TheAwesomeChimpanzee wrote: »Personally, I think the actual issue is the subclassing combo with Treatise + C-wep + Overload. That, on top of the Signet nerf, is what should be looked at.
TheAwesomeChimpanzee wrote: »Personally, I think the actual issue is the subclassing combo with Treatise + C-wep + Overload. That, on top of the Signet nerf, is what should be looked at.
The whole gank burst relies on Recuperative Treatise, not the signet. You can nerf the whole thing with one small simple change.
You change Recuperative to proc ONLY on an ARCANIST class ability and not on any Class Ability.
You do that and Crystal Weapon won’t proc it so the whole gank combo falls apart. It falls apart whether you’re using the Signet or Monomyth or anything else.
Simple. Nerf the ability not the mythic.
Urzigurumash wrote: »The Signet is a WAY higher percentage of the overall combo's damage.
Urzigurumash wrote: »TheAwesomeChimpanzee wrote: »Personally, I think the actual issue is the subclassing combo with Treatise + C-wep + Overload. That, on top of the Signet nerf, is what should be looked at.
The whole gank burst relies on Recuperative Treatise, not the signet. You can nerf the whole thing with one small simple change.
You change Recuperative to proc ONLY on an ARCANIST class ability and not on any Class Ability.
You do that and Crystal Weapon won’t proc it so the whole gank combo falls apart. It falls apart whether you’re using the Signet or Monomyth or anything else.
Simple. Nerf the ability not the mythic.
Of course that should be done but what exactly is Treatise showing up for in your recaps? In mine it's between 2 and 3k so I don't see how that's going to bring this combo in line.
The Signet is a WAY higher percentage of the overall combo's damage.
Urzigurumash wrote: »The Signet is a WAY higher percentage of the overall combo's damage.
Crystal Weapon is what does a big chunk of damage, more than the status effects. And as I said, it’s the whole combo that makes the gank.
No other use of the signet does that and it can be done without the signet, so there’s no reason to nerf the signet - which can be used in many other types of builds and play styles - just because it makes up a component of a gank combo when you can nerf the combo by changing an ability.
Why penalize all the other players using the mythic in other ways just because one use of it as part of a gank combo that is objectionable to the tank meta abusers and ball groupers and which can be done just as easily using the same abilities but with a different mythic.
TheAwesomeChimpanzee wrote: »Personally, I think the actual issue is the subclassing combo with Treatise + C-wep + Overload. That, on top of the Signet nerf, is what should be looked at.
The whole gank burst relies on Recuperative Treatise, not the signet. You can nerf the whole thing with one small simple change.
You change Recuperative to proc ONLY on an ARCANIST class ability and not on any Class Ability.
You do that and Crystal Weapon won’t proc it so the whole gank combo falls apart. It falls apart whether you’re using the Signet or Monomyth or anything else.
Simple. Nerf the ability not the mythic.
Urzigurumash wrote: »The Signet is a WAY higher percentage of the overall combo's damage.
Crystal Weapon is what does a big chunk of damage, more than the status effects. And as I said, it’s the whole combo that makes the gank.
No other use of the signet does that and it can be done without the signet, so there’s no reason to nerf the signet - which can be used in many other types of builds and play styles - just because it makes up a component of a gank combo when you can nerf the combo by changing an ability.
Why penalize all the other players using the mythic in other ways just because one use of it as part of a gank combo that is objectionable to the tank meta abusers and ball groupers and which can be done just as easily using the same abilities but with a different mythic.
