dk_dunkirk wrote: »Draconerus wrote: »Crossplay would re-vitalize the game and help fix the player base issues. I know several people personally who played on console but quit and would play again with me if they could use their characters.
But would the extra people that crossplay might bring in (or back) be enough to offset the ENORMOUS investment of money it would take to enable it? I don't think anyone would seriously say yes.
At the end of the day, it's a very simple question, and it's one that that ZOS has answered, consistently, for 11 years: no. They've answered it by NOT doing it, despite thread after thread after thread begging for it.
And here again i need to disagree. They said they are looking for something about it but cant give specific infos about it yet
sans-culottes wrote: »dk_dunkirk wrote: »Draconerus wrote: »Crossplay would re-vitalize the game and help fix the player base issues. I know several people personally who played on console but quit and would play again with me if they could use their characters.
But would the extra people that crossplay might bring in (or back) be enough to offset the ENORMOUS investment of money it would take to enable it? I don't think anyone would seriously say yes.
At the end of the day, it's a very simple question, and it's one that that ZOS has answered, consistently, for 11 years: no. They've answered it by NOT doing it, despite thread after thread after thread begging for it.
And here again i need to disagree. They said they are looking for something about it but cant give specific infos about it yet
While we agree that crossplay would be an excellent addition, this is where we differ.
“We’re looking into it” is PR shorthand. It’s the industry’s favorite way of saying “no” without taking responsibility for saying it. The intent is to deflate the question without engaging it, to drag the conversation past its expiration date so it quietly disappears.
Hypertionb14_ESO wrote: »A lot of "its impossible" comments really need to learn that there really no reason things like cross platform cannot be done.
Data is data, it doesn't care what runs it, and it can be moved from system to system. The Oblivion remake run what is functionally the old code in UE5 rendering software and there would have been people claiming such a thing was "impossible" 10 years ago.
If something is "impossible" in programming, you simply write new programming. It is always possible to convert old data to a new structure.. Its been done so many times before at this point there really is no excusing the "its impossible" excuse.
While we don't have any news to share about cross-play or cross-save functionality at this time, we want to acknowledge that we do see this request often. We'd like to hear your thoughts on the reasons why you would like to see this functionality in ESO. What pain points are you running into that this would help solve? The feedback here is helpful for us to share with the team.
sans-culottes wrote: »Unfadingsilence wrote: »sans-culottes wrote: »Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
Edit : Paid/free acc transfer would work aswell.
Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp
You’ve missed the point. This isn’t just about builds or gear. It’s about accounts. Years of achievements, exclusive Crown Store items, event unlocks, collectibles, housing setups—none of that transfers. Telling players to “just start over” dismisses the actual value of time and money already invested. That’s not a solution.
sans-culottes wrote: »dk_dunkirk wrote: »Draconerus wrote: »Crossplay would re-vitalize the game and help fix the player base issues. I know several people personally who played on console but quit and would play again with me if they could use their characters.
But would the extra people that crossplay might bring in (or back) be enough to offset the ENORMOUS investment of money it would take to enable it? I don't think anyone would seriously say yes.
At the end of the day, it's a very simple question, and it's one that that ZOS has answered, consistently, for 11 years: no. They've answered it by NOT doing it, despite thread after thread after thread begging for it.
And here again i need to disagree. They said they are looking for something about it but cant give specific infos about it yet
While we agree that crossplay would be an excellent addition, this is where we differ.
“We’re looking into it” is PR shorthand. It’s the industry’s favorite way of saying “no” without taking responsibility for saying it. The intent is to deflate the question without engaging it, to drag the conversation past its expiration date so it quietly disappears.
sans-culottes wrote: »Unfadingsilence wrote: »sans-culottes wrote: »Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
Edit : Paid/free acc transfer would work aswell.
Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp
You’ve missed the point. This isn’t just about builds or gear. It’s about accounts. Years of achievements, exclusive Crown Store items, event unlocks, collectibles, housing setups—none of that transfers. Telling players to “just start over” dismisses the actual value of time and money already invested. That’s not a solution.
Unfadingsilence wrote: »sans-culottes wrote: »Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
Edit : Paid/free acc transfer would work aswell.
Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp
Just start over is like the most unsensitive suggestion imo.
People have friends on their servers? Guilds on their servers. Account archivements. Have invested time and a lot of money in their accounts. Gained titles with their accounts.
Bought dlcs, expansions, cosmetics, housing content
Psjic, mage guild, skyshards, scribing, dyes, outfit pieces.
You probably dont realise what a big rat tail is on that.
People have probably played 10 years on one server. Now they should be punished and being forced to restart from scratch and reinvest time and money because of the game isnt populated anymore on their server?
I think its always easy to have this pov while youre on a server who isnt affected by these issues, same as the friend above with their economy concerns.
But for others unfortunatily its not that easy.
Even if no crosyplay betwen the plattforms, alone a cross plattform play would be really really benefitial.
Unfadingsilence wrote: »sans-culottes wrote: »Unfadingsilence wrote: »sans-culottes wrote: »Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
Edit : Paid/free acc transfer would work aswell.
Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp
You’ve missed the point. This isn’t just about builds or gear. It’s about accounts. Years of achievements, exclusive Crown Store items, event unlocks, collectibles, housing setups—none of that transfers. Telling players to “just start over” dismisses the actual value of time and money already invested. That’s not a solution.
Oh I understand I've made most about this subject before especially since I play on all platforms and not just talking about NA but EU as well. And if they ever did something like this then ZOS would have to refund thousands if not millions of dollars for those who "started fresh "
Twohothardware wrote: »sans-culottes wrote: »dk_dunkirk wrote: »Draconerus wrote: »Crossplay would re-vitalize the game and help fix the player base issues. I know several people personally who played on console but quit and would play again with me if they could use their characters.
But would the extra people that crossplay might bring in (or back) be enough to offset the ENORMOUS investment of money it would take to enable it? I don't think anyone would seriously say yes.
At the end of the day, it's a very simple question, and it's one that that ZOS has answered, consistently, for 11 years: no. They've answered it by NOT doing it, despite thread after thread after thread begging for it.
And here again i need to disagree. They said they are looking for something about it but cant give specific infos about it yet
While we agree that crossplay would be an excellent addition, this is where we differ.
“We’re looking into it” is PR shorthand. It’s the industry’s favorite way of saying “no” without taking responsibility for saying it. The intent is to deflate the question without engaging it, to drag the conversation past its expiration date so it quietly disappears.
We will not go quietly into the night
dk_dunkirk wrote: »Twohothardware wrote: »sans-culottes wrote: »dk_dunkirk wrote: »Draconerus wrote: »Crossplay would re-vitalize the game and help fix the player base issues. I know several people personally who played on console but quit and would play again with me if they could use their characters.
But would the extra people that crossplay might bring in (or back) be enough to offset the ENORMOUS investment of money it would take to enable it? I don't think anyone would seriously say yes.
At the end of the day, it's a very simple question, and it's one that that ZOS has answered, consistently, for 11 years: no. They've answered it by NOT doing it, despite thread after thread after thread begging for it.
And here again i need to disagree. They said they are looking for something about it but cant give specific infos about it yet
While we agree that crossplay would be an excellent addition, this is where we differ.
“We’re looking into it” is PR shorthand. It’s the industry’s favorite way of saying “no” without taking responsibility for saying it. The intent is to deflate the question without engaging it, to drag the conversation past its expiration date so it quietly disappears.
We will not go quietly into the night
And thus we are doomed to see this same thread and these same arguments get rehashed on the forum month after month, while nothing happens on this front. But at least people can vent about it, hear someone say, "Well, akshually, they said that they were 'looking into it,' so...", and feel better? I guess? Repeat ad nauseam till Microsoft isn't happy with ESO's profit per COGS, and shuts down ESO, and sends half the development team over to work on WoW.
SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
sans-culottes wrote: »SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
I respectfully disagree.
sans-culottes wrote: »SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
I respectfully disagree.
dk_dunkirk wrote: »sans-culottes wrote: »SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
I respectfully disagree.
Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.
And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.
If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.
sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
I respectfully disagree.
Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.
And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.
If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.
We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.
The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.
At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.
dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
I respectfully disagree.
Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.
And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.
If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.
We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.
The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.
At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.
Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.
That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...
MorallyBipolar wrote: »Console players are always welcome to play on PC. You can still use your controller and everything.SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
MorallyBipolar wrote: »Console players are always welcome to play on PC. You can still use your controller and everything.SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
sans-culottes wrote: »Unfadingsilence wrote: »sans-culottes wrote: »Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
Edit : Paid/free acc transfer would work aswell.
Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp
You’ve missed the point. This isn’t just about builds or gear. It’s about accounts. Years of achievements, exclusive Crown Store items, event unlocks, collectibles, housing setups—none of that transfers. Telling players to “just start over” dismisses the actual value of time and money already invested. That’s not a solution.
Yep. I downgraded from a cursebound senche raht to a guar. Not paying twice for my stuff.
sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
I respectfully disagree.
Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.
And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.
If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.
We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.
The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.
At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.
Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.
That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...
If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.
But outrage isn’t analysis. It’s inertia.
Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.
Which is exactly the point.
dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
I respectfully disagree.
Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.
And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.
If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.
We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.
The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.
At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.
Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.
That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...
If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.
But outrage isn’t analysis. It’s inertia.
Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.
Which is exactly the point.
Every single factor anyone could reasonably come up with would go into the calculation to determine whether or not it would be "economically beneficial" -- that it would generate more revenue than it costs. If you expect, say, 75% of your console PVP players would quit the game if you forced them to crossplay with PC users, and it costs you, say, an additional $2M/yr to run separate Cyro/IC servers for console-only players, these data points all get factored into the analysis. Whether that's 25% or 50% or 75%, or whether that's $1M or $2M or $3M might tip the balance from "Yes, let's do this," to "There ain't no way."
Everyone needs to understand that crossplay would have to not only generate more revenue for the game that it would cost to develop, but it has to generate more money than investing those resources into other things besides crossplay. Crossplay isn't just fighting for whether or not it would "make more money" in a vacuum, but whether it would make more money than other efforts like a new non-combat subsystem or a new class or a new PVP mode. These are calculations done with estimations that are fraught with mathematical instability because of profit margins ZOS needs to show to Zenimax and Microsoft.
Absolutely none of this is simple or straightforward. So what exactly *is* the point I'm missing?
Yes its doable, but its lots of work, also to test as if you mess up merging the databases ever so little you might have to roll back. Finally its performance, you now has 2-3 times the number of players on each megaserver, overland you just make more instance but login servers and some other services has limit. Also the most popular Cyrodil campaign.Hypertionb14_ESO wrote: »A lot of "its impossible" comments really need to learn that there really no reason things like cross platform cannot be done.
Data is data, it doesn't care what runs it, and it can be moved from system to system. The Oblivion remake run what is functionally the old code in UE5 rendering software and there would have been people claiming such a thing was "impossible" 10 years ago.
If something is "impossible" in programming, you simply write new programming. It is always possible to convert old data to a new structure.. Its been done so many times before at this point there really is no excusing the "its impossible" excuse.
sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
I respectfully disagree.
Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.
And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.
If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.
We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.
The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.
At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.
Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.
That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...
If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.
But outrage isn’t analysis. It’s inertia.
Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.
Which is exactly the point.
Every single factor anyone could reasonably come up with would go into the calculation to determine whether or not it would be "economically beneficial" -- that it would generate more revenue than it costs. If you expect, say, 75% of your console PVP players would quit the game if you forced them to crossplay with PC users, and it costs you, say, an additional $2M/yr to run separate Cyro/IC servers for console-only players, these data points all get factored into the analysis. Whether that's 25% or 50% or 75%, or whether that's $1M or $2M or $3M might tip the balance from "Yes, let's do this," to "There ain't no way."
Everyone needs to understand that crossplay would have to not only generate more revenue for the game that it would cost to develop, but it has to generate more money than investing those resources into other things besides crossplay. Crossplay isn't just fighting for whether or not it would "make more money" in a vacuum, but whether it would make more money than other efforts like a new non-combat subsystem or a new class or a new PVP mode. These are calculations done with estimations that are fraught with mathematical instability because of profit margins ZOS needs to show to Zenimax and Microsoft.
Absolutely none of this is simple or straightforward. So what exactly *is* the point I'm missing?
You’re not missing the point so much as misclassifying it.
Nobody’s disputing that ZOS will run internal models weighing the projected return of crossplay against other features. But the forum thread isn’t an internal budgeting session. It’s a public design conversation. Raising interest, voicing concern, and outlining expected benefits is precisely how live-service feedback works. That’s the role of a forum. Not to optimize Excel sheets, but to signal player priorities.
Your post outlines reasons ZOS might hesitate. That’s fine. But those reasons don’t cancel the discussion. They depend on it. If everything must be filtered through invisible cost modeling, then nothing is ever justified—until it already is. And by that point, feedback becomes an obituary, not a contribution.
dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
I respectfully disagree.
Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.
And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.
If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.
We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.
The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.
At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.
Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.
That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...
If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.
But outrage isn’t analysis. It’s inertia.
Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.
Which is exactly the point.
Every single factor anyone could reasonably come up with would go into the calculation to determine whether or not it would be "economically beneficial" -- that it would generate more revenue than it costs. If you expect, say, 75% of your console PVP players would quit the game if you forced them to crossplay with PC users, and it costs you, say, an additional $2M/yr to run separate Cyro/IC servers for console-only players, these data points all get factored into the analysis. Whether that's 25% or 50% or 75%, or whether that's $1M or $2M or $3M might tip the balance from "Yes, let's do this," to "There ain't no way."
Everyone needs to understand that crossplay would have to not only generate more revenue for the game that it would cost to develop, but it has to generate more money than investing those resources into other things besides crossplay. Crossplay isn't just fighting for whether or not it would "make more money" in a vacuum, but whether it would make more money than other efforts like a new non-combat subsystem or a new class or a new PVP mode. These are calculations done with estimations that are fraught with mathematical instability because of profit margins ZOS needs to show to Zenimax and Microsoft.
Absolutely none of this is simple or straightforward. So what exactly *is* the point I'm missing?
You’re not missing the point so much as misclassifying it.
Nobody’s disputing that ZOS will run internal models weighing the projected return of crossplay against other features. But the forum thread isn’t an internal budgeting session. It’s a public design conversation. Raising interest, voicing concern, and outlining expected benefits is precisely how live-service feedback works. That’s the role of a forum. Not to optimize Excel sheets, but to signal player priorities.
Your post outlines reasons ZOS might hesitate. That’s fine. But those reasons don’t cancel the discussion. They depend on it. If everything must be filtered through invisible cost modeling, then nothing is ever justified—until it already is. And by that point, feedback becomes an obituary, not a contribution.
I see where you’re going now. It seems to me complaints and suggestions on the forums have very little correlation with changes being implemented in the game. I have come to think that this forum serves as a honey pot to defuse player frustration with allowing them to vent over things that will never happen. But I’m sure someone will argue with that too, and say there’s been a bunch of changes made based on this feedback. And that may be, but if so, it’s not been anything I’ve been overly concerned with.
sans-culottes wrote: »Unfadingsilence wrote: »sans-culottes wrote: »Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
Edit : Paid/free acc transfer would work aswell.
Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp
You’ve missed the point. This isn’t just about builds or gear. It’s about accounts. Years of achievements, exclusive Crown Store items, event unlocks, collectibles, housing setups—none of that transfers. Telling players to “just start over” dismisses the actual value of time and money already invested. That’s not a solution.
Yep. I m in the same boat. I actually went ahead and levelled an account on pc till around cp 600 but things were pretty depressing. I downgraded from a cursebound senche raht to a guar. I had a house full of all the utilities required and now i rely on guilds to access their houses... Literally ripped off my whole investment just because i switched platform.
A simple solution at least in my case and many other people i suppose would be adding ESO on PC GamePass and allow us to access xbox servers without any addons or anything. This can certainly be done and afaik alot of games do that (like ark survival). It is outrageous that they cannot even implement this. I am still on the fence regarding buying an xbox. I already quit eso on pc. Not paying twice for my stuff.
dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
I respectfully disagree.
Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.
And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.
If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.
We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.
The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.
At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.
Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.
That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...
If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.
But outrage isn’t analysis. It’s inertia.
Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.
Which is exactly the point.
Every single factor anyone could reasonably come up with would go into the calculation to determine whether or not it would be "economically beneficial" -- that it would generate more revenue than it costs. If you expect, say, 75% of your console PVP players would quit the game if you forced them to crossplay with PC users, and it costs you, say, an additional $2M/yr to run separate Cyro/IC servers for console-only players, these data points all get factored into the analysis. Whether that's 25% or 50% or 75%, or whether that's $1M or $2M or $3M might tip the balance from "Yes, let's do this," to "There ain't no way."
Everyone needs to understand that crossplay would have to not only generate more revenue for the game that it would cost to develop, but it has to generate more money than investing those resources into other things besides crossplay. Crossplay isn't just fighting for whether or not it would "make more money" in a vacuum, but whether it would make more money than other efforts like a new non-combat subsystem or a new class or a new PVP mode. These are calculations done with estimations that are fraught with mathematical instability because of profit margins ZOS needs to show to Zenimax and Microsoft.
Absolutely none of this is simple or straightforward. So what exactly *is* the point I'm missing?
You’re not missing the point so much as misclassifying it.
Nobody’s disputing that ZOS will run internal models weighing the projected return of crossplay against other features. But the forum thread isn’t an internal budgeting session. It’s a public design conversation. Raising interest, voicing concern, and outlining expected benefits is precisely how live-service feedback works. That’s the role of a forum. Not to optimize Excel sheets, but to signal player priorities.
Your post outlines reasons ZOS might hesitate. That’s fine. But those reasons don’t cancel the discussion. They depend on it. If everything must be filtered through invisible cost modeling, then nothing is ever justified—until it already is. And by that point, feedback becomes an obituary, not a contribution.
I see where you’re going now. It seems to me complaints and suggestions on the forums have very little correlation with changes being implemented in the game. I have come to think that this forum serves as a honey pot to defuse player frustration with allowing them to vent over things that will never happen. But I’m sure someone will argue with that too, and say there’s been a bunch of changes made based on this feedback. And that may be, but if so, it’s not been anything I’ve been overly concerned with.