RicAlmighty wrote: »This will never happen. The economies of each platform are so wildly different that there is no way to reconcile them without massive changes. No way Zos does this. Plus, Zos has a hard enough time with stable netcode on one platform, I cannot imagine them being able to pull this off seamlessly.
While we don't have any news to share about cross-play or cross-save functionality at this time, we want to acknowledge that we do see this request often. We'd like to hear your thoughts on the reasons why you would like to see this functionality in ESO. What pain points are you running into that this would help solve? The feedback here is helpful for us to share with the team.
I know it's a huge ask but if they have any ambition for the future cross play should be a serious consideration for a long term goal to keep populations high consistently
Check this from an earlier point in the thread:MISTFORMBZZZ wrote: »[snip]
Didnt you have a thread recently where Kevin answered they are looking into crossplay? Im pretty sure Zos are working on crossplay and might even announce it on Console 10 year anniversary
They need to circumvent several problems, that were brought up in another thread:tomofhyrule wrote: »The problem with Crossplay is that ESO is set up with a megaserver architecture. As the devs have said several times, there is no way to merge the servers as is.
What they would need to do to enable crossplay is essentially make a new server and then copy the existing accounts into the new server, before finally deleting the old megaservers.
That of course leads to questions:
- If two players have the same account name, which player is forced to change it? This is doubly difficult since the @ name for console is the gamertag from the console, so then if you have the same tag as an account on the other console, it would conflict. Also remember that it would be a brand new server, so would they have to append "-XB" or "-PS" onto every account name for that?
- How would you deal with character name conflicts. Again, ESO is set up assuming that every character on a server has a unique name. If all consoles were condensed into one megaserver, then who wins name conflicts?
- Which servers are set to merge? Are they supposed to merge all four console servers into one, or will it just be two regional servers: console EU and console NA?
- Will the legal teams play nice with that? I'm sure there are a lot of legalese they have to get through, specifically in the case that Sony will not be okay with the idea of people being able to not play on a Sony console.
There is a lot more involved in this than "oh, let's just push the 'crossplay on' button," and ZOS has been saying for years what their architecture is and how it differs from the architecture of other MMOs (i.e. the Megaserver architecture that allows literally every account on one server to interact). However, that makes adding crossplay much harder and will almost take a reimagining of the 10-year old system. Deleting and remaking the servers into one seems like the best possible option, but it would be ripe for conflicts... and the fact that we had the PTS/PCNA issue in April doesn't do much to inspire confidence.tomofhyrule wrote: »
- If two players have the same account name, which player is forced to change it? This is doubly difficult since the @ name for console is the gamertag from the console, so then if you have the same tag as an account on the other console, it would conflict. Also remember that it would be a brand new server, so would they have to append "-XB" or "-PS" onto every account name for that?
- How would you deal with character name conflicts. Again, ESO is set up assuming that every character on a server has a unique name. If all consoles were condensed into one megaserver, then who wins name conflicts?
This basically also applies to player guilds, and that one is really problematic, since there is no way for players to change the name of the guild.
And what if you allready have an account on both system? Would you have 40 characters on the merged account, if you have both accounts maxed out ?
Going to add another issue that can arise:
What happens if you have different projects in the same house spread across multiple servers (for example, you've done one big build for the Grand Psijic Villa on PC-EU, but you've made something completely different in the same house but on PS-EU)? Which housing project would you be willing to sacrifice for crossplay?
Read everything in the quoted text below carefully and try to offer sensible solutions for people like me, that are fully against crossplay:SpoilerI know it's a huge ask but if they have any ambition for the future cross play should be a serious consideration for a long term goal to keep populations high consistently
Check this from an earlier point in the thread:MISTFORMBZZZ wrote: »[snip]
Didnt you have a thread recently where Kevin answered they are looking into crossplay? Im pretty sure Zos are working on crossplay and might even announce it on Console 10 year anniversary
They need to circumvent several problems, that were brought up in another thread:tomofhyrule wrote: »The problem with Crossplay is that ESO is set up with a megaserver architecture. As the devs have said several times, there is no way to merge the servers as is.
What they would need to do to enable crossplay is essentially make a new server and then copy the existing accounts into the new server, before finally deleting the old megaservers.
That of course leads to questions:
- If two players have the same account name, which player is forced to change it? This is doubly difficult since the @ name for console is the gamertag from the console, so then if you have the same tag as an account on the other console, it would conflict. Also remember that it would be a brand new server, so would they have to append "-XB" or "-PS" onto every account name for that?
- How would you deal with character name conflicts. Again, ESO is set up assuming that every character on a server has a unique name. If all consoles were condensed into one megaserver, then who wins name conflicts?
- Which servers are set to merge? Are they supposed to merge all four console servers into one, or will it just be two regional servers: console EU and console NA?
- Will the legal teams play nice with that? I'm sure there are a lot of legalese they have to get through, specifically in the case that Sony will not be okay with the idea of people being able to not play on a Sony console.
There is a lot more involved in this than "oh, let's just push the 'crossplay on' button," and ZOS has been saying for years what their architecture is and how it differs from the architecture of other MMOs (i.e. the Megaserver architecture that allows literally every account on one server to interact). However, that makes adding crossplay much harder and will almost take a reimagining of the 10-year old system. Deleting and remaking the servers into one seems like the best possible option, but it would be ripe for conflicts... and the fact that we had the PTS/PCNA issue in April doesn't do much to inspire confidence.tomofhyrule wrote: »
- If two players have the same account name, which player is forced to change it? This is doubly difficult since the @ name for console is the gamertag from the console, so then if you have the same tag as an account on the other console, it would conflict. Also remember that it would be a brand new server, so would they have to append "-XB" or "-PS" onto every account name for that?
- How would you deal with character name conflicts. Again, ESO is set up assuming that every character on a server has a unique name. If all consoles were condensed into one megaserver, then who wins name conflicts?
This basically also applies to player guilds, and that one is really problematic, since there is no way for players to change the name of the guild.
And what if you allready have an account on both system? Would you have 40 characters on the merged account, if you have both accounts maxed out ?
Going to add another issue that can arise:
What happens if you have different projects in the same house spread across multiple servers (for example, you've done one big build for the Grand Psijic Villa on PC-EU, but you've made something completely different in the same house but on PS-EU)? Which housing project would you be willing to sacrifice for crossplay?
SilverBride wrote: »Even with consoles now having access to add-ons I am not sure it's a good idea. The economies between the consoles and PC are very different. I'm not sure how well they would blend and not create conflict.
Then how would they deal with the voice chat that consoles have? I hope they never bring something like that to PC.
SilverBride wrote: »Even with consoles now having access to add-ons I am not sure it's a good idea. The economies between the consoles and PC are very different. I'm not sure how well they would blend and not create conflict.
Then how would they deal with the voice chat that consoles have? I hope they never bring something like that to PC.
One way to get rid of the diffrent economies from servers are Zos making a Seasonal server with a server reset after each season.
So when a season starts everyone starts from 0, and now when addons are coming to Console it would actually be a even playing field if comparing to PC.
While we don't have any news to share about cross-play or cross-save functionality at this time, we want to acknowledge that we do see this request often. We'd like to hear your thoughts on the reasons why you would like to see this functionality in ESO. What pain points are you running into that this would help solve? The feedback here is helpful for us to share with the team.
SilverBride wrote: »
I'm not understanding what a reset would do. If this means to reset everyone's gold to zero then this is a big huge NO from me.
On the seasonal server but eternal server will be untouched so people sitting on their Gold can still sit on it and count coins
tomofhyrule wrote: »A lot of people keep arguing that ZOS isn't doing crossplay because of the economies or the addons or whatever. It's actually a lot simpler than that:
It's physically impossible with the current server architecture
ESO, unlike other MMOs, runs on a megaserver architecture. That means that any player on a megaserver will be able to play with any other character on a megaserver, but that also means that server transfers are not possible.
I'm sure if this was easy, ZOS would have done it by now. However, we know that they can only copy data from one server to a blank server like they did when the consoles first appeared. Even the PTS every cycle will wipe the data clear and copy a server over from scratch.
If ZOS were to add something like that, they'd need to essentially make a brand new "crossplay" megaserver and then copy and merge all of the data, which would require the creation of a new tool specifically to do so. That definitely would be rife with conflicts and bugs - see what happened with the PTS debacle from last year. It's not impossible to do so, but it would take a lot of work.
One of the first things they could do to help though would be to create a "server transfer" service where only one data set is transferred from one megaserver to another. That of course would require a heavy investment and likely result in the transferred account losing some or all character names due to conflicts. But if they could get that to work smoothly, then they could possibly start to consider making a way to merge megaservers in the future.
Of course, this is implying that there would be no legalese as well. We know that PC and XBox servers would play nice since they both are under Microsoft, but I'm sure Sony's lawyers would not be happy about a way for people to stop playing on a Sony console and start playing on a competitor's system...
tomofhyrule wrote: »A lot of people keep arguing that ZOS isn't doing crossplay because of the economies or the addons or whatever. It's actually a lot simpler than that:
It's physically impossible with the current server architecture
ESO, unlike other MMOs, runs on a megaserver architecture. That means that any player on a megaserver will be able to play with any other character on a megaserver, but that also means that server transfers are not possible.
I'm sure if this was easy, ZOS would have done it by now. However, we know that they can only copy data from one server to a blank server like they did when the consoles first appeared. Even the PTS every cycle will wipe the data clear and copy a server over from scratch.
If ZOS were to add something like that, they'd need to essentially make a brand new "crossplay" megaserver and then copy and merge all of the data, which would require the creation of a new tool specifically to do so. That definitely would be rife with conflicts and bugs - see what happened with the PTS debacle from last year. It's not impossible to do so, but it would take a lot of work.
One of the first things they could do to help though would be to create a "server transfer" service where only one data set is transferred from one megaserver to another. That of course would require a heavy investment and likely result in the transferred account losing some or all character names due to conflicts. But if they could get that to work smoothly, then they could possibly start to consider making a way to merge megaservers in the future.
Of course, this is implying that there would be no legalese as well. We know that PC and XBox servers would play nice since they both are under Microsoft, but I'm sure Sony's lawyers would not be happy about a way for people to stop playing on a Sony console and start playing on a competitor's system...
pecheckler wrote: »
It's software. Software can be modified and upgraded. It's purely a matter of time and money.
That statement alone nullifies your entire reasoning.
Also, lol @ "impossible" 😂
While we don't have any news to share about cross-play or cross-save functionality at this time, we want to acknowledge that we do see this request often. We'd like to hear your thoughts on the reasons why you would like to see this functionality in ESO. What pain points are you running into that this would help solve? The feedback here is helpful for us to share with the team.
Cross play between consoles - Yes, please!
Crossplay with PC - a big NOPE!
Cross play between consoles - Yes, please!
Crossplay with PC - a big NOPE!
Why? FFXIV does console+pc and it's fine. some PC players play with controller & they can make the game work with mouse+keyboard on console. There's no reason not to have this + now mods are allowed on console too.