Pulse Ganker and Shattered Mythic

  • Luneca
    Luneca
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    React wrote: »

    So in your own words, "all you do is fire siege on a tank build". I'm sure you have a very informed and knowledgeable opinion on this matter. Thank you for attacking my integrity while offering nothing of substance whatsoever.

    You do know firing on siege gets you hit by the one shotters all the time?

    Your claim still isn't true. Not much more needs to be said about that unless an actual counter can be made. But it can't because the claim can be checked by anyone on live whether or not they will get one shot with those stats. It shouldn't happen and that's before "reacting" with roll and block even comes into play.

    By the way with those similar stats, I actually countered 6 gankers using that setup, not just 1. And if someone as "unskilled" as me can do it, it kinda seems just so unbelievable that players that routinely have brought up skill arguments on the forums are incapable of doing so. Unless of course, they're exaggerating the effect of something.

    Let's also be clear about something. The DoT damage from burning is neglible even on my character without any real build andOnly 20k resistances, 2.2k crit resist. The one shots don't even work often then. And I'm literally wearing random blue gear.

    I'll keep focusing on the subject and not the person. I already can see so far ahead that it might seem like I have pre-cognition at this point.

    That someone would dispute a claim on a forum should be expected. No one is above criticism or challenge in an open space. I don't belive your claim because I know it's false.
  • albertberku
    albertberku
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    Well i did the math in this thread for your "real PvPer" builds, but you just insulted me and left the thread after copy pasting from UESP and saying everything i wrote was incorrect and i lack the knowledge. Which then i exactly explained how that formula is calculated in the same thread. So yes, for your "proper PvP" builds with "basic human motor functions" it is hitting hard, as well. And that is mathematically proven. Nice way to discuss, copying from other sources without understanding the meaning, just to look knowledgeable, insulting others and then just leaving the discussion when the facts are written too obviously that there are no enough "trust me bro" s in the world to overcome them.

    https://forums.elderscrollsonline.com/en/discussion/691147/nerf-range-ganking#latest
    Edited by albertberku on May 29, 2026 11:56AM
  • Avran_Sylt
    Avran_Sylt
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    Huh, so following the build advice from the guy that tanned my hide before:

    I went from a Monomyth build with Focused Aim (sundered)->Ele Weapon (ele Proc)+LA (Sundered), with Order's Wrath/Soulcleaver Weaving on just a target skeleton (Robust, 1m, no buffs). And I was at 20K DPS over the course of a minute.

    Same exact build and swapping out Soulcleaver to Threads of War, and Swapping out Monomyth for Shattered Paths Signet. And it went up to 29K DPS.

    Course for PvP that will likely by an increase of 4.5K DPS. But all my procs are instantaneous apart from an unlucky burn proc. And Shattered Paths Signet appears to influence base damage of procs, which will be multiplicative against other effects, being more beneficial come u50 with the rebalance of multiplicative effects and categories.

    Time to try it out in BGs.

    Edit: My autos hit harder with the status effect and additional status effect from shattered paths for more pressure damage for free, it also increases my burst, and with Ele Weapon weaving into in-flight projectiles makes the "fire-and-forget" nature of applying it to a LA projectile that hits followed from snipe even more lethal with less reaction time. I just can't use my ult, but that means come u50 I'll be using the 5% increased crit damage passive instead of the ult-gen one. (and of course the execute passive).

    (I should probably swap backbar 2H to bow (and scribe a Brutality skill if possible) and frontbar a Lightning staff at some point for Crushing Shock and Minor Vulnerability from Shock, but I like bows.).

    One thing I did notice though, is that the change to raw damage in this build (and the removal of the 20% increase to healing from Siphoning, and +20% increase to crit healing from monomyth), is that the tradeoff for damage was sustain. Still better to be able to actually kill your target though than sit spamming heal while dying to attrition.
    Edited by Avran_Sylt on May 29, 2026 1:06PM
  • StihlReign
    StihlReign
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    ZOS_Kevin wrote: »
    Hi All, wanted to follow up here. We have seen the feedback around Pulse Ganker. We know the combat team is investigating and we are sending this thread and video along to assist with their review. Nothing to update now on next steps, but the feedback is known. Appreciate everyone sharing their feedback on this and overall meta concerns.

    Interesting... B)

    Winterborn
    LEVEL 50 - CP 160
    Armor Set bonus
    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 129 Magicka Recovery
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) When you deal Frost Damage, you summon an ice pillar that deals 1071 Frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.

    NOTE: Current Version 5.29.2026
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    React wrote: »

    Indeed thank you for proving my point. You are not getting one shot on a real setup piloted by a real player. Also signet is only better in the threads of war build which is usually not what most pulse gankers are running.

    Well as I said, it sometimes IS killing me in one GCD, even with my absurdly tanky stats. In any case, even if it doesn't always instantly kill me, dealing upwards of a 30k burst in one GCD from 28 meters away in stealth to a target with 4k CR and 40k SR w/20%+ flat mitigation really is indefensible.

    It isn't hard to find examples of what this setup is capable of. No need to pretend like it is weaker than it actually is.

    You made a point earlier suggesting that Ball groupers are the ones complaining about this build, but truthfully I think they probably are the least impacted by it. From my experience the oppressive ranged damage coming from this setup & variants of it, as well as the general ranged status spam with signet, basically makes the pvp experience hell for anyone who isn't being enormously cross healed or standing in a large group where they can't be targeted by it. I certainly doubt the impact it may have on ball groups outweighs the frustration it is causing amongst everybody else.

    My point is that player ignorance often inflates the perceived strength of the build because many people are not running proper PvP setups with the stats required for modern Cyrodiil. A lot of players are still using suboptimal builds, lacking key defensive thresholds, or missing buffs and mitigation that are considered standard in the current meta.

    But it’s almost certainly not the gank by itself doing that with those stats. More likely, you’re getting GCD’d while also being Xv1’d or taking other incoming pressure.

    I understand that it’s frustrating, and I’m not downplaying the strength of the setup. But you don’t need to make claims like you were fully buffed, had zero debuffs on you, had no other external incoming damage besides the gank itself, and were fully focused on the game, then say the build is straight up one-shotting you. With the stats you provided, that is not realistically true unless the ganker had something like 90%+ crit rate and every relevant status effect procced during the gank, which is basically a one-in-a-million scenario.

    My point is not that the build is weak. It’s still very strong and, fully buffed with the stats you listed, it probably still should not be deleting 80%+ of your HP bar by itself. I actually agree with you there. My point is that people often inflate the perceived strength of the build by ignoring external damage, debuffs, lack of buffs, or the fact that they were already being pressured.

    On the other hand, you’re right that ball group players are probably the least affected by this gank. Yet a good chunk of the people complaining and advocating for the complete removal of the playstyle are ball group players. That is what happens when the strongest form of Cyrodiil play finally gets rivaled by something other than the tools they abuse themselves.
  • albertberku
    albertberku
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    But you don’t need to make claims like you were fully buffed, had zero debuffs on you, had no other external incoming damage besides the gank itself, and were fully focused on the game, then say the build is straight up one-shotting you. With the stats you provided, that is not realistically true unless the ganker had something like 90%+ crit rate and every relevant status effect procced during the gank, which is basically a one-in-a-million scenario.

    https://forums.elderscrollsonline.com/en/discussion/comment/8473912/#Comment_8473912

    https://forums.elderscrollsonline.com/en/discussion/comment/8475544/#Comment_8475544

    https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589

    Doesnt look like 90%+ crit rate to me and signet builds proc every status effect on the first combined hit almost all the time, Poisoned, Chilled, Concussioned, Burned, Sundered. This video is a single instance, but just need to spend 10 minutes in Cyrodiil to confirm that.

    Right now, there is no normal fully buffed PvP build out there that this kind of gank combo is not going to do at least 30k hp dmg in a single GCD. Yeah, you will not get one-shotted by just a single one at full hp when not in fight but somehow still fully buffed (why?) and on your defensive bar, that is true.
    Edited by albertberku on May 29, 2026 2:16PM
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    But you don’t need to make claims like you were fully buffed, had zero debuffs on you, had no other external incoming damage besides the gank itself, and were fully focused on the game, then say the build is straight up one-shotting you. With the stats you provided, that is not realistically true unless the ganker had something like 90%+ crit rate and every relevant status effect procced during the gank, which is basically a one-in-a-million scenario.

    https://forums.elderscrollsonline.com/en/discussion/comment/8473912/#Comment_8473912

    https://forums.elderscrollsonline.com/en/discussion/comment/8475544/#Comment_8475544

    https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589

    Doesnt look like 90%+ crit rate to me and signet builds proc every status effect on the first combined hit almost all the time, Poisoned, Chilled, Concussioned, Burned, Sundered. This video is a single instance, but just need to spend 10 minutes in Cyrodiil to confirm that.

    Right now, there is no normal PvP build out there that this kind of gank combo is not going to do at least 30k hp dmg in a single GCD. Yeah, you will not get one-shotted by just a single one at full hp when not in fight that is true.

    I’m not engaging with your D tier theorycrafting again on this thread, you’re just a buffoon.
  • albertberku
    albertberku
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    I could be, that doesnt make what is written there automatically a buffoon, if they are true. 2 + 2 always equals to 4. Doesnt matter who says it. Again, starting to insult the person when there are no counterarguments present. Nice way to discuss.
    Edited by albertberku on May 29, 2026 2:19PM
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    I could be, that doesnt make what is written there automatically a buffoon, if they are true. 2 + 2 always equals to 4. Doesnt matter who says it. Again, starting to insult the person when there are no counterarguments present. Nice way to discuss.

    You were already dismantled on this exact point in the other thread. Repeating “2 + 2 = 4” doesn’t help when the issue is that your premise was wrong in the first place.
  • albertberku
    albertberku
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    By dismantled you mean you just copy pasted a damage mitigation formula from somewhere else you dont understand yourself, and called the calculations very "complex" in this game, said i lack the knowledge and left the discussion. And then afterwards i explained how i used that exact formula you copy pasted and how the calculations are made in this game for everyone to understand correctly. If that is your definition of being dismantled...

    https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589

    So, in the end what do we exactly need?
    1 - Not be in active combat.
    2 - Have 0 debuffs on you.
    3 - Be fully buffed. This includes proccing Rallying, being on defensive bar for Major Protection, etc.
    4 - Have 35k+ hp. 35k+ resistances.
    (Optionally) 5 - Still be able to do decent damage (a.k.a use a DK or Subclass DD Line build/proc sets).

    And you will only lose 80% of your hp and not get oneshotted in a single GCD by someone sneaking 40m away. That is without using any Ultimates or investing in penetration/crit. Looks perfectly reasonable to me.
    Edited by albertberku on May 29, 2026 2:48PM
  • Urzigurumash
    Urzigurumash
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    Imagine calling the person providing gameplay clips AND doing actual quantitative analysis a buffoon. That should tell any neutral party which side is the honest side here.

    Nice work @albertberku . This forum needs more like you.
    Edited by Urzigurumash on May 29, 2026 3:24PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Avran_Sylt
    Avran_Sylt
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    By dismantled you mean you just copy pasted a damage mitigation formula from somewhere else you dont understand yourself, and called the calculations very "complex" in this game, said i lack the knowledge and left the discussion. And then afterwards i explained how i used that exact formula you copy pasted and how the calculations are made in this game for everyone to understand correctly. If that is your definition of being dismantled...

    https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589

    So, in the end what do we exactly need?
    1 - Not be in active combat.
    2 - Have 0 debuffs on you.
    3 - Be fully buffed. This includes proccing Rallying, being on defensive bar for Major Protection, etc.
    4 - Have 35k+ hp. 35k+ resistances.
    (Optionally) 5 - Still be able to do decent damage (a.k.a use a DK or Subclass DD Line build/proc sets).

    And you will only lose 80% of your hp and not get oneshotted in a single GCD by someone sneaking 40m away. That is without using any Ultimates or investing in penetration/crit. Looks perfectly reasonable to me.

    I mean... It does?

    The gank setup failed. Now you have time to roll-dodge, heal-block back up, and be on alert/start using mobility detection pots. That ganker is not going to win a 1v1, and to setup that burst again they need to re-up at the very least crystal weapon.

    If you're a DK gain 50% damage reduction to ranged and gain mobility to chase them down via wings.

    And #2 & #3 are more or less the same thing if you're using monomyth: backbar when not in combat, frontbar when in combat.
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