sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »dk_dunkirk wrote: »sans-culottes wrote: »SpiritofESO wrote: »Crossplay between PC and Console would be a disaster.
Yes, I said it.
I respectfully disagree.
Come on. I don't think PVE would be impacted, but you have to admit that it would, in fact, be a disaster in PVP. In PVP, targeting is CRITICAL, and it's WAY easier to target someone in a big fight with a mouse than a controller.
And that's ignoring the mods situation. Sure, they're opening the door to mods on console, but that scene will take YEARS to mature, and never quite be able to do the things that can be done on PC.
If they were to implement -- as other crossplay games do -- a system where console players could chose to only crossplay with other console players, then that would address these problems, but that means a second, console-only instance of Cyrodiil, and that would be another point of contention with the fanatical PVP player base.
We’ve seen this style of concern before. But in practice, crossplay doesn’t collapse games. FFXIV has done it for years without incident. Other crossplay MMOs—including ones with PvP—handle input disparities and mod restrictions without dismantling their communities.
The “disaster” framing tends to assume that parity must be absolute. It doesn’t. It only has to be manageable. Input-based matchmaking exists. Opt-out toggles exist. Platform flags exist. What doesn’t exist yet is the willingness to take the first step.
At some point, indefinite fragmentation begins to look less like technical caution and more like institutional inertia.
Well, as I said, yes, platform flags exist, but that's not going to go over well with this community, and I'm pretty sure you know that.
That all being said, I posted this in the other thread that has devolved into a discussion on crossplay. I didn't think it would be economically feasible for ZOS to implement, but other games have proven to have had a significant bump in player counts and significant improvements in queuing by doing it, so maybe the economics aren't as bad as I thought. Summed up from ChatGPT, so take it for what it's worth, but...
If other games have implemented platform flags and seen population and queue improvements as a result, then the claim that “it won’t go over well with this community” isn’t a design argument. It’s a forecast of outrage.
But outrage isn’t analysis. It’s inertia.
Either crossplay is technically feasible and economically beneficial, or it isn’t. If the concern is that a subset of the playerbase might react poorly to optional matchmaking filters, then the issue isn’t implementation. It’s appetite.
Which is exactly the point.
Every single factor anyone could reasonably come up with would go into the calculation to determine whether or not it would be "economically beneficial" -- that it would generate more revenue than it costs. If you expect, say, 75% of your console PVP players would quit the game if you forced them to crossplay with PC users, and it costs you, say, an additional $2M/yr to run separate Cyro/IC servers for console-only players, these data points all get factored into the analysis. Whether that's 25% or 50% or 75%, or whether that's $1M or $2M or $3M might tip the balance from "Yes, let's do this," to "There ain't no way."
Everyone needs to understand that crossplay would have to not only generate more revenue for the game that it would cost to develop, but it has to generate more money than investing those resources into other things besides crossplay. Crossplay isn't just fighting for whether or not it would "make more money" in a vacuum, but whether it would make more money than other efforts like a new non-combat subsystem or a new class or a new PVP mode. These are calculations done with estimations that are fraught with mathematical instability because of profit margins ZOS needs to show to Zenimax and Microsoft.
Absolutely none of this is simple or straightforward. So what exactly *is* the point I'm missing?
You’re not missing the point so much as misclassifying it.
Nobody’s disputing that ZOS will run internal models weighing the projected return of crossplay against other features. But the forum thread isn’t an internal budgeting session. It’s a public design conversation. Raising interest, voicing concern, and outlining expected benefits is precisely how live-service feedback works. That’s the role of a forum. Not to optimize Excel sheets, but to signal player priorities.
Your post outlines reasons ZOS might hesitate. That’s fine. But those reasons don’t cancel the discussion. They depend on it. If everything must be filtered through invisible cost modeling, then nothing is ever justified—until it already is. And by that point, feedback becomes an obituary, not a contribution.
I see where you’re going now. It seems to me complaints and suggestions on the forums have very little correlation with changes being implemented in the game. I have come to think that this forum serves as a honey pot to defuse player frustration with allowing them to vent over things that will never happen. But I’m sure someone will argue with that too, and say there’s been a bunch of changes made based on this feedback. And that may be, but if so, it’s not been anything I’ve been overly concerned with.
Ah yes, ZOS. Famously swift in responding to player feedback. Just ask any Necromancer main.
A class with years of well-documented, consistently articulated issues. A class whose core mechanics (corpse consumption, pet limits, broken passives) have been dissected in thread after thread, complete with testing, replication steps, and thoughtful suggestions. And what did we get? A renamed morph. A five-second corpse timer. Silence. That is not iteration. That is erosion.
So when someone says this forum functions more like a honey pot than a dialogue, it is hard to disagree. Feedback here too often feels like a ritual. Something to be offered, not answered. And if changes do come, then they tend to be framed as independent revelations, disconnected from the very posts that predicted them.
Nothing is ever justified until it already is. By that point, feedback becomes an obituary, not a contribution.
If ZOS wants to change that perception, then the solution is not mystery. It is transparency. Show us the pipeline. Show us the philosophy. Show us what made it from thread to patch, and what did not—and why.
Until then, player feedback will continue to feel like a memorial service for decisions already made.
RicAlmighty wrote: »RicAlmighty wrote: »This will never happen. The economies of each platform are so wildly different that there is no way to reconcile them without massive changes. No way Zos does this.
Thought about this, that is why i mentioned pvp only change. It would benefit the dying servers such as Xbox EU.
It's not a bad idea in theory. I cannot see them ever letting EU and NA cross play, the connection differences would be tough to resolve. I know it took Bungie a long time to get cross-play working for Destiny 2 and they use peer-to-peer networking through Steam. So I'd think it would not be an easy thing for the current Zos to accomplish given that they run their own servers.
FFXIV and Destiny 2 both have crossplay between PC, Xbox, and Playstation. So I don't think it's a problem of whether they're allowed to do crossplay rather it might be something to do with the mega server architecture making it difficult.
Nemesis7884 wrote: »In the new podcast they say they are working on making it possible...
DenverRalphy wrote: »Nemesis7884 wrote: »In the new podcast they say they are working on making it possible...
The statement in the podcast is pretty much the same thing they said a few years back. The ball hasn't moved IMHO.
DenverRalphy wrote: »Nemesis7884 wrote: »In the new podcast they say they are working on making it possible...
The statement in the podcast is pretty much the same thing they said a few years back. The ball hasn't moved IMHO.
dk_dunkirk wrote: »DenverRalphy wrote: »Nemesis7884 wrote: »In the new podcast they say they are working on making it possible...
The statement in the podcast is pretty much the same thing they said a few years back. The ball hasn't moved IMHO.
Do you have a link to something that shows that? That would be illuminating.
While we don't have any news to share about cross-play or cross-save functionality at this time, we want to acknowledge that we do see this request often. We'd like to hear your thoughts on the reasons why you would like to see this functionality in ESO. What pain points are you running into that this would help solve? The feedback here is helpful for us to share with the team.
Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.
Twohothardware wrote: »Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.
It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.
DenverRalphy wrote: »Twohothardware wrote: »Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.
It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.
It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.
You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.
Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.
Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.
It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.
It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.
You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.
Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.
There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.
DenverRalphy wrote: »Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.
It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.
It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.
You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.
Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.
There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.
I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..
Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.
If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.
Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.
It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.
It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.
You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.
Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.
There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.
I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..
Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.
If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.
I think you overestimate the number of active guilds on PC with deep pockets. There are players on console who have hundreds of millions of gold as well.
Regardless of your platform when you go to most traders outside of the big three cities it’s smaller guilds with limited inventory. That’s the reason spots like Deshaan is prime real estate.
Consolidating the player bases will just expand out the zone of top trader locations.
DenverRalphy wrote: »Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.
It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.
It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.
You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.
Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.
There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.
I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..
Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.
If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.
I think you overestimate the number of active guilds on PC with deep pockets. There are players on console who have hundreds of millions of gold as well.
Regardless of your platform when you go to most traders outside of the big three cities it’s smaller guilds with limited inventory. That’s the reason spots like Deshaan is prime real estate.
Consolidating the player bases will just expand out the zone of top trader locations.
There are currently what... about 250 guild traders in the game at the moment. Let's take PCNA, PSNA, and XBox NA as an example. Between them that's 750 total guilds with traders. Crossplay happens with the 3 NA servers. The number of guilds with a trader is now 250, with 500 guilds forcibly denied a guild trader because that many traders would be taken out of the equation. Most of which will be console guilds because their average coin reserve is much much lower than their new PC playmates.
And even if I were to entertain your opinion that console guilds have adequate funds to bid competitively, there's still the matter of it literally cutting 500 guilds out of the guild trader market just to make 250 really happy.
Wanna take a crack at making that sound like an outstanding solution?
[edit] Caveat - 250 is just a guestimate and not an exact number. I landed on it as a guess and rounding it to an easy number to use as an example.
DenverRalphy wrote: »Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.
It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.
It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.
You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.
Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.
There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.
I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..
Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.
If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.
I think you overestimate the number of active guilds on PC with deep pockets. There are players on console who have hundreds of millions of gold as well.
Regardless of your platform when you go to most traders outside of the big three cities it’s smaller guilds with limited inventory. That’s the reason spots like Deshaan is prime real estate.
Consolidating the player bases will just expand out the zone of top trader locations.
There are currently what... about 250 guild traders in the game at the moment. Let's take PCNA, PSNA, and XBox NA as an example. Between them that's 750 total guilds with traders. Crossplay happens with the 3 NA servers. The number of guilds with a trader is now 250, with 500 guilds forcibly denied a guild trader because that many traders would be taken out of the equation. Most of which will be console guilds because their average coin reserve is much much lower than their new PC playmates.
And even if I were to entertain your opinion that console guilds have adequate funds to bid competitively, there's still the matter of it literally cutting 500 guilds out of the guild trader market just to make 250 really happy.
Wanna take a crack at making that sound like an outstanding solution?
[edit] Caveat - 250 is just a guestimate and not an exact number. I landed on it as a guess and rounding it to an easy number to use as an example.
Nemesis7884 wrote: »Usually the issue with crossplay is not just tec but that msoft and sony sometimes dont want to play with each other for some reason (licences etc)
dk_dunkirk wrote: »DenverRalphy wrote: »Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.
It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.
It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.
You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.
Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.
There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.
I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..
Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.
If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.
I think you overestimate the number of active guilds on PC with deep pockets. There are players on console who have hundreds of millions of gold as well.
Regardless of your platform when you go to most traders outside of the big three cities it’s smaller guilds with limited inventory. That’s the reason spots like Deshaan is prime real estate.
Consolidating the player bases will just expand out the zone of top trader locations.
There are currently what... about 250 guild traders in the game at the moment. Let's take PCNA, PSNA, and XBox NA as an example. Between them that's 750 total guilds with traders. Crossplay happens with the 3 NA servers. The number of guilds with a trader is now 250, with 500 guilds forcibly denied a guild trader because that many traders would be taken out of the equation. Most of which will be console guilds because their average coin reserve is much much lower than their new PC playmates.
And even if I were to entertain your opinion that console guilds have adequate funds to bid competitively, there's still the matter of it literally cutting 500 guilds out of the guild trader market just to make 250 really happy.
Wanna take a crack at making that sound like an outstanding solution?
[edit] Caveat - 250 is just a guestimate and not an exact number. I landed on it as a guess and rounding it to an easy number to use as an example.
Sure, I’ll take a crack. Many people complain about the lack of gold sinks in the game, which drives up prices. Vendor bids is the only really significant one. Putting a lot more pressure on vendor bids would make it even bigger.
dk_dunkirk wrote: »DenverRalphy wrote: »Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »DenverRalphy wrote: »Twohothardware wrote: »Even as a strictly solo player... crossplay would bring more people together and offer those who DO want to play group content, more people to play with. This could also help improve in-game economy as well, and I think it could bring in more new players because of having a larger pool of players to meet.
It would absolutely help the in-game economy to have everyone together. People worry about the higher prices on PC but those prices would adjust to the influx of items from more players.
It would obliterate the PS/XBox guilds. PC servers have magnitudes more gold floating around in game. PC guilds will instantly outbid all PS and Xbox guilds, leaving console guilds without guild traders with no hope of climbing out of it. Their only recourse being to disband the guilds they worked so hard to build and be assimilated into the PC guilds. But wait.. there's a 500 member limit, so nope, that's not feasible. Leaving console guilds out in the cold.
You can't just glomp all those playerbases into one gigantic pool, but keep the same number of guild kiosks.
Unless it comes with duplicating all guild traders for every server merged into the unified crossplay, then it's entirely unfair to all the console guilds.
There's plenty of guild traders in the game for current player counts. PC guilds may have the advantage for a while in top trader locations like Deshaan but this just means there will be more trader cities instead of just the top 3 or so that we have now on each platform.
I think you really overestimate the likelyhood that will ever happen. Console guilds will be outbid in every zone. Not just the big 3 (and wannabe 2). And with a finite number of available traders, yet 3 times as many guilds, 2/3rds of the guilds will go belly up. But even so..
Doesn't matter that it could level out at some point (and probably after a significantly long while). The point is, is that Console players will suffer a beatdown with the short end of the stick right at the outsef while PC players reap the benefits.
If Crossplay is supposed to make the game better for everyone, then there can't be such a glaring disparity between who benefits and who gets shafted.
I think you overestimate the number of active guilds on PC with deep pockets. There are players on console who have hundreds of millions of gold as well.
Regardless of your platform when you go to most traders outside of the big three cities it’s smaller guilds with limited inventory. That’s the reason spots like Deshaan is prime real estate.
Consolidating the player bases will just expand out the zone of top trader locations.
There are currently what... about 250 guild traders in the game at the moment. Let's take PCNA, PSNA, and XBox NA as an example. Between them that's 750 total guilds with traders. Crossplay happens with the 3 NA servers. The number of guilds with a trader is now 250, with 500 guilds forcibly denied a guild trader because that many traders would be taken out of the equation. Most of which will be console guilds because their average coin reserve is much much lower than their new PC playmates.
And even if I were to entertain your opinion that console guilds have adequate funds to bid competitively, there's still the matter of it literally cutting 500 guilds out of the guild trader market just to make 250 really happy.
Wanna take a crack at making that sound like an outstanding solution?
[edit] Caveat - 250 is just a guestimate and not an exact number. I landed on it as a guess and rounding it to an easy number to use as an example.
Sure, I’ll take a crack. Many people complain about the lack of gold sinks in the game, which drives up prices. Vendor bids is the only really significant one. Putting a lot more pressure on vendor bids would make it even bigger.
SerafinaWaterstar wrote: »Perhaps if crossplay was to happen, the only add-ons that should be allowed would be those available to all players? That would be fair, no?
SilverBride wrote: »SerafinaWaterstar wrote: »Perhaps if crossplay was to happen, the only add-ons that should be allowed would be those available to all players? That would be fair, no?
It would not be fair to PC players to disallow add-ons they have used for years just because they haven't been developed for consoles yet. This would only create conflict among the players.
Twohothardware wrote: »SilverBride wrote: »SerafinaWaterstar wrote: »Perhaps if crossplay was to happen, the only add-ons that should be allowed would be those available to all players? That would be fair, no?
It would not be fair to PC players to disallow add-ons they have used for years just because they haven't been developed for consoles yet. This would only create conflict among the players.
Devs on PC would likely feel more incentivized to update their addons for console support if everyone was on the same server playing together. If some of your guild mates are on console you’ll want them to have access to your addon as well.
SerafinaWaterstar wrote: »@DenverRalphy makes a very pertinent point - trading & the economy on the consoles will take a massive hit with crossplay.
I would also be concerned about parity between pc & console users in dps, so for entrance into trial groups etc.
You may say that it would be fine, but pc have access to add-ins that consoles will never have.
Perhaps if crossplay was to happen, the only add-ons that should be allowed would be those available to all players? That would be fair, no?