It added Account Wide Achievements (aka 'AWA'), which for many players ruined achievements for multiple characters.
So to start with, before Update 35 released, we were given a combat preview for it:
https://forums.elderscrollsonline.com/en/discussion/610438/update-35-combat-preview/p1
A lot of people did not like the language in that post and the overall justification for these changes. It felt like Zenimax was essentially saying “the high end is too far ahead of everyone else, so we will be nerfing everyone in order to bring their damage down.” Before the patch notes were even released, people were rightfully not happy with the combat preview.
When the first iteration of the patch notes came out, things were really bad. People lost a lot of DPS. Rotations didn’t become easier necessarily, but they definitely became more bland. Light attacks did the same amount of damage for everyone regardless of stats in order to make the DPS loss from not being able to weave less drastic. They also targeted DoT durations, making most DoTs 20 seconds which led to very spam heavy and low effort rotations.
Some tweaks were made here and there, but the final released version of update 35 was still horrible. Light attack weaving stayed nerfed and “sticky” DoT durations remained at 20 seconds. Thankfully AoE DoT abilities retained their original durations.
By the time this released, many raid teams felt set back because they lost damage and the game felt much more homogenized and boring. Trust in ZOS’ ability to make good changes was also shattered. Many high end raid groups disbanded for various reasons, whether it was not feeling supported or listened to by the developers or losing their progress in a raid progression team.
Essentially nothing good came out of update 35. It didn’t make PvE more accessible, it homogenized classes and made rotations boring, many players lost large amounts of DPS, and it led to a mass exodus of many endgame PvErs. The game still hasn’t recovered from this patch.
I dont understand why either.Parasaurolophus wrote: »I see a lot of complaints about this patch. What's wrong with it?
Parasaurolophus wrote: »I see a lot of complaints about this patch. What's wrong with it?
Parasaurolophus wrote: »I see a lot of complaints about this patch. What's wrong with it?
I dont understand why either.Parasaurolophus wrote: »I see a lot of complaints about this patch. What's wrong with it?
I dont understand why people are still complaining about an old update either...Parasaurolophus wrote: »I see a lot of complaints about this patch. What's wrong with it?
Parasaurolophus wrote: »I see a lot of complaints about this patch. What's wrong with it?
I think people too often forget or ignore what Update 35 actually was, or how it was really needed for the health of the game. Heck, a lot of the current issues with balance can be tracked back to U35 not going as far enough as the devs originally wanted to.
To give OP and other users more clarity, here's what Update 35 did, in broad terms. There's really no point going over specifics since so many of those have been tweaked over the years.
- Light attacks used to scale with your stats in a more straightforward way, and made up a massive portion of DPS. With U35 and a couple other patches, they were changed to deal a flat amount amount of damage that increases (to a certain point) with your stats. This resulted in a 10-30% reduction to light attack damage in parses, but an increase in damage for people with suboptimal setups or weaving skills.
(IMO, this successfully raised the floor and lowered the ceiling, but no one in the community acknowledged it because youtubers and build-makers never test sub-optimal setups with sub-optimal skill.)
To anyone who still thinks U35 ruined the game, I ask you:
Do you want tanks in PVP to have 20% stronger heals than they do right now? Do you want gankers to deal double the damage they do right now with their opening attack?
Do you want healers to just click 1 heal and no one ever dies? Do you want healers in trials to not exist because 10 DD can just cast Vigor and survive?
Do you want 1 of your PVE item sets to be recovery only because otherwise you run dry and need to heavy attack? Or do you want to put so much into recovery you are ridiculously squishy?
Do you want the game to return to Major Brutality lasting 10s? Do you want rotations that require you to swap your bar every 5-6 seconds?
Do you want 50% of your DPS to be light attacks only?
ESO before U35 was a mess. An even bigger mess than we have right now.
I think people too often forget or ignore what Update 35 actually was, or how it was really needed for the health of the game. Heck, a lot of the current issues with balance can be tracked back to U35 not going as far enough as the devs originally wanted to.
To give OP and other users more clarity, here's what Update 35 did, in broad terms. There's really no point going over specifics since so many of those have been tweaked over the years.
- Light attacks used to scale with your stats in a more straightforward way, and made up a massive portion of DPS. With U35 and a couple other patches, they were changed to deal a flat amount amount of damage that increases (to a certain point) with your stats. This resulted in a 10-30% reduction to light attack damage in parses, but an increase in damage for people with suboptimal setups or weaving skills.
(IMO, this successfully raised the floor and lowered the ceiling, but no one in the community acknowledged it because youtubers and build-makers never test sub-optimal setups with sub-optimal skill.)
A lot people who are not used to weaving also lost damage during update 35. Most of the feedback from all types of players was negative, even the people this update was for.
To anyone who still thinks U35 ruined the game, I ask you:
Do you want tanks in PVP to have 20% stronger heals than they do right now? Do you want gankers to deal double the damage they do right now with their opening attack?
Do you want healers to just click 1 heal and no one ever dies? Do you want healers in trials to not exist because 10 DD can just cast Vigor and survive?
Do you want 1 of your PVE item sets to be recovery only because otherwise you run dry and need to heavy attack? Or do you want to put so much into recovery you are ridiculously squishy?
Do you want the game to return to Major Brutality lasting 10s? Do you want rotations that require you to swap your bar every 5-6 seconds?
Do you want 50% of your DPS to be light attacks only?
ESO before U35 was a mess. An even bigger mess than we have right now.
I’m not really sure what this is about. Why would ganker damage be doubled? Why has the healing situation in PvP gotten worse since update 35? When was 1 PvE set a full recovery set? I mean there was a false god meta, but that wasn’t a full recovery set.
There were many long duration buffs in the game before update 35. I also don’t recall my light attacks ever being 50% of my DPS.
A lot of what you mentioned was never a thing. ESO was better before update 35.
I think people too often forget or ignore what Update 35 actually was, or how it was really needed for the health of the game. Heck, a lot of the current issues with balance can be tracked back to U35 not going as far enough as the devs originally wanted to.
To give OP and other users more clarity, here's what Update 35 did, in broad terms. There's really no point going over specifics since so many of those have been tweaked over the years.
- Light attacks used to scale with your stats in a more straightforward way, and made up a massive portion of DPS. With U35 and a couple other patches, they were changed to deal a flat amount amount of damage that increases (to a certain point) with your stats. This resulted in a 10-30% reduction to light attack damage in parses, but an increase in damage for people with suboptimal setups or weaving skills.
(IMO, this successfully raised the floor and lowered the ceiling, but no one in the community acknowledged it because youtubers and build-makers never test sub-optimal setups with sub-optimal skill.)
A lot people who are not used to weaving also lost damage during update 35. Most of the feedback from all types of players was negative, even the people this update was for.
I think people too often forget or ignore what Update 35 actually was, or how it was really needed for the health of the game. Heck, a lot of the current issues with balance can be tracked back to U35 not going as far enough as the devs originally wanted to.
To give OP and other users more clarity, here's what Update 35 did, in broad terms. There's really no point going over specifics since so many of those have been tweaked over the years.
- Light attacks used to scale with your stats in a more straightforward way, and made up a massive portion of DPS. With U35 and a couple other patches, they were changed to deal a flat amount amount of damage that increases (to a certain point) with your stats. This resulted in a 10-30% reduction to light attack damage in parses, but an increase in damage for people with suboptimal setups or weaving skills.
(IMO, this successfully raised the floor and lowered the ceiling, but no one in the community acknowledged it because youtubers and build-makers never test sub-optimal setups with sub-optimal skill.)
A lot people who are not used to weaving also lost damage during update 35. Most of the feedback from all types of players was negative, even the people this update was for.
To anyone who still thinks U35 ruined the game, I ask you:
Do you want tanks in PVP to have 20% stronger heals than they do right now? Do you want gankers to deal double the damage they do right now with their opening attack?
Do you want healers to just click 1 heal and no one ever dies? Do you want healers in trials to not exist because 10 DD can just cast Vigor and survive?
Do you want 1 of your PVE item sets to be recovery only because otherwise you run dry and need to heavy attack? Or do you want to put so much into recovery you are ridiculously squishy?
Do you want the game to return to Major Brutality lasting 10s? Do you want rotations that require you to swap your bar every 5-6 seconds?
Do you want 50% of your DPS to be light attacks only?
ESO before U35 was a mess. An even bigger mess than we have right now.
I’m not really sure what this is about. Why would ganker damage be doubled? Why has the healing situation in PvP gotten worse since update 35? When was 1 PvE set a full recovery set? I mean there was a false god meta, but that wasn’t a full recovery set.
There were many long duration buffs in the game before update 35. I also don’t recall my light attacks ever being 50% of my DPS.
A lot of what you mentioned was never a thing. ESO was better before update 35.
Read the patch notes for U35, and put them in reverse. Imagine every "Reduced damage by 13%" is instead a "Increased damage by 13%"
Now imagine applying those changes to the current version of ESO. Essentially reverting Update 35.
There is no way such a massive increase in player power could be healthy for the game. Specially not when players are already plenty powerful, and the most common complaints from everything except the very top content is that the game is too easy.
I mean they “fixed” U35 with Arcanist.
Everyone and their mother now plays arcanist. You just mash 3 buttons - 1 of them just twice a min even - (scholarship + 2x flail and beam) and have top 80% dps possible in the game.
Essentially like Stamicka said - the game was modified to [snip] dps where living in a fantasy world became a reward, and not learning rotations and progging super challenging content.
People who didn’t start playing this game to look at the fantasy world and ingest the lore … well. They are the unhappy ones.
And people who do play this game for the lore and fantasy world, well - they feel nothing was wrong with U35. Just like mostly nothing was wrong with any update to date for that clientele.
Maybe when the inventory was broken and we had to do middle school level math to count our UI movement in inventory when selling to merchants for like months before that was fixed - I think that was the one time where everyone was unanimously unhappy 🙃
I mean they “fixed” U35 with Arcanist.
Everyone and their mother now plays arcanist. You just mash 3 buttons - 1 of them just twice a min even - (scholarship + 2x flail and beam) and have top 80% dps possible in the game.
Essentially like Stamicka said - the game was modified to [snip] dps where living in a fantasy world became a reward, and not learning rotations and progging super challenging content.
People who didn’t start playing this game to look at the fantasy world and ingest the lore … well. They are the unhappy ones.
And people who do play this game for the lore and fantasy world, well - they feel nothing was wrong with U35. Just like mostly nothing was wrong with any update to date for that clientele.
Maybe when the inventory was broken and we had to do middle school level math to count our UI movement in inventory when selling to merchants for like months before that was fixed - I think that was the one time where everyone was unanimously unhappy 🙃
Playing for the MMO content and playing for the lore are not mutually exclusive (see: my signature). AWA hurt overland and group PvE alike, so did the cut in content. And while group PvE gets easier, the writing also gets worse.
I dont understand why either.Parasaurolophus wrote: »I see a lot of complaints about this patch. What's wrong with it?
I dont understand why either.Parasaurolophus wrote: »I see a lot of complaints about this patch. What's wrong with it?
Several people had already explained why before you posted this?
I think people too often forget or ignore what Update 35 actually was, or how it was really needed for the health of the game. Heck, a lot of the current issues with balance can be tracked back to U35 not going as far enough as the devs originally wanted to.
To give OP and other users more clarity, here's what Update 35 did, in broad terms. There's really no point going over specifics since so many of those have been tweaked over the years.
- Light attacks used to scale with your stats in a more straightforward way, and made up a massive portion of DPS. With U35 and a couple other patches, they were changed to deal a flat amount amount of damage that increases (to a certain point) with your stats. This resulted in a 10-30% reduction to light attack damage in parses, but an increase in damage for people with suboptimal setups or weaving skills.
(IMO, this successfully raised the floor and lowered the ceiling, but no one in the community acknowledged it because youtubers and build-makers never test sub-optimal setups with sub-optimal skill.)
- DoTs were nerfed to deal about 10-20% less DPS.
(Before U35, ESO had gone through years of a DoT meta, to the point of people not even slotting spammables, and just putting as many DoTs as possible on a target. With rotations that were literally twice as fast as what we have today)
- Direct damage abilities were mostly unchanged.
To anyone who still thinks U35 ruined the game, I ask you:
Do you want DoT skills to deal 10-20% more damage than they do right now?
Do you want healers to just click 1 heal and no one ever dies? Do you want healers in trials to not exist because 10 DD can just cast Vigor and survive?
Do you want 1 of your PVE item sets to be recovery only because otherwise you run dry and need to heavy attack? Or do you want to put so much into recovery you are ridiculously squishy?
Do you want the game to return to Major Brutality lasting 10s? Do you want rotations that require you to swap your bar every 5-6 seconds?
Do you want 50% of your DPS to be light attacks only?
True that. I recall people on the forums talking about their personalized builds that work around their disabilities were getting nerfed. Then we got oakensoul, which is just one build option when disabilities aren’t one size fits all.
Of course, there were also people saying they didn’t feel much of a difference, but those people were citing overland which, well, you know, overland. Bad builds still kill things fairly quickly.