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Any crossplay plans coming with the new servers changes?

  • sans-culottes
    sans-culottes
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    amiiegee wrote: »
    dk_dunkirk wrote: »
    Draconerus wrote: »
    Crossplay would re-vitalize the game and help fix the player base issues. I know several people personally who played on console but quit and would play again with me if they could use their characters.

    But would the extra people that crossplay might bring in (or back) be enough to offset the ENORMOUS investment of money it would take to enable it? I don't think anyone would seriously say yes.

    At the end of the day, it's a very simple question, and it's one that that ZOS has answered, consistently, for 11 years: no. They've answered it by NOT doing it, despite thread after thread after thread begging for it.

    And here again i need to disagree. They said they are looking for something about it but cant give specific infos about it yet

    While we agree that crossplay would be an excellent addition, this is where we differ.

    “We’re looking into it” is PR shorthand. It’s the industry’s favorite way of saying “no” without taking responsibility for saying it. The intent is to deflate the question without engaging it, to drag the conversation past its expiration date so it quietly disappears.
  • amiiegee
    amiiegee
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    amiiegee wrote: »
    dk_dunkirk wrote: »
    Draconerus wrote: »
    Crossplay would re-vitalize the game and help fix the player base issues. I know several people personally who played on console but quit and would play again with me if they could use their characters.

    But would the extra people that crossplay might bring in (or back) be enough to offset the ENORMOUS investment of money it would take to enable it? I don't think anyone would seriously say yes.

    At the end of the day, it's a very simple question, and it's one that that ZOS has answered, consistently, for 11 years: no. They've answered it by NOT doing it, despite thread after thread after thread begging for it.

    And here again i need to disagree. They said they are looking for something about it but cant give specific infos about it yet

    While we agree that crossplay would be an excellent addition, this is where we differ.

    “We’re looking into it” is PR shorthand. It’s the industry’s favorite way of saying “no” without taking responsibility for saying it. The intent is to deflate the question without engaging it, to drag the conversation past its expiration date so it quietly disappears.

    Hopefully it doesnt dissapear quietfully then 😂
  • Elsonso
    Elsonso
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    A lot of "its impossible" comments really need to learn that there really no reason things like cross platform cannot be done.

    Data is data, it doesn't care what runs it, and it can be moved from system to system. The Oblivion remake run what is functionally the old code in UE5 rendering software and there would have been people claiming such a thing was "impossible" 10 years ago.

    If something is "impossible" in programming, you simply write new programming. It is always possible to convert old data to a new structure.. Its been done so many times before at this point there really is no excusing the "its impossible" excuse.

    A better word is "improbable", which holds the door open for "possible" while admitting that it may not be done in our lifetime. :smile:

    A lot of things are "a simple matter of programming". A lot of things don't get done.

    Even ZOS has said that, technically, anything is possible. That is always followed by a "but...".

    The key to figuring out what ZOS might do is determining which "buts" relate to a hill they want to climb.

    My prediction on cross-play, if they do it, is that it will be limited and possibly conditional.

    One limitation that I expect is geography. NA will cross-play with NA and EU will cross play with EU. This is internal to the data center so there should be no additional latency trying to sync across the Atlantic. Theoretically, they could do cross-play within the geo by merging the three megaservers into a single mega megaserver. I mean, they are just sitting there next to each other.

    (Other than scaling the load due to more players, I was surprised that they didn't do this out of the gate. They could have had everyone on the same physical hardware but had it look like three megaservers to the players.)

    After that, I wonder whether Cyrodiil and Battlegrounds will be cross-play even if other parts of the game are.

    Edited by Elsonso on May 8, 2025 2:20PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • SundarahFr3akinrican
    ZOS_Kevin wrote: »
    While we don't have any news to share about cross-play or cross-save functionality at this time, we want to acknowledge that we do see this request often. We'd like to hear your thoughts on the reasons why you would like to see this functionality in ESO. What pain points are you running into that this would help solve? The feedback here is helpful for us to share with the team.

    Crossplay would significantly reduce queue times across the board. Whether it's dungeons or PvP, players would be far more likely to find others looking to do the same content, leading to faster and more consistent matchmaking. It could even reduce queue times to the point where we no longer need to rely on awkward or overly complex queue structures in PvP, designed solely to compensate for low player numbers. Instead, we could design queues around what makes for the best gameplay experience, rather than just trying to get players into a match faster.
  • Mesite
    Mesite
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    If sub-classing is the alternative to a class change token then there will be an alternative for crossplay. Personally I'd like to be able to log into my old PC account using my Xbox. Then I wouldn't have to play my PC account on an old borrowed less-than-optimised PC once a week just to stay in touch with old PC friends. Buying an Xbox and starting again wasn't the same..somehow the PC version has a different, more esoteric atmosphere. But just playing my old account on an Xbox would suffice for me.
    Edited by Mesite on May 8, 2025 4:33PM
  • Bokila
    Bokila
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    Bokila wrote: »
    Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
    Edit : Paid/free acc transfer would work aswell.

    Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
    c6e3yw3jafiw.jpeg

    Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp

    You’ve missed the point. This isn’t just about builds or gear. It’s about accounts. Years of achievements, exclusive Crown Store items, event unlocks, collectibles, housing setups—none of that transfers. Telling players to “just start over” dismisses the actual value of time and money already invested. That’s not a solution.

    Yep. I m in the same boat. I actually went ahead and levelled an account on pc till around cp 600 but things were pretty depressing. I downgraded from a cursebound senche raht to a guar. I had a house full of all the utilities required and now i rely on guilds to access their houses... Literally ripped off my whole investment just because i switched platform.

    A simple solution at least in my case and many other people i suppose would be adding ESO on PC GamePass and allow us to access xbox servers without any addons or anything. This can certainly be done and afaik alot of games do that (like ark survival). It is outrageous that they cannot even implement this. I am still on the fence regarding buying an xbox. I already quit eso on pc. Not paying twice for my stuff.
  • Twohothardware
    Twohothardware
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    amiiegee wrote: »
    dk_dunkirk wrote: »
    Draconerus wrote: »
    Crossplay would re-vitalize the game and help fix the player base issues. I know several people personally who played on console but quit and would play again with me if they could use their characters.

    But would the extra people that crossplay might bring in (or back) be enough to offset the ENORMOUS investment of money it would take to enable it? I don't think anyone would seriously say yes.

    At the end of the day, it's a very simple question, and it's one that that ZOS has answered, consistently, for 11 years: no. They've answered it by NOT doing it, despite thread after thread after thread begging for it.

    And here again i need to disagree. They said they are looking for something about it but cant give specific infos about it yet

    While we agree that crossplay would be an excellent addition, this is where we differ.

    “We’re looking into it” is PR shorthand. It’s the industry’s favorite way of saying “no” without taking responsibility for saying it. The intent is to deflate the question without engaging it, to drag the conversation past its expiration date so it quietly disappears.

    We will not go quietly into the night
  • Unfadingsilence
    Unfadingsilence
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    Bokila wrote: »
    Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
    Edit : Paid/free acc transfer would work aswell.

    Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
    c6e3yw3jafiw.jpeg

    Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp

    You’ve missed the point. This isn’t just about builds or gear. It’s about accounts. Years of achievements, exclusive Crown Store items, event unlocks, collectibles, housing setups—none of that transfers. Telling players to “just start over” dismisses the actual value of time and money already invested. That’s not a solution.

    Oh I understand I've made most about this subject before especially since I play on all platforms and not just talking about NA but EU as well. And if they ever did something like this then ZOS would have to refund thousands if not millions of dollars for those who "started fresh "
  • fizzybeef
    fizzybeef
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    amiiegee wrote: »
    Bokila wrote: »
    Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
    Edit : Paid/free acc transfer would work aswell.

    Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
    c6e3yw3jafiw.jpeg

    Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp

    Just start over is like the most unsensitive suggestion imo.

    People have friends on their servers? Guilds on their servers. Account archivements. Have invested time and a lot of money in their accounts. Gained titles with their accounts.

    Bought dlcs, expansions, cosmetics, housing content

    Psjic, mage guild, skyshards, scribing, dyes, outfit pieces.

    You probably dont realise what a big rat tail is on that.
    People have probably played 10 years on one server. Now they should be punished and being forced to restart from scratch and reinvest time and money because of the game isnt populated anymore on their server?

    I think its always easy to have this pov while youre on a server who isnt affected by these issues, same as the friend above with their economy concerns.

    But for others unfortunatily its not that easy.

    Even if no crosyplay betwen the plattforms, alone a cross plattform play would be really really benefitial.

    agree, restarting is not an option for me
  • sans-culottes
    sans-culottes
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    Bokila wrote: »
    Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
    Edit : Paid/free acc transfer would work aswell.

    Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
    c6e3yw3jafiw.jpeg

    Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp

    You’ve missed the point. This isn’t just about builds or gear. It’s about accounts. Years of achievements, exclusive Crown Store items, event unlocks, collectibles, housing setups—none of that transfers. Telling players to “just start over” dismisses the actual value of time and money already invested. That’s not a solution.

    Oh I understand I've made most about this subject before especially since I play on all platforms and not just talking about NA but EU as well. And if they ever did something like this then ZOS would have to refund thousands if not millions of dollars for those who "started fresh "

    Why would ZOS refund anyone for a decision they made voluntarily before these hypothetical account transfers existed? No one forced those players to “start fresh” on a different platform. And if ZOS later implements a better solution—say, account linking or transfer—then that doesn’t retroactively obligate them to compensate for prior user choices.

    By that logic, every quality-of-life improvement would require retroactive refunds: “I bought storage chests before the Armory system, so I demand compensation!” It’s absurd on its face.

    This kind of argument isn’t really about fairness. It’s a rhetorical smokescreen to shut down discussion of crossplay and account transfer. It doesn’t hold up under even minimal scrutiny.
    Edited by sans-culottes on May 11, 2025 11:34AM
  • Elowen_Starveil
    Elowen_Starveil
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    amiiegee wrote: »
    dk_dunkirk wrote: »
    Draconerus wrote: »
    Crossplay would re-vitalize the game and help fix the player base issues. I know several people personally who played on console but quit and would play again with me if they could use their characters.

    But would the extra people that crossplay might bring in (or back) be enough to offset the ENORMOUS investment of money it would take to enable it? I don't think anyone would seriously say yes.

    At the end of the day, it's a very simple question, and it's one that that ZOS has answered, consistently, for 11 years: no. They've answered it by NOT doing it, despite thread after thread after thread begging for it.

    And here again i need to disagree. They said they are looking for something about it but cant give specific infos about it yet

    While we agree that crossplay would be an excellent addition, this is where we differ.

    “We’re looking into it” is PR shorthand. It’s the industry’s favorite way of saying “no” without taking responsibility for saying it. The intent is to deflate the question without engaging it, to drag the conversation past its expiration date so it quietly disappears.

    We will not go quietly into the night

    And thus we are doomed to see this same thread and these same arguments get rehashed on the forum month after month, while nothing happens on this front. But at least people can vent about it, hear someone say, "Well, akshually, they said that they were 'looking into it,' so...", and feel better? I guess? Repeat ad nauseam till Microsoft isn't happy with ESO's profit per COGS, and shuts down ESO, and sends half the development team over to work on WoW.
    Edited by Elowen_Starveil on May 12, 2025 5:51PM
  • amiiegee
    amiiegee
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    dk_dunkirk wrote: »
    amiiegee wrote: »
    dk_dunkirk wrote: »
    Draconerus wrote: »
    Crossplay would re-vitalize the game and help fix the player base issues. I know several people personally who played on console but quit and would play again with me if they could use their characters.

    But would the extra people that crossplay might bring in (or back) be enough to offset the ENORMOUS investment of money it would take to enable it? I don't think anyone would seriously say yes.

    At the end of the day, it's a very simple question, and it's one that that ZOS has answered, consistently, for 11 years: no. They've answered it by NOT doing it, despite thread after thread after thread begging for it.

    And here again i need to disagree. They said they are looking for something about it but cant give specific infos about it yet

    While we agree that crossplay would be an excellent addition, this is where we differ.

    “We’re looking into it” is PR shorthand. It’s the industry’s favorite way of saying “no” without taking responsibility for saying it. The intent is to deflate the question without engaging it, to drag the conversation past its expiration date so it quietly disappears.

    We will not go quietly into the night

    And thus we are doomed to see this same thread and these same arguments get rehashed on the forum month after month, while nothing happens on this front. But at least people can vent about it, hear someone say, "Well, akshually, they said that they were 'looking into it,' so...", and feel better? I guess? Repeat ad nauseam till Microsoft isn't happy with ESO's profit per COGS, and shuts down ESO, and sends half the development team over to work on WoW.

    Still better to ask for it and represent the playerbase of people who dont want this games downfall, then doing nothing
  • SpiritofESO
    SpiritofESO
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    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(
    • ~ PS NA ~ ALDMERI DOMINION ~
      ~ "SPIRIT GOLDBLADE" WOOD ELF NIGHTBLADE ~
      ~ GRAND OVERLORD ~ FORMER EMPRESS ~
      ~ The "SPIRIT GOLDBLADE" Channel on YouTube ~
      "Adapt or Die"
  • MorallyBipolar
    MorallyBipolar
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    Console players are always welcome to play on PC. You can still use your controller and everything.
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

  • sans-culottes
    sans-culottes
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    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.
  • Maitsukas
    Maitsukas
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    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.

    If there's going to be another PTS Planemeld situation taking down ALL PLATFORMS, then it absolutely will be.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Elowen_Starveil
    Elowen_Starveil
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    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.

    Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.

    And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.

    If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.
    Edited by Elowen_Starveil on May 14, 2025 1:05PM
  • sans-culottes
    sans-culottes
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    dk_dunkirk wrote: »
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.

    Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.

    And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.

    If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.

    We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.

    The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.

    At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.
  • Elowen_Starveil
    Elowen_Starveil
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    dk_dunkirk wrote: »
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.

    Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.

    And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.

    If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.

    We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.

    The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.

    At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.

    Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.

    That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...

    q1pnhg4bkxyw.png
  • sans-culottes
    sans-culottes
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    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.

    Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.

    And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.

    If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.

    We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.

    The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.

    At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.

    Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.

    That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...

    q1pnhg4bkxyw.png

    If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.

    But outrage isn’t analysis. It’s inertia.

    Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.

    Which is exactly the point.
  • amiiegee
    amiiegee
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    Console players are always welcome to play on PC. You can still use your controller and everything.
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    To quote :smile: :

    Would you be paying for the PC´s and the new accounts ? For the DLC´s , chapters , cosmetics ? Would you restart to farm and level xp ? Mount speed, skill lines, scribing ? Collecting Archivements ?


  • Bokila
    Bokila
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    Console players are always welcome to play on PC. You can still use your controller and everything.
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I did switch from console to pc and it is not as easy as pluging a controller. Lost years of progress and pretty big amounts of money. Quit because besides not having everything i paid for, i feel overwhelmed by the amout of quests, achievements, grind i would have to go through just to reach a point equal to the one i already had on xbox.
    As i said previously, add eso on PC gamepass and allow us to use our accounts on xbox servers at least as some other games do. Won't affect anybody.
  • Mesite
    Mesite
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    Bokila wrote: »
    Bokila wrote: »
    Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
    Edit : Paid/free acc transfer would work aswell.

    Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
    c6e3yw3jafiw.jpeg

    Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp

    You’ve missed the point. This isn’t just about builds or gear. It’s about accounts. Years of achievements, exclusive Crown Store items, event unlocks, collectibles, housing setups—none of that transfers. Telling players to “just start over” dismisses the actual value of time and money already invested. That’s not a solution.

    Yep. I downgraded from a cursebound senche raht to a guar. Not paying twice for my stuff.

    A guar is always an upgrade. I often log onto my PC account just to ride around on my dwarven guar.

    Once crossplay comes in I can just ride it on my Xbox.
    Edited by Mesite on May 14, 2025 5:12PM
  • Elowen_Starveil
    Elowen_Starveil
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    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.

    Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.

    And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.

    If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.

    We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.

    The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.

    At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.

    Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.

    That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...

    q1pnhg4bkxyw.png

    If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.

    But outrage isn’t analysis. It’s inertia.

    Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.

    Which is exactly the point.

    Every single factor anyone could reasonably come up with would go into the calculation to determine whether or not it would be "economically beneficial" -- that it would generate more revenue than it costs. If you expect, say, 75% of your console PVP players would quit the game if you forced them to crossplay with PC users, and it costs you, say, an additional $2M/yr to run separate Cyro/IC servers for console-only players, these data points all get factored into the analysis. Whether that's 25% or 50% or 75%, or whether that's $1M or $2M or $3M might tip the balance from "Yes, let's do this," to "There ain't no way."

    Everyone needs to understand that crossplay would have to not only generate more revenue for the game that it would cost to develop, but it has to generate more money than investing those resources into other things besides crossplay. Crossplay isn't just fighting for whether or not it would "make more money" in a vacuum, but whether it would make more money than other efforts like a new non-combat subsystem or a new class or a new PVP mode. These are calculations done with estimations that are fraught with mathematical instability because of profit margins ZOS needs to show to Zenimax and Microsoft.

    Absolutely none of this is simple or straightforward. So what exactly *is* the point I'm missing?
    Edited by Elowen_Starveil on May 14, 2025 5:32PM
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.

    Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.

    And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.

    If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.

    We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.

    The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.

    At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.

    Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.

    That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...

    q1pnhg4bkxyw.png

    If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.

    But outrage isn’t analysis. It’s inertia.

    Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.

    Which is exactly the point.

    Every single factor anyone could reasonably come up with would go into the calculation to determine whether or not it would be "economically beneficial" -- that it would generate more revenue than it costs. If you expect, say, 75% of your console PVP players would quit the game if you forced them to crossplay with PC users, and it costs you, say, an additional $2M/yr to run separate Cyro/IC servers for console-only players, these data points all get factored into the analysis. Whether that's 25% or 50% or 75%, or whether that's $1M or $2M or $3M might tip the balance from "Yes, let's do this," to "There ain't no way."

    Everyone needs to understand that crossplay would have to not only generate more revenue for the game that it would cost to develop, but it has to generate more money than investing those resources into other things besides crossplay. Crossplay isn't just fighting for whether or not it would "make more money" in a vacuum, but whether it would make more money than other efforts like a new non-combat subsystem or a new class or a new PVP mode. These are calculations done with estimations that are fraught with mathematical instability because of profit margins ZOS needs to show to Zenimax and Microsoft.

    Absolutely none of this is simple or straightforward. So what exactly *is* the point I'm missing?

    You’re not missing the point so much as misclassifying it.

    Nobody’s disputing that ZOS will run internal models weighing the projected return of crossplay against other features. But the forum thread isn’t an internal budgeting session. It’s a public design conversation. Raising interest, voicing concern, and outlining expected benefits is precisely how live-service feedback works. That’s the role of a forum. Not to optimize Excel sheets, but to signal player priorities.

    Your post outlines reasons ZOS might hesitate. That’s fine. But those reasons don’t cancel the discussion. They depend on it. If everything must be filtered through invisible cost modeling, then nothing is ever justified—until it already is. And by that point, feedback becomes an obituary, not a contribution.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    A lot of "its impossible" comments really need to learn that there really no reason things like cross platform cannot be done.

    Data is data, it doesn't care what runs it, and it can be moved from system to system. The Oblivion remake run what is functionally the old code in UE5 rendering software and there would have been people claiming such a thing was "impossible" 10 years ago.

    If something is "impossible" in programming, you simply write new programming. It is always possible to convert old data to a new structure.. Its been done so many times before at this point there really is no excusing the "its impossible" excuse.
    Yes its doable, but its lots of work, also to test as if you mess up merging the databases ever so little you might have to roll back. Finally its performance, you now has 2-3 times the number of players on each megaserver, overland you just make more instance but login servers and some other services has limit. Also the most popular Cyrodil campaign.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Elowen_Starveil
    Elowen_Starveil
    ✭✭✭✭✭
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.

    Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.

    And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.

    If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.

    We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.

    The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.

    At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.

    Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.

    That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...

    q1pnhg4bkxyw.png

    If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.

    But outrage isn’t analysis. It’s inertia.

    Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.

    Which is exactly the point.

    Every single factor anyone could reasonably come up with would go into the calculation to determine whether or not it would be "economically beneficial" -- that it would generate more revenue than it costs. If you expect, say, 75% of your console PVP players would quit the game if you forced them to crossplay with PC users, and it costs you, say, an additional $2M/yr to run separate Cyro/IC servers for console-only players, these data points all get factored into the analysis. Whether that's 25% or 50% or 75%, or whether that's $1M or $2M or $3M might tip the balance from "Yes, let's do this," to "There ain't no way."

    Everyone needs to understand that crossplay would have to not only generate more revenue for the game that it would cost to develop, but it has to generate more money than investing those resources into other things besides crossplay. Crossplay isn't just fighting for whether or not it would "make more money" in a vacuum, but whether it would make more money than other efforts like a new non-combat subsystem or a new class or a new PVP mode. These are calculations done with estimations that are fraught with mathematical instability because of profit margins ZOS needs to show to Zenimax and Microsoft.

    Absolutely none of this is simple or straightforward. So what exactly *is* the point I'm missing?

    You’re not missing the point so much as misclassifying it.

    Nobody’s disputing that ZOS will run internal models weighing the projected return of crossplay against other features. But the forum thread isn’t an internal budgeting session. It’s a public design conversation. Raising interest, voicing concern, and outlining expected benefits is precisely how live-service feedback works. That’s the role of a forum. Not to optimize Excel sheets, but to signal player priorities.

    Your post outlines reasons ZOS might hesitate. That’s fine. But those reasons don’t cancel the discussion. They depend on it. If everything must be filtered through invisible cost modeling, then nothing is ever justified—until it already is. And by that point, feedback becomes an obituary, not a contribution.

    I see where you’re going now. It seems to me complaints and suggestions on the forums have very little correlation with changes being implemented in the game. I have come to think that this forum serves as a honey pot to defuse player frustration with allowing them to vent over things that will never happen. But I’m sure someone will argue with that too, and say there’s been a bunch of changes made based on this feedback. And that may be, but if so, it’s not been anything I’ve been overly concerned with.
  • fizzybeef
    fizzybeef
    ✭✭✭✭
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.

    Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.

    And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.

    If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.

    We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.

    The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.

    At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.

    Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.

    That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...

    q1pnhg4bkxyw.png

    If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.

    But outrage isn’t analysis. It’s inertia.

    Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.

    Which is exactly the point.

    Every single factor anyone could reasonably come up with would go into the calculation to determine whether or not it would be "economically beneficial" -- that it would generate more revenue than it costs. If you expect, say, 75% of your console PVP players would quit the game if you forced them to crossplay with PC users, and it costs you, say, an additional $2M/yr to run separate Cyro/IC servers for console-only players, these data points all get factored into the analysis. Whether that's 25% or 50% or 75%, or whether that's $1M or $2M or $3M might tip the balance from "Yes, let's do this," to "There ain't no way."

    Everyone needs to understand that crossplay would have to not only generate more revenue for the game that it would cost to develop, but it has to generate more money than investing those resources into other things besides crossplay. Crossplay isn't just fighting for whether or not it would "make more money" in a vacuum, but whether it would make more money than other efforts like a new non-combat subsystem or a new class or a new PVP mode. These are calculations done with estimations that are fraught with mathematical instability because of profit margins ZOS needs to show to Zenimax and Microsoft.

    Absolutely none of this is simple or straightforward. So what exactly *is* the point I'm missing?

    You’re not missing the point so much as misclassifying it.

    Nobody’s disputing that ZOS will run internal models weighing the projected return of crossplay against other features. But the forum thread isn’t an internal budgeting session. It’s a public design conversation. Raising interest, voicing concern, and outlining expected benefits is precisely how live-service feedback works. That’s the role of a forum. Not to optimize Excel sheets, but to signal player priorities.

    Your post outlines reasons ZOS might hesitate. That’s fine. But those reasons don’t cancel the discussion. They depend on it. If everything must be filtered through invisible cost modeling, then nothing is ever justified—until it already is. And by that point, feedback becomes an obituary, not a contribution.

    I see where you’re going now. It seems to me complaints and suggestions on the forums have very little correlation with changes being implemented in the game. I have come to think that this forum serves as a honey pot to defuse player frustration with allowing them to vent over things that will never happen. But I’m sure someone will argue with that too, and say there’s been a bunch of changes made based on this feedback. And that may be, but if so, it’s not been anything I’ve been overly concerned with.

    some people will always find reasons, why stuff wont work aparently
  • Arrow312
    Arrow312
    ✭✭✭✭✭
    Bokila wrote: »
    Bokila wrote: »
    Hey. Been a year or 2 since i posted this. Any news? Honestly i sank so much cash in other pc games that could ve easly been in ESO s pocket. Had a random thought of checking if it s worth coming back but if still no crossplay then see you next year.
    Edit : Paid/free acc transfer would work aswell.

    Right? Even a paid server transfer option would be an improvement. This would be me to ZOS:
    c6e3yw3jafiw.jpeg

    Just start over? With the way the game works now in 2025 it doesn't take long to start over and be comfortable and competitive in pve or pvp

    You’ve missed the point. This isn’t just about builds or gear. It’s about accounts. Years of achievements, exclusive Crown Store items, event unlocks, collectibles, housing setups—none of that transfers. Telling players to “just start over” dismisses the actual value of time and money already invested. That’s not a solution.

    Yep. I m in the same boat. I actually went ahead and levelled an account on pc till around cp 600 but things were pretty depressing. I downgraded from a cursebound senche raht to a guar. I had a house full of all the utilities required and now i rely on guilds to access their houses... Literally ripped off my whole investment just because i switched platform.

    A simple solution at least in my case and many other people i suppose would be adding ESO on PC GamePass and allow us to access xbox servers without any addons or anything. This can certainly be done and afaik alot of games do that (like ark survival). It is outrageous that they cannot even implement this. I am still on the fence regarding buying an xbox. I already quit eso on pc. Not paying twice for my stuff.

    Same by me. House gone, mounts gone, gear gone.....
    PC EU X'ing, Small Scale PvP
    Arr0w312
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.

    Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.

    And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.

    If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.

    We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.

    The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.

    At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.

    Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.

    That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...

    q1pnhg4bkxyw.png

    If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.

    But outrage isn’t analysis. It’s inertia.

    Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.

    Which is exactly the point.

    Every single factor anyone could reasonably come up with would go into the calculation to determine whether or not it would be "economically beneficial" -- that it would generate more revenue than it costs. If you expect, say, 75% of your console PVP players would quit the game if you forced them to crossplay with PC users, and it costs you, say, an additional $2M/yr to run separate Cyro/IC servers for console-only players, these data points all get factored into the analysis. Whether that's 25% or 50% or 75%, or whether that's $1M or $2M or $3M might tip the balance from "Yes, let's do this," to "There ain't no way."

    Everyone needs to understand that crossplay would have to not only generate more revenue for the game that it would cost to develop, but it has to generate more money than investing those resources into other things besides crossplay. Crossplay isn't just fighting for whether or not it would "make more money" in a vacuum, but whether it would make more money than other efforts like a new non-combat subsystem or a new class or a new PVP mode. These are calculations done with estimations that are fraught with mathematical instability because of profit margins ZOS needs to show to Zenimax and Microsoft.

    Absolutely none of this is simple or straightforward. So what exactly *is* the point I'm missing?

    You’re not missing the point so much as misclassifying it.

    Nobody’s disputing that ZOS will run internal models weighing the projected return of crossplay against other features. But the forum thread isn’t an internal budgeting session. It’s a public design conversation. Raising interest, voicing concern, and outlining expected benefits is precisely how live-service feedback works. That’s the role of a forum. Not to optimize Excel sheets, but to signal player priorities.

    Your post outlines reasons ZOS might hesitate. That’s fine. But those reasons don’t cancel the discussion. They depend on it. If everything must be filtered through invisible cost modeling, then nothing is ever justified—until it already is. And by that point, feedback becomes an obituary, not a contribution.

    I see where you’re going now. It seems to me complaints and suggestions on the forums have very little correlation with changes being implemented in the game. I have come to think that this forum serves as a honey pot to defuse player frustration with allowing them to vent over things that will never happen. But I’m sure someone will argue with that too, and say there’s been a bunch of changes made based on this feedback. And that may be, but if so, it’s not been anything I’ve been overly concerned with.

    Ah yes, ZOS. Famously swift in responding to player feedback. Just ask any Necromancer main.

    A class with years of well-documented, consistently articulated issues. A class whose core mechanics (corpse consumption, pet limits, broken passives) have been dissected in thread after thread, complete with testing, replication steps, and thoughtful suggestions. And what did we get? A renamed morph. A five-second corpse timer. Silence. That is not iteration. That is erosion.

    So when someone says this forum functions more like a honey pot than a dialogue, it is hard to disagree. Feedback here too often feels like a ritual. Something to be offered, not answered. And if changes do come, then they tend to be framed as independent revelations, disconnected from the very posts that predicted them.

    Nothing is ever justified until it already is. By that point, feedback becomes an obituary, not a contribution.

    If ZOS wants to change that perception, then the solution is not mystery. It is transparency. Show us the pipeline. Show us the philosophy. Show us what made it from thread to patch, and what did not—and why.

    Until then, player feedback will continue to feel like a memorial service for decisions already made.
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