Maintenance for the week of December 5:
• PC/Mac: NA and EU megaservers for patch maintenance – December 5, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 7, 6:00AM EST (11:00 UTC) - 11:00AM EST (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 7, 6:00AM EST (11:00 UTC) - 11:00AM EST (16:00 UTC)

PC/Mac Patch Notes v8.1.5 - Lost Depths DLC & Update 35

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Welcome to The Elder Scrolls Online v8.1.5 and the Lost Depths DLC! This DLC continues the Legacy of the Bretons storyline and introduces two new 4-player dungeons for you to explore, along with several new item sets, collectibles and furnishings for you to obtain.

The Update 35 base game adds a number of new Rewards for the Worthy item sets and furnishings. As mentioned in the Update 35 combat preview, we have been also been working on improving accessibility to the game’s combat by increasing the duration of outgoing ability effects and have continued to quell some of the damage production at the high end.

This latest update is approximately 2.5GB in size.


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Edited by ZOS_TaraN on September 7, 2022 11:34AM
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    Lost Depths DLC

    Two New Dungeons
    • Earthen Root Enclave: For centuries, the Earthen Root Enclave stood as a spiritual sanctuary for the druids of the Systres. Now, the Firesong circle has invaded this honored haven, and Druid Laurel of the Stonelore needs heroes to come to its defense. But why have they attacked? And what secrets does the enclave truly protect?
    • Graven Deep: Tamriel’s sailors whisper warnings about Graven Deep, a strange region of the Abecean Sea where any ship that enters vanishes without a trace. Join former pirate Dhulef as he hunts for information on the legendary Druid King’s voyage to the Systres and seeks to uncover an ancient secret buried far beneath the waves.
    • Earthen Root Enclave and Graven Deep are 4-player dungeons which can be reached via High Isle and Amenos respectively.
      • Earthen Root Enclave’s entrance is in southwestern High Isle. The entrance is west of the Coral Road Wayshrine.
      • Graven Deep’s entrance is located in southern Amenos, on the docks of Amenos Station.
    • Both dungeons include a Normal version in addition to a challenging Veteran version. Each dungeon features challenging Hard Modes for each of their three boss encounters.
    • There are unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons.
    • Achievement awards are available for completing the dungeons, including:
      • Unique Body and Face Markings
      • A unique Memento
      • Several Titles
      • Unique housing items

    New Item Sets
    We have added several new item sets and Monster Masks to acquire from the Lost Depths dungeons:
    • Earthen Root Enclave
      • Stone's Accord – Light
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 4% Healing Done
        • 4 – Adds 1096 Maximum Magicka
        • 5 – On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone's Accord, restore 550 Magicka. The restore can occur once every 5 seconds.
      • Rage of the Ursauk – Medium
        • 2 – Adds 1487 Offensive Penetration
        • 3 – Adds 1487 Offensive Penetration
        • 4 – Adds 657 Critical Chance
        • 5 – When you deal damage with a Heavy Attack, create a 12 meter area for 12 seconds that grants Empower to allies inside, increasing the damage of their Heavy Attacks against monsters by 80%. This effect can occur once every 8 seconds.
      • Deeproot Zeal – Heavy
        • 2 – Adds 1096 Maximum Stamina
        • 3 – Adds 1096 Maximum Magicka
        • 4 – Adds 1206 Maximum Health
        • 5 – When you deal direct damage to a taunted target, restore 525 Stamina and Magicka. This effect can occur once every 2 seconds.
      • Archdruid Devyric – Monster Mask
        • 1 – Adds 1487 Offensive Penetration
        • 2 – When you deal damage with a Heavy Attack, after 1.2 seconds deal Shock Damage to up to 6 enemies within a 7 meter cone on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
    • Graven Deep
      • Grave Inevitability – Light
        • 2 – Adds 657 Critical Chance
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 657 Critical Chance
        • 5 – Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%. While you have an aura of focus, allies within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
      • Phylactery’s Grasp – Medium
        • 2 – Adds 129 Weapon and Spell Damage
        • 3 – Adds 657 Critical Chance
        • 4 – Adds 657 Critical Chance
        • 5 – On Light Attack Critical Damage, you apply Withered Soul, dealing Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 575 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
      • Pangrit Denmother – Heavy
        • 2 – Adds 4% Healing Taken
        • 3 – Adds 1487 Armor
        • 4 – Adds 129 Health Recovery
        • 5 – Adds 1890 Maximum Stamina
        • 5 – When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
      • Euphotic Gatekeeper – Monster Mask
        • 1 – Adds 129 Stamina Recovery
        • 2 – When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.

    New Achievements and Titles
    This update introduces over 46 new achievements and 6 new titles.
    • The "Invaders' Bane" title can be obtained by completing the Invaders' Bane achievement.
    • The "Earthen Root Avenger" title can be obtained by completing the Earthen Root Avenger achievement.
    • The "Earthen Root Champion" title can be obtained by completing the Earthen Root Enclave Champion achievement.
    • The "Fist of Tava" title can be obtained by completing the Fist of Tava achievement.
    • The "Breathless" title can be obtained by completing the Breathless achievement.
    • The "Graven Deep Champion" title can be obtained by completing the Graven Deep Champion achievement.

    New Collectibles & Dyes
    • Markings
      • The Touch of the Draoife Face Markings can be obtained by completing Light of the Lost Depths achievement.
      • The Touch of the Draoife Body Markings can be obtained by completing the Earthen Root Enclave Conqueror achievement.
    • Mementos
      • The Dhulef’s Bubble Ward Memento can be obtained by completing the Graven Deep Conqueror achievement.
    • Pet
      • The Mulberry Hermit Crab pet can be obtained by completing the Lost Depths Explorer achievement.
    • Dye
      • The Brightfern Green dye can be obtained by completing the Lost Depths Delver achievement.

    New Furnishings
    New Bust and Trophy furnishings have been added to commemorate victory in Earthen Root Enclave and Graven Deep. In addition, completing these dungeons on any difficulty unlocks purchase of two new achievement furnishings from Undaunted Quartermasters:
    • Deeproot's Undying Bloom
      • Favoring darker biomes, this glowing flower provides both light in the darkness and a remembrance of adventures past.
    • Reinforced Dwarfglass Window, Massive
      • Dwarven artistry created these stalwart windows, which can withstand the pressure of the deepest seas.
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    Dungeons
    • Shipwright’s Regret
      • Fixed an issue with various effects in the Captain Numerril encounter being reflected when those effects should not allow reflection.

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    General
    • Fixed an issue that was causing Z’Baza in Coral Aerie to not always respect curated RNG rules.

    Achievements
    • The Ascending Tide achievement category is now in the proper order in the achievement list.
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    General
    • Fixed an issue where using Zone Guide to find the Skyshard in False Martyrs' Folly couldn't locate the shard (and also an issue where it wouldn't show up on the map even when standing next to it). 

    Achievements
    • Fixed an issue where the House of Whims services would give you the wrong greeting if you completed the “Treat Yourself” achievement on another character. 

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    Quests
    • Death Stalks the Weak: Group members can now use the exit portal during this quest. 
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    Quests
    • The Dark Aeon: Fixed an issue where you could share this quest with other players who had not completed the appropriate preceding quests.
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    Sunspire Trial
    • Lokkestiiz’s Hypothermia is now removed once Lokkestiiz is defeated and no longer persists outside Sunspire.
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    Antiquities
    • Fixed some issues in the Deadlands and Greenshade where dig sites were spawning out of bounds.
    • Corrected the Mythics help entry that erroneously noted being able to sell and deconstruct Mythics for other Leads.
    • The Draoife Storystone can now be found throughout High Isle, in addition to its usual sourcing.
    • The Leads for the following items will now glow and sparkle when you get close to them:
      • Bog Blight Funerary Mask
      • Blackwood Tapestry
      • Ironclad Sarcoshroud
      • Nighthunter's Cowl
      • Druidic Provisioning Station
    • The Druidic Provisioning Station is now available to purchase from Jeran Antieve at Furnishings of Finesse in Gonfalon Bay, for adventurers who have found and assembled that Antiquity.

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    Quests
    • Digging Up Trouble: Fixed an issue where you couldn't read the note from the basket unless you opened it from your quest inventory.
    • Prisoner of the Past: Fixed an issue where the step to find Hagridden's remains would incremental too many times in a group at each location.
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    Dreadsail Reef Trial
    • Bow Breaker
      • Fixed an issue where Bow Breaker may fail to move upon casting Bog Burst.
        • Note this fix was included in PTS patch v8.1.0 and the patch note was unintentionally missed.
    • Reef Guardian
      • The achievement “Once into the Depths” will no longer be awarded if you go into the depths more than once.

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    General
    • Fixed a number of book titles and object name inconsistencies throughout the zone.
    • Added a number of High Isle books to the proper collection category.
    • Fixed a number of issues with lootable objects in Gonfalon Bay.
    • Fixed an issue that caused several High Isle quest reward items to not properly scale to your character’s level. These quests include:
      • Wisdom of the Druids
      • People of Import
      • Deadly Investigations
      • Scalding Scavengers
      • A Sheep in Need
      • Tournament of the Heart
      • Buried at the Bay
      • To Catch a Magus
      • Blood, Books, and Steel
      • The Corrupted Grove
      • An Experiment with Peace
      • The Missing Prowler
      • A Father’s Pride
      • The Large Delegate
      • A Chance for Peace
      • Balki’s Map Fragment
      • Ferone’s Map Fragment
      • Rhadh’s Map Fragment
      • The Long Way Home
      • The All Flags Curse
      • The Intoxicating Mix

    Achievements
    • Fixed some text errors related to High Isle achievements.

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    General
    • A new set of 20 High Isle Structural Furnishing Plans are available from High Isle Reward Coffers earned from daily Delve and World Boss quests in High Isle.
      • This includes a variety of walls, platforms, and stairways, as well as a transparent window, functional doors and doorframes, and a lovely tile platform with a timber ceiling on the reverse side.

    Furnishings
    • The “High Isle Wall, Thin Castle” furnishing can now be correctly found in the Walls and Fences subcategory, instead of the Platforms subcategory.

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    General
    • The Map Completion Guide now properly shows Achievement Progress through the main quest.
    • Fixed a number of VO/text mismatches throughout the zone.
    • Fixed a number of typos throughout the zone.
    • Gonfalon Bay now appears correctly on the map and compass.
    • Fixed an issue where Razor Fangs found in Ghost Haven Bay could be fought in weird spots.
    • The Gonfalon Bay Outlaws Refuge map now displays correctly in certain corners of the crypt.

    Quests
    • A Special Reagent: This world boss daily now properly increments the High Isle Monster Hunter achievement as well as granting Isobel rapport.
    • An Experiment with Peace: Added the correct quest pin during the quest step “Talk to Seraphyne”.
    • Escape from Amenos:
      • The quest step to Reach the Northern Shore will no longer advance if you exit the Whalefall delve.
      • King Emeric will no longer walk through (and get stuck in) walls if he is following you.
    • Island Games: You will now receive quest items correctly, regardless of whether you’re in a group or not.
    • Of Knights And Knaves: Accepting the quest from the Crown Store will now direct you where to go to start the quest.
    • People of Import: You now see the proper quest items appear in your inventory, correcting a number of issues on various quest steps.
    • Race for Honor: The quest reward, “Cynric’s Heavy Shield”, can now be sold to vendors for gold.
    • Spies in the Shallows: This quest will no longer become blocked while completing it with a group member also on the quest.
    • The All Flags Curse: Fixed an issue where the quest would not progress if you logged out during the step to talk to Lady Laurent.
    • The Intoxicating Mix: Potions awarded from this quest can now be sold to vendors.
    • The Missing Prowler: You will now be directed back to the right location if you log out or leave the area during the quest step to talk to Jimila.
    • The Sacred Shield: The compass pin for this quest will now display correctly.
    • To Catch a Magus:
      • Fixed some issues with the Ascendant Helm quest reward.
      • Fixed an issue where Jakarn would disappear and not return if he got stuck in the catacombs.
    • Tournament of the Heart:
      • Improved the interactions with the Cat’s Eye Pillar.
      • You will now be properly directed through the catacombs during the quest step to find the Gilded Lute.
    • Tower Full of Trouble:
      • Fixed an issue where you could get stuck trying to change a cow or sheep in the wrong spot or wrong time.
      • You can now use the Spoon of Undo on Huldressa the Guar once you reach the bridge where she tires out from running.

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    General
    • Tribute NPCs are now a little smarter during matches.
    • Companion chatter is now suppressed while in a Tales of Tribute match.
    • Fixed an issue that prevented placement and ranked Tribute matches from updating experience after a match ends.
    • Fixed an issue that could cause someone to forfeit a match as it started when hitting the Alt key.
    • Fixed an issue where matches could get unintentionally interrupted.
    • Fixed a few issues that could cause you to get stuck in the Tribute activity finder queue.
    • Fixed an issue where you could get stuck in a state where your game interactions were disabled.
    • Fixed an issue where spamming Patron powers while a card was being played could result in the game getting stuck.
    • The maximum loss and gain from a Rubedite ranked match is now capped at 150 points.
    • Fixed an issue that caused the ranked play Ebony tier to require more experience to advance than intended. The Ebony tier now requires 1,000 experience to advance, similar to other non-leaderboard tiers.
    • Brahgas no longer sits out of view during your conversation before he teaches you how to play.
    • You will now receive automatic placement match wins when a new season begins based on your final tier in the prior season.
    • Fixed an issue that allowed you to receive a Tales of Tribute invite while still in the summary screen from a previous match.
    • Fixed an issue where the Tales of Tribute patron draft timer could stall at 0.0 seconds.

    Achievements
    • The achievement “Tales of Tribute Master” now requires all its components to be completed.
    • The Tribute daily quest “Cards Across the Continent” will now increment the Tribute Daily quest-related achievements properly

    Audio
    • Fixed an issue that could cause audio to be cut off during the final match of the Tribute questline.

    Clues
    • Aligned the clue for “Summerset Sacking” with the card upgrade that it points to: Summerset Raid.

    Gameplay
    • Duke of Crows
      • Increased the gold cost of Scratch to 4 gold from 3.
    • Grandmaster Hlaalu
      • Increased the gold generation from Hireling to 2 gold from 1.
      • Increased the acquire value of Oathman to 6 coin from 5.
    • Psijic Loremaster Celarus
      • Reduced the replace cost from Cephorah’s Insight to 1 from 2, and increased the toss to 4 from 3.
      • Reduced the replace from Psijic’s Insight to 1 from 2, and increased its toss to 4 from 3.
      • Reduced the replace from Prescience to 1 from 2, and increased its gold generation to 3 from 2.
      • Removed the replace from Time Mastery and increased its toss to 4 from 2.
    • Rajhin the Purring Liar
      • Increased the gold generation from Prowling Shadow to 2 from 1 and reduced the gold cost to 4 from 5.
      • Prowling Shadow no longer has a taunt.
      • Jeering Shadow now generates gold as a base effect and no longer has a taunt.
      • Reduced the gold cost of Jeering Shadow to 4 from 5.
      • Increased the gold cost of Jarring Lullaby to 7 from 6, and increased the gold generation to 2 from 1.
      • Shadow’s Slumber now generates gold as a base effect.
    • Red Eagle
      • Reduced the combo 2 power generation from Midnight Raid to 2 from 3.
      • Imperial Spoils now generates 1 gold on combo 2.
      • Increased the gold generation from Imperial Plunder to 2 from 1.
    • Saint Pelin
      • Increased the gold cost of Armory to 6 gold from 5.
      • Increased the gold cost of Rally to 8 from 7.
      • Reduced the gold generation from Siege Weapon Volley’s combo 2 to 1 from 2.

    Quests
    • Dueling Tribute: Fixed an issue that prevented you from receiving quest credit in ranked matches where your opponent concedes.
    • The Final Round: Fixed an issue that caused the appearance of a bonus Master Razhamad during the celebrations for this quest.

    Rewards
    • Tribute Season Rank Trophy furnishings will now be granted for Orichalcum, Ebony, Quicksilver and Voidsteel.
    • Doubled the gold found in Tribute Reward Bags.
    • Tribute Reward Bags no longer grant potions, poisons, Soul Gems, food or drinks.
    • Reduced the chance of receiving some Alchemy materials from Tribute Reward Bags.
    • Reduced the chance of receiving furnishing patterns and cooking recipes from Tribute Reward Bags.
    • Winning multiple matches for Tribute Daily Quests will now grant a progressively higher quality Reward Bag based on your victories when turned in, instead of additional bags of lower quality.
      • PvE Tribute Daily Quests will offer a green, blue and purple quality reward bag for 1, 2 and 3 wins, respectively.
      • PvP Tribute Daily Quests will offer a blue, purple and gold quality reward bag for 1, 2 and 3 wins, respectively.
    • Fixed an issue that caused ranked tier rewards to display Transmute Crystals rewards in stacks of 1 instead of a single stack with all crystals.
    • Gold received from some Tribute Reward bags will no longer be affected by passive bonuses.

    Visuals
    • Playable and damageable cards now have different highlights.
    • Fixed numerous minor visual issues.
    • Fixed an issue that would cause your screen to visibly shake when playing Tribute near a Volcanic Vent.

    UI
    • The post-game match summary now displays your club rank increases.
    • Updated the descriptions of Patron collectibles.
    • Patron collectibles now have clearer acquire hints.
    • Improved the messaging when knocking out agents with a taunt.
    • Fixed a typo on the Grandmaster Delmene Hlaalu Patron unlock message.
    • Fixed an issue that caused the Tribute Game Summary to display deck fragments as a reward after you’d already earned it.
    • Adjusted the leaderboard text on the Tribute post-match summary.
    • Adjusted the positioning of current and next rank icons on the Tribute post-match summary.
    • Fixed an issue that could cause you to remain in cursor-targeting mode when exiting a Tribute match.
    • Fixed an issue where you could get stuck in a state where your game interactions were disabled.
    • Updated the text on cards using the refresh mechanic to explicitly say if they can target any card or a specific type.
    • Updated the text on some game elements.
    • Added Patron lore to their respective entries in your Collections.
    • Fixed an issue with the card Imperial Spoils that prevented this from displaying its combo effect in tooltip text.
    • Clarified Tribute Patron tooltips to better communicate all their requirements and mechanics.

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    General
    • Boats/Caravans from the major Alliance cities to High Isle now have map icons.
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    Halls of Fabrication Trial
    • Scrapyard Trio
      • This encounter no longer has a chance to reset spontaneously when Necromancer pets and corpses are present.
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    Dungeons
    • ​Ruins of Mazzatun
      • Mighty Chudan can no longer be affected by mangle.
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    Quests
    • Depths of Madness: Nuulehtel now has a proper compass and overhead pin when you find him in the frozen cave.
    • Sever All Ties: Fixed an issue where the quest pins would disappear while approaching the Sigil Stones during this quest.
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    General
    • The quest reward associated with Red Petal Bastion is now appropriately named “Red Petal Bastion Armaments”.
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    General
    • Adjusted the standards of Light and Heavy Attacks in terms of damage and resource restores:
      • Reduced the damage that Light Attacks do by approximately 26% to ease back on their overall impact while retaining their importance in a rotation.
      • Updated the damage scaling coefficients from fully charged Heavy Attacks to follow a streamlined model that looks at their total cast time, cooldown, and damage when paired with a “spammable” attack (such as Lava Whip), to help reduce the DPS loss seen when you utilize Heavy Attacks instead of Light Attacks. Their coefficient will now be a total of 1 per second rather than varying between 0.97 and 1.12. This will result in the following adjustments:
        • One Hand and Shield Heavy Attacks: Damage reduced by approximately 1%
        • Two-Handed Heavy Attacks: Damage reduced by approximately 1%
        • Dual Wield Heavy Attacks: Damage reduced by approximately 28%
        • Inferno and Ice Staff Heavy Attacks:
          • Damage reduced by approximately 26%.
          • Total cast time reduced to 1.8 seconds (identical to the total cast of Two-Handed weapons), down from 2.1 seconds.
          • Reduced resources to retain the same restore per second.
        • Restoration Staff Heavy Attacks: Damage reduced by approximately 15%
        • Lightning Staff Heavy Attacks: Damage reduced by approximately 2%
        • Bow Heavy Attacks: Damage increased by approximately 1%
        • Werewolf Heavy Attacks: Damage reduced by approximately 14%
        • Volendrung Heavy Attacks: Damage reduced to 7500, down from 7560
      • Streamlined resources restored from fully charged Heavy Attacks to grant an average of approximately 1350 resources based on their total cast time and cooldown, rather than varying values with no standardization.
        • Two Handed and Volendrung now restore 2425 Stamina, down from 2426.
        • Restoration Staff now restores 3267 Magicka, up from 3219.
        • One Hand and Shield now restores 2293 Stamina, up from 2014.
        • Ice and Inferno Staves now restore 2425 Magicka, down from 2823. Note these attacks are also much faster.
        • Dual Wield now restores 2095 Stamina, up from 1798.
        • Bow now restores 2772 Stamina, up from 2724.
        • Lightning Staves now restore 2970 Magicka, down from 3632.
        • Unarmed combat now restores 2095 Stamina, up from 1617.
      • The final hit from Restoration and Lightning Staves can now be dodged once again to ensure there is better counter play at denying an opponent resources and the stronger portion of the attack.
      • Adjusted many bonuses from sets, abilities, and passives to better equate for these changes, which are listed under their sourced areas.
      • Fixed an issue where Dual Wield medium attacks could deal more damage than their fully charged counterpart in some cases.
      Developer Comment:
      During the Greymoor era, we ran a test where we refactored the functionality of Light and Heavy Attacks; while we ended up not implementing those changes due to player feedback, there were many positive notes and remarks we took away from the change list overall. This time around, we are implementing the good parts from the received feedback and avoiding the other areas. This was compounded by additional feedback during the PTS cycle with other adjustments made.

      Overall, we are keeping Light Attacks in place of the top DPS producing results, albeit at a lesser extent than what they were doing before, and Heavy Attacks will remain more resource driven. The main reason for streamlining these values was to reduce the bloat of damage production they can provide at the high level, reinforcing an intense necessity to perfectly “light weave” to produce viable damage. In doing so, we’ve also been able to adjust item sets that augment these effects to be much more impactful without the concern of creating higher burst potential in PvP environments.
    • Adjusted Player Damage over Time abilities to generally follow the following rules, based on their type:
      • Target based Damage over Time abilities will now last 20 seconds in duration, up from 10 seconds.
        • Target based refers to abilities that stick to a target, such as Fiery Breath or Blade Cloak.
        • These abilities continue to tick once every 2 seconds.
        • Their damage per tick has been streamlined to .105 per second, down from .1575 per second, resulting in an increase in damage per cast but a decrease in damage per second.
        • Most costs have been untouched, reducing the overall cost per second of these abilities by half. This means their cost per second has decreased to 135, down from 270.
        • Individual notes for affected abilities will be listed under their sourced skill lines.
      • Static based Damage over Time abilities will continue to last between 10 and 15 seconds based on their sourced skill line.
        • Static based refers to abilities that are locked to an area after casting, such as Spear Shards or Volley.
        • These abilities continue to tick once every second.
        • Their damage per tick has been streamlined to .14 per second, down from .1575 per second, resulting in a slight overall loss in damage.
        • Their cost per second has been reduced to 270, down from 351.
      Developer Comment:
      In this Update, we’re re-evaluating our Damage over Time standards and cleaning up a lot of the power discrepancies between them, which are stagnating diversity of weapon choice in a lot of areas. Overall, we’re trying to improve accessibility of damage production in the game, while simultaneously lowering the overall maximum DPS potential when playing super efficiently. As such, we’ve made Damage over Time effects easier to keep up, in addition to more obvious winners in terms of damage production over a spammable, but now with the added caveat that they take longer to deal their damage. This will create situations where Damage over Time will have much more clear advantages and disadvantages, making them easier to decide when to use and to upkeep or counter. We’ve also tried to retain some options for faster paced gameplay with static “over time” effects and better differentiating the pros and cons of the type of damage over time to ensure there are still options for you and your preferred playstyle.
    • Adjusted the power of Player Healing over Time abilities in tandem with the Damage over Time changes:
      • Target based Healing over Time abilities now heal for .1575 coefficient per second, down from .196875.
      • Static based Healing over Time abilities now heal for .21 coefficient per second, up from .196875.
      • Tick rates for healing abilities remain relatively untouched. Target based remain at a frequency of 2 seconds, while static based remain at a frequency of 1. Some abilities retain their ability to tick faster in some cases, such as tethers.
      • Durations remain relatively untouched but now generally last 10 seconds in duration, aside from class abilities and morphs.
      • Individual notes for affected abilities will be listed under their sourced skill lines.
      Developer Comment:
      Since Damage over Time has been adjusted in this Update, it means we also needed to re-evaluate some of our healing standards as well to ensure they feel properly balanced against one another. In order to preserve the more reactive gameplay our healer and support roles fulfill, we opted to not make Healing over Time effects easier to keep up in most cases (with a few exceptions with class skills). Currently, Healing over Time feels significantly stronger than Damage over Time and we’re attempting to address that in a few ways.

      “Sticky”, or target based, Healing over Time effects that apply to a character will now be weaker than before, while static-based Healing over Time will be ever so slightly stronger. The logic there is that static-based healing currently feels far riskier to engage with as it roots you to an area, making you more susceptible to burst and high damaging Area of Effect attacks, while target-based healing effects can stack much easier and allow for free range of movement.
    • Adjusted Target Dummies with raid buffs with the following changes:
      • Adjusted the Crusher Enchant on Target Dummies to mirror an Infused value, rather than an Infused + Torug's Pact value.
      • Engulfing Flames now matches the proper 6% maximum value, down from the old 10%.
      • Alkosh's Roar is now the maximum 6000 Armor reduction, up from the old 3010 value.
      • Attackers now gain Minor Courage and Major Slayer when hitting the targets.
      • Added Elemental Catalyst’s full stack value.
        Developer Comment:
        Note that this may create a situation where your damage seems to have gone up in comparison to other patches, when in reality it is merely closer to a coordinated group environment where these powerful bonuses were being brought. We have tried to focus on important buffs and debuffs that we see a large majority of groups build around, rather than every possible buff and debuff, as many of them are not able to be ran in tandem with one another or require more specific builds to be brought to a composition.
    • Fixed an issue where some pet-based attacks were not properly interacting with stealth.
    • Fixed an issue where you could avoid being interrupted while interacting with certain objects, such as relics in Battlegrounds.

    Buffs and Debuffs
    • Fixed an issue were several status effects’ Minor debuffs were not properly flagged as procs.
    • Empower:
      • This buff now increases your damage against monsters with Heavy Attacks by 80%, rather than your damage done with Light and Heavy 40%.
        • Note that this bonus does not apply to partially charged Heavy Attacks, only fully charged Heavy Attacks or channeled Heavy Attacks. This was done to prevent “medium” weaving from becoming a dominant playstyle.
      Developer Comment:
      We have turned this buff type into a more niche playstyle focus buff that is meant to help empower more accessibility driven builds, as Heavy Attacks requiring less precise activation and frequency of inputs compared to their Light Attack counterparts. In addition to this, we have decided to remove the impact it can have in PvP environments to avoid re-enabling one shot builds.
    • Hemorrhaging: Fixed an issue where Minor Mangle was not being removed if the Bleed was removed early.

    Dragonknight
    • Ardent Flame
      • Fiery Breath:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 17%.
      • Fiery Chains
        • Empowering Chains (morph): Increased the duration of Empower granted from this morph to 10 seconds, up from 3.
      • Lava Whip
        • Molten Whip (morph):
          • This morph now causes the ability to split the cost to half Stamina and half Magicka.
          • Reduced the stacking damage bonus to Molten Whip to 20% per stack, down from 33%.
          • Increased the Weapon and Spell Damage per stack to up to 100, up from 75.
          • The Weapon and Spell Damage portion of Seething Fury is no longer consumed when using Molten Whip.
          • Increased the duration of Seething Fury to 15 seconds, up from 10 seconds, to help it be easier to keep up with the new duration timers of Fiery Breath and Searing Strike.
          Developer Comment:
          To help this ability become more available to hybrid builds, we've opted to take a very unique route with the ability where the cost is now split evenly between Magicka and Stamina. In doing so, we hope to see more unique interactions with the skill as well as aiding more Stamina-focused Dragonknights in sustaining the skill.
      • Searing Heat: Reduced the damage done bonus from this passive to 25%, down to 33%.
      • Searing Strike:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 10.
        • Reduced the damage per tick by 25%.
          • Burning Embers (morph): Increased the amount of healing this morph allows to up to 100% of the damage caused, up from 50%.
            Developer Comment:
            The previous reduction was made as a stop gap before this pass could be completed. Now that the ability deals less damage per tick, we feel comfortable bumping it back up.
          • Venomous Claw (morph): This morph now increases damage done per tick by 9 - 12%, down from 17 - 20%, as it now stacks up for longer to a higher value.
    • Draconic Power
      • Dark Talons: Reduced the cost of this ability and the Burning Talons morph to 3780, down from 4050, to help them be slightly more accessible in usability and to better account for the fact that the Immobilize may fail in many cases.
      • Inhale: Reduced the cost of this ability and its morphs to 3510, down from 4050.
        Developer Comment:
        Originally, this was higher in cost to account for the fact that its initial hit damaged and healed, but since these values are each half of an Area of Effect based attack, it wasn't gaining additional ability functionality (which dictates cost) so we're easing it back to make up for this oversight.
      • Protective Scale
        • Protective Plate (morph): Increased the duration of the Snare and Immobilization immunity to 4 seconds, up from 2.
      • Spiked Armor: This ability and its morphs now deal Flame Damage, rather than Magic Damage.
        • Volatile Armor (morph):
          • Increased the duration of the Damage over Time to 20 seconds, up from 10.
          • Reduced the damage per tick of this morph by approximately 33%.
    • Earthen Heart
      • Ash Cloud:
        • This ability and Cinder Storm now tick 1 extra time over their duration.
        • Increased the cost per tick to 351, up from 278.
          • Eruption (morph):
            • Reduced the cost per tick of this morph to 270, down from 278, to ensure it costs a similar amount of other DoTs.
            • Reduced the damage per tick by approximately 29%.
      • Molten Weapons
        • Igneous Weapons (morph): This morph now extends the duration of the effects to up to 60 seconds, up from 45.
        • Molten Armaments (morph): This morph now grants the caster Empower for the duration of the effect, rather than increasing the damage of their Heavy Attacks by a unique value.
      • Petrify: This ability and its morphs now deal Flame Damage, rather than Magic Damage.

    Necromancer
    • Grave Lord
      • Boneyard:
        • Reduced the damage per tick by approximately 27%.
        • Fixed an issue where this ability's bonus visual effects for consuming a corpse would fail to play.
        • Reduced the cost to 2970, down from 3780.
        • Reduced the bonus damage when consuming a corpse to 30%, down from 50%.
      • Death Knell: This passive now increases your Critical Chance by 4/8% per ability slotted, up from 2/4%.
      • Rapid Rot: This passive now increases your damage done with Damage over Time effects by 5/10%, down from 7/15%.
      • Shocking Siphon:
        • This ability and its morphs now tick every .666ms over 20 seconds rather than once every .333ms over 12 seconds.
        • Increased the damage per tick by approximately 30%.
      • Skeletal Mage:
        • This ability and its morphs now last for 20 seconds, up from 16.
        • Reduced the cost of these abilities to 2970, down from 4320.
          • Skeletal Arcanist (morph): Increased the radius of the splash damage to 5 meters, up from 4.
          • Skeletal Archer (morph): Increased the damage done per stack to up to 15%, up from 5%.
    • Bone Tyrant
      • Death Scythe
        • Hungry Scythe (morph):
          • The Heal over Time from this morph now lasts for 10 seconds and ticks once every 2 seconds, rather than lasting for 5 seconds and ticking once every second.
          • Increased the Heal over Time to 6.198% of your Max Health, up from 2%.
      • Grave Grasp: This ability and its morphs’ Minor Maim now last for 10 seconds, up from 5.
        • Ghostly Embrace (morph): Increased the duration of Minor Maim on this morph to 15 seconds, up from 7.
        • Empowering Grasp (morph):
          • Increased the duration of Empower granted from this morph to 10 seconds, up from 5.
          • The Empower for pets now increases their damage and healing potency by a flat 1000, rather than 40%. The Empower can now target Blastbones as well.
    • Living Death
      • Restoring Tether:
        • This ability and its morphs now tick once every 0.666 seconds, down from once every 0.333ms.
        • Increased the healing per tick by approximately 81%.
      • Spirit Mender:
        • Reduced the healing per tick of this ability and its morphs by approximately 48%.
        • Fixed an issue where this ability and its morphs could sometimes lose a tick of healing when cast.
          • Spirit Guardian (morph): Fixed an issue where the transferred damage from this morph was not applying to the guardian's health, circumventing the risk of the ability ending early in situations you are taking a significant amount of damage over the duration. It will now die after absorbing 30,000 total damage, meaning after damage reductions you can take up to 300,000 damage over its duration before it will perish.

    Nightblade
    • Assassination
      • Assassin's Blade
        • Killer's Blade (morph):
          • This morph now causes the execute scaling to change to a linear increase of up to 400% damage done to targets under 50% Health, rather than the static 300% damage done to targets below 25% Health.
          • The heal from this morph now scales off of your highest offensive stats, rather than Max Health.
        • Impale (morph): This morph now also increases the execute scaling to 330%, up from 300%.
      • Blur:
        • This ability and its morphs now reduce the cost of your next Roll Dodge by 10% whenever you take direct damage, stacking up to a maximum of 100%, with a half second cooldown between each stack.
        • Reduced the duration of this ability and its morphs to 20 seconds, down from 26.
      • Mark Target:
        • This ability and its morphs now once again cost 2700 Magicka, rather than having no cost.
        • These abilities will now heal you to full Health when a marked enemy dies, to sweeten the risk reward gameplay. This heal ignores Battle Spirit but does not ignore other healing reductions or bonuses.
          • Reaper's Mark (morph): Increased the duration of Major Berserk granted to 10 seconds, up from 5, since the morph no longer increases the healing done as that would be unnecessary.
      • Teleport Strike
        • Lotus Fan (morph):
          • Increased the duration of the Damage over Time to 20 seconds, up from 10.
          • Reduced the damage per tick by ~23%.
    • Shadow
      • Aspect of Terror: This ability and its morphs now apply Major Cowardice to enemies hit for 10 seconds. Increased the target cap of this ability to 6, up from 3.
        • Mass Hysteria (morph): This morph now removes the target cap from the ability.
        • Manifestation of Terror (morph):
          • This morph no longer fires 2 traps and instead fires 1 trap at your targeted location, as it was allowing you to effectively double the target cap and step on the morph distinction of Mass Hysteria.
          • Reduced the duration of the trap to 20 seconds, down from 1 minute.
          • Reduced the duration of the fear to match the base ability.
          • Reduced the cost of this morph to 3240 at rank 4, down from 3780.
          • This morph no longer summons a pet for a brief second to fear the target, and now instead immediately fears the target, to reduce situations where it could fail to go off.
      • Path of Darkness: This ability and its morphs now apply their effects instantly, rather than after a delay.
        • Twisting Path (morph):
          • Reduced the damage per tick of this morph by approximately 38%.
          • Reduced the cost to 2700, down from 3510.
        • Refreshing Path (morph): Reduced the healing per tick by approximately 35%.
      • Shadow Cloak
        • Dark Cloak (morph):
          • Reduced the base healing by approximately 42%.
          • This morph has a new added functionality where the Heal over Time is increased by 150% when not moving.
          Developer Comment:
          The reason this morph has been iterated on so many times is due to the difficulty in finding a sweet spot where it feels powerful enough for specific builds (primarily tanks in PvE encounters) without being too dominant/enabling in other areas (primarily PvP encounters). By finding a solution that is not as synergistic with some of the classes’ main advantages in PvP encounters, while empowering the enforced playstyle for the builds it is meant to help in PvE, we think the new iteration will finally reach a point where it can settle (aside from potentially adjusting the simple numbers) and see less swings in design.
      • Summon Shade:
        • This ability and its morphs now last 20 seconds, rather than ranking up to between 12 and 18 seconds.
        • Increased the damage per hit of Summon Shade and Shadow Image by approximately 16%.
        • Reduced the cost of this ability and the Dark Shade morph to 2970, down from 4050.
          • Dark Shade (morph): Reduced the damage per hit of this morph by approximately 25%.
          • Shadow Image (morph): Reduced the cost of this morph to 3780, down from 4050.
      • Veiled Strike: This ability and its morphs no longer stun targets when used from the flank.
        • Surprise Attack (morph): This morph now also always Critically Strikes, up to once every 4 seconds, when flanking an enemy.
        • Concealed Weapon (morph):
          • This morph now passively grants Minor Expedition while slotted, instead of increasing your movement speed by 25% while in sneak or invisible.
          • This morph now also increases your Damage Done by 7-10% for 5 seconds after leaving sneak or invisibility, or Major Expedition Ends while in combat.
          Developer Comment:
          Currently, the Nightblade's melee spammable options are a bit behind other melee spammables in terms of both flavor and impact in PvE areas, so we're adjusting both morphs to give some love. Surprise Attack's morph option reinforces the need for positioning as an assassin and continues to add some minor damage with the Sundered proc, while Concealed Weapon retains its stealthy and agile emphasis with less restrictions and more reward for playing from the shadows.

          We’re also taking away the ease of access of having crowd control on their primary ability to reduce some of their overbearing nature in PvP situations, ensuring they need to look to other tools and make operational costs for running CC options like other classes. This was originally added since the class lacked a potent crowd control option in their kit, which has been amended in this Update by improving the functionality of Aspect of Terror.
    • Siphoning
      • Cripple:
        • This ability and its morphs now last 20 seconds, up from 10.
        • Reduced the damage per tick of these abilities by approximately 23%.
          • Crippling Grasp (morph): This morph now also reduces the cost of the ability to 2700, down from 2970.
      • Malevolent Offering
        • Healthy Offering (morph): Increased the duration of Minor Mending to 10 seconds, up from 8.

    Sorcerer
    • Dark Magic
      • Crystal Shard
        • Crystal Weapon (morph):
          • Reduced the damage of this ability so that it now does 145% of a ranged spammable attack between both attacks, rather than 200% of a melee spammable. This damage reduction was taken out of the second hit rather than both, to help reduce situations where you are penalized for missing the 2nd part of the attack.
          • Reduced the cost to 2983, down from 3443, to make up for the above adjustments.
          • This ability now removes stealth and invisibility after casting.
          Developer Comment:
          In the previous Update, we wanted to help reinforce the uniqueness of this morph by giving Sorcerers the ability to change their rotation by have a spammable that persists through other ability activates. While we succeeded in this, not adjusting the damage of the morph caused it to spiral out of control in terms of raw DPS and burst potential. After spending a lot of time and testing, we believe we've hit the sweet spot where the morph brings something unique and powerful, without being too over the top.
      • Daedric Mines:
        • Fixed an issue where this ability and its morphs could detonate instantly on a target multiple times.
        • There is now a short cool down window where a target cannot be targeted again from the mines to prevent moments of immense instantaneous burst. This will also mean your mines will no longer detonate without dealing any damage to a target, vastly improving the viability of this ability in long term encounters where a single enemy may walk through the area.
      • Dark Exchange:
        • This ability and its morphs now restore their resources in increments of 2 seconds over their duration, up from 1.
        • Reduced the healing of these abilities to 8000, down from 8090.
          • Dark Conversion (morph): This morph now increases the amount of healing and resources restored, rather than reducing the cost. As a result, the cost is now 3240, up from 2160. It now heals for up to 10000, immediately restores up to 4500 Magicka, and up to 3000 Magicka over time rather than 8090 Health, 3600 Magicka, and 2400 Magicka over time.
          • Dark Deal (morph): Increased the cost of this morph to 2700, up from 2430. This morph now also causes the secondary resources to return over 10 seconds, rather than 20 seconds.
    • Daedric Summoning
      • Bound Armor: This ability and the Bound Aegis morph now also grant Minor Protection for 10 seconds after casting.
        • Bound Aegis (morph):
          • This morph now extends the duration of the effects as well.
          • The block mitigation now lasts for 5 seconds and the Minor Protection now lasts 20 seconds.
        • Bound Armaments (morph):
          • Reduced the damage per hit of this ability by approximately 11%.
          • This ability no longer passively increases your Light Attack damage.
          Developer Comment:
          We're bringing this morph down to match a lot of the hybrid adjustments that the class has received. It was originally intended to help give Stamina Sorcerers a powerful option of a DPS skill since they couldn't use any of the other shiny abilities, such as Haunting Curse or Crystal Fragments. Now that those can be properly utilized on any build, this ability was enabling too much power that could be dumped at a moment’s notice when used in tandem with even just one of the others.
      • Conjured Ward
        • Empowered Ward (morph): This morph now also grants you and allies Minor Endurance as well.
      • Daedric Curse
        • Daedric Prey (morph): Increased the bonus to your pets’ damage to 45%, up from 20%.
      • Summon Storm Atronach:
        • Reduced the duration of this ultimate and its morphs to 15 seconds, down from 21 seconds.
        • The base cost has been increased to 275, up from 200, but reduces in cost back down to 200 when at rank IV of the base ability.
        • The synergy, Charged Lightning, now goes to the synergizer and 5 nearby allies in a 12 meter radius, rather than the synergizer and the Atronach itself. This effect only targets players, as pets will inherit their owner's bonuses naturally.
          • Greater Storm Atronach (morph): This morph now increases the damage of the Atronach's single target attack by 30% rather than increasing the duration of the summon.
          • Summon Charged Atronach (morph):
            • The Atronach from this morph now only uses its Area of Effect attack rather than a mixture of single target and AoE.
            • Increased the frequency of the attack to once every 2 seconds.
        Developer Comment:
        This Ultimate is currently persisting for too long and creating scenarios where certain builds can get multiples of these impactful pets out, and producing significantly more damage than any other Ultimate in the game in relation to its cost. With the reduced duration, it's now much more reigned in while bringing more group utility with the improved synergy granting. Additionally, we've reinforced the distinction of each morph where the Charged Atronach provides much more Area of Effect damage, while Greater focuses on single target melting.
      • Summon Unstable Familiar:
        • Increased the duration of the special ability from this ability and Summon Volatile Familiar to 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 23%.
          • Volatile Familiar (morph): This morph now stuns on the 4th and final ticks of the ability, rather than only on the final.
      • Winged Twilight
        • Twilight Tormentor (morph):
          • Reduced the damage per hit of this morph's basic attacks by approximately 33%.
          • Reduced the cost of the special ability for this morph to 2700, down from 2970.
          • Increased the bonus damage to targets above 50% Health to 60%, up from 53%.
    • Storm Calling
      • Lightning Form:
        • This ability and its morphs now tick once every 2 seconds, rather than once every second.
        • Increased the damage per tick by 100%.
          • Hurricane (morph): This morph now increases in damage by 12% per tick, up from 8%. Along with the frequency adjustment, this will reduce the total maximum to 120%, down from 160%.
      • Lightning Splash:
        • Reduced the damage per tick by approximately 20%.
        • These abilities now properly tick one final time before ending.
        • Reduced the cost to 2970, down from 3780.
          • Liquid Lightning (morph): This morph now increases the duration by 5 seconds, down from 10 seconds.

    Templar
    • Aedric Spear
      • Burning Light:
        • This passive now triggers after dealing damage with any attack, rather than only Aedric Spear abilities.
        • Increased the cooldown of stack generation to 500ms, up from 1ms.
        • Reduced the damage of the proc by approximately 33%.
        Developer Comment:
        Currently, this passive is strong arming the Templar into only using Puncturing Strikes as your spammable ability, removing a lot of the potential for other abilities that center around different gameplay. With maintaining the original identity of keeping up the pressure against your primary target, we've removed the restrictions of damage source completely and added a longer cooldown window to reduce burst potential and message spam on the server, helping the passive stabilize to a more expected power budget while vastly improving its flexibility.
      • Puncturing Strikes:
        • This ability and its morphs now hit 3 times over a channel time of 800ms, rather than 4 times over 1 second.
        • Implemented new animations and visual effects to match the attack cadence.
        • Reduced the cost of this ability and the Puncturing Sweeps morph to 2295, down from 2700.
        • Reduced the overall damage of the primary attack by approximately 21% since this ability no longer incurs a DPS loss while weaving within the 1 second global cooldown window.
        • Increased the damage of the Area of Effect hits by approximately 7%.
        • Reduced the duration of the snare to 0.5 seconds per hit, down from 1 second.
          • Puncturing Sweeps (morph):
            • Reduced the healing of this morph to 33%, down from 40%.
            • Fixed an issue where this morph was only healing up to 5 times in large target count encounters, instead of the intended 6 times.
          • Biting Jabs: This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
      • Spear Shards:
        • Reduced the damage per tick by approximately 23%.
        • Reduced the cost to 2970, down from 3780.
          • Blazing Spear (morph): This morph now increases damage done of the entire ability by 30%, up from 20%.
    • Dawn’s Wrath
      • Backlash
        • Purifying Light (morph):
          • This morph's heal now ticks every 2 seconds over 10 seconds, rather than once every second over 6 seconds.
          • Reduced the healing per tick by approximately 12%.
      • Radiant Destruction: Increased the base damage of this ability and its morphs by approximately 23% to ensure it stands up to execute abilities when looking at their ability to be more frequently weaved with.
      • Solar Flare: Increased the duration of Empower granted from this ability and Dark Flare to 5 seconds, up from 3.
        • Solar Barrage (morph):
          • This morph now lasts 20 seconds, up from 8.
          • Reduced the damage per tick by approximately 24%.
          • The damage visual effects for this morph now only pulse when successfully dealing damage, rather than all the time.
      • Sun Fire:
        • This ability and its morphs now last 20 seconds at base, up from 10.
        • Reduced the damage per tick by 25%.
          • Vampire's Bane (morph): This morph now increases the duration of the effects by up to 10 seconds, up from 4.
    • Restoring Light
      • Cleansing Ritual:
        • This ability and its morphs now last 20 seconds, up from 12.
        • These abilities now tick one extra time over their duration.
        • Reduced the healing per tick of this ability and Extended Ritual by approximately 3%.
          • Ritual of Retribution (morph):
            • Reduced the damage per tick of this morph by approximately 52%.
            • This morph now increases by 12% damage per tick, up from 5%.
      • Healing Ritual
        • Hasty Prayer (morph): Increased the duration of Minor Expedition granted from this morph to 10 seconds, up from 5.
      • Restoring Aura: This ability and the Radiant Aura morph now grant Minor Endurance, Fortitude, and Intellect to you and nearby allies for 20 seconds, rather than applying Minor Magickasteal to enemies. It still will passively grant these buffs for slotting the ability as well.
        • Radiant Aura (morph): This morph now also extends the duration of its effects to 60 seconds.

    Warden
    • Animal Companions
      • Advanced Species: This passive now increases your Armor Penetration by 495/990 per Animal Companion skill slotted, rather than damage done by 1/2%.
      • Dive
        • Cutting Dive (morph): This morph now applies a Bleed on targets for 10 seconds if they are not off-balance, rather than a stacking bleed on targets for 7 seconds if they were already off-balance.
        • Screaming Cliff Racer (morph): This morph now increases your Weapon and Spell Damage by 100 for 10 seconds after hitting an enemy and increases by an additional 300 when hitting an Off Balance enemy, rather than increasing its damage by up to 15% based on your distance from the enemy. The bonus Weapon and Spell Damage is tracked separately so you do not need to worry about losing the bonus when hitting an enemy that is no longer Off Balance.
        Developer Comment:
        We're going back and adjusting the morph distinction of these abilities by helping them focus on different areas where we feel the Warden can struggle. Cutting Dive’s bleed is now much easier to maintain but will produce less damage as it no longer requires as intense of requirements to upkeep, while Screaming Cliff Racer will help increase your overall damage by more, rather than making the attack itself more bursty.
      • Falcon's Swiftness: This ability and its morphs now also grant 4 seconds of snare and immobilization immunity after activating.
      • Scorch:
        • This ability and the Deep Fissure morph now last for 9 seconds in total, detonating once after 3 seconds and again 6 seconds after that, rather than only once every 3 seconds.
        • These abilities now hit with 2 unique damage sources – the first hit deals approximately 20% less damage. The second hit does 38% more damage when compared to the new base value.
        • Increased the cost to 2700, up from 2430, now that they can potentially cost significantly less per cast if you let their full durations ride out.
          • Subterranean Assault (morph):
            • This morph continues to reduce the time it takes for the second hit to go off, but this second hit does not gain the extra damage.
            • This morph retains its cost of 2066.
            • Reduced this morph’s damage by the 20% reduction of the base ability.
        Developer Comment:
        The changes to Scorch and their morphs were done in attempts to try and help the class feel less intensely focused on buff management and allow for other actions in combat, while still trying to retain their burst-oriented nature, to a more balanced degree when comparing them to other burst skills and taking their total time before impact better into account. By separating the damage, we can also better allow the skill to function as a burst skill or a sustained DPS skill, where recasting it earlier will result in more total DPS, whereas waiting for the bigger explosion will result in those dopamine printing burst combos.
      • Swarm:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Decreased the damage per tick by approximately 23%.
          • Fetcher Infection (morph): Increased the bonus damage on the second cast to 60%, up from 50%.
      • Wild Guardian:
        • The bear from this ultimate and morphs now attacks once every 2 seconds, instead of a mixture of timers.
        • Reduced the damage of the bear's passive attacks by approximately 19%.
        • Increased the cooldown of the Crushing Swipe attack to 8 seconds, up from 5, so it better lines up with CC immunity timers as this attack can stun enemies.
        • The active ability, Guardian's Wrath, now has a 700ms cast time for the bear (not your own cast!) so that it properly matches up with the attack animation and reduces the desync potential of the attack.
          • Feral Guardian (morph): This morph now quintuples (5x) the status chance application of Hemorrhaging, instead of guaranteeing the effect, to reduce the ease of access of the status without investment into applying it.
          • Eternal Guardian (morph): This morph now also increases the execute scaling of the special activate to 150%, up from 100%.
    • Green Balance
      • Healing Seed
        • Budding Seed (morph): Increased the healing per tick of this morph by approximately 3%.
      • Nature's Grasp: Reduced the healing per tick of this ability and Nature's Embrace by approximately 33%.
    • Winter’s Embrace
      • Arctic Wind:
        • This ability and the Polar Wind morph no longer deal damage over their duration.
        • The Healing over Time effects now tick once every 2 seconds over 10 seconds, rather than once every second over 5.
        • Increased the healing per tick to 6% of your Max Health, up from 2.5%.
          • Polar Wind (morph):
            • This morph now causes the initial heal and Heal over Time to target an additional ally, rather than only the initial heal.
            • Increased the healing over time by 20%.
          • Arctic Blast (morph):
            • This morph now causes the initial heal to scale with your highest Offensive stats, rather than Max Health.
            • This morph now causes the Heal over Time to be converted to Damage over Time.
            • This morph no longer ranks up in cost reduction.
            • This morph now stuns immediately upon cast, rather than requiring hitting the same target 5 times in succession. The stun is no longer unblockable.
            • Increased the duration of this morph to 20 seconds, up from 10 seconds.
            • Reduced the damage per tick by approximately 3%.
            • Increased the chances of applying a status effect with this morph to 15%, up from 1% per tick.
        Developer Comment:
        We’re readjusting (again) the requirements and differentiations of these morphs to help improve their gameplay distinctions for different types of activities. The base ability and Polar Wind will now have their added functionality act closer to a Heal over Time ability, while Arctic Blast will be centered on allowing more offensive oriented Ice Wardens to gain access to extra damage and a long time requested on-demand stun ability.
      • Crystallized Shield:
        • Fixed numerous visual errors with this ability and its morphs.
        • Fixed an issue where the shield could fail to grant its full value when recasting it while it was already active.
          • Crystallized Slab (morph):
            • Fixed an issue where the 3rd projectile would fail to visually appear in many cases.
            • This morph no longer has a 500ms cooldown, as it was allowing the ability to sometimes absorb more than 3 projectiles.
            Developer Comment:
            Since the projectile limit exists and this morph's damage return is not bound by a duration but rather charges, the cooldown does not need to exist. This does, however, mean that builds that weave multiple projectiles in tandem will feel extreme pain when attacking users with this morph.
      • Frozen Armor: Increased the amount of Armor granted from this passive to 495/990 per Winter's Embrace skill slotted, up from 250/500.
      • Ice Armor
        • Ice Fortress (morph): Increased the duration of this morph to 30 seconds, up from 25.
        • Impaling Shards: Reduced the damage per tick of this ability and Gripping Shards by approximately 25%.
          • Gripping Shards (morph): Reduced the cost of this morph to 2970, down from 3240.
          • Winter's Revenge (morph):
            • Decreased the damage per tick of this morph by approximately 55%.
            • This morph now deals 30% more damage if you cast it with a Destruction Staff equipped, to help it stand out more for the spell caster focused Wardens.

    Weapon
    • Bow
      • Volley:
        • Reduced the damage per tick by 12%.
        • Reduced the cost to 2700, down from 3510.
          • Endless Hail (morph): This morph now increases the duration of the effect by 5 seconds, up from 4.
      • Poison Arrow: This ability and its morphs now last for 20 seconds, up from 10.
        • Poison Injection (morph): Increased the execute scaling of this morph to 120%, up from 100%.
    • Destruction Staff
      • Wall of Elements:
        • Reduced the damage per tick by approximately12%.
        • Reduced the cost to 2970, down from 3510.
        • Wall of Frost and its morphs now cost 3240, down from 3780.
        • Wall of Fire and its morphs now deal 10% increased damage against Burning enemies, down from 20%.
          • Blockade of Elements (morph): This morph now increases the duration of the effects by 5 seconds, up from 4.
          • Unstable Wall (morph): Decreased the damage of this morph's explosion by approximately 33%.
      • Destructive Touch:
        • This ability and the Destructive Reach versions now last for 20 seconds, up from 10.
        • Reduced the damage per tick by 25%.
          • Destructive Clench (morph):
            • Frost Clench now costs 2700 Magicka, up from 1350.
            • Frost Clench now has a range of 28 meters, up from 15.
    • Dual Wield
      • Flurry:
        • This ability and its morphs now hit 4 times over a channel time of 800ms, rather than 5 times over 600ms. Their total damage remains relatively the same over their channel time.
        • These abilities now have completely new animations and visual effects to match their attack cadence.
          • Rapid Strikes (morph):
            • This morph now increases the damage done of the next hit by 5% per stack, up from 3%, resulting in approximately 2.5% more overall damage.
            • Reduced the base cost to 2430, down from 2700.
          • Bloodthirst (morph): Fixed an issue where the heal from this ability was considered Magicka rather than Stamina based.
      • Twin Slashes:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Decreased the damage per tick by 25%.
          • Rending Slashes (morph): This morph now also applies Hemorrhaging from the initial hit's damage.
          • Blood Craze (morph):
            • This morph now heals anytime the ability deals damage, rather than only when the Damage over Time deals damage.
            • Reduced the healing coefficient to match the Damage over Time coefficient.
      • Blade Cloak:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Increased the damage per tick of this ability and Quick Cloak by approximately 7%.
          • Quick Cloak (morph): This morph now adds 10 seconds to the duration, up from 4.
          • Deadly Cloak (morph): Reduced the damage per tick of this morph by approximately 41%.
    • Restoration Staff
      • Grand Healing:
        • This ability and its morphs now last for 10 seconds, up from 8.
        • Increased the heal per tick by approximately 9%.
          • Illustrious Healing (morph):
            • This morph now adds 5 seconds to the duration of the effect, up from 4.
            • This morph no longer increases in healing done.
          • Healing Springs (morph): This morph now increases your Magicka Recovery by up to 15 for every target healed, stacking up to 20 times, rather than restoring up to 30 Magicka for every target healed.
      • Regeneration: Reduced the healing per tick of this ability and its morphs by 40%.
        • Rapid Regeneration (morph): This morph now also increases healing done by up to 50% on targets under 100% Health.
    • Two Handed
      • Cleave
        • Carve:
          • Reduced the damage per tick of this morph's damage over time by approximately 20%.
          • Increased the duration of the final stack to 32 seconds, up from 30, to grant it a better grace period in a real rotation when paired with other duration effects.
      • Critical Charge
        • Stampede (morph): Decreased the damage per tick by approximately 47%.
      • Forceful: Increased the splash damage of this passive to 50/100% of damage done with Light and Heavy Attacks, up from 25/50%.
      • Uppercut
        • Wrecking Blow (morph): Increased the duration of Empower granted to 5 seconds, up from 3.

    Armor
    • Heavy Armor
      • Resolve: Fixed an issue where this passive's bonus Armor could fail to contribute to abilities or effects that used Physical or Spell Resistance to scale in many cases, as it was looking at your current target's information to derive its values rather than always your own.

    World
    • Soul Magic
      • Soul Trap:
        • This ability and the Consuming Trap morph now last for 20 seconds.
        • Reduced the damage per tick of all versions of this skill by approximately 23%.
          • Soul Splitting Trap (morph): This morph no longer reduces the damage done per tick of the skill, and instead cuts the base duration in half.
    • Werewolf
      • Howl of Agony: Fixed an issue where this ability and its morphs were not properly updating their facing requirements to your current target.
      • Infectious Claws:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 17%
          • Claws of Life (morph): Reduced the amount of healing based on damage done from this morph to 66%, down from 100%, since it can instantly apply in an Area of Effect and provide significantly more healing than other morphs of its like.
          • Claws of Anguish (morph): This morph now causes the entire ability to apply the Diseased status effect, rather than only the initial hit. Decay and rot!

    Guild
    • Fighters Guild
      • Circle of Protection: Reduced the cost of this ability and its morphs 3780, down of 4590.
        • Ring of Preservation (morph):
          • This morph now heals once every second over 10 seconds, rather than once ever half second over 8 seconds.
          • Increased the healing per tick by approximately 278%.
        • Turn Evil (morph): Reduced the duration of fear from this morph to 4 seconds at max rank, down from 5 seconds.
      • Trap Beast:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 15 for the trap and 10 for the triggered effects.
        • Reduced the damage per tick by 25%.
          • Barbed Trap (morph): This morph now decuples (x10) the chance of applying the Hemorrhaging status effect, rather than increasing the duration. This means the initial hit will have a 50% chance of applying it, rather than a 5%, and the Damage over Time will have a 30% chance per tick instead of 3%.
    • Mages Guild
      • Entropy:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 23%.
          • Structured Entropy (morph): Increased the coefficient of the healing portion of this morph by approximately 9% to match the damage coefficient.
      • Fire Rune
        • Scalding Rune (morph):
          • Increased the duration of this morph's damage over time to 22 seconds, up from 12 seconds.
          • Reduced the damage per tick by approximately 12%
    • Psijic Order
      • Accelerate:
        • Increased the base cost of this ability and its morphs to 4050, up from 3780.
        • Increased the duration of Minor Force granted to 20 seconds, up from 12. Note this will cause Channeled Accelerate's Minor Force to triple to 60 seconds now as well, instead of tripling to 36.
          • Race Against Time (morph): Increased the duration of the snare and immobilization immunity to 4 seconds, up from 2.
      • Imbue Weapon: This ability and its morphs now removes stealth and invisibility after casting.
    • Undaunted
      • Necrotic Orb:
        • Reduced the damage per tick by approximately15%.
        • Reduced the cost of Necrotic Orb and the Mystic Orb morph to 2970, down from 3780.
        • Increased the movement speed to 1.2 meters per second, up from 1 meter per second.
          • Mystic Orb (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 100 while its active, rather than increasing the damage done by 20%.
          • Energy Orb (morph):
            • This morph retains its original duration, movement speed, tick rate, and cost.
            • This morph now ticks 1 extra time over its duration.
            • Reduced the healing per tick by less than 1%.

    Alliance War
    • Assault
      • Caltrops:
        • Reduced the damage per tick by approximately 12%.
        • Fixed an issue where these abilities failed to apply their effects when cast at long ranges when under the effect of range enhancing bonuses.
        • Reduced the cost to 2295, down from 2984.
          • Anti-Calvary Caltrops (morph): This morph now increases the duration of the effect by 5 seconds, up from 4.
      • Vigor:
        • This ability now lasts 10 seconds at base, up from 8.
        • Reduced the healing per tick of this ability and Echoing Vigor by approximately 17%.
          • Echoing Vigor (morph): This morph now extends the duration by up to 6 seconds, up from 2.
          • Resolving Vigor (morph):
            • Increased the duration of the Heal over Time to 5 seconds, up from 4.
            • This morph now grants Minor Resolve for 20 seconds after casting.
    • Support
      • Siege Shield: Fixed an issue where this ability and its morphs would end early.
    Edited by ZOS_GinaBruno on August 22, 2022 5:41PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    ovnornqwmi4z.png
    Warfare
    • Cutting Defense: Fixed an issue where the damage from this node was not proccing enchantments or poisons as advertised.
    • Force of Nature:
      • Reduced the amount of Armor Penetration this node grants to 660 per status effect, down from 900.
      • Fixed an issue where this node did not properly work with many of the status effects and could lose effectiveness with some status effects, such as Chilled, if the named buff provided from the status effect was overridden by a longer duration version.
    • Weapons Expert: This passive now increases Light and Heavy Attack damage by 4% per stage, up from 3%.

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    General
    • Updated the loot stream icons for Companion rapport changes to be visually distinct based on how strongly the Companion feels about your character’s actions.
    • Mirri and Bastian's keepsakes now clearly state that they convey a passive benefit when unlocked.
    • Fixed an issue that caused all Companions to call out their low health much more rarely than intended.
    • Isobel will now more consistently respond to defeating bosses throughout the world with their player.
    • Selecting Bind from the inventory on Companion gear now successfully binds the gear as expected.
    • Fixed an issue that could sometimes cause Companions to become temporarily unresponsive after being issued pet commands in combat.
    • Fixed an issue where Companions would not unsheathe their weapon when a weapon style was changed in the Outfit Station.
    • Fixed a number of spoken dialogue to text mismatches for various Companions.
    • Ember now has more to say when you complete a Thieves Guild heist or other repeatable Thieves Guild quest.
    • Ember now has a higher chance to comment when entering the cities of Skywatch and Senchal.
    • Fixed an issue where Isobel (and possibly other Companions) would get upset with you for killing a specific spawn of Sul-Xan Warrior that was incorrectly flagged as a civilian.
    • Companions now only block incoming blockable attacks if they are the target or are standing in the relevant Area of Effect.
    • Ember now has more things to say when successfully trespassing in areas of Tamriel.
    • Fixed an issue where Ember and Isobel were incorrectly commenting on equipped polymorphs. Ember now only has unique responses for the Factotum and Werewolf Lord polymorphs, with Isobel commenting on the Xivkyn Tormentor and Cadaverous Assassin polymorphs.

    Achievements
    • Fixed an issue where the Isobel's Favor achievement might not increment due to a race condition.

    Quests
    • A Mother’s Request: Fixed an issue where Isobel was despawning as you approached the gate to Rivenspire.
    • Shattered and Scattered: This quest can no longer be shared for consistency with other Companion quests.
    • The Lost Symbol: If you are grouped and on the same quest step, you no longer block your group mates during the quest step “Follow the Trail”.
    • Tower Full of Trouble: You can now use the Spoon of Undo on Huldressa the Guar once you reach the bridge where she tires out from running, if you did not previously receive the prompt.

    wpw7towfsaq7.png
    Consumables
    • Ravage Health Potions: Fixed an issue where this potion affix was not correctly labeled as a proc and could trigger many sets or events that checked for dealing damage.

    Item Traits
    • Charged Trait: Reduced this trait's maximum value to 365%, down from 480%.
      Developer Comment:
      Since its buff, this trait has eclipsed the niche category it once was a part of, where it was beating out other traits even if you were only using 2 status effects. The new value should now have this trait be much closer in power to others when using 2 status effects, with the potential to still eclipse them when using more.

    Ability Altering Weapons
    • Crushing Wall: This set now increases the damage of your Wall of Elements by 1250, rather than increasing the damage done with your Light and Heavy Attacks against enemies in your Wall of Elements by 1358.
      Developer Comment:
      Based on some fair feedback during the early iterations of Light and Heavy Attack changes, we have decided to remove the more intense skill interaction of this set to be closer in power and requirements to other Maelstrom sets. We have slightly reduced the damage bonus to make up for the fact that it now has much more readily available cleave damage potential.
    • Grand Rejuvenation: This set now restores 224 Magicka and Stamina 4 times over 6 seconds rather than 117 Magicka and Stamina 5 times over 4 seconds.
    • Merciless Charge:
      • This set now deals lasts 10 seconds , up from 7 seconds.
      • Reduced the damage done per tick by approximately 53%.
      • This set no longer stops refreshing early when using in tandem with Stampede.
      Developer Comment:
      This change was done as the set no longer needs to carry the damage of Stampede to be more competitive with other weapons and should help it bite a little less in PvP encounters.
    • Thunderous Volley: Increased the ramping damage per stack to 191, up from 143, to help make this set stand up to others with its added requirement of the full duration dealing damage.

    Dungeon & Arena
    • Blood Moon: This set now increases the damage of your Light Attacks by 2050 while active, rather than 55%.
    • Ironblood:
      • This set now grants Major Protection, Major Aegis, and Minor Protection for 10 seconds when it activates, rather than reducing your damage taken by a unique 30%.
      • Reduced the snare potency of the set to 25%, down from 50%.
      • Reduced the cooldown to 10 seconds, down from 15.
      Developer Comment:
      When we did the Major and Minor balance pass years past, we intentionally left this set alone to try and make sure the curse aspect of the set was justified, but we're seeing this set enable far too much mitigation with not enough penalty. Rather than increasing the curse further and running the risk of making the set inaccessible outside of incredibly niche scenarios, we've instead adjusted to named bonuses so there is similar power with more accessibility as we can ease back the curse as well.
    • Noble Duelist’s Strikes: This set now increases your damage done with Light and Heavy Attacks against monsters by 2110, rather than increasing their Weapon and Spell Damage scaling (since they don’t have any scaling).
    • Savage Werewolf:
      • This item set now only procs off Light Attacks when you are within melee range of your enemy, instead of Light or Heavy Attacks from any range.
      • This set now ticks once every 2 seconds instead of 1, to reduce situations where it could tick twice instantly. Note that it still continues to tick instantly upon application, which is intended.
      Developer Comment:
      This set's trade secret of proccing off each Light or Heavy Attack instantly, while intentional, has created situations where it can produce some pretty oppressive results when utilized from range or with channeled Heavy Attacks. Rather than harming the intended synergy of the set with Light Attack focused builds, we've restricted it to only affect the intended build types instead. Keep in mind that this set can still proc off range focused Light Attacks, such as bows or staves, as it requires you to be within melee range when attacking rather than outright excluding those weapons!
    • Sergeant's Mail: This set has been reworked to now grant you a stack of Sergeant's Focus for 5 seconds whenever you deal damage with a Heavy Attack, increasing the damage of your Heavy Attacks by 645 per stack. This effect can occur once every half second and stacks up to 4 times.
      Developer Comment:
      We're moving the focus of this set to be on any Heavy Attack to aid in the flexibility and use case of the set so that more builds can engage with it, while also reducing its potential as a front-loaded burst set.
    • Undaunted Infiltrator and Unweaver: These sets now increase your damage done with Light and Heavy Attacks against monsters by 1645, rather than increasing their Weapon and Spell Damage scaling.

    Monster Masks
    • Kargaeda: Fixed an issue where this set’s damage was not properly increasing with Area of Effect augmenting effects.

    Mythic Items
    • Baron Thirsk: Fixed an issue where this set would not proc with certain area direct damage abilities.
    • Oakensoul: This set now grants the Minor versions of Courage, Berserk, Force, Protection, and Heroism, rather than the Major versions. This set now also grants Minor Mending, Slayer, and Aegis, as well as Empower.
      • Known Issue: The Empower buff will currently fall off after your character dies. The set must be re-equipped after death to get the bonus back.
      Developer Comment:
      The original intent of this set was to improve accessibility of one bar builds by providing many bonuses that you would get from running extra abilities on your back bar, and a few other named sources that may come from coordinated groups to help make up for the flexibility and specialization loss of having 5 ability choices instead of 10. While we did see the suggestions we’re incorporating now, we didn’t want to go too hard on the set after the heavy nerfs to the original form without some more concrete metrics and evidence, which we have gathered since Update 34 had launched. We now feel comfortable that the set will still be incredibly impactful for its target audience but in a much more balanced way. It may end up even stronger on some builds now, depending on your focus!

    PvP Sourced
    • Dark Convergence: Increased the cooldown of this set to 25 seconds, up from 15, to help reduce the frequency in which it can introduce Ultimate-like effects to the battlefield.
    • Hrothgar's Chill: This set’s damage can no longer be blocked.
    • Plaguebreak:
      • This set now has a cooldown of 20 seconds per target, rather than only against targets that do not already have the DoT on them.
      • Reduced the Damage over Time by approximately 48%, but this damage can now Critically Strike as it does not have ingrained modifiers built into it.
      • Increased the damage by explosion by approximately 3%.
      • The damage from this set now always applies the Diseased status effect.
      • Fixed an issue where this set was not proccing off some direct damage abilities.
    • Developer Comment:
      This set is being run in far too many situations outside of its target audience. The set was made to punish groups that are stacking purges in tight groups, but due to the current nature of the set, it is punishing those who aren't using a cleanse either as the DoT is dealing sizable damage and has no downtime. With the cooldown window, we hope to introduce more counterplay to the set by giving a window of safety from becoming a carrier again for a time, while still retaining the pain for those who are purging (or dying) too close together.
    • Powerful Assault:
      • Increased the duration of this set to 15 seconds, up from 10, to better match the durations of many of the morphs in the skill line.
      • Increased the radius to 12 meters, up from 10.

    Trial Sets
    • Arms of Relequen: Fixed an issue where this set’s visuals were not appearing.
    • Mantle of Siroria:
      • Reduced the duration and cooldown of this set’s Area of Effect to 8 seconds, down from 10 seconds, to help it be slightly more mobile in encounters where you need to move.
      • Increased the Weapon and Spell Damage granted per stack to 63, up from 52, to ensure its high requirements are better rewarded.
      • This set’s 4-piece bonus is now 129 Weapon and Spell Damage, rather than 1096 Max Magicka.
    Edited by ZOS_GinaBruno on August 19, 2022 8:14PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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