https://www.youtube.com/watch?v=_COx3sCUQpg Is it useful with CP only? haven't seen anyone running it in BG
Now that this mythic has had time to take hold, I can confidently say this;
This is the worst meta I have ever seen. Period.
On the PC NA server in particular, cyrodiil has degenerated into the most unskilled, thoughtless ranged spam mess in it's history. So many people are just running pure status effects and nothing else, using elemental susceptibility or force pulse as their spammable, and just abusing this to the absolute maximum it can be abused. It is horrendous. You cannot fight back at all with just one or two people doing this in a fight, and I am not exaggerating when I say it seems about 50% of the population is now participating.
Every single fight burning is the #1 damage received. Often times, chilled and concussed are #2 and #3. Almost always they're located somewhere in the top 5. Most of the time I have 3-6 instances of elemental susceptibility on me simultaneously. The damage is unavoidable; you cannot counterplay it. Doesn't matter how much you block, roll, how tanky you build. You just die to people spamming a free-to-cast undodgeable and unblockable skill on you.
@ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom I really hope the team is not going to let this just ride until update 51 in four months or whatever. In general I've been very happy with the trajectory of the game as of late and have been sharing those thoughts with anybody who asks. This mythic and the status spam that has now become prevalent has completely taken the wind out of my sails. I cannot imagine continuing to log in to play PVP when I know I'm just going to be dealing with something that has no counterplay whatsoever from the majority of people playing PVP. I know there are many others who share this sentiment as I see it daily in any community I'm a part of where ESO discussions take place.
Urzigurumash wrote: »How was it not clear to all that more and more damage would eventually result in an ultra low ttk meta that's neither fun nor skillfull?
Players: TTK is too high. Tanks are everywhere.
Also Players: TTK is too low. People are dying left and right?
Also Players: There's no build variety. Everyone is running the same build.
Also Players: *Creating more viable builds than I've seen in three years*
¯\_(ツ)_/¯
Oblivion_Protocol wrote: »Urzigurumash wrote: »How was it not clear to all that more and more damage would eventually result in an ultra low ttk meta that's neither fun nor skillfull?
Disagree about the fun part. I’m having the time of my life. I’ve always enjoyed the ganker playstyle, and this is just the final form of it. It is what it is, and I’m going to enjoy it before the pendulum swings back the other way and you start seeing 60k HP tanks that can still kill you. Because you just know that’s what’s coming next.
Damage is toxic, but extreme damage reduction builds can be kept quiet about because it helps players facetank without blocking and "skillfully" 1vX with 0 real threat of actually dying?
The PvP community in this game can't be serious. Is it annoying? Yes. But why should you have an easy mode to kill more than one person because you run so much reduction?
I think it's great tbh. Really keeps the excitement up. Now if only we can complete Fortnite in ESO. Then it'd be better.
Avran_Sylt wrote: »I agree with everything you said.
But also: The TTK is lower!
Players: TTK is too high. Tanks are everywhere.
Also Players: TTK is too low. People are dying left and right?
Also Players: There's no build variety. Everyone is running the same build.
Also Players: *Creating more viable builds than I've seen in three years*
¯\_(ツ)_/¯
Players: TTK is too high. Tanks are everywhere.
Also Players: TTK is too low. People are dying left and right?
Also Players: There's no build variety. Everyone is running the same build.
Also Players: *Creating more viable builds than I've seen in three years*
¯\_(ツ)_/¯
Avran_Sylt wrote: »I agree with everything you said.
But also: The TTK is lower!Players: TTK is too high. Tanks are everywhere.
Also Players: TTK is too low. People are dying left and right?
Also Players: There's no build variety. Everyone is running the same build.
Also Players: *Creating more viable builds than I've seen in three years*
¯\_(ツ)_/¯
I do actually agree the TTK in ESO could be lower in general. But I disagree with how it is currently being achieved.
The problem with this damage is that there is no counterplay to it. People are sitting at max range, spamming a free-to-cast undodgeable & unblockable skill and pulling off some of the best DPS you can achieve with zero opportunity cost whatsoever. No sets that need to be slotted beside the mythic, no need to run high damage to get an obscene payoff, no need to be in melee range.
This is genuinely no better than any given problematic proc set from the past. Old savage WW, sloads on release, relequen, old master DW, etc.
Lower TTK should be achieved through allowing for well timed burst combos with clear counterplay, or through pressure setups which require multiple skills to be juggled in a carefully maintained rotation. That could not be further from the reality that is the current status effect spam we're seeing.
Something needs to be done. Either the mythic needs a substantial nerf or mechanical change altogether, or status effects themselves need to be reworked so that only burning (and maybe poisoned) deal damage, with the rest acting as debuffs (as they always should have been). Elemental susceptibility should be changed regardless of whether they adjust the two aforementioned things, too.
YandereGirlfriend wrote: »Avran_Sylt wrote: »I agree with everything you said.
But also: The TTK is lower!Players: TTK is too high. Tanks are everywhere.
Also Players: TTK is too low. People are dying left and right?
Also Players: There's no build variety. Everyone is running the same build.
Also Players: *Creating more viable builds than I've seen in three years*
¯\_(ツ)_/¯
I do actually agree the TTK in ESO could be lower in general. But I disagree with how it is currently being achieved.
The problem with this damage is that there is no counterplay to it. People are sitting at max range, spamming a free-to-cast undodgeable & unblockable skill and pulling off some of the best DPS you can achieve with zero opportunity cost whatsoever. No sets that need to be slotted beside the mythic, no need to run high damage to get an obscene payoff, no need to be in melee range.
This is genuinely no better than any given problematic proc set from the past. Old savage WW, sloads on release, relequen, old master DW, etc.
Lower TTK should be achieved through allowing for well timed burst combos with clear counterplay, or through pressure setups which require multiple skills to be juggled in a carefully maintained rotation. That could not be further from the reality that is the current status effect spam we're seeing.
Something needs to be done. Either the mythic needs a substantial nerf or mechanical change altogether, or status effects themselves need to be reworked so that only burning (and maybe poisoned) deal damage, with the rest acting as debuffs (as they always should have been). Elemental susceptibility should be changed regardless of whether they adjust the two aforementioned things, too.
Unfortunately, the build is almost as strong with Monomyth so the whole supporting structure needs to be removed by root and branch.
Things like eliminating the status effect damage of the non-Burning/Poison/Bleed elements would be a strong start.
As would disallowing class damage procs like Crystal Weapon and Scholarship (also Elemental Weapon) to stack and proc off of each other.
If that is done then Draugrkin probably doesn't need to be touched. Otherwise, that set should be sledgehammered.
This is in addition to assumed changes to Ele Sus and nerfing the status effect chance of Force Pulse to single-target DOT standards to match comparable skills such as Flurry.
YandereGirlfriend wrote: »Unfortunately, the build is almost as strong with Monomyth so the whole supporting structure needs to be removed by root and branch.
Things like eliminating the status effect damage of the non-Burning/Poison/Bleed elements would be a strong start.
As would disallowing class damage procs like Crystal Weapon and Scholarship (also Elemental Weapon) to stack and proc off of each other.
If that is done then Draugrkin probably doesn't need to be touched. Otherwise, that set should be sledgehammered.
This is in addition to assumed changes to Ele Sus and nerfing the status effect chance of Force Pulse to single-target DOT standards to match comparable skills such as Flurry.
YandereGirlfriend wrote: »Unfortunately, the build is almost as strong with Monomyth so the whole supporting structure needs to be removed by root and branch.
Things like eliminating the status effect damage of the non-Burning/Poison/Bleed elements would be a strong start.
As would disallowing class damage procs like Crystal Weapon and Scholarship (also Elemental Weapon) to stack and proc off of each other.
If that is done then Draugrkin probably doesn't need to be touched. Otherwise, that set should be sledgehammered.
This is in addition to assumed changes to Ele Sus and nerfing the status effect chance of Force Pulse to single-target DOT standards to match comparable skills such as Flurry.
The monomyth statement might be true for the glass-cannon "ganker" build yeah, and I know that is the title of this thread. But what I've been seeing this past week in cyrodiil is even your normal everyday cyrodiil mains using 30-35k HP are now doing the same exact thing - using this mythic and spamming ele susc from range, sometimes with additional ranged sources of status effects too. They're doing this because of how effective it is even when you remove the "force pulse gank" parts from the equation.
At least with monomyth they need to actually have damage and land abilities which can be blocked or dodged.
YandereGirlfriend wrote: »Avran_Sylt wrote: »I agree with everything you said.
But also: The TTK is lower!Players: TTK is too high. Tanks are everywhere.
Also Players: TTK is too low. People are dying left and right?
Also Players: There's no build variety. Everyone is running the same build.
Also Players: *Creating more viable builds than I've seen in three years*
¯\_(ツ)_/¯
I do actually agree the TTK in ESO could be lower in general. But I disagree with how it is currently being achieved.
The problem with this damage is that there is no counterplay to it. People are sitting at max range, spamming a free-to-cast undodgeable & unblockable skill and pulling off some of the best DPS you can achieve with zero opportunity cost whatsoever. No sets that need to be slotted beside the mythic, no need to run high damage to get an obscene payoff, no need to be in melee range.
This is genuinely no better than any given problematic proc set from the past. Old savage WW, sloads on release, relequen, old master DW, etc.
Lower TTK should be achieved through allowing for well timed burst combos with clear counterplay, or through pressure setups which require multiple skills to be juggled in a carefully maintained rotation. That could not be further from the reality that is the current status effect spam we're seeing.
Something needs to be done. Either the mythic needs a substantial nerf or mechanical change altogether, or status effects themselves need to be reworked so that only burning (and maybe poisoned) deal damage, with the rest acting as debuffs (as they always should have been). Elemental susceptibility should be changed regardless of whether they adjust the two aforementioned things, too.
Unfortunately, the build is almost as strong with Monomyth so the whole supporting structure needs to be removed by root and branch.
Things like eliminating the status effect damage of the non-Burning/Poison/Bleed elements would be a strong start.
As would disallowing class damage procs like Crystal Weapon and Scholarship (also Elemental Weapon) to stack and proc off of each other.
If that is done then Draugrkin probably doesn't need to be touched. Otherwise, that set should be sledgehammered.
This is in addition to assumed changes to Ele Sus and nerfing the status effect chance of Force Pulse to single-target DOT standards to match comparable skills such as Flurry.
Players: TTK is too high. Tanks are everywhere.
Also Players: TTK is too low. People are dying left and right?
Also Players: There's no build variety. Everyone is running the same build.
Also Players: *Creating more viable builds than I've seen in three years*
¯\_(ツ)_/¯