alphawolph wrote: »I back it up with life experience. Every single MMO I've played that started without a way to sell via a ah/market/strangers selling to strangers thing, added one. Every single one.
alphawolph wrote: »I back it up with life experience. Every single MMO I've played that started without a way to sell via a ah/market/strangers selling to strangers thing, added one. Every single one.
You realize all those MMOs you mention are not breaking any new ground, right? They are adopting a feature from another MMO that at one point had 13 million subscriptions. As I mentioned before, the pool of MMO gamers isn't a HUGE market so going outside the norm and being original is risky business. That's why you see a lot of WoW re-skins.
An auction house provides a convenient way to sell and buy goods. Just like flight paths and porting are a convenient way to move around the game worlds. But sometimes setting aside that convenience is a good thing, especially in the argument of the Auction House. I am tired of them, and I don't want them in this game.
From Jeremy and some of the others in this thread, all I see is the argument "Well I don't want to spend time selling my goods, taking away time to play the real game," and I laugh because selling/buying goods is PART of the real game.
Making money in this game, or any game claiming to be "immersive" should require some work, not just auto-listing all your loot and letting the machine do the sales for you.
I for one applaud Zenimax's stance on Auction Houses.
alphawolph wrote: »You realize all those MMOs you mention are not breaking any new ground, right? They are adopting a feature from another MMO that at one point had 13 million subscriptions.
You realize WOW wasn't the first MMO or the first to come up with the idea, right?
****NOT****Nivzruo_ESO wrote: »The guild stores was a neat idea, but in practice they don't provide liquidity to the economy. It takes considerable effort to move product especially if you have a bulk amount of it, it's also difficult on the buying side. Auction houses are needed for a healthy economy.
Read through your own post again. You say many reasons to solve this "problem".
Fact: A global auction house will take away game play and the wonderful ESO world feeling you are actually in Tamriel. A global Auction house would not only ruin that, but also the economy.
Wintersage wrote: »I never thought I'd see a market system that was worse than the original FFXIV bazaar crap.
Congrats, ZOS. You have managed to make it more difficult to buy stuff in your game than it is in RL.
I do wonder what crime you think we are guilty of that you feel the need to punish us so.
Or is the idea to cut down on botting? How's that working out for you?
That thing I really want? Is not to need a degree in Obscure-ology with a minor in Unintuitiveness to get that codpiece of fireballs I've had my eye on.methjester wrote: »Don't worry, they're alienating more and more players every day. Just you wait! That thing you really want... next patch!!
Why is everyone so determined to say ESO is *not* a 'WoW clone'??
1. Questing/Progression
2. Crafting
3. Looting
4. Dungeons
5. Partys
6. Raids
7. Mounts
8. Factions
9. PvP
10. PvE
11. Lore
And the list goes on....except a trade broker of some sort....and we even have that, albeit a bad one, in my opinion. This is such a bad defense as to why people don't want a trade broker. People that do want a public trade broker are willing to compromise for a faction or zone based one but all the "fanbois" are just argumentative. It will not destroy the already nonexistent economy that we have now.
WoW was the fore runner in all this and is STILL the gold standard when it comes to MMOs otherwise no one would ever mention it.
So let's hear why this isn't a "reskined" WoW.
Why is everyone so determined to say ESO is *not* a 'WoW clone'??
1. Questing/Progression
2. Crafting
3. Looting
4. Dungeons
5. Partys
6. Raids
7. Mounts
8. Factions
9. PvP
10. PvE
11. Lore
And the list goes on....except a trade broker of some sort....and we even have that, albeit a bad one, in my opinion. This is such a bad defense as to why people don't want a trade broker. People that do want a public trade broker are willing to compromise for a faction or zone based one but all the "fanbois" are just argumentative. It will not destroy the already nonexistent economy that we have now.
WoW was the fore runner in all this and is STILL the gold standard when it comes to MMOs otherwise no one would ever mention it.
So let's hear why this isn't a "reskined" WoW.
If you claim that this list of yours only comes from wow, then you know NOTHING about MMOs history. Every single item on your list have been in MMORPGs YEARS before WoW even got released.
If you REALLY want me to name each and every MMORPG that was out years before WoW, I can. But anyone who played MMOs from the -90ies or even follow MMO news/sites, knows that this list sure is in WoW. But they did not invent a single one of them.
cyclonus11 wrote: »Sarcasm isn't translatable on the internet. It's like that person trolling the zone the other day with "WoW was the first MMO." and people were taking him seriously.
Unless that was you...
NaciremaDiputs wrote: »
Especially when you consider that we as players have zero ways of slowing the production of an item when a surplus exists. Since we can't stop producing those items, the best solution is to have multiple, individual markets where you can shift a surplus.
cyclonus11 wrote: »Sarcasm isn't translatable on the internet. It's like that person trolling the zone the other day with "WoW was the first MMO." and people were taking him seriously.
Unless that was you...
Hehehehe....no it wasn't me! My point was that about every third response is someone crying that an auction house will make ESO a 'WoW clone' which in reality it is....all MMO's follow that path.
I was asking how it is possible to NOT call ESO a WoW clone and Cogo basically proved my point.
cyclonus11 wrote: »Sarcasm isn't translatable on the internet. It's like that person trolling the zone the other day with "WoW was the first MMO." and people were taking him seriously.
Unless that was you...
Hehehehe....no it wasn't me! My point was that about every third response is someone crying that an auction house will make ESO a 'WoW clone' which in reality it is....all MMO's follow that path.
I was asking how it is possible to NOT call ESO a WoW clone and Cogo basically proved my point.
I completely misunderstood your post. I thought you lined up what WoW created and everyone followed. My apologize.
Drachenfier wrote: »cyclonus11 wrote: »Sarcasm isn't translatable on the internet. It's like that person trolling the zone the other day with "WoW was the first MMO." and people were taking him seriously.
Unless that was you...
Hehehehe....no it wasn't me! My point was that about every third response is someone crying that an auction house will make ESO a 'WoW clone' which in reality it is....all MMO's follow that path.
I was asking how it is possible to NOT call ESO a WoW clone and Cogo basically proved my point.
I completely misunderstood your post. I thought you lined up what WoW created and everyone followed. My apologize.
You have to watch out for Khandi, she's crafty
I don't think joining 5 guilds and having to sell only to those 5 guilds contributes anything positive to the game. I started a guild, and joined 2 other guilds for the purpose of trading. The only guild I care about is the one I created. I would rather have one guild to think about, and then have the AH to make my money. I craft items and I want to sell to the largest market possible, not just to my 5 guilds.
methjester wrote: »I don't think joining 5 guilds and having to sell only to those 5 guilds contributes anything positive to the game. I started a guild, and joined 2 other guilds for the purpose of trading. The only guild I care about is the one I created. I would rather have one guild to think about, and then have the AH to make my money. I craft items and I want to sell to the largest market possible, not just to my 5 guilds.
Don't forget, you can only sell to one guild at a time. So if you have a really cool item, it's only getting seen by that one guild.
Folks who love and support the Guild store and zone shouts have some magic mechanism that allows them to sell instantly. I would love to know their secrets.
pieceofyarnb14_ESO wrote: »methjester wrote: »I don't think joining 5 guilds and having to sell only to those 5 guilds contributes anything positive to the game. I started a guild, and joined 2 other guilds for the purpose of trading. The only guild I care about is the one I created. I would rather have one guild to think about, and then have the AH to make my money. I craft items and I want to sell to the largest market possible, not just to my 5 guilds.
Don't forget, you can only sell to one guild at a time. So if you have a really cool item, it's only getting seen by that one guild.
Folks who love and support the Guild store and zone shouts have some magic mechanism that allows them to sell instantly. I would love to know their secrets.
Abracadabra presto! Its called members
NaciremaDiputs wrote: »@Shimizu Are you familiar with the concept of Market Response to Excess Supply in Macroeconomics?
When the supply of goods exceeds the demand for goods, you have a surplus and a disequilibrium in the market, which destabilizes the market and prevents it from working efficiently. Prices will continue to drop until the market reaches an equilibrium point where supply and demand are nearly equal. Once the market stabilizes, the manufacturers reduce the amount of that product they make to encourage consumers to continue buying it without creating another large surplus that could cause the price to drop even further.
If the market never stabilizes though and manufacturers continue to produce the goods at the same rate and the surplus continues to exist for too long, eventually the bottom falls out of the market for that product and it becomes worthless/unsalable. In the real world, this doesn't happen though because the manufacturers sell the surplus products off to other distributors who can take the product to a different market where there isn't already a surplus. This allows both markets to reach an equilibrium, but it hinges upon the markets not having a large over-lap of consumers because if the same consumers exist in both markets, then they can't lessen the impact of the surplus and both markets will bottom-out and render the product worthless/unsalable.
A global AH creates a market where every consumer overlaps with every other market. This means there are no foreign markets to shift goods to when a surplus exists, and no way to stabilize the market and prevent a product from becoming worthless/unsalable when a excess supply of the goods exists.
I agree that Guild Stores limit the size of a market too much, but a global or even faction based AH would create a economic system where certain items have a shelf life on the market and once it's passed, it becomes nearly impossible to sell them any longer. Especially when you consider that we as players have zero ways of slowing the production of an item when a surplus exists. Since we can't stop producing those items, the best solution is to have multiple, individual markets where you can shift a surplus.
That is why I'm opposed to global auction houses. Feel free to disagree.
NaciremaDiputs wrote: »@Shimizu Are you familiar with the concept of Market Response to Excess Supply in Macroeconomics?
When the supply of goods exceeds the demand for goods, you have a surplus and a disequilibrium in the market, which destabilizes the market and prevents it from working efficiently. Prices will continue to drop until the market reaches an equilibrium point where supply and demand are nearly equal. Once the market stabilizes, the manufacturers reduce the amount of that product they make to encourage consumers to continue buying it without creating another large surplus that could cause the price to drop even further.
If the market never stabilizes though and manufacturers continue to produce the goods at the same rate and the surplus continues to exist for too long, eventually the bottom falls out of the market for that product and it becomes worthless/unsalable. In the real world, this doesn't happen though because the manufacturers sell the surplus products off to other distributors who can take the product to a different market where there isn't already a surplus. This allows both markets to reach an equilibrium, but it hinges upon the markets not having a large over-lap of consumers because if the same consumers exist in both markets, then they can't lessen the impact of the surplus and both markets will bottom-out and render the product worthless/unsalable.
A global AH creates a market where every consumer overlaps with every other market. This means there are no foreign markets to shift goods to when a surplus exists, and no way to stabilize the market and prevent a product from becoming worthless/unsalable when a excess supply of the goods exists.
I agree that Guild Stores limit the size of a market too much, but a global or even faction based AH would create a economic system where certain items have a shelf life on the market and once it's passed, it becomes nearly impossible to sell them any longer. Especially when you consider that we as players have zero ways of slowing the production of an item when a surplus exists. Since we can't stop producing those items, the best solution is to have multiple, individual markets where you can shift a surplus.
That is why I'm opposed to global auction houses. Feel free to disagree.
Drachenfier wrote: »cyclonus11 wrote: »Sarcasm isn't translatable on the internet. It's like that person trolling the zone the other day with "WoW was the first MMO." and people were taking him seriously.
Unless that was you...
Hehehehe....no it wasn't me! My point was that about every third response is someone crying that an auction house will make ESO a 'WoW clone' which in reality it is....all MMO's follow that path.
I was asking how it is possible to NOT call ESO a WoW clone and Cogo basically proved my point.
I completely misunderstood your post. I thought you lined up what WoW created and everyone followed. My apologize.
You have to watch out for Khandi, she's crafty
Lolz...admittedly it was worded a little strange...it was pre-coffee. I really didn't mean to poke fun at Cogo.
And the truth is most forum posts are not read, just skimmed over, and then someone takes umbrage at what they *imagine* was said.
An AH will not make ESO a 'WoW clone"
Drachenfier wrote: »cyclonus11 wrote: »Sarcasm isn't translatable on the internet. It's like that person trolling the zone the other day with "WoW was the first MMO." and people were taking him seriously.
Unless that was you...
Hehehehe....no it wasn't me! My point was that about every third response is someone crying that an auction house will make ESO a 'WoW clone' which in reality it is....all MMO's follow that path.
I was asking how it is possible to NOT call ESO a WoW clone and Cogo basically proved my point.
I completely misunderstood your post. I thought you lined up what WoW created and everyone followed. My apologize.
You have to watch out for Khandi, she's crafty
Lolz...admittedly it was worded a little strange...it was pre-coffee. I really didn't mean to poke fun at Cogo.
And the truth is most forum posts are not read, just skimmed over, and then someone takes umbrage at what they *imagine* was said.
An AH will not make ESO a 'WoW clone"
Feel free to poke as much fun at me as possible. I do have a wierd and uncommon view on these games. I WANT everything to be as challenging and hard as possible. Even to the extent that only some can do this, and other that etc.
Like in the Olympics, I want a lot of contesters but only one can be the master of each section. But then I mean LOADS of sections. I just don't like everyone being the best at everything. ESO sort of gives me that
It's a game, the devs can alter or even cancel the rate at which items drop.NaciremaDiputs wrote: »If the market never stabilizes though and manufacturers continue to produce the goods at the same rate and the surplus continues to exist for too long, eventually the bottom falls out of the market for that product and it becomes worthless/unsalable. In the real world, this doesn't happen though because the manufacturers sell the surplus products off to other distributors who can take the product to a different market where there isn't already a surplus. This allows both markets to reach an equilibrium, but it hinges upon the markets not having a large over-lap of consumers because if the same consumers exist in both markets, then they can't lessen the impact of the surplus and both markets will bottom-out and render the product worthless/unsalable.
That is why I'm opposed to global auction houses. Feel free to disagree.