Erickson9610 wrote: »Stafford197 wrote: »For those of you who play other MMOs, is it common for developers to update classes in recklessly unpopular ways and then not respond to feedback?
I’ve played a lot of games and have never seen anything close to it, but I’ve also not played any other “real” MMOs (besides T&L but that game is still new).
I read a news article about a different game selling a $90 USD mount amidst extremely unpopular balance changes, and quite a few people bought that mount regardless.
In my opinion, though, I think the developers of any MMO — this one included — should be allowed to test the waters with any balance direction they want. I just hope that every playstyle is viable from update to update.
This isn't a balance change though. Nor was the jabs animation. Nor were...quite a few other visual changes, all which fly in the face of THEIR OWN stated mandate to not update visuals after they go live.
Erickson9610 wrote: »Stafford197 wrote: »For those of you who play other MMOs, is it common for developers to update classes in recklessly unpopular ways and then not respond to feedback?
I’ve played a lot of games and have never seen anything close to it, but I’ve also not played any other “real” MMOs (besides T&L but that game is still new).
I read a news article about a different game selling a $90 USD mount amidst extremely unpopular balance changes, and quite a few people bought that mount regardless.
In my opinion, though, I think the developers of any MMO — this one included — should be allowed to test the waters with any balance direction they want. I just hope that every playstyle is viable from update to update.
huskandhunger wrote: »Remove perma red glow on nightblade.
Return original spear model to Templar.
LukosCreyden wrote: »Have you collected enough feedback yet?
Erickson9610 wrote: »That said, I wouldn't expect anything to change merely because people have given a lot of feedback.
StihlReign wrote: »They'll never 'fix' it. Zos has a written policy that allows them to largely ignore issues like this. This thread is simply a way to manage the nuisance of players unhappy with art decisions made by the development teams.
Yes, just like how the upcoming sorc pet skill style is the exact opposite of what players have been asking for. Zenimax does what Zenimax likes and wants.does this leave a really bad feeling to anybody else
there are 3 Skills in the same tree which looks you can change - no one asked for - and permaglow is left like it is
LukosCreyden wrote: »@ZOS_Kevin Have you collected enough feedback yet?
I just don't understand why we can't have 'Clear/No Glow' for a skill style and slap it in as a freebie style somewhere, and call it done.
They are going on about 'style options', and not letting us have options.
I really feel bad for people who paid crowns for styles from the store, and have them messed up by the glow.
I just don't understand why we can't have 'Clear/No Glow' for a skill style and slap it in as a freebie style somewhere, and call it done.
They are going on about 'style options', and not letting us have options.
I really feel bad for people who paid crowns for styles from the store, and have them messed up by the glow.
joseayalac wrote: »That's the reason why this thread continues being active after this long, the devs haven't acknowledged the real state of the skill and it's issues. For a lot of players, Kevin saying it's working as intended is just shoving the problem off and hoping it goes away on it's own. The devs haven't even communicated that they're aware of it's issues.
Want to clear this up as some wires may be crossed here regarding communication. The previous comment posted by me was based off of a conversation with the dev team, not me acting independently to "just shoving the problem off and hoping it goes away on it's own". So the team is aware. That being said, happy to raise this again with the team and see if anything has changed.
colossalvoids wrote: »joseayalac wrote: »That's the reason why this thread continues being active after this long, the devs haven't acknowledged the real state of the skill and it's issues. For a lot of players, Kevin saying it's working as intended is just shoving the problem off and hoping it goes away on it's own. The devs haven't even communicated that they're aware of it's issues.
Want to clear this up as some wires may be crossed here regarding communication. The previous comment posted by me was based off of a conversation with the dev team, not me acting independently to "just shoving the problem off and hoping it goes away on it's own". So the team is aware. That being said, happy to raise this again with the team and see if anything has changed.
It's been some time, I guess the team might have enough to actually acknowledge that it's an issue for the players that needs to be resolved?
Yeah, like how dare costumers think their opinions and feedback should be taken into account when developing the product they're paying for.katanagirl1 wrote: »They decided the glow was working as intended, so all of us who think otherwise are wrong. Case closed.colossalvoids wrote: »It's been some time, I guess the team might have enough to actually acknowledge that it's an issue for the players that needs to be resolved?