I can solve that problem simply by changing one tiny little thing in the BG maps. You want to know what it is? To the spawn platforms of all BGs, you apply the exact same invulnerability/anti-magic field which already exists in the game elsewhere. It already exists where the transitus shrines are on the top of the Vlastrus, Bruma, Cropsford buildings. You can stand up there all day but you can't cast any of your abilities nor can you be hit by anything while you're glowing with that light purple light. You have to jump down off those towers to get into PvP again. Same would be true of the BG platforms.Urzigurumash wrote: »@ioResult You're not wrong about DK, but in terms of "game integrity" this is a case of a cure being worse than the ailment. On this build why even let your opponent get off the Platform in a BG, that's a worse trouncing than DK can provide. So you're both right
The only thing you can see now is groups of 3 - 6 pulse gankers concentrating fire into a ball group on a healer and being able to finally knock down the healers so the zerg can finally destroy the ball group. I've watched this happen a few times this patch and it has been glorious to watch every time.I love how these YouTubers post such videos, yet have not actually done any real competitive pvp with said mythic. Going into 8v8 BGs designed for casuals and ganking newbies in Black Reach shouldn't sway ZoS to look into this and potentially nerf it.
Open challenge: show me a vid where this mythic led to gankers taking over Cyrodiil. They can't do it