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PVPers who kill Questers

  • pklemming
    pklemming
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    I put on pvp gear and practiced some. I tend to prioritise those players who attack pve players obviously doing quests. With addons, you can mark these so they show on your cursor from that point on. Still not wonderful at it, but racked up quite a few kills on these. They mostly seem to be poor pvp players wanting easy kills.
    Edited by pklemming on March 4, 2024 7:14PM
  • Panthermic
    Panthermic
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    Braffin wrote: »
    Ingenon wrote: »
    Braffin wrote: »
    Ingenon wrote: »
    doabhi wrote: »
    In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.

    This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.

    If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
    So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.

    Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.

    BUT without AP, Tel Var, or PVP gear rewards.

    Keep the area generic just for questing and exploration.

    I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.

    Event tickets and event boxes during MYM are also rewards for participating in PvP.

    I see no reason to hand those out to people, which aren't trying to do so at all.

    The entitlement is once again baffling.

    I'm not seeing the entitlement argument. Myself, I am getting 3 event tickets every day of this event by doing 2 PvE quests, one in Cyrodiil and the other in Imperial City, while avoiding PvP by deliberately queue for an empty campaign where my faction owns the portion of the map where the PvE quests is located. All of this is allowed per the event rules, in fact, I don't think you can get the IC ticket without doing a PvE quest. I'm not doing PvP now, and I'm getting all the tickets and event boxes. How does spinning up one PvE campaign change this noticeably?

    There aren't "PvE quests" in Cyrodiil or IC, as all of them take place in PvP-enabled zones. They are literally made with PvP in mind, without even a single exception.
    We wouldn't have this discussion if earning tickets by PvE would be possible during MYM.

    It's a PvP-event tho, therefore it's entitled to expect related rewards without participation.

    Really, where is the replacement for those of us, which dislike zerging WBs, doing dungeons or any other of the various activities highlighted during a year's event cycle?

    There aren't any. It's always "participate to earn extra rewards", not "don't go out of your way and get rewarded nonetheless".

    One of the top of the top level is the Silver Scales, that quest requires a ball group of each alliance to get by chance the 3 silver scales from fishing/walking/talking NPCs around a small lake at the border of the zone. Or scouting a keep/resources... Right? /s
    There are many quests, that require zero interaction between players. Just because they're in a PVP-enabled PVE zone, doesn't make them PVP-quests.

    You won't win a campaign by killing players on a bridge, at a gate, or middle of nowhere on the field, ever. You can win a campaign only by doing PVE activity by killing NPC guards, and demolishing stone walls and, or wood doors to claim a keep and its resources which gives scores to the alliance to win at the end of a--week or month-long--period. Of course, PVP happens mostly during that time but killing players gives only AP and XP, but not score to win the campaign. So it's funny that the main goal of the PVP campaign was made with PVE in mind. :smile:

    Tel Var comes exclusively from PVE activity by killing NPCs in IC. If the players whom you can kill and thus "steal"--by design, good or bad is another story--half of their Tel Var stop doing the PVE activity, you won't get any Tel Var anymore by killing players, ever. It's funny that a PVP-enabled PVE zone was made with PVE in mind...again.
  • Braffin
    Braffin
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    Panthermic wrote: »
    Braffin wrote: »
    Ingenon wrote: »
    Braffin wrote: »
    Ingenon wrote: »
    doabhi wrote: »
    In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.

    This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.

    If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
    So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.

    Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.

    BUT without AP, Tel Var, or PVP gear rewards.

    Keep the area generic just for questing and exploration.

    I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.

    Event tickets and event boxes during MYM are also rewards for participating in PvP.

    I see no reason to hand those out to people, which aren't trying to do so at all.

    The entitlement is once again baffling.

    I'm not seeing the entitlement argument. Myself, I am getting 3 event tickets every day of this event by doing 2 PvE quests, one in Cyrodiil and the other in Imperial City, while avoiding PvP by deliberately queue for an empty campaign where my faction owns the portion of the map where the PvE quests is located. All of this is allowed per the event rules, in fact, I don't think you can get the IC ticket without doing a PvE quest. I'm not doing PvP now, and I'm getting all the tickets and event boxes. How does spinning up one PvE campaign change this noticeably?

    There aren't "PvE quests" in Cyrodiil or IC, as all of them take place in PvP-enabled zones. They are literally made with PvP in mind, without even a single exception.
    We wouldn't have this discussion if earning tickets by PvE would be possible during MYM.

    It's a PvP-event tho, therefore it's entitled to expect related rewards without participation.

    Really, where is the replacement for those of us, which dislike zerging WBs, doing dungeons or any other of the various activities highlighted during a year's event cycle?

    There aren't any. It's always "participate to earn extra rewards", not "don't go out of your way and get rewarded nonetheless".

    One of the top of the top level is the Silver Scales, that quest requires a ball group of each alliance to get by chance the 3 silver scales from fishing/walking/talking NPCs around a small lake at the border of the zone. Or scouting a keep/resources... Right? /s
    There are many quests, that require zero interaction between players. Just because they're in a PVP-enabled PVE zone, doesn't make them PVP-quests.

    You won't win a campaign by killing players on a bridge, at a gate, or middle of nowhere on the field, ever. You can win a campaign only by doing PVE activity by killing NPC guards, and demolishing stone walls and, or wood doors to claim a keep and its resources which gives scores to the alliance to win at the end of a--week or month-long--period. Of course, PVP happens mostly during that time but killing players gives only AP and XP, but not score to win the campaign. So it's funny that the main goal of the PVP campaign was made with PVE in mind. :smile:

    Tel Var comes exclusively from PVE activity by killing NPCs in IC. If the players whom you can kill and thus "steal"--by design, good or bad is another story--half of their Tel Var stop doing the PVE activity, you won't get any Tel Var anymore by killing players, ever. It's funny that a PVP-enabled PVE zone was made with PVE in mind...again.

    Your own explanations should very well telll you, why Cyro and IC are considered fully-PvP zones then. Those "PvE-objectives" you're talking about, truly aren't if PvP is very well possible and encouraged at all times, are they? ;)

    Wether you like it or not: there is no "pure" PvE all over Cyro and IC.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • SeaGtGruff
    SeaGtGruff
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    polaris86 wrote: »
    I think if you're hanging near a town killing players, or jumping players that are fishing, that's pretty low. In towns, there's no question that you're killing questers. Technically it's all "fair game" but it tells me they're afraid of playing against actual pvpers.

    I went to Cyrodiil today for the Cheydinhal endeavor. I happened to have a treasure map for Cyrodiil-- number XIV-- so I figured I'd do that for the second endeavor. And I figured I'd end up killing some humanoids while I was there, so I decided to do that endeavor as well.

    I also had some quests left over from the event-- kill Shadowed Path for the Fighters Guild, capture one of Blue Road Keep's resources, and scout one of Alessia's resources, plus a Vlastarus quest I'd completed last week but didn't turn in because my alliance didn't control Vlastarus and I couldn't reach the questgiver without killing some flag guards, which would attract the enemy's attention. As luck would have it, my alliance just happened to control Vlastarus!

    It was a perfect arrangement of goals-- do a pair of quests in Cheydinhal, capture the Blue Road Keep resource, kill Shadowed Path just south of Blue Road Keep, dig up the treasure chest just south of that, scout Alessia's resource, turn in the Vlastarus quest, then port back to base to turn in the two missions and the bounty quest.

    When I rode into Cheydinhal, there was a single EP player there, presumably also doing quests. I figured they might attack me, but I left them alone and they left me alone. After I completed my two quests across the river, I crossed back to turn them in. The EP player was still there, and I continued leaving them alone. I turned in my first quest and went over to turn in the second one, but the EP player chose to attack me. I just stood there, even sheathed my weapon (which their attack had caused me to draw without intending to), and let them go ahead and kill me.

    Then I ported back to the nearest friendly outpost, rode back down to Cheydinhal to turn in my second quest, and proceeded to follow the rest of my plan as described above. It was nice to get all three endeavors done in Cyrodiil, plus get four lingering quests off my Journal. Getting killed by some EP player I'd left alone was pretty much what I expected, although I did feel kind of disappointed in them for that-- but I didn't let it ruin my fun.
    I've fought mudcrabs more fearsome than me!
  • Ilsabet
    Ilsabet
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    Braffin wrote: »
    Ingenon wrote: »
    Braffin wrote: »
    Ingenon wrote: »
    doabhi wrote: »
    In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.

    This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.

    If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
    So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.

    Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.

    BUT without AP, Tel Var, or PVP gear rewards.

    Keep the area generic just for questing and exploration.

    I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.

    Event tickets and event boxes during MYM are also rewards for participating in PvP.

    I see no reason to hand those out to people, which aren't trying to do so at all.

    The entitlement is once again baffling.

    I'm not seeing the entitlement argument. Myself, I am getting 3 event tickets every day of this event by doing 2 PvE quests, one in Cyrodiil and the other in Imperial City, while avoiding PvP by deliberately queue for an empty campaign where my faction owns the portion of the map where the PvE quests is located. All of this is allowed per the event rules, in fact, I don't think you can get the IC ticket without doing a PvE quest. I'm not doing PvP now, and I'm getting all the tickets and event boxes. How does spinning up one PvE campaign change this noticeably?

    There aren't "PvE quests" in Cyrodiil or IC, as all of them take place in PvP-enabled zones. They are literally made with PvP in mind, without even a single exception.
    We wouldn't have this discussion if earning tickets by PvE would be possible during MYM.

    I see where you're coming from, but the important distinction is whether the quest itself requires fighting other players or not. The bounty board quests for killing 20 [class] are obviously pvp quests. But if the quest requires talking to an NPC, talking to three other NPCs, and then talking to the original NPC, that's a pve quest. If an enemy player jumps me while I'm trying to do that quest, that's pvp happening on the side independent of the quest. Like fries that may or may not come with the Big Mac you ordered as your actual meal. Or something.

    I think the argument you're actually trying to make is that people shouldn't expect to be immune from pvp when questing in a pvp-enabled zone, which is accurate. But if we're gonna get pedantic about classifying quests as pvp or pve, it should be about the actual quest content, not just what extraneous activity can potentially (but not necessarily) happen in the zones where the quests take place. Because as the person you quoted pointed out, it's entirely possible to get these quests done without ever engaging in pvp.
    Ilsabet Menard - DC Breton Nightblade archer - Savior of Pretty Much Everything, Grand Overlord & Empress Nubcakes
    Katarin Auclair - DC Breton Warden healer & ice mage
    My characters and their overly elaborate backstories
    Ilsabet's Headcanon
    The Adventures of Torbyrn Windchaser - Breaking the Ice & Ashes to Ashes
    PC NA
  • Wildberryjack
    Wildberryjack
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    I have to say take them out when you see them if you want to. It is a PvP zone after all.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Braffin
    Braffin
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    Ilsabet wrote: »
    Braffin wrote: »
    Ingenon wrote: »
    Braffin wrote: »
    Ingenon wrote: »
    doabhi wrote: »
    In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.

    This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.

    If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
    So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.

    Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.

    BUT without AP, Tel Var, or PVP gear rewards.

    Keep the area generic just for questing and exploration.

    I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.

    Event tickets and event boxes during MYM are also rewards for participating in PvP.

    I see no reason to hand those out to people, which aren't trying to do so at all.

    The entitlement is once again baffling.

    I'm not seeing the entitlement argument. Myself, I am getting 3 event tickets every day of this event by doing 2 PvE quests, one in Cyrodiil and the other in Imperial City, while avoiding PvP by deliberately queue for an empty campaign where my faction owns the portion of the map where the PvE quests is located. All of this is allowed per the event rules, in fact, I don't think you can get the IC ticket without doing a PvE quest. I'm not doing PvP now, and I'm getting all the tickets and event boxes. How does spinning up one PvE campaign change this noticeably?

    There aren't "PvE quests" in Cyrodiil or IC, as all of them take place in PvP-enabled zones. They are literally made with PvP in mind, without even a single exception.
    We wouldn't have this discussion if earning tickets by PvE would be possible during MYM.

    I see where you're coming from, but the important distinction is whether the quest itself requires fighting other players or not. The bounty board quests for killing 20 [class] are obviously pvp quests. But if the quest requires talking to an NPC, talking to three other NPCs, and then talking to the original NPC, that's a pve quest. If an enemy player jumps me while I'm trying to do that quest, that's pvp happening on the side independent of the quest. Like fries that may or may not come with the Big Mac you ordered as your actual meal. Or something.

    I think the argument you're actually trying to make is that people shouldn't expect to be immune from pvp when questing in a pvp-enabled zone, which is accurate. But if we're gonna get pedantic about classifying quests as pvp or pve, it should be about the actual quest content, not just what extraneous activity can potentially (but not necessarily) happen in the zones where the quests take place. Because as the person you quoted pointed out, it's entirely possible to get these quests done without ever engaging in pvp.

    No, that's not what I'm trying to say.

    These quests are part of Cyrodiil/IC and therefore meant to be played while PvPing in said zones. They add some flavor to the war, let participants slow down for a while and give us reasons to fight each other again.

    They aren't meant to be played without being endangered by other factions, as tightening the atmosphere of war is their only purpose.

    I'll give you an example: You surely know the "quest hubs" like Bruma. Zos put literally flags in there after release (and longer after the PvE Cyrodiil started ranting) to attract more PvPers to this locations.

    Why should they do that if the had undisturbed PvE in mind? They didn't, but they encourage PvPing (which is nothing unusual for a zone like Cyro.

    Another example: The quest you mentioned, "kill 20 [class]", literally tells me to kill you, if you play said class in Cyro. Killing you is my quest target then, anywhere in Cyro, regardless of player-made distinctions like "PvPer" or "quester". Whoever enters is participating.
    Edited by Braffin on March 7, 2024 6:52AM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Braffin
    Braffin
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    Double post.
    Plz delete.
    Edited by Braffin on March 7, 2024 6:52AM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Braffin
    Braffin
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    Double post.
    Plz delete.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • ChaoticWings3
    ChaoticWings3
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    I'm generally good enough at pvp that unless I'm attacked I let them quest. If they try to take a point or are attacking me I'll fight them back. This is more so during events then in general campaigns. But in general my idea is if they are at a capture point (keep, resource, etc.) or are in the imperial city upper section (not the sewers) they are there to pvp. If they are in a town that is neutral or are not trying to fully capture a town point they probably just want to get quest rewards.
  • Eldartar
    Eldartar
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    Your in a PVP zone, you should expect to get killed as you're in a PVP zone, where people kill. It's totally up to the Player if he or she choses to kill you or not. If you die, it's just part of the game.
  • Oblivion_Protocol
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    The problem with a lot of these arguments is the prevailing assumption that anyone doing a quest is a PvE player who doesn’t want to fight other players. There are plenty of PvP players who do the occasional quest, fish, or grab skyshards. I like to engage in the PvE elements in Cyrodiil and IC simply because I’m curious, but I also heavily engage in PvP. If someone jumps on me while I’m doing a quest, I either kill them and get back to whatever I was doing, or I accept that as the cost of doing business.

    That said, people who stealth near chests, skyshards, or quest givers with the expressed internet of jumping someone while they can’t respond are absolute cowards. They should make it so you can’t be attacked by other players while talking to an NPC or absorbing a skyshard.
  • ACamaroGuy
    ACamaroGuy
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    When a PvE player enters Cyrodiil or the Imperial Sewers to quest... They should be able to select an option that gives them the ability to not take damage from other players. BUT while in this mode, they should not be able to interact with any of the PvP playstyles. They should have to leave the Zone, queue back in in order to participate. This would keep it from people taking advantage of that mode.
    For the Empire
  • ellmarie
    ellmarie
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    I think it's the time of day your on. We've been in lately and found other factions in a delve and they said, we're questing too. So we were all in there doing our thing, not fighting. Last Sat, I accidentally killed someone in a delve. I felt bad because I knew they were questing too, but I was fighting a bear and I think they just happened to get in there. I've been there for a long time and never even come across anyone. lol
    Xbox X- NA
  • reazea
    reazea
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    If the person is obviously doing a quest, let them be. Otherwise, engage them and fight. Also, realize that if you're in a PvP zone there is a fairly high liklihood you will find yourself in a fight. It's called PvP and all ya know.
  • noblecron
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    As a quester I prefer to be left alone. Like I get it. Folk get small AP for a kill and it counts towards one of the dailies but folk would like to do quests and such. Granted. This isn't either the questers's fault or the pvper's fault. It's a case of ZOS putting PVE stuff in a PVP zone when they shoudl have a pve version of Cyro
  • barney2525
    barney2525
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    I have returned to the quest giver lots of times, only to get ganked before the hand in.

    It's part of the game.

    Ya want to run around in a PvP area, you takes your chances. But all's fair for all sides, so no one gets to complain either.

    You knew what it could be like before you went in.

    :#
  • Mall0ry
    Mall0ry
    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    Apart from the fact that i am a healer, i would never attack a poor PvEr who ist obviously just questing and when i am grouped up i ask my friends to let the guy alone. I remember when i did the PvP quests as a PvEr many years ago, no one attacked me, too, and i appreciated it so much.
    BUT...most times those PvErs attack me :D
    Hear the singing of our blades
    death has come, foes be afraid!

    (Jouvena - Aldmeri Dominion Eternal)

    EU PC PvP AD only. Please give Cyro some love, Zos!
  • Sockermannen
    Sockermannen
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    I mean, you’re in a PvP area, what are you expecting? It’s like signing up for a martial arts class expecting not to get hit.

    Sure i’m not gonna camp at a quest giver for the sole purpose of killing questers but i’m not gonna give you a free pass to do whatever you wish simply because i might not always be able to determine what your intent actually is.
  • Bucky_13
    Bucky_13
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    If they quest in Cropsford, Bruma and Vlastarus, they are fair game since those areas are targets for PvPers to control. I do tend to kill all enemy players (or at least try) there with some very rare exceptions. It's not that I wanna gank PvE players, it's that I don't want them to capture the town for another faction so I just kill everyone.

    If they quest in the other towns that can't be captured then I never care about them and rarely see them. If I do run through one of those places and see an enemy player I tend to ignore them unless they attack me.

    So your poll you could have a 4th option: Kill everyone in the towns that can be captured indiscriminately, leave the PvE players alone in the other towns since almost no PvP players go there and those spots are irrelevant for the map.
  • Desiato
    Desiato
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    barney2525 wrote: »
    I have returned to the quest giver lots of times, only to get ganked before the hand in.

    It's part of the game.

    Ya want to run around in a PvP area, you takes your chances. But all's fair for all sides, so no one gets to complain either.

    You knew what it could be like before you went in.

    :#

    When I was new to Cyro in 2014, I had a ton of fun pvping while questing.

    Those quests exist because Cyrodiil was originally designed to allow PVP focused players to level entirely in Cyrodiil. PVP there is intended.

    I won't go out of my way to hunt PVE players, but in my experience the innocent PVE player is all too willing to join in a fight when one breaks out near them and numbers are on their side. If that PVE player is in a PVE dps build and knows how to weave attacks, they can hurt when I'm fighting others. Sorry, but you're fair game.
    Edited by Desiato on April 11, 2024 6:23AM
    spending a year dead for tax reasons
  • huntgod_ESO
    huntgod_ESO
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    Need a fourth option - If it's clear they are questing, leave them be, but the instant they get squirrely plant them in the ground and then repeat if they return.

    I typically will leave questers alone because I like to give folks the benefit of the doubt, that said I've had SOOO many questers decide to get frisky after they see me engage with mobs and try and gank me.

    I've also been killed plenty of times when trying to knock out a quick quest in IC.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • DreamyLu
    DreamyLu
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    Honestly, I don't understand much this "problem". I'm PvE myself. When I go to Cyrodil, I chose the version "no CP" that is mostly empty. I can wander everywhere without to meet a single player, ally or enemy.

    Once in a blue moon, I meet an enemy player. I then either wave at him if I see him early, or if he attacks straight, I just stay immobile without fighting back. In 95% of the cases, he stops and leaves me alone.

    I'm somewhat surprised that some can encounter so many troubles there. Can it be that going to full version (instead of "no CP") is sufficient to make such a big difference?
    I'm out of my mind, feel free to leave a message... PC/NA
  • TheMajority
    TheMajority
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    ok but why did this thread need to be bumped when it's about whitestrakes mayhem not this event?

    if you are in cyro during this event it is definitely BY CHOICE and you need to expect you might get killed, nothing in this event makes you "have to" go to cyrodiil. Doing quests in a pvp zone does not make you exempt from getting killed you are willingly going into cyro when you don't even need to if its during this event.

    don't expect pvp players to walk on eggshells around you in their own zone when you do not need to be there during this event. I get that you feel the pressure to be there during whitestrakes but no excuses outside of whitestrakes- your tickets come from cake not from cyro. Just let pvp players have their zone and stop trying to turn it into a "safe zone" when it's not meant to be that way.

    just stop. cyrodiil is for pvp players who want to participate in pvp- stop telling them not to do what they are supposed to do in their own zone when you are not required to be there during this event. it is unfair. you have all of tamriel. PVP players get 2 zones and a battleground. stop trying to turn their space into your space.

    i'm a pve player but I know if I go in there, they have the right to kill me. you don't get a safe pass in a pvp zone, as it should be.
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • PrimusTiberius
    PrimusTiberius
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    I haven't PvP in ESO in years but when I did, there was a thing where if you raised your shield and not moved, usually the PvPer would leave you alone (usually). Is this still a thing?
    Everyone is going in one direction, I'm going the other direction
  • ArchangelIsraphel
    ArchangelIsraphel
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    The amount of pve players I pass by, only to have them turn around and decide to try and take pot shots at my pvp main's back is just proof of why other pvp players warn you against ignoring the presence of pve. I still do pass them by, of course- I do my best to avoid engaging them unless they are actively flipping my objectives. But if you're going to shoot at me when my back is turned, then I'm going to turn around myself and kill you. That's that.

    They are perfectly within their rights to shoot at me, of course. I'm in a pvp zone, expecting to pvp. But if I see you flipping keeps, see you fire on my faction, or fire on me, you are now no longer "just a quester". You engaged in pvp, and I will treat you accordingly from there on out.

    I give others space in villages until the moment they decide to try to kill me. That counts for other ranked pvp players too. I've had people with stars avoid my character, who also has stars, because we're all just trying to get our dailies done. I respect that and don't engage unless they engage me.

    Essentially, I treat the villages and areas around them as neutral zones until they aren't. But don't expect all pvp players to behave that way. It's a personal policy that I do not expect others to follow.

    Honestly though, I'm very amused by the amount of "gankers" in villages who are actually just pve nightblades being unpleasant to their own kind. Blow them out of stealth and they have no clue as to what to do.
    I haven't PvP in ESO in years but when I did, there was a thing where if you raised your shield and not moved, usually the PvPer would leave you alone (usually). Is this still a thing?

    This is still a thing, but I'm not sure if all PVP and PVE players are aware of it's meaning. Some also choose to simply ignore it. If I see someone flash block and back away, or stay still holding block, I respect that and ignore them. But I've had people do it as bait, too, then fire when you turn away. It is still used as a sign of non-aggression though.

    I also do it to show pve I'm friendly and won't fire unless they do in villages. Generally they'll flash shields back and we're good.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Tsuriel
    Tsuriel
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    I usually avoid killing questers but at the same time I'm sometimes attacked to which I of course retaliate and kill them, then try once again to avoid killing em. But I think it's fair game to kill questers because the name "PvP zone" speaks for itself, if you're going in there expect the risk to be killed.
  • HatchetHaro
    HatchetHaro
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    If I want true PvP, I'd go do Battlegrounds; otherwise, my time spent in Cyrodiil and more so Imperial City is mostly on doing the daily quests. When I see people from other factions questing, I leave them alone.

    That being said, I am competent at PvP and can very much hold my own. If PvPers insist on attacking me while I do my own thing, most of the time I am able to either kill them or drive them off.
    Best Argonian NA and I will fight anyone for it

    17 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 3x SBS, 1x Unchained
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