Correct. I've said this before, as well. This is just something that NEEDS to get done, not a matter of likes or dislikes. (Just repeating because reading every message of a 41-page thread is not something I'd expect everyone to do ).It's clear they didn't get around to updating when the weapon glows when they updated the skill function. I'm sure they have a huge backlog and don't want to add this, but they should.
ThoraxtheDark wrote: »Can we purchase the option to have this disabled from the crown store?
So... Now that skill styles are a thing, how about one that disables the glow?
ThoraxtheDark wrote: »Can we purchase the option to have this disabled from the crown store?
Creating a problem and then selling you the solution would be a rather unethical profit making scheme.
ThoraxtheDark wrote: »Can we purchase the option to have this disabled from the crown store?
Creating a problem and then selling you the solution would be a rather unethical profit making scheme.
Kind of like paying for extra inventory/bank space.
"On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think."
ThoraxtheDark wrote: »Can we purchase the option to have this disabled from the crown store?
Creating a problem and then selling you the solution would be a rather unethical profit making scheme.
Kind of like paying for extra inventory/bank space.
That's different in that the game launched with that set of rules/inventory slots. Grim Focus was changed after the fact, after it had become something that players had expected to be a certain way, and had not up until that point interfered with their crown purchases. And after management had stated that"On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think."
Yes, I've always had trouble understanding how this glow which ruins "stealth" immersion, and doesn't even fit the shape of the weapons, can be considered to be "working as intended". It's just ridiculous, and one of the reasons I've played other games for most of this year.Elvenheart wrote: »
...and here we have Tamriel's stealthy Nightblade, dressed all in black to help blend in with the shadows, about to sneak up on a group of hopefully colorblind enemies that won't notice the lurid bright red outline of the Evergloam bow he carries on his back. Seriously, someone at ZOS actually thinks that this looks so good it should be visible ALL THE TIME?
Yes, I've always had trouble understanding how this glow which ruins "stealth" immersion, and doesn't even fit the shape of the weapons, can be considered to be "working as intended". It's just ridiculous, and one of the reasons I've played other games for most of this year.Elvenheart wrote: »
...and here we have Tamriel's stealthy Nightblade, dressed all in black to help blend in with the shadows, about to sneak up on a group of hopefully colorblind enemies that won't notice the lurid bright red outline of the Evergloam bow he carries on his back. Seriously, someone at ZOS actually thinks that this looks so good it should be visible ALL THE TIME?
Stafford197 wrote: »For those of you who play other MMOs, is it common for developers to update classes in recklessly unpopular ways and then not respond to feedback?
I’ve played a lot of games and have never seen anything close to it, but I’ve also not played any other “real” MMOs (besides T&L but that game is still new).
Erickson9610 wrote: »Stafford197 wrote: »For those of you who play other MMOs, is it common for developers to update classes in recklessly unpopular ways and then not respond to feedback?
I’ve played a lot of games and have never seen anything close to it, but I’ve also not played any other “real” MMOs (besides T&L but that game is still new).
I read a news article about a different game selling a $90 USD mount amidst extremely unpopular balance changes, and quite a few people bought that mount regardless.
In my opinion, though, I think the developers of any MMO — this one included — should be allowed to test the waters with any balance direction they want. I just hope that every playstyle is viable from update to update.