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Pulse Ganker and Shattered Mythic

  • Bernz007
    Bernz007
    ✭✭
    I love how these YouTubers post such videos, yet have not actually done any real competitive pvp with said mythic. Going into 8v8 BGs designed for casuals and ganking newbies in Black Reach shouldn't sway ZoS to look into this and potentially nerf it.

    Open challenge: show me a vid where this mythic led to gankers taking over Cyrodiil. They can't do it
  • ioResult
    ioResult
    ✭✭✭✭
    @ioResult You're not wrong about DK, but in terms of "game integrity" this is a case of a cure being worse than the ailment. On this build why even let your opponent get off the Platform in a BG, that's a worse trouncing than DK can provide. So you're both right
    I can solve that problem simply by changing one tiny little thing in the BG maps. You want to know what it is? To the spawn platforms of all BGs, you apply the exact same invulnerability/anti-magic field which already exists in the game elsewhere. It already exists where the transitus shrines are on the top of the Vlastrus, Bruma, Cropsford buildings. You can stand up there all day but you can't cast any of your abilities nor can you be hit by anything while you're glowing with that light purple light. You have to jump down off those towers to get into PvP again. Same would be true of the BG platforms.

    ZOS doesn't need to change any abilities or items in the game to accomplish this, it would solve the problem permanently for any ranged build in BGs and its yet another thing that ZOS should have already done years ago but hasn't because they seem to always prioritize PvE over PvP whenever it comes to changes.

    Now if ZOS wanted to improve that even more, they could put in a little more work to add a spawn timer and when it goes off if you're still standing up on that invulnerable platform, you are instantly ported down to the ground exactly below where you were standing, so people couldn't spend the entire match up there just to get credit for "doing a BG".
    But yeah ZOS...Cloak was the problem.
    --
    sudo rm -rf /
    don't try this at ~
  • ioResult
    ioResult
    ✭✭✭✭
    Bernz007 wrote: »
    I love how these YouTubers post such videos, yet have not actually done any real competitive pvp with said mythic. Going into 8v8 BGs designed for casuals and ganking newbies in Black Reach shouldn't sway ZoS to look into this and potentially nerf it.

    Open challenge: show me a vid where this mythic led to gankers taking over Cyrodiil. They can't do it
    The only thing you can see now is groups of 3 - 6 pulse gankers concentrating fire into a ball group on a healer and being able to finally knock down the healers so the zerg can finally destroy the ball group. I've watched this happen a few times this patch and it has been glorious to watch every time. :D

    And that's exactly why I would bet real money in Vegas that ZOS will nerf anything related to the pulse build. It is the latest thing to combat ball groups, so it has to be nerfed.
    But yeah ZOS...Cloak was the problem.
    --
    sudo rm -rf /
    don't try this at ~
  • merevie
    merevie
    ✭✭✭✭✭
    GH Ep have 8+ group of mediocre players who sit on rocks in crouch spamming force pulse.

    It is so fast that they eat through all a faction's regular players moving to reinforce keeps.

    They're also doing it when factions are about to be gated, when it's not their own faction winning, but just to get rage messages from the team moving to defend.

    Not everyone cares about map play, but it shouldn't be possible to halt 20 people due to bad math at Zos.







  • Luneca
    Luneca
    ✭✭✭
    merevie wrote: »
    GH Ep have 8+ group of mediocre players who sit on rocks in crouch spamming force pulse.

    It is so fast that they eat through all a faction's regular players moving to reinforce keeps.

    They're also doing it when factions are about to be gated, when it's not their own faction winning, but just to get rage messages from the team moving to defend.

    Not everyone cares about map play, but it shouldn't be possible to halt 20 people due to bad math at Zos.







    8 people can also ball up and achieve the same thing without being easy to kill. Explain how it's different or more advantageous. If 20 people got killed at the same exact place, in the same exact way, then they have a problem and it's not just the gank build causing it. They have no teamwork, no unity, and no tactical thought going into their gameplay.

    Had I been in that group of 20 and I know the gankers are coming, I would have just fired siege. I'm not even joking, I'm serious. Just firing coldfire siege would do a LOT of good at that chokepoint, esp. if they get hit.
  • CannedChicken
    CannedChicken
    ✭✭
    I really don't understand all this talk about pulse gankers being OP. I played for 6 hours yesterday and didn't get attacked by a single one. Meanwhile 80% of players I'm fighting against are these unkillable DKs with infinite resources. This pulse ganker crap is a complete distraction from the real problem that has infected cyrodiil.
  • Sylosi
    Sylosi
    ✭✭✭✭✭
    redacted to avoid dimness
    Edited by Sylosi on June 9, 2026 2:19PM
  • Sedare38
    Sedare38
    ✭✭✭✭
    merevie wrote: »
    GH Ep have 8+ group of mediocre players who sit on rocks in crouch spamming force pulse.

    It is so fast that they eat through all a faction's regular players moving to reinforce keeps.

    They're also doing it when factions are about to be gated, when it's not their own faction winning, but just to get rage messages from the team moving to defend.

    Not everyone cares about map play, but it shouldn't be possible to halt 20 people due to bad math at Zos.







    Listen, those were our rocks, and they mean a lot to us. Also, I'd say we're a little bit better than mediocre, maybe slightly above average, thank you very much.
  • Oblivion_Protocol
    Oblivion_Protocol
    ✭✭✭✭✭
    Yeah, I’ve been playing this game a lot more consistently over the last two weeks. I’ve even jumped on a pulse ganker myself. And you know what?

    I’m not seeing the magic here.

    Sure, the build can devour someone with 25k HP in seconds. And groups of people spamming it are a problem. But groups of spammers are a problem regardless of what they’re spamming. But put one pulse ganker against a well-built 35k+ HP DPS build, and the solo ganker crumbles 9 times out of 10.
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Yeah, I’ve been playing this game a lot more consistently over the last two weeks. I’ve even jumped on a pulse ganker myself. And you know what?

    I’m not seeing the magic here.

    Sure, the build can devour someone with 25k HP in seconds. And groups of people spamming it are a problem. But groups of spammers are a problem regardless of what they’re spamming. But put one pulse ganker against a well-built 35k+ HP DPS build, and the solo ganker crumbles 9 times out of 10.

    I also refuse to believe people running meta sets such as rallying cry on top of all the impens with 35+K health and so on are instantly killed by a single pulse ganker. If my ever changing off meta build character can survive the gank attempts most of the times, so definitely can these 35k+ health, 4k crit, 36k+ resistance meta set such as Rallying Cry runners. And pack behavior of gankers are nothing new either. When bow skills were used for ganking, there were dedicated bow ganker groups that would all spam the same rotation at you too. It is indeed group vs you problem at that point.

    Imperials, the one and true masters of all mortal races of Tamriel
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Yeah, I’ve been playing this game a lot more consistently over the last two weeks. I’ve even jumped on a pulse ganker myself. And you know what?

    I’m not seeing the magic here.

    Sure, the build can devour someone with 25k HP in seconds. And groups of people spamming it are a problem. But groups of spammers are a problem regardless of what they’re spamming. But put one pulse ganker against a well-built 35k+ HP DPS build, and the solo ganker crumbles 9 times out of 10.

    I also refuse to believe people running meta sets such as rallying cry on top of all the impens with 35+K health and so on are instantly killed by a single pulse ganker. If my ever changing off meta build character can survive the gank attempts most of the times, so definitely can these 35k+ health, 4k crit, 36k+ resistance meta set such as Rallying Cry runners. And pack behavior of gankers are nothing new either. When bow skills were used for ganking, there were dedicated bow ganker groups that would all spam the same rotation at you too. It is indeed group vs you problem at that point.

    Also, since I seem unable to edit the post...

    I really don't think Shattered Path Signet is the culprit here. Pulse ganking has existed, as far as I can remember, since the introduction of Psijic skill of Imbue Weapon and its morphs. What ZOS actually needs to do is to look at how it mechanically works, not nerf the mythic. The mythic only boosts already high damage a bit more, which... as mentioned, something Monomyth Reforged also can do.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Sedare38
    Sedare38
    ✭✭✭✭
    Yeah, I’ve been playing this game a lot more consistently over the last two weeks. I’ve even jumped on a pulse ganker myself. And you know what?

    I’m not seeing the magic here.

    Sure, the build can devour someone with 25k HP in seconds. And groups of people spamming it are a problem. But groups of spammers are a problem regardless of what they’re spamming. But put one pulse ganker against a well-built 35k+ HP DPS build, and the solo ganker crumbles 9 times out of 10.

    I also refuse to believe people running meta sets such as rallying cry on top of all the impens with 35+K health and so on are instantly killed by a single pulse ganker. If my ever changing off meta build character can survive the gank attempts most of the times, so definitely can these 35k+ health, 4k crit, 36k+ resistance meta set such as Rallying Cry runners. And pack behavior of gankers are nothing new either. When bow skills were used for ganking, there were dedicated bow ganker groups that would all spam the same rotation at you too. It is indeed group vs you problem at that point.

    Also, since I seem unable to edit the post...

    I really don't think Shattered Path Signet is the culprit here. Pulse ganking has existed, as far as I can remember, since the introduction of Psijic skill of Imbue Weapon and its morphs. What ZOS actually needs to do is to look at how it mechanically works, not nerf the mythic. The mythic only boosts already high damage a bit more, which... as mentioned, something Monomyth Reforged also can do.

    The magic comes from the complete burst which requires set up and usually a bar swap:
    • First the primary set up: Recuperative treatise + Crystal weapon.
    • First the secondary set up if you want: 2 scribes, one gives Minor Courage (200 weapon/spell dmg) for 20 seconds. The second gives that 2000 weapon/spell dmg buff to your next DD attack.
    • Second the rotation the first: Focus aim + medium weave attack -- this will be 2 active hits + at 1-3 passive hits depending on if your weapon enchant is increase weapons/spell damage or a damage enchant like poison, disease, etc.: When the 2 hits lands, damage unleashed: Focus aim, Medium weave attack, Weapon enchant if dmg based, Sunder from focus aim, Rando enchant from Signet.
    • Second the rotation the second: Swap bar altnerate crushing shock and light attacks: Damage comes from Crushing, Light attack, weapon enchant, signet from light attack, status effects from using crushing shock (chance based on whatever) and possibly Winterborn if wearing that.
    • if target lives: re-cast crystal weapon and re-do crushing/light attack.

    There is nothing magical to this build. It is a high risk, high reward build (as I've stated before). It is a glass cannon to the extreme, especially for those who have 18k health. Your pretty much wearing all light armor, maybe 1 medium, maybe 1 heavy depending on loadout. There are a myriad of countermeasures including other gankers who win the battle of submarine warfare.

    THIS BUILD IS NOT OVERPOWERED! Can you nearly kill anything in a single rotation IF they're caught flat footed (i.e. on siege, afk, or traveling by steed when ZERO buffs are on them? YES, but that's the point of ganking isn't it? Take advantage of a situation that's in your favor. I'd also argue that's the point of PVP in general.

    I'd much rather see more people complain about the ludicrous ball groups with 50k+ shields rolling over 1 person b/c they only can AOE so good. String them out, kill a key healer, and they start to fall like dominoes if you're lucky. But that's off topic.

    This burst build is just that. AND you can be successful with 0 help from the signet. Blow your ulti, no bonus for a bit, but it still packs a punch b/c of the sub-class combo.

    Ways to survive this?
    • DK's can mitigate 50% of the incoming missile damage.
    • L2 make detect potions
    • Warden shields that reflect 3 bits of damage will kill the ganker if they have 18k
    • Spam shields
    • Be a healer
    • Be a blocktank/healer that needs 20 people to kill them but probably won't hurt anyone themselves
    • figure out your leap is your gap closer on a melee build then whip spam b/c it's the most op thing ever (maybe not anymore, no idea).
    • hide behind another box
    • use los (not exploits please) by going around a tree or a rock, or into a tower (some of you love towers so good)
    • simply don't travel the same line over an dover again expecting the 8th time you'll make it by the 8 gankers near those rocks where you've been killed over and over for the last 15 minutes
    • BE MORE AWARE OF YOUR SURROUNDINGS!

    This build that is cried about has a myriad of counters and those super angry are either on just as squishy a toon, or are super tanks who don't like there is a method of countering the overpowered and long-overdue needing for nerf tank + insta-heal meta that has plagued this game.

    This isn't up for debate. The signet doesn't need nerfing. Sub-classing, which should actually be called multi-classing, should be.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Sedare38 wrote: »

    This isn't up for debate.

    Ok. If we want to talk about something should we message you first
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Usureki
    Usureki
    ✭✭✭
    Sedare38 wrote: »
    This isn't up for debate.

    How to destroy an otherwise well built up argument with one sentence 101

  • Goregram1
    Goregram1
    ✭✭
    NGL every time i get 1 shot by this i just go play something else.
  • Sedare38
    Sedare38
    ✭✭✭✭
    Sedare38 wrote: »

    This isn't up for debate.

    Ok. If we want to talk about something should we message you first

    as supreme lord commander of the 3 factions yes.
  • Sedare38
    Sedare38
    ✭✭✭✭
    Usureki wrote: »
    Sedare38 wrote: »
    This isn't up for debate.

    How to destroy an otherwise well built up argument with one sentence 101

    the not for debate part is the signet nerf b/c you know they'll hrothgar and caluurions it into unusability b/c ZOS has never been known for a soft touch when it comes to nerfing things that might actually kill people/affect TTK -- only when it's providing defense/keeping aliveness.

    Also if i could edit my own post i'd probably have removed that line after posting. i was all girded up in my loins.
  • wilsonwjesse
    wilsonwjesse
    ✭✭
    SPS needs a 50% nerf (and it will still be good) and Status Effects need a 1 second CD per effect so ball groups can't just eli sus spam you to death with no counter play. You need to be able to block or roll dodge things that can kill you this fast.
  • gammelscroll
    gammelscroll
    ✭✭✭
    Sedare38 wrote: »
    Yeah, I’ve been playing this game a lot more consistently over the last two weeks. I’ve even jumped on a pulse ganker myself. And you know what?

    I’m not seeing the magic here.

    Sure, the build can devour someone with 25k HP in seconds. And groups of people spamming it are a problem. But groups of spammers are a problem regardless of what they’re spamming. But put one pulse ganker against a well-built 35k+ HP DPS build, and the solo ganker crumbles 9 times out of 10.

    I also refuse to believe people running meta sets such as rallying cry on top of all the impens with 35+K health and so on are instantly killed by a single pulse ganker. If my ever changing off meta build character can survive the gank attempts most of the times, so definitely can these 35k+ health, 4k crit, 36k+ resistance meta set such as Rallying Cry runners. And pack behavior of gankers are nothing new either. When bow skills were used for ganking, there were dedicated bow ganker groups that would all spam the same rotation at you too. It is indeed group vs you problem at that point.

    Also, since I seem unable to edit the post...

    I really don't think Shattered Path Signet is the culprit here. Pulse ganking has existed, as far as I can remember, since the introduction of Psijic skill of Imbue Weapon and its morphs. What ZOS actually needs to do is to look at how it mechanically works, not nerf the mythic. The mythic only boosts already high damage a bit more, which... as mentioned, something Monomyth Reforged also can do.

    The magic comes from the complete burst which requires set up and usually a bar swap:
    • First the primary set up: Recuperative treatise + Crystal weapon.
    • First the secondary set up if you want: 2 scribes, one gives Minor Courage (200 weapon/spell dmg) for 20 seconds. The second gives that 2000 weapon/spell dmg buff to your next DD attack.
    • Second the rotation the first: Focus aim + medium weave attack -- this will be 2 active hits + at 1-3 passive hits depending on if your weapon enchant is increase weapons/spell damage or a damage enchant like poison, disease, etc.: When the 2 hits lands, damage unleashed: Focus aim, Medium weave attack, Weapon enchant if dmg based, Sunder from focus aim, Rando enchant from Signet.
    • Second the rotation the second: Swap bar altnerate crushing shock and light attacks: Damage comes from Crushing, Light attack, weapon enchant, signet from light attack, status effects from using crushing shock (chance based on whatever) and possibly Winterborn if wearing that.
    • if target lives: re-cast crystal weapon and re-do crushing/light attack.

    There is nothing magical to this build. It is a high risk, high reward build (as I've stated before). It is a glass cannon to the extreme, especially for those who have 18k health. Your pretty much wearing all light armor, maybe 1 medium, maybe 1 heavy depending on loadout. There are a myriad of countermeasures including other gankers who win the battle of submarine warfare.

    THIS BUILD IS NOT OVERPOWERED! Can you nearly kill anything in a single rotation IF they're caught flat footed (i.e. on siege, afk, or traveling by steed when ZERO buffs are on them? YES, but that's the point of ganking isn't it? Take advantage of a situation that's in your favor. I'd also argue that's the point of PVP in general.

    I'd much rather see more people complain about the ludicrous ball groups with 50k+ shields rolling over 1 person b/c they only can AOE so good. String them out, kill a key healer, and they start to fall like dominoes if you're lucky. But that's off topic.

    This burst build is just that. AND you can be successful with 0 help from the signet. Blow your ulti, no bonus for a bit, but it still packs a punch b/c of the sub-class combo.

    Ways to survive this?
    • DK's can mitigate 50% of the incoming missile damage.
    • L2 make detect potions
    • Warden shields that reflect 3 bits of damage will kill the ganker if they have 18k
    • Spam shields
    • Be a healer
    • Be a blocktank/healer that needs 20 people to kill them but probably won't hurt anyone themselves
    • figure out your leap is your gap closer on a melee build then whip spam b/c it's the most op thing ever (maybe not anymore, no idea).
    • hide behind another box
    • use los (not exploits please) by going around a tree or a rock, or into a tower (some of you love towers so good)
    • simply don't travel the same line over an dover again expecting the 8th time you'll make it by the 8 gankers near those rocks where you've been killed over and over for the last 15 minutes
    • BE MORE AWARE OF YOUR SURROUNDINGS!

    This build that is cried about has a myriad of counters and those super angry are either on just as squishy a toon, or are super tanks who don't like there is a method of countering the overpowered and long-overdue needing for nerf tank + insta-heal meta that has plagued this game.

    This isn't up for debate. The signet doesn't need nerfing. Sub-classing, which should actually be called multi-classing, should be.

    Imagine defending a broken ass mythic that everyone use in their build to status effect abuse. That ring need to be nerfed to the ground. Even werewolf are running that mythics with thread of war and that other status effect gear , abusi g the hell out of that and one shotting ppl. And again ppl think werewolf are so OP.
    IT IS THE SHATTERED SIGNET MYTHIC!
    Try play ww on competive 4v4 without status effect abuse, and come here tell me somerhing is OP.
    I guarantee you that you will get so smacked as ww without that mythics. ( Hello DKs)
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