and still makes players work (ie gain he gold) to buy the added spots or they can even be tied to levels.

    Anyway I have said my piece multiple times. I will keep an eye on this but there is not sense making a circular argument. So you all have fun.
    Edited by kassandratheclericb14_ESO on June 7, 2014 11:03AM
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    The only option to actually fix this would be to essentially make your bank space unlimited. Why would an unlimited bank be good for this game?

    Why does it have to be a tiny bank or UNLIMITED?

    No chance there might be a compromise somewhere in there?

    Let me guess.....

    No.
  • badmojo
    badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    The only option to actually fix this would be to essentially make your bank space unlimited. Why would an unlimited bank be good for this game?

    Why does it have to be a tiny bank or UNLIMITED?

    No chance there might be a compromise somewhere in there?

    Let me guess.....

    No.

    For 768,500 gold you can have 240 bank spaces. But, that doesn't seem to be enough for some people. What exactly is this magic number that you think will solve all your inventory problems?

    I'm not saying it HAS to be unlimited. I'm saying if you can't make it work with 240 bank slots, I have doubts you could make it work with 500. Like I said, the inventory space is a buffer, the bigger you make that buffer, the bigger the mess you have to clean up.

    The only solution I can see to remove the need to clean up that mess, is to make it unlimited.

    ---

    I guess I have to repeat myself, because you keep insisting I have mule characters. I don't play 8 characters, I play 5 with 3 on hold for when I care to play those. 4 of them are specialized in crafting, they all have over level 20 in their craft, most are over player level 10. If you want to call those mules, whatever, to me they are characters that I role play, even the Khajiit clothier that talks funny.

    Here's a list of them..

    main - VR1 - NB - Redguard
    Enchanting 25 & Provisioning 50
    100 slots

    Blacksmith - 13 - DK - Orc
    Blacksmithing 24
    80 slots

    Clothier - 6 - NB - Khajiit
    Clothing 30
    80 slots

    Woodworker - 9 - TP - Bosmer
    Wookworking 22
    70 slots

    Alchemist - 30 - TP - Imperial
    Alchemist 49
    90 Slots

    Bank = 100 slots
    Guild Bank = 500 slots

    For a grand total of 1020 inventory slots that I use to make it work. And like I've said many times before, I could easily do it without the guild bank, I just wouldn't have a stock pile of provisioning ingredients for every level.(Which is something I don't really need anyway, since I'm not trying to run a business.) So, with 520 slots across 6 characters, I could carry on without changing anything about my game. My bank usually sits about half empty because I use it mostly for swapping items.

    I could potentially have another 270 slots across those characters, but I don't need, or want to spend the money on it. I'm constantly tempted to click the bank upgrade button, I have the gold, but it wouldn't help me, I feel like it would be wasted money at this point.

    Please don't just focus on the guild bank, I know you like to focus on that one point. But, trust me when I say it's not really the reason I'm doing okay inventory wise. I'd post screen shots of the items I have in there if you really cared. It's mostly full stacks of race/trait material, about 4000 pieces of fishing bait, and like I said, thousand and thousands of food ingredients that I felt the need to hoard over my 15 or so days of gameplay. Also, there's some assorted potions and food/drinks that are of no use to me and could just as easily be sold for the gold. But, I figured if I had the 500 empty slots, might as well fill them.

    How many slots is your shared bank? If you say anything less than what all your gold could buy, then I don't see the validity to your complaining about inventory space.
    Edited by badmojo on June 7, 2014 7:59PM
    [DC/NA]
  • badmojo
    badmojo
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    Yeah, I don't know why I waste my time talking to you Blackwidow. I guess it's all the inflammatory comments you respond to my posts with.

    Well played sir. I took the bait, hook line and sinker.
    [DC/NA]
  • ZOS_HugoP
    ZOS_HugoP
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    Greetings folks,

    As this thread was turning into an unhealthy argument, we had to moderate it. Please keep it civil and constructive in the future. Further inflammatory ad/or disrespectful comment, may result in this thread being locked.

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  • Blackwidow
    Blackwidow
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    badmojo wrote:
    240 bank spaces. But, that doesn't seem to be enough for some people. What exactly is this magic number that you think will solve all your inventory problems?

    Again, double the space.

    Answered for the 100th time.
    I'm not saying it HAS to be unlimited. I'm saying if you can't make it work with 240 bank slots, I have doubts you could make it work with 500.

    Why? You seem more than capable with 240 bank space, plus 4 mules and a personal guild bank for just yourself and you seem okay.
    I guess I have to repeat myself some more, because you keep insisting I have mule characters.

    You do. You already admitted it and then took it back.
    It's my opinion that any increases in bag/bank space will make them irrelevant, therefore they might as well be unlimited.

    So adding 10 more spaces makes the bank unlimited?
    "After that I have 4 characters who hold associated materials. Tailor, Blacksmith, Woodworker, Alchemist. Leaving 4 main accounts for me to play on, which are the four classes & three factions."

    You have 4 mules and you use a guild bank for your personal items and you say there is nothing wrong with the current bank system.

    Have a nice day.

    Edited by Blackwidow on June 7, 2014 8:58PM
  • badmojo
    badmojo
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    You can pull up all the quotes you want from me. I'm completely honest in my posts. Mule, character, whatever, does it change anything?

    I once said it wasn't a mule, it was a crafter, and ever since then you've been locked on to that one thing like it even matters. It's just terminology, no matter what we each call it, it's a character with inventory space, I won't deny that. But, what's your point?
    [DC/NA]
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    You can pull up all the quotes you want from me. I'm completely honest in my posts. Mule, character, whatever, does it change anything?

    It changes everything.

    The fact that you even have to ask means you don't know what you are talking about on this subject.
    I once said it wasn't a mule, it was a crafter, and ever since then you've been locked on to that one thing like it even matters. It's just terminology, no matter what we each call it, it's a character with inventory space, I won't deny that. But, what's your point?

    I'm really tired of answering this over and over. So I tell ya what. I'm just going to quote myself. You feel free to read it as much as you like until it sinks in.

    "You have 240 bank space, plus 4 mules and a personal guild bank for just yourself and you say there is nothing wrong with the current bank system."

    Let me know if you have any follow up questions.
    Edited by Blackwidow on June 7, 2014 9:04PM
  • badmojo
    badmojo
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    Yeah, I do, can you please open up that mind of yours and put your thoughts into words? I can't read your mind, I can't tell what you're thinking, when you say stuff like "The fact that you even have to ask means you don't know what you are talking about on this subject." it does nothing to help you explain what you're saying.

    I recognized that inventory management would play a big part in this game when I played the beta, so before the game was released I took the time and effort of figuring out which characters would do which jobs, to minimize the inventory issues. After the game shipped I realized the guild bank had huge potential for improving any inventory issues I might face down the line, so I promptly got on to of the issue and got 10 people into my guild.

    But, for some reason you think I'm special and the steps I took to eliminate the problem of inventory are somehow unique to me and me alone. You imply that my usage of multiple characters and a guild bank are strikes against me, against my opinion on this subject.

    I feel the complete opposite, I feel like people who haven't taken an aggressive stance on tackling their inventory have no grounds to complain about it. You've ignored the tools at your disposal, you've worked yourself into a difficult position, you refuse to change your playstyle or inventory strategy, but you want the game to change around you and your playstyle.

    Please explain to me why my usage of 4 crafting characters(and a guild bank) discredits my opinions on the inventory space issue. PLEASE be specific and don't just throw out some general statements of dismissal. Please explain why these tools, offered to everyone, should be ignored when talking about inventory space.
    Edited by badmojo on June 7, 2014 9:22PM
    [DC/NA]
  • badmojo
    badmojo
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    Hell, if you really got aggressive about it, you could find 4 friends and all share 5 guild banks for 2500 slots. You aren't locked to your 240 +110, even if you do ignore the advantages of alts.
    [DC/NA]
  • Allyah
    Allyah
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    badmojo wrote: »
    I just fail to see how we are supposed to play "how we like" and be limited to crafting just one craft on one character.

    You're not limited to just one craft per character. But, when you try to pick up everything and level everything at the same time, you're going to run into lots of inventory issues.

    Start with provisioning. Level that skill up quickly at low levels. Once you've reached 50, which shouldn't take very long, stop picking up ingredients you don't need. Keep track of which items you need for your current food and only worry about keeping those. Maybe learn the rare ones and save those too, even if just to sell them later.

    Alchemy does take longer than provisioning, but once you've learned the traits of each reagent, you don't need to pickup and keep them all anymore. You can figure out which 3 you need for your potions and then collect only those.

    Enchanting is a tough one, but only if you're like me and want to keep a collection of runes in storage for a rainy day. If I had issues with space I would simply turn every runes I get into a glyph on an alt, or trade glyphs with another person. If the goal is to get level 50 enchanting, and not to collect runes, there shouldn't be much issue with inventory space.

    For wood, cloth, and metal working it's really simple, just deconstruct everything and sell most of it to either players or vendor it. It's worth keeping a stack of the trait stones in your bank, racial material too, but that can also be bought from NPCs, so not needed. Obviously keep the upgrade material, but that's only about 9 slots.

    What does that even leave? Some trophies, rare stuff like kuta runes, pets, soul gems, maybe some unique weapons.

    There isn't all that much you actually need to keep in order to level up your crafting skills. I find it's just the urge to keep everything that makes inventory unmanageable. If someone wants to become a master craftsman in every skill, the inventory space is going to suck, but if you level them up gradually over time, without saving every material associated with every craft, you'll do fine. It's not like Jute is ever going out of season, it'll still be growing there if you ever need it.
    [...]I gave up alchemy because it was too much. I am doing cloth/leather, provisioning and enchanting. I am probably going to have to give up enchanting if it keeps on like it is.

    [...]

    I say limit the account to 2 crafts, let you pay gold to gain more (alot of gold) or to switch out, give crafting its own shared bank tabs, make added bank tabs continue to cost alot of gold and limit the amount of space per purchase and keep them shared.

    This would give the room needed for all these things those of us that have said we have trouble, it keeps crafting limited which is obviously what they want, doesn't make the banks huge and still makes players work (ie gain he gold) to buy the added spots or they can even be tied to levels.[...]
    I'm curious why alchemy is the one you decided to get rid of for space. That is one of the easiest to deal with inventory-wise. Keep one stack of water for the highest level you can craft and use the alchemy ingredients as you get them. Sell whichever potions you don't use. If you need inventory space, the first thing that should go is enchanting materials. That **** is brutal on space.

    As for your suggestions towards inventory and crafting, they are good suggestions but they really just trade out one type of inconvenience for another. Instead of being able to choose whatever you want to work on at any given time, you would be forced to wait levels or spend money to gain the ability to craft. If people are going to be inconvenienced either way, it would really just be better to play the game as they already made it.

    As crafting materials is probably the bulk of most people's banks, I'm not sure adding a whole other tab just for crafting materials is really viable for limiting crafting. And if those tabs need to be bought anyway, it is basically the same as just buying more bank space (which we already can).
  • Blackwidow
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    badmojo wrote: »
    Yeah, I do, can you please open up that mind of yours and put your thoughts into words?

    What do you think I mean? Seriously?

    You have 4 mules. What could be wrong with this picture? You think having 4 mule bank characters is a perfectly valid way a MMO bank should work?

    You have your own personal bank with 500 slots along with your 4 mules and are telling other players that 240 bank slots are more than enough for them.

    You act like a banking guru and tell them they should not be granted any more space, because if they can't handle 240 bank space they could not handle any bank space unless it was unlimited. You don't even see this as a flat out insult.

    You have no problem with a broken system that you have taken advantage of and tell others the system is just fine, suck it up, you are not responsible, you are playing wrong.

    You have no clue why a player would keep multiple levels of materials, even though you claim to have a wide variety of different level of characters. How can you be this clueless unless this is on purpose?

    You claim you love to play a banking mini game, but you have 500 more bank space than the average player, and you still have to use 4 mules, so even that is disingenuous.

    Does that clear it up for you?

    One last point, you would not ask for less bank space if we started with twice the bank space. You just want to argue just to argue. If you say otherwise, I call B.S.

    I will not reply to you anymore. I know you will just try to back peddle most of what you said, so let me just say in advance, nice try, but I'm not buying it.

    Have a nice day.
    badmojo wrote: »
    Hell, if you really got aggressive about it, you could find 4 friends and all share 5 guild banks for 2500 slots. You aren't locked to your 240 +110, even if you do ignore the advantages of alts.

    Icing on the cake.

    "why can't you guys just take advantage of the guild bank system like I did?"
    Edited by Blackwidow on June 7, 2014 10:33PM
  • Allyah
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    @badmojo‌
    It's a troll. I refuse to believe anyone is intentionally this off topic and illogical on accident.
  • Blackwidow
    Blackwidow
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    Allyah wrote: »
    @badmojo‌
    It's a troll. I refuse to believe anyone is intentionally this off topic and illogical on accident.

    Did you mean is a troll?
  • Allyah
    Allyah
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    Blackwidow wrote: »
    Allyah wrote: »
    @badmojo‌
    It's a troll. I refuse to believe anyone is intentionally this off topic and illogical on accident.

    Did you mean is a troll?
    Nope.
  • Evergnar
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    If they would just change how the shared bank space works with multiple toons it would be different story.

    Even with just one character the current prices for bank space is not balanced well. At early levels they are punishing and characters are trying to save up to buy a horse as well.

    Any change that could be made to the current system would be a positive and would allow players to focus on the game itself.
  • Blackwidow
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    Allyah wrote: »
    Blackwidow wrote: »
    Allyah wrote: »
    @badmojo‌
    It's a troll. I refuse to believe anyone is intentionally this off topic and illogical on accident.

    Did you mean is a troll?
    Nope.

    Were you calling me a troll? :)
  • Neutronium_Dragon
    Neutronium_Dragon
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    "Unmanageable" inventory/bank - as I see it, the number of slots isn't so much the issue as the Skyrimesque "pages and pages of scrolling through lists" implementation. This would be less painful if there were more categories and better ways of sorting within them (group by profession type, by armor type, etc), but what it really needs is a grid-slot system or really *anything* that lets the player see and manage their entire inventory/bank from a single (non-scrolling) screen.
  • babylon
    babylon
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    badmojo wrote: »
    Also, how can you even complain about this if you haven't upgraded your bank and bag to the maximum? Wouldn't that be like some level 20 complaining about VR content?

    The cost of upgrades is another part of the problem. That, and the fact that not only are upgrade costs prohibitively expensive, but they only give a miserly 10 slots per upgrade.
  • Mescalamba
    Mescalamba
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    I think this bank "issue" comes to that certain schizophrenic way of dealing with things.

    Account bound guilds, which mostly are just replacement for AH (my lengthier opinion on that forums.elderscrollsonline.com/discussion/103777/issue-with-guilds-includes-solutions).

    Shared bank is one of main issues. It does make sense to certain degree, but regular way (mail what you want to your alt) is rather simpler. Plus if bank wasnt shared, it would be actually BIGGER gold sink than it is.

    Despite lots of things is account based and shared, and if you pre-ordered (or play Imperial) you can play on any side of conflict, you actually cant play with your guildmates, if they are not on same side.

    Yet, you will go in VR thru enemy side.

    And you dont have shared Achievements (character based, not account).

    Im sure this game is pretty good in encouraging some type of schizophrenia, cause nobody sane could invent this. If it was my choice, I would simply scrap it and used what I described in my solution and went "mostly normal MMO way". Cause despite I like quite original and innovative approach that ESO has in many things, I dont like it at places, where its original just for sake of being original and makes only issues which wouldnt be there, if something thats proven to work was applied.

    In certain aspects ESO feels like putting your left arm under your right leg and trying to scratch your head with that left arm in same time.
    Edited by Mescalamba on June 8, 2014 2:40AM
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • Arora
    Arora
    ✭✭✭
    YOU ARE NOT SUPPOSED TO BE CAPABLE OF MASTERING ALL CRAFTING CLASSES. ......
    In most mmo's you pick one or two crafting fields and master them if you do this you wont have a massive amount of crafting materials. Get a Guild Bank with a few trusted friends and keep others there.
    Arora Moon - EB- Nightblade
    Arora Moonlight- EB- Sorcerer
    - GM Souless-


    Hail Sithis - Glory to the Night Mother

  • shiva7663
    shiva7663
    ✭✭✭
    Arora wrote: »
    YOU ARE NOT SUPPOSED TO BE CAPABLE OF MASTERING ALL CRAFTING CLASSES.

    I suppose that would be true if it weren't for the fact that you are wrong.
  • Allyah
    Allyah
    ✭✭✭
    Blackwidow wrote: »
    Allyah wrote: »
    Blackwidow wrote: »
    Allyah wrote: »
    @badmojo‌
    It's a troll. I refuse to believe anyone is intentionally this off topic and illogical on accident.

    Did you mean is a troll?
    Nope.

    Were you calling me a troll? :)
    Simply hoping. ^^ Don't take it as a personal attack. I really just don't understand how you form your responses. They certainly don't follow any pattern of logic or communication that I'm used to. Could be you, could be me. Either way, it's not incredibly important.
  • Allyah
    Allyah
    ✭✭✭
    babylon wrote: »
    badmojo wrote: »
    Also, how can you even complain about this if you haven't upgraded your bank and bag to the maximum? Wouldn't that be like some level 20 complaining about VR content?

    The cost of upgrades is another part of the problem. That, and the fact that not only are upgrade costs prohibitively expensive, but they only give a miserly 10 slots per upgrade.
    Gold sinks are very important in this game. It might be hard to imagine but they have balanced the amount it costs (considering all gold sinks) quite well. Not perfect, of course, but no MMO ever will be when it comes to things like that. They aren't so expensive that you can't upgrade them every few levels and I'd certainly prefer paying less for 10 slots per upgrade than paying a larger chunk for more slots.
    shiva7663 wrote: »
    Arora wrote: »
    YOU ARE NOT SUPPOSED TO BE CAPABLE OF MASTERING ALL CRAFTING CLASSES.

    I suppose that would be true if it weren't for the fact that you are wrong.
    Yes. But add the word 'quickly' to the end of that sentence and it becomes true... or, at the very least, possibly true.
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Reduce item bloat. Add a crafting mats tab and a trophy tab in the bank. Done.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
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