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Auction house is a must!

  • Muletide
    Muletide
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    I think I have Post Traumatic AH Syndrome. Every time I hear "Auction House" I shudder at the memory of other MMOs where everything I searched was insanely overpriced. I don't get that in my trade guilds. If I don't find it listed, a simple chat "Hey, anyone have this or that?" usually renders the goods.... sometimes for free.
  • ZurinArctus
    ZurinArctus
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    Towards the end of my WOW playing days, all I did was camp the AH. Using Auctioneer and such, I was in it day and night purely price gouging. Wouldn't be in favor of anything like that in this game, but the guild store itself definitely needs a revamp on the interface and filtering system.

    Trade channel would be nice, as an earlier poster mentioned, like the EC tunnels in EQ. Those were the best, /auction.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Kiwi wrote: »
    Khandi wrote: »
    I was just commenting on the fact that a handful of the biggest guilds will control the market price on things in the open 'world'/'faction'

    they have zero effect on anything outside their own guild

    thats why this works but you naive greedy little piggys will never understand that

    Tell that to the people using zone chat to sell items at 100k....Price Gouging wont go anywhere because the Devs wish it to. As long as theres an ingame market and a manner for Gamers to communicate with other Gamers. There will be Price Gouging.
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  • zaria
    zaria
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    Kiwi wrote: »
    Khandi wrote: »
    I was just commenting on the fact that a handful of the biggest guilds will control the market price on things in the open 'world'/'faction'

    they have zero effect on anything outside their own guild

    thats why this works but you naive greedy little piggys will never understand that

    Tell that to the people using zone chat to sell items at 100k....Price Gouging wont go anywhere because the Devs wish it to. As long as theres an ingame market and a manner for Gamers to communicate with other Gamers. There will be Price Gouging.
    Overpriced cosmetic items is pretty common in MMO.
    Wish more of them was drop from high level dungeon bosses in group dungeons kind of like we hunted mounts in wow.

    In runescape some stupid cosmetic items was the most expensive items in game they was 50 times more expensive than the top quality gear.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Xithian
    Xithian
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    zaria wrote: »
    In runescape some stupid cosmetic items was the most expensive items in game they was 50 times more expensive than the top quality gear.

    Well yeah...what's the point of having the uber rare exclusive gear if it looks just like everyone else's? :pensive:

    I have suggested that motifs should drop from bosses before. I don't know why they put them in cabinets and such in the first place. Having that chance at a 50k-100k item is what spawned the mass of people reloading to refresh containers in inns and whatnot...which then resulted in a nerf to all containers that is making provisioning even more of a pain than it already was, especially for vets.
  • Razzak
    Razzak
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    I am slightly baffled reading all these posts on AH. Would AH make prices drop into nothingness or rise into clouds?
  • Cogo
    Cogo
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    No Action house, period!

    For the many reasons already mentioned one one of the 100s of these posts, I choose this one:

    ESO atm gives an amazing experience in Tamriel. Almost like you where there in person. YOU decide, YOU choose.

    There are guild stores, and the only thing you need to do is either get into one, and that may take effort on your side to get in a good one. Your choice if you join a good one or just "any" Guild store.

    The trading has become a feature. Almost a player made skill!
    I have not seen this much interaction and proper trading since Everquest, zone trading.

    Please do not take away so many good things, by giving into whiners who just want 1 big actionouse to go to and buy everything they need, instead of looking for em, getting the drop or trade. OR maybe not get it at all.

    GASP! But but I want this item! Sorry, way of life, you cant have everything.
    And guess what...when you finaly get it, you get more happy then when you find a skyshard (Unless you are one of those people with a skyshard map...which completely removes the fun of finding them.

    No Action house please! The game is very good and moving towards better!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Razzak wrote: »
    I am slightly baffled reading all these posts on AH. Would AH make prices drop into nothingness or rise into clouds?

    I hope I dont get banned for this, but after playing WoW for years, I can only come to one conclution why some people so bad want a global Action house.
    They are lazy.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Reymas
    Reymas
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    No auction house is great! But yes a trade channel would be nice, just to keep the trade out of zone.
    Honor, Duty and Piety for Morrowind
  • Crumpy
    Crumpy
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    Cogo wrote: »
    Razzak wrote: »
    I am slightly baffled reading all these posts on AH. Would AH make prices drop into nothingness or rise into clouds?

    I hope I dont get banned for this, but after playing WoW for years, I can only come to one conclution why some people so bad want a global Action house.
    They are lazy.

    Lazy... Yeah right that's the reason...
    I lyke not this quill.
  • sevcik.miroslaveb17_ESO
    morgueanna wrote: »
    I can only play an hour or two every other day due to school commitments. None of the trading guilds will let me join because I play so irregularly. My guild is too small to have a store.

    People like me are left out of trading/selling altogether unless we want to spend the tiny amount of time we do have spamming chat and hoping someone won't just leave our COD in their mail for 30 days.

    This game is not casual friendly in the least when it comes to crafting and making money.

    So much truth there. Game does not support trade of smaller groups or individuals. I was hoping to make money through crafting, but after all the time I figured out that it just won't work. You can not carry too much of items to craft your sets and set on trading journey. Zone chat is bad design for WTS stuff. So hou will most likely end up with full inventory which you will deconstruct in the end move to questing again.
  • zaria
    zaria
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    Xithian wrote: »
    zaria wrote: »
    In runescape some stupid cosmetic items was the most expensive items in game they was 50 times more expensive than the top quality gear.

    Well yeah...what's the point of having the uber rare exclusive gear if it looks just like everyone else's? :pensive:

    I have suggested that motifs should drop from bosses before. I don't know why they put them in cabinets and such in the first place. Having that chance at a 50k-100k item is what spawned the mass of people reloading to refresh containers in inns and whatnot...which then resulted in a nerf to all containers that is making provisioning even more of a pain than it already was, especially for vets.
    I don't say that its an stupid idea just that the items are stupid.
    I have two bank alts and both wear costumes :)

    Excellent idea, if find it an stupid design that random mobs and containers has the best items, they belong at bosses in dungeons, perhaps as major pvp rewards too so the PvP players are happy, yes you can make them random drops too but then very rare so it would be stupid to farm.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • bobsrevenge
    really is no need for 1 to be honest, the Economy buy and sell can do in the guilds the idea of this is good .
  • Khandi
    Khandi
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    really is no need for 1 to be honest, the Economy buy and sell can do in the guilds the idea of this is good .

    Except it's not a good idea at all, even the dev's think so....because they are changing it. They are not changing it enough in my opinion, they are simply creating a monopoly. There will only be a few guilds that will be able to barter for the kiosks.

    If everyone is so worried about a global market then it should at least be faction based or at worst, zone based so if you need thin broth then you need to port your butt to a low level area.

    And make the uber special gear/items that everyone is afraid is going to be over-priced BoP. Problem solved.

    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • Crumpy
    Crumpy
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    "ESO atm gives an amazing experience in Tamriel. Almost like you where there in person. YOU decide, YOU choose."

    Sadly this really isn't true.
    I lyke not this quill.
  • Gedalya
    Gedalya
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    I am tired of seeing this thread pop-up to the top; WTB an ignore feature for these forums so I can ignore specific threads.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • tylarthb16_ESO
    tylarthb16_ESO
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    Just wish they'd hurry up and put in place a proper AH.
  • Khandi
    Khandi
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    Just wish they'd hurry up and put in place a proper AH.

    Amen sister!

    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • alphawolph
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    Just wish they'd hurry up and put in place a proper AH.
    It will happen eventually.
  • Sandhya
    Sandhya
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    Muletide wrote: »
    I think I have Post Traumatic AH Syndrome. Every time I hear "Auction House" I shudder at the memory of other MMOs where everything I searched was insanely overpriced. I don't get that in my trade guilds. If I don't find it listed, a simple chat "Hey, anyone have this or that?" usually renders the goods.... sometimes for free.

    Case in point. I have the same experience. Earlier in this topic I presented this fact, that an AH will cause only a very selective price drop among the most common items, and that the rare items will have their price increased. Making the market larger won't matter, because the % droprate is similar between all players on that market.

    A very simple comparison to support this: just take a look at the 'free' market for oil. Oil as a resource has a price that increases, and will keep increasing, due to a constantly rising demand and a supply that either dwindles or becomes increasingly difficult to attain. The same will happen with an AH and rare items: more and more players will hit max level, demand will increase while supply remains similar or is even reduced due to more players needing these items and not even putting them up for sale.

    This cause for inflation is not even the only one, because alongside a constantly evolving supply/demand issue, players will also amass greater wealth over time. There are gold sinks but they are never sufficient to create a balance where the entire playerbase always has a similar amount of gold. This number will keep increasing, even because of the simple fact that many expenses in this game are being made during the level process (buying a horse, respec, levelling crafts if you buy mats, etc.) and are mostly one-time expenses, not recurring ones.
    Edited by Sandhya on May 14, 2014 6:47PM
  • Khandi
    Khandi
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    *cough* oil prices are set on wall street...
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • Sandhya
    Sandhya
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    Khandi wrote: »
    *cough* oil prices are set on wall street...

    Of course not. The base price of oil is determined mostly by the cost to extract it, and how scarce it is on the market. Speculation, which is what you are talking about, only serves to drive the price up further.

    You just defeated your own argument by the way, because speculation is exactly what we introduce to the market when we introduce an auction house.
    Edited by Sandhya on May 14, 2014 6:59PM
  • Khandi
    Khandi
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    Commodity traders are responsible for oil prices by bidding on oil futures contracts. These contracts are basically agreements to buy or sell oil at a specific date in the future for an agreed-upon price. These futures contracts are executed on the floor of a commodity exchange by traders who are registered with the Commodities Futures Trading Commission.
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • Jeremy
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    Just look at GW2's global system. Too much availability on one system can cause prices to plummet as people consistently try to outsell each other due to over-supply.

    Thats.how.supply.and.demand.works.

    Again, like many other anti-AH crusaders here, what you're saying is that you like to keep prices artificially high by limiting the supply.

    Unless you just like ripping off your fellow players, I have to ask...why?

    This is the impression I'm getting too.

    It's telling to me how people who claim to be so strongly against market manipulation have no problems with it when it results the way they want it to.
    Edited by Jeremy on May 14, 2014 7:06PM
  • Sandhya
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    Those traders have also seen a steady rise in price no matter what they do, even though their goal is to always buy in as cheap as they can. The lower their oil price, the greater the margin for the energy supplier. But that is only part of the story. The fact is, still, that oil will never again drop in price for us, and will only become more expensive.
    Edited by Sandhya on May 14, 2014 7:04PM
  • jircris11
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    im shocked this is still going on, i remember them saying they will not be putting in a global AH system. Not to say they wont add maybe some type of per town merchant that you can post your goods at but...as i said unlikely to see a global one.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Reevster
    Reevster
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    Towards the end of my WOW playing days, all I did was camp the AH. Using Auctioneer and such, I was in it day and night purely price gouging. Wouldn't be in favor of anything like that in this game, but the guild store itself definitely needs a revamp on the interface and filtering system.

    Trade channel would be nice, as an earlier poster mentioned, like the EC tunnels in EQ. Those were the best, /auction.

    Ya I loved those days in EC tunnels in EQ1 lol....I miss that, How about a trade area set up near a wayshire and then make that the only place you can use /trade channel or the only place your allowed to sell in /zone channel. If you not in that zone then you cant hear the spam , so if your looking to do some trading you have to go to that area. Pop in for a bit and listen or ask for something you want, then once your done you leave all that selling/spam behind you in that one area.
    Edited by Reevster on May 15, 2014 12:26AM
  • Gwarok
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    23 pages (so far) of:

    Insightful thread is totally insightful.
    Hi, all. We want to let you know that we are reading your feedback about auction houses and* the ESO economy. We'd like to continue reading this feedback here, but do ask that you keep all comments civil, constructive, and on-topic. Thank you!
    ...and with one awesomeness comment! :D

    *#BarterIsland ;)
    Edited by Gwarok on May 15, 2014 9:40AM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

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    #SKOOMA!

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    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • Corithna
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    It does not happen, never has. You can't provide a single example, because one does not exist. And don't try to use D3 as your example, RMT want's a word with you.

    I've played EQ, EQ2, Rift, SWTOR, GW2, AoC, Tera, and they all have successful economies where people can buy and sell freely on a serverwide market. Not one of those games has had their economy ruined or "skullhumped" by cheaters due to an auction house. In all of these games I can buy what I need, and sell what I don't. There is no limitation. Rare items are expensive, just like in the real world, common items are not, just like in the real world.

    You know what the primary difference is between ESO and each of those titles you've mentioned? The manner in which their auction houses are split up. They have shard/realm/server based auction houses that are split up with around at most 15 to 17 thousand players feeding into this system. For the most part the available inventory of items is much broader. And even then, for most of those if not all the auction houses are further split up between two or more factions bringing each auction house down to around 5 to 8 thousand users per segment of the auction house in question. And even with just these numbers there are at times issues with items flooding the market and greatly devaluing their worth.

    Now imagine a single auction house will millions of players accessing the same information. Your data collisions alone would be a nightmare. (*when people attempt to purchase items at the same time as one another) Add to that the amount of data that would have to constantly flow out of such a market just to keep your pc up to date on what's happening in such a market. Client side that's upwards to 100 Kb per page every second for especially active pages, especially when you start seeing automation hit such a market. Far faster then anyone could see a deal and click on it to buy. But server side would be impossible to maintain just for the shear amount of data that would have to generated in order to keep everyone's system updated properly. But lets say they just update slowly say every 30 seconds or so. Okay, what happens then is that 99% of the time once you see something you want, it's already snatched up but you don't know it until you get an error saying it's already sold. Would you really want to try and buy an item hundreds of times before finally getting luck enough to hit on one that no one else already took?

    Now lets talk high ticket items, easy one racial style motifs. With 500 people competing sure there's some undercutting, but you can still keep a market alive. Now imagine what happens when there are 300,000 of the same item for sale. Can you really tell me it will retain it's optimal price? Hell You'd be luck to make better then what a vendor would buy it for. Why? Because there's always someone who wants to make a quick buck and will sell stuff cheaper then you posted it for. This is what happens in over saturated markets where instant purchases can occur.

    To really establish a workable global auction house it would have to be an actual auction house. In other words no buy outs at all only bidding. The bad part about that is you can always be outbid at the last moment. Again depending on the item and level of interest/automation involved, you have data storm issues that can negatively impact the viability of human interactions successfully winning a popular bid. Even if you win a bid you have to wait until the auction expires and the sale is finalized. Sellers have to wait as well until it's terminated or if there are no bids they remove it from the market.

    Markets that are over saturated can not function in a traditional manner. Imagine a small store with a thousand people all trying to buy a pack of gum from the same cashier. Given this scenario you can easily see how that could be problematic. Why can't you see that the same thing would happen when this is scaled upward to the potentially millions of players who might enjoy this title?

    The current solution is simple and elegant, but players are just not understanding how to work the system to their own benefit as of yet. And much of that has to do with the fact that the guild store interface is a very limited placeholder until it gets a real face lift and the kinds of powerful features that will make cross market reselling both viable and fun. Players can join up to five guilds with each one servicing up to 500 players each. These 2500 players are bound to be in widely diverse guilds, you don't all join the same five guilds, at least not if any of them have some common sense they don't. That means (assuming no replications which of course there would be but lets not make this more complicated then it needs to be) that you have a network of up to 12,500 guilds directly linked to people you sell to and buy from. That is potentially a little less than five million people just one step away from your item that you want to sell. Yes there are many assumptions in these numbers, each person's other guilds each have 500, each person is in five full guilds etc, etc, etc. But I think you can see where the potential lay in this system once our player base just gets wise to how this can work, as well as the store interface gets that much needed face lift and functionality pass that will be coming down the pipe just as soon as other major issues are resolved.

    Edited to correct calculations that didn't take a certain factor into account.
    Edited by Corithna on May 15, 2014 10:30AM
    For all the millions of pages of codified law we have enacted in this nation alone, all of it, every word, sentence, paragraph and nuance, is steeped in the singular idea of this:

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  • Cogo
    Cogo
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    alphawolph wrote: »
    Just wish they'd hurry up and put in place a proper AH.
    It will happen eventually.

    And...after the DEVS already responded that there will be no AH, but they are working on a Kiosk idea, you claim that a "Proper" auction house will come?

    You have anything to back this up with? Any post or article from ZENIMAX?

    Or do you only want to add to this rather useless thread at this point?

    And btw, Guild stores works nicely. A search function will come, which is needed. I sell and buy in guild stores almost daily. I also play the merchant game by trading in public chat. The fact alone there is no auction house creates even MORE gameplay in ESO.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
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