Congratulations ZOS! You've finally solved balance by putting the final nail in the coffin of class identity.
What did I spend my crowns for extra character slots on exactly? All my dps characters in the coming patches will be running the same skills anyway, no matter the class. So will my healers and my tanks.
This change could have been fine 11 years ago, when people were still upset that the game had classes in the first place. Nobody who hasn't played ESO yet is going to look at these changes and go "Huh, now that Subclassing is a thing, I will check out ESO, because that's what's been missing!" Who are you catering to here, ZOS? You are catering to the Nightblade that wants Corrosive Armor on top of their invisibility. You are catering to the Warden who wants to use Streak during their Northern Storm. This will be a disaster for PvP and hurt replayability for PvE because all classes are the same boring homogenous soup.
I went into this stream with hopes for the future, and some of the changes you announced are cool and would be exciting if you didn't also decide to walk back another decision that you made 11 years ago. At this rate, ESO 2 would have made me more excited than this, because I can see that this will lead us down the same path that hybridization did - short term gain, long term loss of build diversity and overall enjoyment.
Elvenheart wrote: »Congratulations ZOS! You've finally solved balance by putting the final nail in the coffin of class identity.
What did I spend my crowns for extra character slots on exactly? All my dps characters in the coming patches will be running the same skills anyway, no matter the class. So will my healers and my tanks.
This change could have been fine 11 years ago, when people were still upset that the game had classes in the first place. Nobody who hasn't played ESO yet is going to look at these changes and go "Huh, now that Subclassing is a thing, I will check out ESO, because that's what's been missing!" Who are you catering to here, ZOS? You are catering to the Nightblade that wants Corrosive Armor on top of their invisibility. You are catering to the Warden who wants to use Streak during their Northern Storm. This will be a disaster for PvP and hurt replayability for PvE because all classes are the same boring homogenous soup.
I went into this stream with hopes for the future, and some of the changes you announced are cool and would be exciting if you didn't also decide to walk back another decision that you made 11 years ago. At this rate, ESO 2 would have made me more excited than this, because I can see that this will lead us down the same path that hybridization did - short term gain, long term loss of build diversity and overall enjoyment.
If you like your characters, the way they are, you do not have to change them. At first, when I heard about this, my mind instantly thought I would keep all my existing characters the same because that’s who they are, but create a new character. But now i’m remembering I have a no pet sorcerer that could benefit from a different class line, and I’m excited to think about what line that could be to make that character more interesting and varied.
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Elvenheart wrote: »Congratulations ZOS! You've finally solved balance by putting the final nail in the coffin of class identity.
What did I spend my crowns for extra character slots on exactly? All my dps characters in the coming patches will be running the same skills anyway, no matter the class. So will my healers and my tanks.
This change could have been fine 11 years ago, when people were still upset that the game had classes in the first place. Nobody who hasn't played ESO yet is going to look at these changes and go "Huh, now that Subclassing is a thing, I will check out ESO, because that's what's been missing!" Who are you catering to here, ZOS? You are catering to the Nightblade that wants Corrosive Armor on top of their invisibility. You are catering to the Warden who wants to use Streak during their Northern Storm. This will be a disaster for PvP and hurt replayability for PvE because all classes are the same boring homogenous soup.
I went into this stream with hopes for the future, and some of the changes you announced are cool and would be exciting if you didn't also decide to walk back another decision that you made 11 years ago. At this rate, ESO 2 would have made me more excited than this, because I can see that this will lead us down the same path that hybridization did - short term gain, long term loss of build diversity and overall enjoyment.
If you like your characters, the way they are, you do not have to change them. At first, when I heard about this, my mind instantly thought I would keep all my existing characters the same because that’s who they are, but create a new character. But now i’m remembering I have a no pet sorcerer that could benefit from a different class line, and I’m excited to think about what line that could be to make that character more interesting and varied.
Tell that to my Sorc that got kicked from a Bal Sunnar hardmode group finder because the people there only wanted Arcanists. (No, they did not specify that.) This problem will only get worse in Update 46.
Content isn't balanced around light attack spammers either. It's balanced around what is currently possible. The end result will either be nerfs - nerfs that also affect the people who aren't abusing the new meta. Or content will become harder, which will have the same effect on the people who stayed true to their old characters.
Fact of the matter is, not all skill lines are created equal and now that everyone has access to the OP skill flavor of the month, there is no reason for ZOS to actually address that anymore because everyone is equal - unless people skip mechanics on their favorite trial bosses.
Elvenheart wrote: »Congratulations ZOS! You've finally solved balance by putting the final nail in the coffin of class identity.
What did I spend my crowns for extra character slots on exactly? All my dps characters in the coming patches will be running the same skills anyway, no matter the class. So will my healers and my tanks.
This change could have been fine 11 years ago, when people were still upset that the game had classes in the first place. Nobody who hasn't played ESO yet is going to look at these changes and go "Huh, now that Subclassing is a thing, I will check out ESO, because that's what's been missing!" Who are you catering to here, ZOS? You are catering to the Nightblade that wants Corrosive Armor on top of their invisibility. You are catering to the Warden who wants to use Streak during their Northern Storm. This will be a disaster for PvP and hurt replayability for PvE because all classes are the same boring homogenous soup.
I went into this stream with hopes for the future, and some of the changes you announced are cool and would be exciting if you didn't also decide to walk back another decision that you made 11 years ago. At this rate, ESO 2 would have made me more excited than this, because I can see that this will lead us down the same path that hybridization did - short term gain, long term loss of build diversity and overall enjoyment.
If you like your characters, the way they are, you do not have to change them. At first, when I heard about this, my mind instantly thought I would keep all my existing characters the same because that’s who they are, but create a new character. But now i’m remembering I have a no pet sorcerer that could benefit from a different class line, and I’m excited to think about what line that could be to make that character more interesting and varied.
Tell that to my Sorc that got kicked from a Bal Sunnar hardmode group finder because the people there only wanted Arcanists. (No, they did not specify that.) This problem will only get worse in Update 46.
Content isn't balanced around light attack spammers either. It's balanced around what is currently possible. The end result will either be nerfs - nerfs that also affect the people who aren't abusing the new meta. Or content will become harder, which will have the same effect on the people who stayed true to their old characters.
Fact of the matter is, not all skill lines are created equal and now that everyone has access to the OP skill flavor of the month, there is no reason for ZOS to actually address that anymore because everyone is equal - unless people skip mechanics on their favorite trial bosses.
I wonder if it will be passives and actives that we can mix and match, because that will be nutters. Otherwise, a lot of mixed skills could significantly make your character weaker without the supporting class passives.
thegreatme wrote: »Very glad for the Furniture Vault but logging in today after the stream made me wonder.
How will furnishings that drop as crate rewards and can be traded for gems be treated? Often times if I get a furnishing drop I want to keep, I don't bank it but instead drop it in a "storage house" so that I don't accidentally break it down for gems when I actually wanted to keep it for housing projects.
Will crate furnishings in the Furniture Vault show up in the Gem Exchange menu or no? I kind of hope the answer is "no".
SwimsWithMemes wrote: »To everyone angry about the ESO+/Season Pass content being doubled up, this is similar to what happened when Chapters rolled out.
Before that, we were told that ESO+ gave you access to all "DLC". Then they announced Chapters and said "this is not DLC, you need to buy it separate". Now the value of Dungeons is being shifted into Season Pass! Full circle I guess. In 10 years the game will be sub only again lol
SwimsWithMemes wrote: »To everyone angry about the ESO+/Season Pass content being doubled up, this is similar to what happened when Chapters rolled out.
Before that, we were told that ESO+ gave you access to all "DLC". Then they announced Chapters and said "this is not DLC, you need to buy it separate". Now the value of Dungeons is being shifted into Season Pass! Full circle I guess. In 10 years the game will be sub only again lol
I wish it was just sub now that would be a great improvement
acastanza_ESO wrote: »The image of the Mages Guild Recall customized action in the content pass news post:
Is extremely misleading, the action doesn't look like this kind of open portal at all
I’ve been away a bit for medical reasons. Just learned of some changes. Why are we moving to season passes?
Very underwhelming and disappointing announcements.
- Instead of a chapter, which was already very dilluted in content, we now get a "Content Pass" which is more expensive.
- This forces people to pay for DLCs even if they never play them. Previous model was more modular, and people could choose what to pay for.
- We lose the ability to pay for content via Crowns.
- It also spreads the content over the year. For $50 we get little content and then must wait months for more. Check with your colleagues at Blizzard and see what we get for $50 expansion.
- Once again, the childish difficulty of the overland content was ignored despite there being hundreds of pages of discussion for it.
ESO+
- Furthermore, the ESO+ takes another hit. We are now forced to buy the Content Pass which includes dungeons and second DLC zone, but ESO+ also includes those. So, we are paying for those dungeons and the DLC zone TWICE.
- The addition of furnishing vault has zero value for me. It is once again a feature targeting a specific players who enjoy housing. Not saying it's not welcome but doesn't replace the value we lost on having to pay for the DLCs.
- There are hundreds of pages of suggestions on how to improve ESO+. Maybe check those out.