So in your own words, "all you do is fire siege on a tank build". I'm sure you have a very informed and knowledgeable opinion on this matter. Thank you for attacking my integrity while offering nothing of substance whatsoever.
Hi All, wanted to follow up here. We have seen the feedback around Pulse Ganker. We know the combat team is investigating and we are sending this thread and video along to assist with their review. Nothing to update now on next steps, but the feedback is known. Appreciate everyone sharing their feedback on this and overall meta concerns.
TheAwesomeChimpanzee wrote: »
Indeed thank you for proving my point. You are not getting one shot on a real setup piloted by a real player. Also signet is only better in the threads of war build which is usually not what most pulse gankers are running.
Well as I said, it sometimes IS killing me in one GCD, even with my absurdly tanky stats. In any case, even if it doesn't always instantly kill me, dealing upwards of a 30k burst in one GCD from 28 meters away in stealth to a target with 4k CR and 40k SR w/20%+ flat mitigation really is indefensible.
It isn't hard to find examples of what this setup is capable of. No need to pretend like it is weaker than it actually is.
You made a point earlier suggesting that Ball groupers are the ones complaining about this build, but truthfully I think they probably are the least impacted by it. From my experience the oppressive ranged damage coming from this setup & variants of it, as well as the general ranged status spam with signet, basically makes the pvp experience hell for anyone who isn't being enormously cross healed or standing in a large group where they can't be targeted by it. I certainly doubt the impact it may have on ball groups outweighs the frustration it is causing amongst everybody else.
But you don’t need to make claims like you were fully buffed, had zero debuffs on you, had no other external incoming damage besides the gank itself, and were fully focused on the game, then say the build is straight up one-shotting you. With the stats you provided, that is not realistically true unless the ganker had something like 90%+ crit rate and every relevant status effect procced during the gank, which is basically a one-in-a-million scenario.
albertberku wrote: »But you don’t need to make claims like you were fully buffed, had zero debuffs on you, had no other external incoming damage besides the gank itself, and were fully focused on the game, then say the build is straight up one-shotting you. With the stats you provided, that is not realistically true unless the ganker had something like 90%+ crit rate and every relevant status effect procced during the gank, which is basically a one-in-a-million scenario.
https://forums.elderscrollsonline.com/en/discussion/comment/8473912/#Comment_8473912
https://forums.elderscrollsonline.com/en/discussion/comment/8475544/#Comment_8475544
https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589
Doesnt look like 90%+ crit rate to me and signet builds proc every status effect on the first combined hit almost all the time, Poisoned, Chilled, Concussioned, Burned, Sundered. This video is a single instance, but just need to spend 10 minutes in Cyrodiil to confirm that.
Right now, there is no normal PvP build out there that this kind of gank combo is not going to do at least 30k hp dmg in a single GCD. Yeah, you will not get one-shotted by just a single one at full hp when not in fight that is true.
albertberku wrote: »I could be, that doesnt make what is written there automatically a buffoon, if they are true. 2 + 2 always equals to 4. Doesnt matter who says it. Again, starting to insult the person when there are no counterarguments present. Nice way to discuss.
albertberku wrote: »By dismantled you mean you just copy pasted a damage mitigation formula from somewhere else you dont understand yourself, and called the calculations very "complex" in this game, said i lack the knowledge and left the discussion. And then afterwards i explained how i used that exact formula you copy pasted and how the calculations are made in this game for everyone to understand correctly. If that is your definition of being dismantled...
https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589
So, in the end what do we exactly need?
1 - Not be in active combat.
2 - Have 0 debuffs on you.
3 - Be fully buffed. This includes proccing Rallying, being on defensive bar for Major Protection, etc.
4 - Have 35k+ hp. 35k+ resistances.
(Optionally) 5 - Still be able to do decent damage (a.k.a use a DK or Subclass DD Line build/proc sets).
And you will only lose 80% of your hp and not get oneshotted in a single GCD by someone sneaking 40m away. That is without using any Ultimates or investing in penetration/crit. Looks perfectly reasonable to me.