I believe that a global market of some sort is an absolute necessity. The guild shop interface and general usability is almost laughable, and a horrible system for casual players as has been mentioned. A 'guild' no longer is a united group with a common purpose but a chatspam recruited mishmash of strangers who rarely speak unless they are selling things, and the person lucky enough to "lead" it gets 500 slots of free bank space. Its a joke.
A 'guild' no longer is a united group with a common purpose but a chatspam recruited mishmash of strangers who rarely speak unless they are selling things, and the person lucky enough to "lead" it gets 500 slots of free bank space. Its a joke.
alphawolph wrote: »It will happen eventually.tylarthb16_ESO wrote: »Just wish they'd hurry up and put in place a proper AH.
And btw, Guild stores works nicely.
alphawolph wrote: »It will happen eventually.tylarthb16_ESO wrote: »Just wish they'd hurry up and put in place a proper AH.
And...after the DEVS already responded that there will be no AH, but they are working on a Kiosk idea, you claim that a "Proper" auction house will come?
You have anything to back this up with? Any post or article from ZENIMAX?
Or do you only want to add to this rather useless thread at this point?
And btw, Guild stores works nicely. A search function will come, which is needed. I sell and buy in guild stores almost daily. I also play the merchant game by trading in public chat. The fact alone there is no auction house creates even MORE gameplay in ESO.
Read through your own post again. You say many reasons to solve this "problem".
Fact: A global auction house will take away game play and the wonderful ESO world feeling you are actually in Tamriel. A global Auction house would not only ruin that, but also the economy.
Either you have not played very much, or maybe you do not care about the environment around you in Tamriel, I don't know.
I am, and as many players are, in a "main" guild for social, pve, pvp or what you want to have as a "main" guild. Then there are 4 other guild options. Pvp guild, friends guild, RP guild, you name it. I bet there even gonna pop up new types of guilds no one considered before. PLAYER MADE.
Trading guilds are by far the most common, but people make the mistake just like most other guilds. They invite just anyone, just like you say, about guilds is very true. A LOT, mainly trading guilds are just almost dead, very little trading and sadly, people are using this to get their personal 500 slot bank space.
Nothing stopping you from leaving such a guild and look for a proper trade guild. Or maybe start one of your own?
However, this is part of the open world, do what YOU want feature. ESO never promised things to be fair, just open choices as much as possible. That includes good and bad.
Be a bit more interested in the guild you join. Don't invite anyone, unless you want just what you described.
Choose your guilds like you are choosing your skills. Carefully and for the long term. Choose whatever you like, but you are dead wrong that all guilds works like you describes them.
The trading guild I am in, they interviewed me first! Not saying everyone needs to do that, but this trading guild not only works pretty damn good (I sell and buy there on a daily bases), but they take good care of WHO to invite.
Read through your own post again. You say many reasons to solve this "problem".
Fact: A global auction house will take away game play and the wonderful ESO world feeling you are actually in Tamriel. A global Auction house would not only ruin that, but also the economy.
Either you have not played very much, or maybe you do not care about the environment around you in Tamriel, I don't know.
I am, and as many players are, in a "main" guild for social, pve, pvp or what you want to have as a "main" guild. Then there are 4 other guild options. Pvp guild, friends guild, RP guild, you name it. I bet there even gonna pop up new types of guilds no one considered before. PLAYER MADE.
Trading guilds are by far the most common, but people make the mistake just like most other guilds. They invite just anyone, just like you say, about guilds is very true. A LOT, mainly trading guilds are just almost dead, very little trading and sadly, people are using this to get their personal 500 slot bank space.
Nothing stopping you from leaving such a guild and look for a proper trade guild. Or maybe start one of your own?
However, this is part of the open world, do what YOU want feature. ESO never promised things to be fair, just open choices as much as possible. That includes good and bad.
Be a bit more interested in the guild you join. Don't invite anyone, unless you want just what you described.
Choose your guilds like you are choosing your skills. Carefully and for the long term. Choose whatever you like, but you are dead wrong that all guilds works like you describes them.
The trading guild I am in, they interviewed me first! Not saying everyone needs to do that, but this trading guild not only works pretty damn good (I sell and buy there on a daily bases), but they take good care of WHO to invite.
Auction houses do not ruin gameplay or economies. They enhance it. Which is why a lot of very successful games use them.
As an example: being able to buy the materials you need to fully take advantage of your crafting will make the game more fun. While having to let your crafts linger because you cant' find the materials you need will make it less fun.
This is true in real life as well. Let's say you were into paintballing but couldn't find the parts you needed to fix up your gun like you wanted. That would make your hobby less fun. Not more so.
I read the rest of your post and your argument is basically everyone should just go find a great guild that sells them what they need and buys what you are selling. Well I would like to be rich so I guess I should just go buy the winning lottery ticket right? Because that's essentially what you are saying.
Global Auction houses give everyone access to a good economy. That's why they are superior to this guild store system which demands that you belong to the right club if you want to be able to buy/sell effectively.
And if you care about the health of this game I strongly urge you to change your position on this - because a lot of people aren't going to put up with such an exclusive system that leaves them out of being able to enjoy the benefits of a healthy economy. But if you want this game to continue losing subs be my guest and continue supporting this broken and very flawed system.
Auction houses do not ruin gameplay or economies. They enhance it. Which is why a lot of very successful games use them.
As an example: being able to buy the materials you need to fully take advantage of your crafting will make the game more fun. While having to let your crafts linger because you cant' find the materials you need will make it less fun.
This is true in real life as well. Let's say you were into paintballing but couldn't find the parts you needed to fix up your gun like you wanted. That would make your hobby less fun. Not more so.
I read the rest of your post and your argument is basically everyone should just go find a great guild that sells them what they need and buys what you are selling. Well I would like to be rich so I guess I should just go buy the winning lottery ticket right? Because that's essentially what you are saying.
Global Auction houses give everyone access to a good economy. That's why they are superior to this guild store system which demands that you belong to the right club if you want to be able to buy/sell effectively.
And if you care about the health of this game I strongly urge you to change your position on this - because a lot of people aren't going to put up with such an exclusive system that leaves them out of being able to enjoy the benefits of a healthy economy. But if you want this game to continue losing subs be my guest and continue supporting this broken and very flawed system.
Auction houses do not ruin gameplay or economies. They enhance it. Which is why a lot of very successful games use them.
As an example: being able to buy the materials you need to fully take advantage of your crafting will make the game more fun. While having to let your crafts linger because you cant' find the materials you need will make it less fun.
This is true in real life as well. Let's say you were into paintballing but couldn't find the parts you needed to fix up your gun like you wanted. That would make your hobby less fun. Not more so.
I read the rest of your post and your argument is basically everyone should just go find a great guild that sells them what they need and buys what you are selling. Well I would like to be rich so I guess I should just go buy the winning lottery ticket right? Because that's essentially what you are saying.
Global Auction houses give everyone access to a good economy. That's why they are superior to this guild store system which demands that you belong to the right club if you want to be able to buy/sell effectively.
And if you care about the health of this game I strongly urge you to change your position on this - because a lot of people aren't going to put up with such an exclusive system that leaves them out of being able to enjoy the benefits of a healthy economy. But if you want this game to continue losing subs be my guest and continue supporting this broken and very flawed system.
I disagree with everything you just said. Instead of discussing this, we might simply agree to disagree. I say AH ruins the game. You say it enhances.
I think the the right answer is not either one of us, Just how we look at the game.
I am more for rewards when I have to work for them
Also, about me being lucky, finding a good trade guild? Had nothing to do with luck. Even if the game has just been out for a month. A friend of mine wanted to invite me to this trading guild, cause they only take on active sellers/buyers, and they even keep a good balance so they just not get sellers for example.
I got to have a sitdown with one of that tradeguilds officers. And after 20-30 mins or so, and I had to answer questions like what do I sell, what price would I ask. When do I buy things and what are they. How often am I active in trading. etc.
THEN I got the guildinvite. Had nothing to do with luck. Had everything to do with the interaction between players and playermade guilds.
Oh, this friend, I met when I asked in Zone chat about someone to trade Blacksmith items with...so we could DC eachothers items.
You can be lucky, yes. But sometimes what people think is luck, is the effect of someones actions.
It does not happen, never has. You can't provide a single example, because one does not exist. And don't try to use D3 as your example, RMT want's a word with you.
I've played EQ, EQ2, Rift, SWTOR, GW2, AoC, Tera, and they all have successful economies where people can buy and sell freely on a serverwide market. Not one of those games has had their economy ruined or "skullhumped" by cheaters due to an auction house. In all of these games I can buy what I need, and sell what I don't. There is no limitation. Rare items are expensive, just like in the real world, common items are not, just like in the real world.
You know what the primary difference is between ESO and each of those titles you've mentioned? The manner in which their auction houses are split up.
NewBlacksmurf wrote: »I agree with Laura as well...the game will evolve but because we have these mega servers, what works on some MMO's will not go over well here.
You think we have BOTs now, can you imagine one central AH?
Rev Rielle wrote: »It certainly isn't a must. Though a /trade channel would have been nice. ESO didn't think that through.
The only people who think an Auction House is a must are basically either: too lazy to get their own items; or too greedy in that they've put an unhealthy/realistic value on in-game money; or too childish to handle not having the best/most-leet things in-game: or unable to deal with change and an MMO that's slightly different from from all the banal ones out there.
Honestly, stop obsessing over something that's not important and actually play the game.
seankstaffordb16_ESO wrote: »rather than an AH I would rather see a bazaar similar to what was in eq1.
The Bazaar is a "trading zone" that allowed player characters to act as NPC merchants as well. The Bazaar was a huge boon to the economy of EverQuest, allowing players to complete unattended sales of wares, rather than having to constantly broadcast their items they wanted to sell. Additionally, The Bazaar also had an Arena, for higher level players to test out new items purchased, or just have some PvP (Player vs. Player) fun.
ZOS_TristanK wrote: »Hi, all. We want to let you know that we are reading your feedback about auction houses and the ESO economy. We'd like to continue reading this feedback here, but do ask that you keep all comments civil, constructive, and on-topic. Thank you!
Hi Tristan.
I don't want to see an AH in Tamriel, so I don't contribute to these threads ordinarily. I suspect many, many players are of the same mind as me.
I hope you take that into account when considering feedback.
Thank you!
No one is trying to force you to use an auction house Kari. And if they were to add one, you could simply stick to the way you are playing and forget its there. But for a lot of us, these guild stores and trade spam simply aren't getting the job done. And we need something that does.
For a recent example: I just hit level 28 and was wanting to craft me a new set of at least green armor. I however ran out of honing stones - checked every single one of my guild stores this morning. Not a single one was up for sale in any of them. Not one.
So again I am going to have to wander around opening chests and collecting loot for hours and hours hoping I get lucky from deconstructing. This game's economy - in its current state - simply doesn't work.
And would it really be so awful to give us one that does so crafters like me can actually use our gold to buy materials we need so we can get more use out of crafting while leveling up? Would that really be such a terrible thing?
How about asking in guild chat?
Two days ago I asked if somebody could buy 5 VR1 glyphs, my armor was destroyed so I thougt I could craft a VR1 set but was not done with main quest so could not buy from vendor.
Someone in guild crafted 8 green glyphs,also sent two staffs and a robe for free.
Rev Rielle wrote: »It certainly isn't a must. Though a /trade channel would have been nice. ESO didn't think that through.
The only people who think an Auction House is a must are basically either: too lazy to get their own items; or too greedy in that they've put an unhealthy/realistic value on in-game money; or too childish to handle not having the best/most-leet things in-game: or unable to deal with change and an MMO that's slightly different from from all the banal ones out there.
Honestly, stop obsessing over something that's not important and actually play the game.
Why would they want (by design) people to rely on guild members to be charitable? Yeah, it's awesome that there are some awesome people who play the game and are willing to part with those crafting materials, but there are SO many more that are in it for themselves and see giving away crafting materials as giving away potential profit. In a game where mobs drop 2-4 gold each, people are trying to make as much gold as they can via selling, not giving. Point being, I shouldn't be penalized for trying to promote self wealth. Yes, I can ask the guild for handouts, just like I can ask Obama for food stamps. I just don't WANT to.
Moreover, I don't see the point of being in a guild at this point. I'm in one, but I haven't benefited from being a member. Why would I post a stack of cotton on the guild AH, pay the posting fee, HOPE that one of the 500 people in my guild needs the cotton, is willing to pay what I have it posted for, and then the AH gets a cut of my profit? I can circumvent all of this hassle by just /z "cotton for sale! get your fresh cotton here!". No posting fee. No AH cut. If I'm willing to travel to the buyer, then no COD fee for mailing.
Furthermore, I don't feel a sense of unity or loyalty to any one guild. At least not when I'm a member of 5 different ones... What's the advantage of being in a guild at this point?
EDIT: "benefited" -- cuz I R awsum spellr
I'm still confused. How does an AH ruin a game?
Speculations mostly make the marked fluctuations stronger.*cough* oil prices are set on wall street...
Of course not. The base price of oil is determined mostly by the cost to extract it, and how scarce it is on the market. Speculation, which is what you are talking about, only serves to drive the price up further.
You just defeated your own argument by the way, because speculation is exactly what we introduce to the market when we introduce an auction house.
seankstaffordb16_ESO wrote: »rather than an AH I would rather see a bazaar similar to what was in eq1.
The Bazaar is a "trading zone" that allowed player characters to act as NPC merchants as well. The Bazaar was a huge boon to the economy of EverQuest, allowing players to complete unattended sales of wares, rather than having to constantly broadcast their items they wanted to sell. Additionally, The Bazaar also had an Arena, for higher level players to test out new items purchased, or just have some PvP (Player vs. Player) fun.
I am tired of seeing this thread pop-up to the top; WTB an ignore feature for these forums so I can ignore specific threads.
Greed yes, has seen some pretty stupid prices in the guild stores.Rev Rielle wrote: »It certainly isn't a must. Though a /trade channel would have been nice. ESO didn't think that through.
The only people who think an Auction House is a must are basically either: too lazy to get their own items; or too greedy in that they've put an unhealthy/realistic value on in-game money; or too childish to handle not having the best/most-leet things in-game: or unable to deal with change and an MMO that's slightly different from from all the banal ones out there.
Honestly, stop obsessing over something that's not important and actually play the game.
I am not sure how much it compares, but one interesting game I played was Path of Exile. It is a diablo style game, so gear drops are a major part of it, no crafting. There is no auction house in that game, because there is no actual CASH in that game. instead, they use upgrade stones as a sort of currency, and the actual value of those stones fluctuates against each other. It truely ends up being a 'what the market will bear'. It's all barter.