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Auction house is a must!

  • Shimizu
    Shimizu
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    I believe that a global market of some sort is an absolute necessity. The guild shop interface and general usability is almost laughable, and a horrible system for casual players as has been mentioned. A 'guild' no longer is a united group with a common purpose but a chatspam recruited mishmash of strangers who rarely speak unless they are selling things, and the person lucky enough to "lead" it gets 500 slots of free bank space. Its a joke.

    I don't see the need for auctions in any way shape or form. But a simple global brokerage system or shop, so that those who dont want to join "megaguilds", would be extremely helpful.

    Alternatively, just make guild shops public for buyers. You'd still need to be in a guild with appropriate permissions to list which may slow the bots down a bit.

    There are many, many ways to solve this problem.

    Not having central trading is crippling real players a lot more than it is crippling bots. Effectively, most of the people I play with we play it as a single player game where everyone's self sufficient due to the horrible lack of market system there's no point trying to use it. I crush/vendor everything because by the time I mess about trying to list something, pay the ridiculous surcharge, then wait around for someone to maybe buy it, it isnt worth the effort.

    Implementing a global solution wouldn't prevent people from having their guild shops or their consortiums or whatnot, this could still exist and offer preferential pricing it would just keep the rest of the server from being unable to participate in the economy whatsoever.
  • Corithna
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    Shimizu wrote: »
    I believe that a global market of some sort is an absolute necessity. The guild shop interface and general usability is almost laughable, and a horrible system for casual players as has been mentioned. A 'guild' no longer is a united group with a common purpose but a chatspam recruited mishmash of strangers who rarely speak unless they are selling things, and the person lucky enough to "lead" it gets 500 slots of free bank space. Its a joke.

    Let me tall you something, there is nothing lucky about leading a successful guild. It takes time and hard work to make it all work and to keep from self destructing on a daily basis. Easy solution for is to join just four trade guilds and one social/raiding guild. Turn off the chat from your trade guilds when you don't want to hear them. Instead of demanding what you're accustomed to, why not try and find viable solutions to problems you encounter?
    For all the millions of pages of codified law we have enacted in this nation alone, all of it, every word, sentence, paragraph and nuance, is steeped in the singular idea of this:

    "Be good to one another."
  • Cogo
    Cogo
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    @Shimizu

    Read through your own post again. You say many reasons to solve this "problem".

    Fact: A global auction house will take away game play and the wonderful ESO world feeling you are actually in Tamriel. A global Auction house would not only ruin that, but also the economy.
    A 'guild' no longer is a united group with a common purpose but a chatspam recruited mishmash of strangers who rarely speak unless they are selling things, and the person lucky enough to "lead" it gets 500 slots of free bank space. Its a joke.

    Either you have not played very much, or maybe you do not care about the environment around you in Tamriel, I don't know.

    I am, and as many players are, in a "main" guild for social, pve, pvp or what you want to have as a "main" guild. Then there are 4 other guild options. Pvp guild, friends guild, RP guild, you name it. I bet there even gonna pop up new types of guilds no one considered before. PLAYER MADE.

    Trading guilds are by far the most common, but people make the mistake just like most other guilds. They invite just anyone, just like you say, about guilds is very true. A LOT, mainly trading guilds are just almost dead, very little trading and sadly, people are using this to get their personal 500 slot bank space.

    Nothing stopping you from leaving such a guild and look for a proper trade guild. Or maybe start one of your own?

    However, this is part of the open world, do what YOU want feature. ESO never promised things to be fair, just open choices as much as possible. That includes good and bad.

    Be a bit more interested in the guild you join. Don't invite anyone, unless you want just what you described.

    Choose your guilds like you are choosing your skills. Carefully and for the long term. Choose whatever you like, but you are dead wrong that all guilds works like you describes them.

    The trading guild I am in, they interviewed me first! Not saying everyone needs to do that, but this trading guild not only works pretty damn good (I sell and buy there on a daily bases), but they take good care of WHO to invite.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Jeremy
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    Cogo wrote: »
    alphawolph wrote: »
    Just wish they'd hurry up and put in place a proper AH.
    It will happen eventually.

    And btw, Guild stores works nicely.

    No they don't. At least not for me and many others. So be glad you managed to find yourself into a good one because I can promise you they don't all work nicely.
    Edited by Jeremy on May 15, 2014 12:13PM
  • alphawolph
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    Cogo wrote: »
    alphawolph wrote: »
    Just wish they'd hurry up and put in place a proper AH.
    It will happen eventually.

    And...after the DEVS already responded that there will be no AH, but they are working on a Kiosk idea, you claim that a "Proper" auction house will come?

    You have anything to back this up with? Any post or article from ZENIMAX?

    Or do you only want to add to this rather useless thread at this point?

    And btw, Guild stores works nicely. A search function will come, which is needed. I sell and buy in guild stores almost daily. I also play the merchant game by trading in public chat. The fact alone there is no auction house creates even MORE gameplay in ESO.

    I back it up with life experience. Every single MMO I've played that started without a way to sell via a ah/market/strangers selling to strangers thing, added one. Every single one.
  • Jeremy
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    Cogo wrote: »

    Read through your own post again. You say many reasons to solve this "problem".

    Fact: A global auction house will take away game play and the wonderful ESO world feeling you are actually in Tamriel. A global Auction house would not only ruin that, but also the economy.



    Either you have not played very much, or maybe you do not care about the environment around you in Tamriel, I don't know.

    I am, and as many players are, in a "main" guild for social, pve, pvp or what you want to have as a "main" guild. Then there are 4 other guild options. Pvp guild, friends guild, RP guild, you name it. I bet there even gonna pop up new types of guilds no one considered before. PLAYER MADE.

    Trading guilds are by far the most common, but people make the mistake just like most other guilds. They invite just anyone, just like you say, about guilds is very true. A LOT, mainly trading guilds are just almost dead, very little trading and sadly, people are using this to get their personal 500 slot bank space.

    Nothing stopping you from leaving such a guild and look for a proper trade guild. Or maybe start one of your own?

    However, this is part of the open world, do what YOU want feature. ESO never promised things to be fair, just open choices as much as possible. That includes good and bad.

    Be a bit more interested in the guild you join. Don't invite anyone, unless you want just what you described.

    Choose your guilds like you are choosing your skills. Carefully and for the long term. Choose whatever you like, but you are dead wrong that all guilds works like you describes them.

    The trading guild I am in, they interviewed me first! Not saying everyone needs to do that, but this trading guild not only works pretty damn good (I sell and buy there on a daily bases), but they take good care of WHO to invite.

    Auction houses do not ruin gameplay or economies. They enhance it. Which is why a lot of very successful games use them.

    As an example: being able to buy the materials you need to fully take advantage of your crafting will make the game more fun. While having to let your crafts linger because you cant' find the materials you need will make it less fun.

    This is true in real life as well. Let's say you were into paintballing but couldn't find the parts you needed to fix up your gun like you wanted. That would make your hobby less fun. Not more so.

    I read the rest of your post and your argument is basically everyone should just go find a great guild that sells them what they need and buys what you are selling. Well I would like to be rich so I guess I should just go buy the winning lottery ticket right? Because that's essentially what you are saying.

    Global Auction houses give everyone access to a good economy. That's why they are superior to this guild store system which demands that you belong to the right club if you want to be able to buy/sell effectively.

    And if you care about the health of this game I strongly urge you to change your position on this - because a lot of people aren't going to put up with such an exclusive system that leaves them out of being able to enjoy the benefits of a healthy economy. But if you want this game to continue losing subs be my guest and continue supporting this broken and very flawed system.



    Edited by Jeremy on May 15, 2014 12:48PM
  • Crumpy
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    Jeremy wrote: »
    Cogo wrote: »

    Read through your own post again. You say many reasons to solve this "problem".

    Fact: A global auction house will take away game play and the wonderful ESO world feeling you are actually in Tamriel. A global Auction house would not only ruin that, but also the economy.



    Either you have not played very much, or maybe you do not care about the environment around you in Tamriel, I don't know.

    I am, and as many players are, in a "main" guild for social, pve, pvp or what you want to have as a "main" guild. Then there are 4 other guild options. Pvp guild, friends guild, RP guild, you name it. I bet there even gonna pop up new types of guilds no one considered before. PLAYER MADE.

    Trading guilds are by far the most common, but people make the mistake just like most other guilds. They invite just anyone, just like you say, about guilds is very true. A LOT, mainly trading guilds are just almost dead, very little trading and sadly, people are using this to get their personal 500 slot bank space.

    Nothing stopping you from leaving such a guild and look for a proper trade guild. Or maybe start one of your own?

    However, this is part of the open world, do what YOU want feature. ESO never promised things to be fair, just open choices as much as possible. That includes good and bad.

    Be a bit more interested in the guild you join. Don't invite anyone, unless you want just what you described.

    Choose your guilds like you are choosing your skills. Carefully and for the long term. Choose whatever you like, but you are dead wrong that all guilds works like you describes them.

    The trading guild I am in, they interviewed me first! Not saying everyone needs to do that, but this trading guild not only works pretty damn good (I sell and buy there on a daily bases), but they take good care of WHO to invite.




    Auction houses do not ruin gameplay or economies. They enhance it. Which is why a lot of very successful games use them.

    As an example: being able to buy the materials you need to fully take advantage of your crafting will make the game more fun. While having to let your crafts linger because you cant' find the materials you need will make it less fun.

    This is true in real life as well. Let's say you were into paintballing but couldn't find the parts you needed to fix up your gun like you wanted. That would make your hobby less fun. Not more so.

    I read the rest of your post and your argument is basically everyone should just go find a great guild that sells them what they need and buys what you are selling. Well I would like to be rich so I guess I should just go buy the winning lottery ticket right? Because that's essentially what you are saying.

    Global Auction houses give everyone access to a good economy. That's why they are superior to this guild store system which demands that you belong to the right club if you want to be able to buy/sell effectively.

    And if you care about the health of this game I strongly urge you to change your position on this - because a lot of people aren't going to put up with such an exclusive system that leaves them out of being able to enjoy the benefits of a healthy economy. But if you want this game to continue losing subs be my guest and continue supporting this broken and very flawed system.



    Well said.
    I lyke not this quill.
  • Cogo
    Cogo
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    Jeremy wrote: »

    Auction houses do not ruin gameplay or economies. They enhance it. Which is why a lot of very successful games use them.

    As an example: being able to buy the materials you need to fully take advantage of your crafting will make the game more fun. While having to let your crafts linger because you cant' find the materials you need will make it less fun.

    This is true in real life as well. Let's say you were into paintballing but couldn't find the parts you needed to fix up your gun like you wanted. That would make your hobby less fun. Not more so.

    I read the rest of your post and your argument is basically everyone should just go find a great guild that sells them what they need and buys what you are selling. Well I would like to be rich so I guess I should just go buy the winning lottery ticket right? Because that's essentially what you are saying.

    Global Auction houses give everyone access to a good economy. That's why they are superior to this guild store system which demands that you belong to the right club if you want to be able to buy/sell effectively.

    And if you care about the health of this game I strongly urge you to change your position on this - because a lot of people aren't going to put up with such an exclusive system that leaves them out of being able to enjoy the benefits of a healthy economy. But if you want this game to continue losing subs be my guest and continue supporting this broken and very flawed system.

    I disagree with everything you just said. Instead of discussing this, we might simply agree to disagree. I say AH ruins the game. You say it enhances.
    I think the the right answer is not either one of us, Just how we look at the game.
    I am more for rewards when I have to work for them

    Also, about me being lucky, finding a good trade guild? Had nothing to do with luck. Even if the game has just been out for a month. A friend of mine wanted to invite me to this trading guild, cause they only take on active sellers/buyers, and they even keep a good balance so they just not get sellers for example.

    I got to have a sitdown with one of that tradeguilds officers. And after 20-30 mins or so, and I had to answer questions like what do I sell, what price would I ask. When do I buy things and what are they. How often am I active in trading. etc.

    THEN I got the guildinvite. Had nothing to do with luck. Had everything to do with the interaction between players and playermade guilds.

    Oh, this friend, I met when I asked in Zone chat about someone to trade Blacksmith items with...so we could DC eachothers items.

    You can be lucky, yes. But sometimes what people think is luck, is the effect of someones actions.
    Edited by Cogo on May 15, 2014 1:48PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Jeremy
    Jeremy
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    Cogo wrote: »
    Jeremy wrote: »

    Auction houses do not ruin gameplay or economies. They enhance it. Which is why a lot of very successful games use them.

    As an example: being able to buy the materials you need to fully take advantage of your crafting will make the game more fun. While having to let your crafts linger because you cant' find the materials you need will make it less fun.

    This is true in real life as well. Let's say you were into paintballing but couldn't find the parts you needed to fix up your gun like you wanted. That would make your hobby less fun. Not more so.

    I read the rest of your post and your argument is basically everyone should just go find a great guild that sells them what they need and buys what you are selling. Well I would like to be rich so I guess I should just go buy the winning lottery ticket right? Because that's essentially what you are saying.

    Global Auction houses give everyone access to a good economy. That's why they are superior to this guild store system which demands that you belong to the right club if you want to be able to buy/sell effectively.

    And if you care about the health of this game I strongly urge you to change your position on this - because a lot of people aren't going to put up with such an exclusive system that leaves them out of being able to enjoy the benefits of a healthy economy. But if you want this game to continue losing subs be my guest and continue supporting this broken and very flawed system.

    I disagree with everything you just said. Instead of discussing this, we might simply agree to disagree. I say AH ruins the game. You say it enhances.
    I think the the right answer is not either one of us, Just how we look at the game.
    I am more for rewards when I have to work for them

    Also, about me being lucky, finding a good trade guild? Had nothing to do with luck. Even if the game has just been out for a month. A friend of mine wanted to invite me to this trading guild, cause they only take on active sellers/buyers, and they even keep a good balance so they just not get sellers for example.

    I got to have a sitdown with one of that tradeguilds officers. And after 20-30 mins or so, and I had to answer questions like what do I sell, what price would I ask. When do I buy things and what are they. How often am I active in trading. etc.

    THEN I got the guildinvite. Had nothing to do with luck. Had everything to do with the interaction between players and playermade guilds.

    Oh, this friend, I met when I asked in Zone chat about someone to trade Blacksmith items with...so we could DC eachothers items.

    You can be lucky, yes. But sometimes what people think is luck, is the effect of someones actions.

    Putting in an auction house would not prevent you from working for something. You wouldn't even have to use it, and could continue to scavenge the landscape for everything if you wanted.

    And you were lucky to interact with the right people who got you into this amazing guild you have that works nicely. So either way, luck did play a role. Because I've been interacting with others since I started playing this game and have yet to find a guild store that sells the materials I need on a reliable basis.
    Edited by Jeremy on May 15, 2014 1:57PM
  • Rev Rielle
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    It certainly isn't a must. Though a /trade channel would have been nice. ESO didn't think that through.

    The only people who think an Auction House is a must are basically either: too lazy to get their own items; or too greedy in that they've put an unhealthy/realistic value on in-game money; or too childish to handle not having the best/most-leet things in-game: or unable to deal with change and an MMO that's slightly different from from all the banal ones out there.

    Honestly, stop obsessing over something that's not important and actually play the game.
    Edited by Rev Rielle on May 15, 2014 2:00PM
    If you can be anything, be kind.
  • seankstaffordb16_ESO
    rather than an AH I would rather see a bazaar similar to what was in eq1.

    The Bazaar is a "trading zone" that allowed player characters to act as NPC merchants as well. The Bazaar was a huge boon to the economy of EverQuest, allowing players to complete unattended sales of wares, rather than having to constantly broadcast their items they wanted to sell. Additionally, The Bazaar also had an Arena, for higher level players to test out new items purchased, or just have some PvP (Player vs. Player) fun.
  • Drachenfier
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    Corithna wrote: »
    It does not happen, never has. You can't provide a single example, because one does not exist. And don't try to use D3 as your example, RMT want's a word with you.

    I've played EQ, EQ2, Rift, SWTOR, GW2, AoC, Tera, and they all have successful economies where people can buy and sell freely on a serverwide market. Not one of those games has had their economy ruined or "skullhumped" by cheaters due to an auction house. In all of these games I can buy what I need, and sell what I don't. There is no limitation. Rare items are expensive, just like in the real world, common items are not, just like in the real world.

    You know what the primary difference is between ESO and each of those titles you've mentioned? The manner in which their auction houses are split up.

    Actually no, GW2 uses a megaserver AH that all shards can access. So, once again....No.

    But despite that argument once again being debunked, I'd still be in favor of faction wide AH just to keep people happy.
  • NewBlacksmurf
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    I agree with Laura as well...the game will evolve but because we have these mega servers, what works on some MMO's will not go over well here.

    You think we have BOTs now, can you imagine one central AH?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Drachenfier
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    I agree with Laura as well...the game will evolve but because we have these mega servers, what works on some MMO's will not go over well here.

    You think we have BOTs now, can you imagine one central AH?

    Works just fine on GW2 /boggle
  • Jeremy
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    Rev Rielle wrote: »
    It certainly isn't a must. Though a /trade channel would have been nice. ESO didn't think that through.

    The only people who think an Auction House is a must are basically either: too lazy to get their own items; or too greedy in that they've put an unhealthy/realistic value on in-game money; or too childish to handle not having the best/most-leet things in-game: or unable to deal with change and an MMO that's slightly different from from all the banal ones out there.

    Honestly, stop obsessing over something that's not important and actually play the game.


    I consistently spend hours upon hours farming up enough honing stones, dwarf oils and trait gems to keep my my gear upgraded Rielle. So suggesting that I am lazy because I think an auction house is needed isn't fair. Though even I, stubborn as I am - have just about had enough.

    This game needs a better economy to support its crafting system. That's just the truth - and is why many (probably most) players wait until they reach level 50 before taking their crafts seriously. It's a design flaw that needs to be corrected.


    Edited by Jeremy on May 15, 2014 2:41PM
  • Jeremy
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    rather than an AH I would rather see a bazaar similar to what was in eq1.

    The Bazaar is a "trading zone" that allowed player characters to act as NPC merchants as well. The Bazaar was a huge boon to the economy of EverQuest, allowing players to complete unattended sales of wares, rather than having to constantly broadcast their items they wanted to sell. Additionally, The Bazaar also had an Arena, for higher level players to test out new items purchased, or just have some PvP (Player vs. Player) fun.

    Games have tried the bazaar thing before. What happens is there just ends up being too many different stores and it turns into a hassle not worth the time.
  • S1D3FX
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    zaria wrote: »
    Jeremy wrote: »
    KariTR wrote: »
    Hi, all. We want to let you know that we are reading your feedback about auction houses and the ESO economy. We'd like to continue reading this feedback here, but do ask that you keep all comments civil, constructive, and on-topic. Thank you!

    Hi Tristan.

    I don't want to see an AH in Tamriel, so I don't contribute to these threads ordinarily. I suspect many, many players are of the same mind as me.

    I hope you take that into account when considering feedback.

    Thank you!

    No one is trying to force you to use an auction house Kari. And if they were to add one, you could simply stick to the way you are playing and forget its there. But for a lot of us, these guild stores and trade spam simply aren't getting the job done. And we need something that does.

    For a recent example: I just hit level 28 and was wanting to craft me a new set of at least green armor. I however ran out of honing stones - checked every single one of my guild stores this morning. Not a single one was up for sale in any of them. Not one.

    So again I am going to have to wander around opening chests and collecting loot for hours and hours hoping I get lucky from deconstructing. This game's economy - in its current state - simply doesn't work.

    And would it really be so awful to give us one that does so crafters like me can actually use our gold to buy materials we need so we can get more use out of crafting while leveling up? Would that really be such a terrible thing?

    How about asking in guild chat?
    Two days ago I asked if somebody could buy 5 VR1 glyphs, my armor was destroyed so I thougt I could craft a VR1 set but was not done with main quest so could not buy from vendor.
    Someone in guild crafted 8 green glyphs,also sent two staffs and a robe for free.

    Why would they want (by design) people to rely on guild members to be charitable? Yeah, it's awesome that there are some awesome people who play the game and are willing to part with those crafting materials, but there are SO many more that are in it for themselves and see giving away crafting materials as giving away potential profit. In a game where mobs drop 2-4 gold each, people are trying to make as much gold as they can via selling, not giving. Point being, I shouldn't be penalized for trying to promote self wealth. Yes, I can ask the guild for handouts, just like I can ask Obama for food stamps. I just don't WANT to.

    Moreover, I don't see the point of being in a guild at this point. I'm in one, but I haven't benefited from being a member. Why would I post a stack of cotton on the guild AH, pay the posting fee, HOPE that one of the 500 people in my guild needs the cotton, is willing to pay what I have it posted for, and then the AH gets a cut of my profit? I can circumvent all of this hassle by just /z "cotton for sale! get your fresh cotton here!". No posting fee. No AH cut. If I'm willing to travel to the buyer, then no COD fee for mailing.

    Furthermore, I don't feel a sense of unity or loyalty to any one guild. At least not when I'm a member of 5 different ones... What's the advantage of being in a guild at this point?

    EDIT: "benefited" -- cuz I R awsum spellr
    Edited by S1D3FX on May 15, 2014 2:37PM
  • Cogo
    Cogo
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    Rev Rielle wrote: »
    It certainly isn't a must. Though a /trade channel would have been nice. ESO didn't think that through.

    The only people who think an Auction House is a must are basically either: too lazy to get their own items; or too greedy in that they've put an unhealthy/realistic value on in-game money; or too childish to handle not having the best/most-leet things in-game: or unable to deal with change and an MMO that's slightly different from from all the banal ones out there.

    Honestly, stop obsessing over something that's not important and actually play the game.

    Couldn't say it better myself. Agree 100%

    Now, I am gonna go play the game and probebly annoy people in zonechat with my views on things :D
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Crumpy
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    I'm still confused. How does an AH ruin a game?
    I lyke not this quill.
  • Cogo
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    S1D3FX wrote: »

    Why would they want (by design) people to rely on guild members to be charitable? Yeah, it's awesome that there are some awesome people who play the game and are willing to part with those crafting materials, but there are SO many more that are in it for themselves and see giving away crafting materials as giving away potential profit. In a game where mobs drop 2-4 gold each, people are trying to make as much gold as they can via selling, not giving. Point being, I shouldn't be penalized for trying to promote self wealth. Yes, I can ask the guild for handouts, just like I can ask Obama for food stamps. I just don't WANT to.

    Moreover, I don't see the point of being in a guild at this point. I'm in one, but I haven't benefited from being a member. Why would I post a stack of cotton on the guild AH, pay the posting fee, HOPE that one of the 500 people in my guild needs the cotton, is willing to pay what I have it posted for, and then the AH gets a cut of my profit? I can circumvent all of this hassle by just /z "cotton for sale! get your fresh cotton here!". No posting fee. No AH cut. If I'm willing to travel to the buyer, then no COD fee for mailing.

    Furthermore, I don't feel a sense of unity or loyalty to any one guild. At least not when I'm a member of 5 different ones... What's the advantage of being in a guild at this point?

    EDIT: "benefited" -- cuz I R awsum spellr

    Hi there

    I think you have done the common mistake and take any guild for any guild. Look for specific guilds. The harder it is to get into one, the better they usally are.

    And tradeguilds. Sadly there are WAY to many of those and whats been said already, a lot of them is the guildleader who wants extra bank space....sigh.

    There are really good trading guilds. Try the Guild HQ section in these ESO forums. Few guilds there you can try.

    As the lack of loyalty, I agree completely! Its very hard to find a guild where you can trust your guildmembers. I blame this mostly for guilds inviting anyone, just to get high numbers.

    Our guild has 40 members, about 30 active on a daily bases. Guildbank wide open and the trading of tradeskill items works perfectly. We dont use any guild store, got tradeskill guilds for that. But I am proud to say I trust each and everyone of our members.

    Take a look at our website if you wish. You triggered me with wanting loyalty. Something most people don't even think about these days.

    http://thenephilim.guildlaunch.com/

    Good luck finding a guild you like! They are out there! ESO guild HQ forum is good.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Jeremy
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    Crumpy wrote: »
    I'm still confused. How does an AH ruin a game?

    Because it lets you buy what you are looking for at a reasonable price. Apparently that's a bad thing - and if we want to be able to spend our gold on something we want we are therefore lazy, childish, and resistant to change.
    Edited by Jeremy on May 15, 2014 3:23PM
  • zaria
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    Sandhya wrote: »
    Khandi wrote: »
    *cough* oil prices are set on wall street...

    Of course not. The base price of oil is determined mostly by the cost to extract it, and how scarce it is on the market. Speculation, which is what you are talking about, only serves to drive the price up further.

    You just defeated your own argument by the way, because speculation is exactly what we introduce to the market when we introduce an auction house.
    Speculations mostly make the marked fluctuations stronger.
    If its an chance for war in the midle east prices of oil go up some, speculators then drive the price far higher before it return to normal,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Reevster
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    rather than an AH I would rather see a bazaar similar to what was in eq1.

    The Bazaar is a "trading zone" that allowed player characters to act as NPC merchants as well. The Bazaar was a huge boon to the economy of EverQuest, allowing players to complete unattended sales of wares, rather than having to constantly broadcast their items they wanted to sell. Additionally, The Bazaar also had an Arena, for higher level players to test out new items purchased, or just have some PvP (Player vs. Player) fun.

    Ya that system worked well but only problem is you cant leave your char online inactive or they get booted in ESO, maybe have it so that once your seller is setup to sell he doesn't get booted in the "sell" zone.
  • Tannakaobi
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    Gedalya wrote: »
    I am tired of seeing this thread pop-up to the top; WTB an ignore feature for these forums so I can ignore specific threads.

    So instead of just ignoring it, (It was well titled after all) you enter the thread read it and then comment on it....

    Good job! I want an ignore thread that blocks idiot posts like this and then in turn like mine... and around and around.

    Clearly there is nothing wrong with the thread though... demonstrated by the 24 and rising page number on the bottom of it. It seems obvious that it's an issue one way or the other.

    Edited by Tannakaobi on May 15, 2014 3:30PM
  • zaria
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    Rev Rielle wrote: »
    It certainly isn't a must. Though a /trade channel would have been nice. ESO didn't think that through.

    The only people who think an Auction House is a must are basically either: too lazy to get their own items; or too greedy in that they've put an unhealthy/realistic value on in-game money; or too childish to handle not having the best/most-leet things in-game: or unable to deal with change and an MMO that's slightly different from from all the banal ones out there.

    Honestly, stop obsessing over something that's not important and actually play the game.
    Greed yes, has seen some pretty stupid prices in the guild stores.
    The fun fact is that with an global AH prices of most common items will drop close to vendor prices, most people want fast profit and they also don't understand that the green robe is part of an rare set.
    The items who will be blue and better tempers, square and round runes.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Vannor
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    Make all drops/quest rewards bind to account on pick-up and I'll support an AH. Until then I'm happy with the current system (and I'm a crafter in precisely zero trading guilds).
  • Phadin
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    I am not sure how much it compares, but one interesting game I played was Path of Exile. It is a diablo style game, so gear drops are a major part of it, no crafting. There is no auction house in that game, because there is no actual CASH in that game. instead, they use upgrade stones as a sort of currency, and the actual value of those stones fluctuates against each other. It truely ends up being a 'what the market will bear'. It's all barter.
  • Crumpy
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    Jeremy wrote: »
    Crumpy wrote: »
    I'm still confused. How does an AH ruin a game?

    Because it lets you buy what you are looking for at a reasonable price. Apparently that's a bad thing - and if we want to be able to spend our gold on something we want we are therefore lazy, childish, and resistant to change.

    Thanks.

    Hmmm... That's the good kind of ruin!

    I lyke not this quill.
  • Jeremy
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    Phadin wrote: »
    I am not sure how much it compares, but one interesting game I played was Path of Exile. It is a diablo style game, so gear drops are a major part of it, no crafting. There is no auction house in that game, because there is no actual CASH in that game. instead, they use upgrade stones as a sort of currency, and the actual value of those stones fluctuates against each other. It truely ends up being a 'what the market will bear'. It's all barter.

    The gameplay was interesting. But the economy was just awful. Endless trade spam dominated by real money traders. It rivals diablo 2 in terms of awfulness. The only difference being instead of needing SOJs to buy anything you need exalted orbs.

    If this game moves even slightly more toward an economy like that game I am done with it. I could not stomach that game's economy and was one of the reasons I quit playing.

    Edited by Jeremy on May 15, 2014 5:53PM
  • lecarcajou_ESO
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    I just wonder sometimes... I mean, if I am supposed to be able to sell and buy stuff, me, personally, I'd like an AH. But then I ask myself... why sell anything, anyway, except to vendors? To say nothing of buying—isn't that why we have gold dealers in the first place, because people want to buy stuff? I sure remember looking at some special item in the WoW AH and thinking, man, if I just had that amount of gold right now. Guild stores don't change that, either.

    I remember playing Diablo—1 & 2—originally, and aside from the occasional nice vendor item, the only gear I used was what I found 'in the wild.' Then in D3, the AH came along, and pretty much everything you found except in the highest levels of the game instantly became trash, and the desire for gold to go shopping on the AH was born.

    What would ESO be like without any selling except to vendors—who have nothing for sale even remotely expensive enough to make anyone think of buying gold? Or what about none of the above? We use only what we gather, craft, and find... and, to use a quote from SNL's "Who's More Grizzled?" skit, I don't want nuthin' from you.

    Do we really need an economy?
    Edited by lecarcajou_ESO on May 15, 2014 11:24PM
    "Morally Decentralized."
This discussion has been closed.