Actually, another real reason for not needing AH is that gold is extremely easy to come by, and not that easy to spend. The only really expensive things are bag space and bank space, but not everyone needs the upgrades. So really, the only thing you ever spend REAL gold on, is motifs, but that only once, and possibly some yellow mats. A horse, as a one-off investment, possibly. Nothing else really costs money, even at v5 I am only paying like 2k gold for full repairs. So basically it's easy to earn, hard to spend. At V levels, you get about 30k per hour/two hours without even breaking a sweat, just questing and vendoring loot you find.. If you are specifically "farming for gold", I am sure you can get more. i have never seen the need to trade so far, and i am v5.
Oh I disagree with this. Just repair bills alone are insane enough that gold is valuable. So we must be playing different games if you think gold on this game is hard to spend. Cause I have no problems making my gold go away. And that's not even counting when I decide to spend small fortunes on crafting materials like dwarf oil on the rare occasion I can find it for sale. Or when I decide to pay thousands to re-spec my character.
But if you have endless amounts of gold with no where to spend it, by all means mail it to me. I will be more than happy to take it off your hands.
Haha, I didn't say I had endless amounts. I just have much more than what I actually need. I never buy gear, I use whatever drops. Repair, as I said, is about 2-3k per full repair, whch is needed about 3-4 times a week. Repair bills ARe insane as you say, but gold is flowing in steadily. What are you doing with your endless amount of drops? Vendoring a full 100/100 inventory down to about 10/100 yields you about 5k if not more! and about 3-4 quests fill up your inventory to may with drops and whatnot. I genuinely don't get how people can be out of gold in the game.
Well as I said, I just can't relate to your predicament. I find it exceedingly easy to spend all my gold. Between inventory increases, massive repair bills, steep re-spec costs, feeding my horse and the absurd prices in this game's economy (500 gold for a single dwarf oil etc.) I could easily blow all my gold in a few minutes.
Far as vendoring my inventory - most of what I find I deconstruct in a desperate effort to obtain the rarer crafting materials I need. The only items I ususally find that nets me any kind of significant profit is raw materials like jute/cotton/hides/ores - stuff like that.
So I don't exactly rake in massive amounts when I visit the vendor. And I have more than 100 spots.
Well as I said, I just can't relate to your predicament. I find it exceedingly easy to spend all my gold. Between inventory increases, massive repair bills, steep re-spec costs, feeding my horse and the absurd prices in this game's economy (500 gold for a single dwarf oil etc.) I could easily blow all my gold in a few minutes.
Far as vendoring my inventory - most of what I find I deconstruct in a desperate effort to obtain the rarer crafting materials I need. The only items I ususally find that nets me any kind of significant profit is raw materials like jute/cotton/hides/ores - stuff like that.
So I don't exactly rake in massive amounts when I visit the vendor. And I have more than 100 spots.
Sigh, here we go again. Jeremy, you have completely missed the whole ideas with this type of MMO. Choices are yours, but what you choose to spend gold on is your business. Unless you find a way to make you rich, like some have buy TRADING in Zone chat (Wierd eh, that doing some work yourself pays off)
You can spend money on all those things you mentioned, but then you have no gold left.
So you cry in real when you bought a new TV, computer and suit, that you dont have money for a new car?
THINK about what you wish to spend your gold on, and save it for that.
Btw, the prices of repairs are silly. They needs to be raised. And if you missed it, in Patch 1.1, they are reducing the rate which your armor decays.
I should be much more expensive to repair IMO.
I have a question for you. Is it anything in ESO you actually like? Or do you only want to come on these forums with a negative view of pretty much everything?
Try to play the game, not whine over what you cant do.
Just curious, but do you also love watching commercials on your television too? Because I turn the channel. But if you LOVE watching people try to sell you stuff over and over more power to you. But I'm guessing a lot of us do not.
alanspurlock_ESO wrote: »In either case, there is a auction house online... well there are a few actually, but I recommend esoexchange.com. Why? Cause I made it lol.
and there we mmos out before WoW that had all the same, EQ and UO come to mind. So WoW in its self is a clone of another game.Why is everyone so determined to say ESO is *not* a 'WoW clone'??
1. Questing/Progression
2. Crafting
3. Looting
4. Dungeons
5. Partys
6. Raids
7. Mounts
8. Factions
9. PvP
10. PvE
11. Lore
And the list goes on....except a trade broker of some sort....and we even have that, albeit a bad one, in my opinion. This is such a bad defense as to why people don't want a trade broker. People that do want a public trade broker are willing to compromise for a faction or zone based one but all the "fanbois" are just argumentative. It will not destroy the already nonexistent economy that we have now.
WoW was the fore runner in all this and is STILL the gold standard when it comes to MMOs otherwise no one would ever mention it.
So let's hear why this isn't a "reskined" WoW.
alanspurlock_ESO wrote: »
Just curious, but do you also love watching commercials on your television too? Because I turn the channel. But if you LOVE watching people try to sell you stuff over and over more power to you. But I'm guessing a lot of us do not.
Perfectly said! I had a nice laugh with that.
and I admit.. I am not good with sarcasm in text.
c1r3gamerb16_ESO wrote: »At the moment I dislike the current system that forces players to belong to up to 5 guilds just so they can buy/sell effectively. I don't want to join multiple guilds where the only interaction will be for the odd trade so I would support an AH over the current system.
An auction house would make things a lot more convenient. The lack of one isn't by any means game breaking, but... I certainly never feel like comparing prices between five different guild auctions or checking for a specific item on all five either.
In addition to this, I rarely actually use the auction house because of the way it's set up. This will probably change though once I hit end-game, but so far it's just too much of a pain in the butt to bother with.
alanspurlock_ESO wrote: »In either case, there is a auction house online... well there are a few actually, but I recommend esoexchange.com. Why? Cause I made it lol.
And not to pressure, but I need some testers.
There is a give away right now. If you post 2 auctions, you are entered into the drawing.
1 winner will get 1 year of game time codes
5 winners will get 1 month of game time codes
I had opened a ticket with zenimax if I could upgrade 5 people to imperial.. but they don't have that option to upgrade friends. So they suggested game time codes.
It's not really that much money for me, I just want to make sure all the formating and field posts are correct.
i still find it funny how people are complaining about the AH system, I personally do not think they need one. maybe they can have a trade channel or you know ...what about a trade broker that is for that town only? this way you have to go to said town to get the item.
your missing the point actually, my idea is not a global AG it is a city AH or a location AH. It lets you sell and buy things in that city, if you went to another city say grahtwood, your items would not be there and instead the listings would be different. this way when your on a lvl 30 map the items that will most likely be sold there are lvl 30-40 items.
your missing the point actually, my idea is not a global AG it is a city AH or a location AH. It lets you sell and buy things in that city, if you went to another city say grahtwood, your items would not be there and instead the listings would be different. this way when your on a lvl 30 map the items that will most likely be sold there are lvl 30-40 items.
What happens is people end up congregating on a single AH for the best market and all the others turn to crap and are rarely trafficked.
For example: Final Fantasy 11 tried this and had a specific auction house for all three alliance towns and then a fourth inside a central neutral town. What ended up happening is everyone just did business at the fourth one and the other auction houses went largely to waste. Eventually the developers just merged them.
I personally would prefer a global server-wide Auction House. But I do think a faction-based one would work good enough as well. But town-specific ones would like result in the situation I describe.
tordr86b16_ESO wrote: »your missing the point actually, my idea is not a global AG it is a city AH or a location AH. It lets you sell and buy things in that city, if you went to another city say grahtwood, your items would not be there and instead the listings would be different. this way when your on a lvl 30 map the items that will most likely be sold there are lvl 30-40 items.
What happens is people end up congregating on a single AH for the best market and all the others turn to crap and are rarely trafficked.
For example: Final Fantasy 11 tried this and had a specific auction house for all three alliance towns and then a fourth inside a central neutral town. What ended up happening is everyone just did business at the fourth one and the other auction houses went largely to waste. Eventually the developers just merged them.
I personally would prefer a global server-wide Auction House. But I do think a faction-based one would work good enough as well. But town-specific ones would like result in the situation I describe.
I think they should instead scrap how the guild store currently work and add a feature that allows the guild master to connect to the global ah network, allowing us to trade with other guilds that are also connected to this global network.
There is another way to deal with this too. They could do as described above however, there isn't a global network per-say. They could instead allow the guild master create an "virtual alliance", allowing other guilds to join it and trade with eachother, creating an "AH". Other guild masters owning their virtual alliances could, optionally, send invites and combine with someone elses virtual "trade" alliance - creating an even bigger AH.
I think this is the only solution to this problem, without creating one massive cluster-*** global ah. If anyone from ZOS is reading this, please take my ideas and use them, I don't need any credit for it.
alanspurlock_ESO wrote: »In either case, there is a auction house online... well there are a few actually, but I recommend esoexchange.com. Why? Cause I made it lol.
And not to pressure, but I need some testers.
There is a give away right now. If you post 2 auctions, you are entered into the drawing.
1 winner will get 1 year of game time codes
5 winners will get 1 month of game time codes
I had opened a ticket with zenimax if I could upgrade 5 people to imperial.. but they don't have that option to upgrade friends. So they suggested game time codes.
It's not really that much money for me, I just want to make sure all the formating and field posts are correct.
I admire your efforts and if I wasn't so paranoid about the internet I would help you out testing your site.
That being said though, I don't think it should be up to the players themselves to make a workable economy for their game. I think it's a problem they themselves need to address and fix. And to be fair, they are to some extent by adding those kiosk thingies. So hopefully this is a step in the right direction.
Auction House is one of the single WORST additions they could make to this game.
Right now, everything is guild-centric. It's a social game. If you want to progress, you affiliate yourself with like-minded individuals. This is in-line with the guild-centric nature of past TES games.
You trade items between guild members, you guild them your business, and they give you theirs.
An auction house? You mean that metagame place where all items are somehow, magically, present at all locations simultaneously, which encourages players to be completely lazy and anti-social? No thank you.