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• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Any crossplay plans coming with the new servers changes?

  • fizzybeef
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    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    Crossplay between PC and Console would be a disaster.

    Yes, I said it.

    :(:/:(

    I respectfully disagree.

    Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.

    And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.

    If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.

    We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.

    The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.

    At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.

    Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.

    That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...

    q1pnhg4bkxyw.png

    If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.

    But outrage isn’t analysis. It’s inertia.

    Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.

    Which is exactly the point.

    Every single factor anyone could reasonably come up with would go into the calculation to determine whether or not it would be "economically beneficial" -- that it would generate more revenue than it costs. If you expect, say, 75% of your console PVP players would quit the game if you forced them to crossplay with PC users, and it costs you, say, an additional $2M/yr to run separate Cyro/IC servers for console-only players, these data points all get factored into the analysis. Whether that's 25% or 50% or 75%, or whether that's $1M or $2M or $3M might tip the balance from "Yes, let's do this," to "There ain't no way."

    Everyone needs to understand that crossplay would have to not only generate more revenue for the game that it would cost to develop, but it has to generate more money than investing those resources into other things besides crossplay. Crossplay isn't just fighting for whether or not it would "make more money" in a vacuum, but whether it would make more money than other efforts like a new non-combat subsystem or a new class or a new PVP mode. These are calculations done with estimations that are fraught with mathematical instability because of profit margins ZOS needs to show to Zenimax and Microsoft.

    Absolutely none of this is simple or straightforward. So what exactly *is* the point I'm missing?

    You’re not missing the point so much as misclassifying it.

    Nobody’s disputing that ZOS will run internal models weighing the projected return of crossplay against other features. But the forum thread isn’t an internal budgeting session. It’s a public design conversation. Raising interest, voicing concern, and outlining expected benefits is precisely how live-service feedback works. That’s the role of a forum. Not to optimize Excel sheets, but to signal player priorities.

    Your post outlines reasons ZOS might hesitate. That’s fine. But those reasons don’t cancel the discussion. They depend on it. If everything must be filtered through invisible cost modeling, then nothing is ever justified—until it already is. And by that point, feedback becomes an obituary, not a contribution.

    I see where you’re going now. It seems to me complaints and suggestions on the forums have very little correlation with changes being implemented in the game. I have come to think that this forum serves as a honey pot to defuse player frustration with allowing them to vent over things that will never happen. But I’m sure someone will argue with that too, and say there’s been a bunch of changes made based on this feedback. And that may be, but if so, it’s not been anything I’ve been overly concerned with.

    Ah yes, ZOS. Famously swift in responding to player feedback. Just ask any Necromancer main.

    A class with years of well-documented, consistently articulated issues. A class whose core mechanics (corpse consumption, pet limits, broken passives) have been dissected in thread after thread, complete with testing, replication steps, and thoughtful suggestions. And what did we get? A renamed morph. A five-second corpse timer. Silence. That is not iteration. That is erosion.

    So when someone says this forum functions more like a honey pot than a dialogue, it is hard to disagree. Feedback here too often feels like a ritual. Something to be offered, not answered. And if changes do come, then they tend to be framed as independent revelations, disconnected from the very posts that predicted them.

    Nothing is ever justified until it already is. By that point, feedback becomes an obituary, not a contribution.

    If ZOS wants to change that perception, then the solution is not mystery. It is transparency. Show us the pipeline. Show us the philosophy. Show us what made it from thread to patch, and what did not—and why.

    Until then, player feedback will continue to feel like a memorial service for decisions already made.

    Just dont give up on it
  • kurbbie_s
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    Bokila wrote: »
    This will never happen. The economies of each platform are so wildly different that there is no way to reconcile them without massive changes. No way Zos does this.

    Thought about this, that is why i mentioned pvp only change. It would benefit the dying servers such as Xbox EU.

    It's not a bad idea in theory. I cannot see them ever letting EU and NA cross play, the connection differences would be tough to resolve. I know it took Bungie a long time to get cross-play working for Destiny 2 and they use peer-to-peer networking through Steam. So I'd think it would not be an easy thing for the current Zos to accomplish given that they run their own servers.

    bro theres companies that have 1 server games where everyone in the world connects to it. MO2 is an example. If a tiny team of 11 can do it, a massive multibillion dollar conglomerate can do it too.
  • mague
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    I want to play XBox because it has a lower power consumption. I dont do because i have 10 years of research, motifs, achievment etc on the PC.
  • Unfadingsilence
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    mague wrote: »
    I want to play XBox because it has a lower power consumption. I dont do because i have 10 years of research, motifs, achievment etc on the PC.

    I play on all platforms NA and EU just not on "Playstation EU"
  • Cerbolt
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    FFXIV and Destiny 2 both have crossplay between PC, Xbox, and Playstation. So I don't think it's a problem of whether they're allowed to do crossplay rather it might be something to do with the mega server architecture making it difficult.
    PSEU | AD - For the Queen!
    Relaryn - Altmer Vampblade | Kazhran - Khajiit Sorcerer | Dar'zhir - Khajiit Arcanist |
    Khahan-ra - Khajiit Templar | Ra'ban - Khajiit Dragonknight | Zathril - Altmer Warden
  • MISTFORMBZZZ
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    Cerbolt wrote: »
    FFXIV and Destiny 2 both have crossplay between PC, Xbox, and Playstation. So I don't think it's a problem of whether they're allowed to do crossplay rather it might be something to do with the mega server architecture making it difficult.

    Problems are there to be solved arent they 😂 Its on zos to make it work, if they want it. It would be worth it anyway
    PS EU
  • Nemesis7884
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    In the new podcast they say they are working on making it possible...
  • DenverRalphy
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    In the new podcast they say they are working on making it possible...

    The statement in the podcast is pretty much the same thing they said a few years back. The ball hasn't moved IMHO.
  • Nemesis7884
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    In the new podcast they say they are working on making it possible...

    The statement in the podcast is pretty much the same thing they said a few years back. The ball hasn't moved IMHO.

    well see but many many things happend in reason years within the games that were always said to not be possible, never happen etc.
  • Elowen_Starveil
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    In the new podcast they say they are working on making it possible...

    The statement in the podcast is pretty much the same thing they said a few years back. The ball hasn't moved IMHO.

    Do you have a link to something that shows that? That would be illuminating.
  • BasP
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    dk_dunkirk wrote: »
    In the new podcast they say they are working on making it possible...

    The statement in the podcast is pretty much the same thing they said a few years back. The ball hasn't moved IMHO.

    Do you have a link to something that shows that? That would be illuminating.

    The question is asked 25 minutes into this podcast.

    Edit: Oops, you meant that statement from a few years back of course.
    Edited by BasP on May 24, 2025 3:15PM
  • Defatank
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    ZOS_Kevin wrote: »
    While we don't have any news to share about cross-play or cross-save functionality at this time, we want to acknowledge that we do see this request often. We'd like to hear your thoughts on the reasons why you would like to see this functionality in ESO. What pain points are you running into that this would help solve? The feedback here is helpful for us to share with the team.

    @ZOS_Kevin

    1. I have friends that picked up the game on Xbox and Playstation that would love to play ESO with me and simply cant because there is no crossplay availability and they do not own PC's.

    2. I have friends who have never stepped foot into the game that currently has consoles and would likely pickup the game if they could play with me on console with PC. Their comments about the game so far have been "It looks amazing and there is definitely no shortage of things to do I think it'd be really fun" and then they ask "Can I play with you on PC and me on Console?" "Nope" "Oh...."

    3. For players who started on console and came to PC only to find that PC is a drastically different game (mostly due to addons and GUI functionality) I'm sure they would greatly enjoy to not lose all the progress they have made playing on console only to lose it all when they switched to PC and have to restart. Being able to merge achievements, houses, builds, gear unlocks, bank etc etc etc (basically the whole game) and not lose a thing, I think MOST everyone would rejoice in this. Of course for people who just cut losses and came over, there would need to be some kind of merging of the two different accounts which again I'm sure they would rejoice of being able to bring all their progress up to PC or vice versa (but I think most people would be going from console to PC)

    4. The biggest hurdle to overcome that stops this as it has been mentioned... The economy of Console vs PC is drastically different and PC currently does have many advantages that console does not in the forms of addons to show node spawns, in game value of item checks (TTC/ MM). Hopefully with the inclusion of addons on console coming soon this can help level out the economy issue and make cross play something that could actually happen in the near future. And just to add, I personally believe that addons keep things fair for everyone across the board since everyone has access to the same information with them where as playing without the addons your "veteran" players pretty much know where things are and how much things are worth and it leaves your new players out in the cold of just having to not know they've found something amazing that could have made them thousands if not millions of gold had they had the addons to show them :)

    Thank you for at least acknowledging cross play and showing interest in it and wanting feedback of why we want it. The least the players can do at this point is share their thoughts with you and if we dont, well thats on us.

    Thank you,
    Defatank
  • ADarklore
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    Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Twohothardware
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    ADarklore wrote: »
    Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.

    It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.

  • DenverRalphy
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    ADarklore wrote: »
    Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.

    It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.

    It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.

    You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.

    Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.

    [edit] And that doesn't even touch on the point that prices will increase not decrease. Because with a finite amount of availabe guild trader slots, with suddenly more than double the population, the prices will skyrocket because the product will be flying off the shelves (comparatively speaking) because the demand went through the roof.
    Edited by DenverRalphy on May 25, 2025 10:47PM
  • Twohothardware
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    ADarklore wrote: »
    Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.

    It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.

    It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.

    You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.

    Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.

    There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.
  • DenverRalphy
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    ADarklore wrote: »
    Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.

    It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.

    It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.

    You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.

    Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.

    There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.

    I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..

    Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.

    If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.
    Edited by DenverRalphy on May 25, 2025 11:22PM
  • Twohothardware
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    ADarklore wrote: »
    Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.

    It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.

    It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.

    You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.

    Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.

    There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.

    I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..

    Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.

    If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.

    I think you overestimate the number of active guilds on PC with deep pockets. There are players on console who have hundreds of millions of gold as well.

    Regardless of your platform when you go to most traders outside of the big three cities it’s smaller guilds with limited inventory. That’s the reason spots like Deshaan is prime real estate.

    Consolidating the player bases will just expand out the zone of top trader locations.

  • DenverRalphy
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    ADarklore wrote: »
    Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.

    It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.

    It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.

    You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.

    Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.

    There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.

    I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..

    Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.

    If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.

    I think you overestimate the number of active guilds on PC with deep pockets. There are players on console who have hundreds of millions of gold as well.

    Regardless of your platform when you go to most traders outside of the big three cities it’s smaller guilds with limited inventory. That’s the reason spots like Deshaan is prime real estate.

    Consolidating the player bases will just expand out the zone of top trader locations.

    There are currently what... about 250 guild traders in the game at the moment. Let's take PCNA, PSNA, and XBox NA as an example. Between them that's 750 total guilds with traders. Crossplay happens with the 3 NA servers. The number of guilds with a trader is now 250, with 500 guilds forcibly denied a guild trader because that many traders would be taken out of the equation. Most of which will be console guilds because their average coin reserve is much much lower than their new PC playmates.

    And even if I were to entertain your opinion that console guilds have adequate funds to bid competitively, there's still the matter of it literally cutting 500 guilds out of the guild trader market just to make 250 really happy.

    Wanna take a crack at making that sound like an outstanding solution?

    [edit] Caveat - 250 is just a guestimate and not an exact number. I landed on it as a guess and rounding it to an easy number to use as an example.
    Edited by DenverRalphy on May 26, 2025 1:51AM
  • Twohothardware
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    ADarklore wrote: »
    Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.

    It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.

    It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.

    You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.

    Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.

    There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.

    I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..

    Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.

    If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.

    I think you overestimate the number of active guilds on PC with deep pockets. There are players on console who have hundreds of millions of gold as well.

    Regardless of your platform when you go to most traders outside of the big three cities it’s smaller guilds with limited inventory. That’s the reason spots like Deshaan is prime real estate.

    Consolidating the player bases will just expand out the zone of top trader locations.

    There are currently what... about 250 guild traders in the game at the moment. Let's take PCNA, PSNA, and XBox NA as an example. Between them that's 750 total guilds with traders. Crossplay happens with the 3 NA servers. The number of guilds with a trader is now 250, with 500 guilds forcibly denied a guild trader because that many traders would be taken out of the equation. Most of which will be console guilds because their average coin reserve is much much lower than their new PC playmates.

    And even if I were to entertain your opinion that console guilds have adequate funds to bid competitively, there's still the matter of it literally cutting 500 guilds out of the guild trader market just to make 250 really happy.

    Wanna take a crack at making that sound like an outstanding solution?

    [edit] Caveat - 250 is just a guestimate and not an exact number. I landed on it as a guess and rounding it to an easy number to use as an example.

    Active player counts right now if you combined all three platforms is lower than during the peak years on a single platform. Crossplay in terms of fairness for guild traders is no different than if this game was more popular and had a larger player count again. Not every single guild is going to get a trader but 250 trader locations is a lot and that's going to cover the vast majority of guilds that are actually anywhere near full.
  • Nemesis7884
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    Usually the issue with crossplay is not just tec but that msoft and sony sometimes dont want to play with each other for some reason (licences etc) :#
  • SerafinaWaterstar
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    @DenverRalphy makes a very pertinent point - trading & the economy on the consoles will take a massive hit with crossplay.

    I would also be concerned about parity between pc & console users in dps, so for entrance into trial groups etc.

    You may say that it would be fine, but pc have access to add-ins that consoles will never have.

    Perhaps if crossplay was to happen, the only add-ons that should be allowed would be those available to all players? That would be fair, no?
  • Elowen_Starveil
    Elowen_Starveil
    ✭✭✭✭✭
    ADarklore wrote: »
    Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.

    It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.

    It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.

    You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.

    Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.

    There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.

    I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..

    Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.

    If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.

    I think you overestimate the number of active guilds on PC with deep pockets. There are players on console who have hundreds of millions of gold as well.

    Regardless of your platform when you go to most traders outside of the big three cities it’s smaller guilds with limited inventory. That’s the reason spots like Deshaan is prime real estate.

    Consolidating the player bases will just expand out the zone of top trader locations.

    There are currently what... about 250 guild traders in the game at the moment. Let's take PCNA, PSNA, and XBox NA as an example. Between them that's 750 total guilds with traders. Crossplay happens with the 3 NA servers. The number of guilds with a trader is now 250, with 500 guilds forcibly denied a guild trader because that many traders would be taken out of the equation. Most of which will be console guilds because their average coin reserve is much much lower than their new PC playmates.

    And even if I were to entertain your opinion that console guilds have adequate funds to bid competitively, there's still the matter of it literally cutting 500 guilds out of the guild trader market just to make 250 really happy.

    Wanna take a crack at making that sound like an outstanding solution?

    [edit] Caveat - 250 is just a guestimate and not an exact number. I landed on it as a guess and rounding it to an easy number to use as an example.

    Sure, I’ll take a crack. Many people complain about the lack of gold sinks in the game, which drives up prices. Vendor bids is the only really significant one. Putting a lot more pressure on vendor bids would make it even bigger.
  • Elowen_Starveil
    Elowen_Starveil
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    Usually the issue with crossplay is not just tec but that msoft and sony sometimes dont want to play with each other for some reason (licences etc) :#

    If I had a nickel for every time someone brought this up… Mods haven’t been an issue since Fallout 4 and Skyrim Special Edition days. Crossplay has been an almost default feature of online games since about that time as well. At this point, everyone can feel free to stop trying to blame console makers for Bethesda’s reticence to do… anything.
  • DenverRalphy
    DenverRalphy
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    dk_dunkirk wrote: »
    ADarklore wrote: »
    Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.

    It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.

    It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.

    You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.

    Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.

    There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.

    I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..

    Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.

    If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.

    I think you overestimate the number of active guilds on PC with deep pockets. There are players on console who have hundreds of millions of gold as well.

    Regardless of your platform when you go to most traders outside of the big three cities it’s smaller guilds with limited inventory. That’s the reason spots like Deshaan is prime real estate.

    Consolidating the player bases will just expand out the zone of top trader locations.

    There are currently what... about 250 guild traders in the game at the moment. Let's take PCNA, PSNA, and XBox NA as an example. Between them that's 750 total guilds with traders. Crossplay happens with the 3 NA servers. The number of guilds with a trader is now 250, with 500 guilds forcibly denied a guild trader because that many traders would be taken out of the equation. Most of which will be console guilds because their average coin reserve is much much lower than their new PC playmates.

    And even if I were to entertain your opinion that console guilds have adequate funds to bid competitively, there's still the matter of it literally cutting 500 guilds out of the guild trader market just to make 250 really happy.

    Wanna take a crack at making that sound like an outstanding solution?

    [edit] Caveat - 250 is just a guestimate and not an exact number. I landed on it as a guess and rounding it to an easy number to use as an example.

    Sure, I’ll take a crack. Many people complain about the lack of gold sinks in the game, which drives up prices. Vendor bids is the only really significant one. Putting a lot more pressure on vendor bids would make it even bigger.

    So you're saying the solution to elevating gold sinks is to punish 2/3rds of the guild base to favor 1/3rd?

    PSNA is doing just fine with its level of in-game gold. Why should that server take a hit because PCNA has all but destroyed theirs?
    Edited by DenverRalphy on May 26, 2025 12:23PM
  • amiiegee
    amiiegee
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    dk_dunkirk wrote: »
    ADarklore wrote: »
    Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.

    It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.

    It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.

    You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.

    Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.

    There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.

    I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..

    Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.

    If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.

    I think you overestimate the number of active guilds on PC with deep pockets. There are players on console who have hundreds of millions of gold as well.

    Regardless of your platform when you go to most traders outside of the big three cities it’s smaller guilds with limited inventory. That’s the reason spots like Deshaan is prime real estate.

    Consolidating the player bases will just expand out the zone of top trader locations.

    There are currently what... about 250 guild traders in the game at the moment. Let's take PCNA, PSNA, and XBox NA as an example. Between them that's 750 total guilds with traders. Crossplay happens with the 3 NA servers. The number of guilds with a trader is now 250, with 500 guilds forcibly denied a guild trader because that many traders would be taken out of the equation. Most of which will be console guilds because their average coin reserve is much much lower than their new PC playmates.

    And even if I were to entertain your opinion that console guilds have adequate funds to bid competitively, there's still the matter of it literally cutting 500 guilds out of the guild trader market just to make 250 really happy.

    Wanna take a crack at making that sound like an outstanding solution?

    [edit] Caveat - 250 is just a guestimate and not an exact number. I landed on it as a guess and rounding it to an easy number to use as an example.

    Sure, I’ll take a crack. Many people complain about the lack of gold sinks in the game, which drives up prices. Vendor bids is the only really significant one. Putting a lot more pressure on vendor bids would make it even bigger.

    Or just more vendors would be used? There wouldnt be hotspots anymore eventually and more zones would have active good traders because there would be more sucessful trading guilds. Its not all black and white
  • SilverBride
    SilverBride
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    Perhaps if crossplay was to happen, the only add-ons that should be allowed would be those available to all players? That would be fair, no?

    It would not be fair to PC players to disallow add-ons they have used for years just because they haven't been developed for consoles yet. This would only create conflict among the players.
    PCNA
  • Twohothardware
    Twohothardware
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    ✭✭
    Perhaps if crossplay was to happen, the only add-ons that should be allowed would be those available to all players? That would be fair, no?

    It would not be fair to PC players to disallow add-ons they have used for years just because they haven't been developed for consoles yet. This would only create conflict among the players.

    Devs on PC would likely feel more incentivized to update their addons for console support if everyone was on the same server playing together. If some of your guild mates are on console you’ll want them to have access to your addon as well.
  • SilverBride
    SilverBride
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    ✭✭✭✭✭
    Perhaps if crossplay was to happen, the only add-ons that should be allowed would be those available to all players? That would be fair, no?

    It would not be fair to PC players to disallow add-ons they have used for years just because they haven't been developed for consoles yet. This would only create conflict among the players.

    Devs on PC would likely feel more incentivized to update their addons for console support if everyone was on the same server playing together. If some of your guild mates are on console you’ll want them to have access to your addon as well.

    Players on console could approach and request to work with the PC developers to adapt their add-ons to console. And I think some are already working on that. I feel that is all that needs done.
    Edited by SilverBride on May 26, 2025 5:32PM
    PCNA
  • Dylanlucas
    Dylanlucas
    ✭✭✭
    @DenverRalphy makes a very pertinent point - trading & the economy on the consoles will take a massive hit with crossplay.

    I would also be concerned about parity between pc & console users in dps, so for entrance into trial groups etc.

    You may say that it would be fine, but pc have access to add-ins that consoles will never have.

    Perhaps if crossplay was to happen, the only add-ons that should be allowed would be those available to all players? That would be fair, no?

    Did you see this thread https://forums.elderscrollsonline.com/en/discussion/676627/eso-console-add-ons-developer-uploader-tool

    I would love to see crossplay, I have been asking for it for years now, and I hope they will follow through.
    Edited by Dylanlucas on May 26, 2025 5:21PM
    PSN: malos1979
    VR16 - Magicka DPS Templar - RETIRED

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