p_tsakirisb16_ESO wrote: »In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.
This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.
If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.
Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.
BUT without AP, Tel Var, or PVP gear rewards.
Keep the area generic just for questing and exploration.
I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.
Event tickets and event boxes during MYM are also rewards for participating in PvP.
I see no reason to hand those out to people, which aren't trying to do so at all.
The entitlement is once again baffling.
I'm not seeing the entitlement argument. Myself, I am getting 3 event tickets every day of this event by doing 2 PvE quests, one in Cyrodiil and the other in Imperial City, while avoiding PvP by deliberately queue for an empty campaign where my faction owns the portion of the map where the PvE quests is located. All of this is allowed per the event rules, in fact, I don't think you can get the IC ticket without doing a PvE quest. I'm not doing PvP now, and I'm getting all the tickets and event boxes. How does spinning up one PvE campaign change this noticeably?
There aren't "PvE quests" in Cyrodiil or IC, as all of them take place in PvP-enabled zones. They are literally made with PvP in mind, without even a single exception.
We wouldn't have this discussion if earning tickets by PvE would be possible during MYM.
It's a PvP-event tho, therefore it's entitled to expect related rewards without participation.
Really, where is the replacement for those of us, which dislike zerging WBs, doing dungeons or any other of the various activities highlighted during a year's event cycle?
There aren't any. It's always "participate to earn extra rewards", not "don't go out of your way and get rewarded nonetheless".
Panthermic wrote: »p_tsakirisb16_ESO wrote: »In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.
This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.
If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.
Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.
BUT without AP, Tel Var, or PVP gear rewards.
Keep the area generic just for questing and exploration.
I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.
Event tickets and event boxes during MYM are also rewards for participating in PvP.
I see no reason to hand those out to people, which aren't trying to do so at all.
The entitlement is once again baffling.
I'm not seeing the entitlement argument. Myself, I am getting 3 event tickets every day of this event by doing 2 PvE quests, one in Cyrodiil and the other in Imperial City, while avoiding PvP by deliberately queue for an empty campaign where my faction owns the portion of the map where the PvE quests is located. All of this is allowed per the event rules, in fact, I don't think you can get the IC ticket without doing a PvE quest. I'm not doing PvP now, and I'm getting all the tickets and event boxes. How does spinning up one PvE campaign change this noticeably?
There aren't "PvE quests" in Cyrodiil or IC, as all of them take place in PvP-enabled zones. They are literally made with PvP in mind, without even a single exception.
We wouldn't have this discussion if earning tickets by PvE would be possible during MYM.
It's a PvP-event tho, therefore it's entitled to expect related rewards without participation.
Really, where is the replacement for those of us, which dislike zerging WBs, doing dungeons or any other of the various activities highlighted during a year's event cycle?
There aren't any. It's always "participate to earn extra rewards", not "don't go out of your way and get rewarded nonetheless".
One of the top of the top level is the Silver Scales, that quest requires a ball group of each alliance to get by chance the 3 silver scales from fishing/walking/talking NPCs around a small lake at the border of the zone. Or scouting a keep/resources... Right? /s
There are many quests, that require zero interaction between players. Just because they're in a PVP-enabled PVE zone, doesn't make them PVP-quests.
You won't win a campaign by killing players on a bridge, at a gate, or middle of nowhere on the field, ever. You can win a campaign only by doing PVE activity by killing NPC guards, and demolishing stone walls and, or wood doors to claim a keep and its resources which gives scores to the alliance to win at the end of a--week or month-long--period. Of course, PVP happens mostly during that time but killing players gives only AP and XP, but not score to win the campaign. So it's funny that the main goal of the PVP campaign was made with PVE in mind.
Tel Var comes exclusively from PVE activity by killing NPCs in IC. If the players whom you can kill and thus "steal"--by design, good or bad is another story--half of their Tel Var stop doing the PVE activity, you won't get any Tel Var anymore by killing players, ever. It's funny that a PVP-enabled PVE zone was made with PVE in mind...again.
I think if you're hanging near a town killing players, or jumping players that are fishing, that's pretty low. In towns, there's no question that you're killing questers. Technically it's all "fair game" but it tells me they're afraid of playing against actual pvpers.
p_tsakirisb16_ESO wrote: »In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.
This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.
If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.
Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.
BUT without AP, Tel Var, or PVP gear rewards.
Keep the area generic just for questing and exploration.
I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.
Event tickets and event boxes during MYM are also rewards for participating in PvP.
I see no reason to hand those out to people, which aren't trying to do so at all.
The entitlement is once again baffling.
I'm not seeing the entitlement argument. Myself, I am getting 3 event tickets every day of this event by doing 2 PvE quests, one in Cyrodiil and the other in Imperial City, while avoiding PvP by deliberately queue for an empty campaign where my faction owns the portion of the map where the PvE quests is located. All of this is allowed per the event rules, in fact, I don't think you can get the IC ticket without doing a PvE quest. I'm not doing PvP now, and I'm getting all the tickets and event boxes. How does spinning up one PvE campaign change this noticeably?
There aren't "PvE quests" in Cyrodiil or IC, as all of them take place in PvP-enabled zones. They are literally made with PvP in mind, without even a single exception.
We wouldn't have this discussion if earning tickets by PvE would be possible during MYM.
p_tsakirisb16_ESO wrote: »In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.
This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.
If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.
Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.
BUT without AP, Tel Var, or PVP gear rewards.
Keep the area generic just for questing and exploration.
I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.
Event tickets and event boxes during MYM are also rewards for participating in PvP.
I see no reason to hand those out to people, which aren't trying to do so at all.
The entitlement is once again baffling.
I'm not seeing the entitlement argument. Myself, I am getting 3 event tickets every day of this event by doing 2 PvE quests, one in Cyrodiil and the other in Imperial City, while avoiding PvP by deliberately queue for an empty campaign where my faction owns the portion of the map where the PvE quests is located. All of this is allowed per the event rules, in fact, I don't think you can get the IC ticket without doing a PvE quest. I'm not doing PvP now, and I'm getting all the tickets and event boxes. How does spinning up one PvE campaign change this noticeably?
There aren't "PvE quests" in Cyrodiil or IC, as all of them take place in PvP-enabled zones. They are literally made with PvP in mind, without even a single exception.
We wouldn't have this discussion if earning tickets by PvE would be possible during MYM.
I see where you're coming from, but the important distinction is whether the quest itself requires fighting other players or not. The bounty board quests for killing 20 [class] are obviously pvp quests. But if the quest requires talking to an NPC, talking to three other NPCs, and then talking to the original NPC, that's a pve quest. If an enemy player jumps me while I'm trying to do that quest, that's pvp happening on the side independent of the quest. Like fries that may or may not come with the Big Mac you ordered as your actual meal. Or something.
I think the argument you're actually trying to make is that people shouldn't expect to be immune from pvp when questing in a pvp-enabled zone, which is accurate. But if we're gonna get pedantic about classifying quests as pvp or pve, it should be about the actual quest content, not just what extraneous activity can potentially (but not necessarily) happen in the zones where the quests take place. Because as the person you quoted pointed out, it's entirely possible to get these quests done without ever engaging in pvp.
barney2525 wrote: »I have returned to the quest giver lots of times, only to get ganked before the hand in.
It's part of the game.
Ya want to run around in a PvP area, you takes your chances. But all's fair for all sides, so no one gets to complain either.
You knew what it could be like before you went in.
PrimusTiberius wrote: »I haven't PvP in ESO in years but when I did, there was a thing where if you raised your shield and not moved, usually the PvPer would leave you alone (usually). Is this still a thing?