Parasaurolophus wrote: »I see a lot of complaints about this patch. What's wrong with it?
Conceptually, U35 was not bad.
They wanted to reduce the impact of light-weaving, and they did. They wanted to increase DoT timers to make rotations a little less timer-watchy, to have less of the rotation be about reapplying DoTs, and to lessen the impact of bad DoT management, and they did. These kinds of changes are fine, frankly, and puts the game in a better place in the long term.
dk_dunkirk wrote: »What I need is for the hard core players of this game to recognize that while the weaving/animation canceling aspects of combat might be easy FOR THEM, this is a tremendously skillful thing to do well. It's NOT just clicking at the same time through a loop. You have to master each skill in your rotation down to the animation frame if you want to achieve god-tier DPS. That's CLEARLY not a thing that many people can do, and that's WHY they did what they did with U35 and Oakensoul and the Arcanist.
If I'm plotting the data points on a graph, it seems like ZOS would like to finally remove the glitch-that-stuck that enabled weaving in the first place from the game entirely. If they do it all at once, then half of everyone will leave immediately. In another couple of years, I suspect changes will be made to make it worthless to do (weave), and then they can finally just remove it. When your DPS meta relies on a mythic that nullifies all LA attack damage, and people running Drake's Rush and imbibing heroism pots makes ultimate generation much less dependent on basic attacks, where else is this headed?
SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
Reginald_leBlem wrote: »SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
People have explained it very clearly. What part are you finding so confusing?
Reginald_leBlem wrote: »SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
People have explained it very clearly. What part are you finding so confusing?
Conceptually, U35 was not bad.
SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
SilverBride wrote: »Reginald_leBlem wrote: »SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
People have explained it very clearly. What part are you finding so confusing?
The reaction. I don't see anything that ruined the game or made it unplayable.
SilverBride wrote: »Reginald_leBlem wrote: »SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
People have explained it very clearly. What part are you finding so confusing?
The reaction. I don't see anything that ruined the game or made it unplayable.
SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
spartaxoxo wrote: »SilverBride wrote: »Reginald_leBlem wrote: »SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
People have explained it very clearly. What part are you finding so confusing?
The reaction. I don't see anything that ruined the game or made it unplayable.
I think that the power gap needed to be lowered and la weaving made less important but they targeted an entire playstyle for huge nerfs. And these huge nerfs were also directed mostly at endgame. So, it is not difficult for me to empathize with a playstyle being gutted having a negative impact on those who used it, even if one agrees that something needed to change.
SilverBride wrote: »Reginald_leBlem wrote: »SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
People have explained it very clearly. What part are you finding so confusing?
The reaction. I don't see anything that ruined the game or made it unplayable.
Do you engage with endgame raids or veteran dungeons and arenas? Do you PvP?
If the answer to all of that is no and you are a casual solo quester, then this patch, just like almost any other patch with combat changes does not matter for you. It made the game worse for the people who do actually engage with endgame though.
spartaxoxo wrote: »SilverBride wrote: »Reginald_leBlem wrote: »SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
People have explained it very clearly. What part are you finding so confusing?
The reaction. I don't see anything that ruined the game or made it unplayable.
I think that the power gap needed to be lowered and la weaving made less important but they targeted an entire playstyle for huge nerfs. And these huge nerfs were also directed mostly at endgame. So, it is not difficult for me to empathize with a playstyle being gutted having a negative impact on those who used it, even if one agrees that something needed to change.
The power gap hasn't been reduced though. It just looks different now. There's a big damage output difference between a good arcanist and a bad arcanist, for example.
SilverBride wrote: »SilverBride wrote: »Reginald_leBlem wrote: »SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
People have explained it very clearly. What part are you finding so confusing?
The reaction. I don't see anything that ruined the game or made it unplayable.
Do you engage with endgame raids or veteran dungeons and arenas? Do you PvP?
If the answer to all of that is no and you are a casual solo quester, then this patch, just like almost any other patch with combat changes does not matter for you. It made the game worse for the people who do actually engage with endgame though.
I do dungeons, veteran dungeons, normal trials, occasional arenas (not a big fan of them), the IA, and occasional battlegrounds. The only thing I haven't tried so far are veteran trials but I plan to give them a try one day, too.
When they increase overland difficulty I probably won’t notice. I’ll be sure to pop into every thread complaining about the increased difficulty with “I can’t tell, didn’t impact me” comments.
Oceanchanter wrote: »TBH I like AWA, because if I had to repeat achievments on every of my 11 characters just to get a reward (skin, memento etc) I'd get aunerism and the game would feel like a chore more than anything else.
And people who do play this game for the lore and fantasy world, well - they feel nothing was wrong with U35. Just like mostly nothing was wrong with any update to date for that clientele.
MincMincMinc wrote: »[
Its almost like the current zos team wants to redesign the game to only have one character that can do it all.....
Freeing up the dev team from needing to adhere to a strict annual cycle means we will be able to have teams launch content when it is ready throughout the year and not work to a date in June – this will let us focus on a greater variety of content spread over the year. This supports the new Seasons model, and will enable us to release content, updates, fixes, and systems in a more efficient manner.
SilverBride wrote: »Reginald_leBlem wrote: »SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
People have explained it very clearly. What part are you finding so confusing?
The reaction. I don't see anything that ruined the game or made it unplayable.
dk_dunkirk wrote: »SilverBride wrote: »Reginald_leBlem wrote: »SilverBride wrote: »I will never understand why it was supposed to be so bad either. It baffles me that it's still referred to today.
People have explained it very clearly. What part are you finding so confusing?
The reaction. I don't see anything that ruined the game or made it unplayable.
People have explained ad nauseam why THEY found the game unplayable with the changes. You can say that you don't agree with it, but if you can't even understand what they were saying, then you just don't want to hear it. ¯\_(ツ)_/¯