AnduinTryggva wrote: »Since IC is swamped with ep during prime time on the campain I am in (EU server) (thanks for zero balancing measures, ZOS) I have now a new method for quick and cheap teleport to your HQ: go to flag and die by ep npc. You lose a few telvars but since only doing quests it should be not too much.
Baccarooda wrote: »I love beating questers to death, i will take their sweet ap all day!! Happy mayhem one and all!!
fall0athboy wrote: »Baccarooda wrote: »I love beating questers to death, i will take their sweet ap all day!! Happy mayhem one and all!!
You're not taking AP though.
In Cyrodiil I try to avoid attacking pve questers or those fishing and don't hit unless they attack me first. A shame most others don't afford me the same courtesy.
In IC, which I only go to for events, as far as I have seen there are zero players that leave questers alone. I have even been killed there while picking up a skyshard. I just die repeatedly there no matter how hard I try to complete a single daily quest.
IC is the one part of ESO that I truly despise.
Lol at the just port to cyro suggestion. With queues of over an hour that is not exactly an option. Even before the event the queues were getting bad.
I just bank in the sewer every time I get killed if I have any tel var on me.
Yesterday, someone in a AD character was griefing about 10 questers in Cropsford. Everyone, including myself tried to kill him but he somehow could restore his health from ZERO to full (about 40k), just used one skill to one shot everyone (but the report says he used 4 different abilities). Sadly, I can't name him in the forums. I have reported him but I won't have my hopes up.
Sadly, this bad situation made questers to become paranoid when they are exploring dungeons. They think another quester from another faction is there to kill them, so they attack first. Even when I don't retaliate and stay immobile they continue to attack.
moderatelyfatman wrote: »As for places like Bruman, Cropsford or Vlastarus; these towns are capturable resources and if a quester is flipping the town towards their faction, you have every right to kill them and flip it back.
moderatelyfatman wrote: »As for places like Bruman, Cropsford or Vlastarus; these towns are capturable resources and if a quester is flipping the town towards their faction, you have every right to kill them and flip it back.
Sometimes you need to kill the central guards to be able to enter the building to get the second quest. I normally just kill them and leave the flag. However, you may view it as trying to flipping it because the wheel went down a bit while I was killing the guards.
Yesterday, someone in a AD character was griefing about 10 questers in Cropsford. Everyone, including myself tried to kill him but he somehow could restore his health from ZERO to full (about 40k), just used one skill to one shot everyone (but the report says he used 4 different abilities). Sadly, I can't name him in the forums. I have reported him but I won't have my hopes up.
Sadly, this bad situation made questers to become paranoid when they are exploring dungeons. They think another quester from another faction is there to kill them, so they attack first. Even when I don't retaliate and stay immobile they continue to attack.
Cropsford is an alliance objective. Any enemy player there is a threat, period.
Healing to full and killing players are not exploits. And hitting with 1 skill and landing multiple attacks is literally just proc sets. Reporting this player for beating you at PVP is worse than this player killing enemy players at an alliance objective.
And went invisible every now and then?somehow could restore his health from ZERO to full (about 40k), just used one and the same ability to one shot everyone (but the report says he used 4 different abilities).
frogthroat wrote: »So maybe do a build with ridiculously high health and resistances so you don't really need to worry about those gankers?
[/quote]Anthonyr87 wrote: »ESO has always had the most notoriously unbalanced pvp of any mmo game and most players justifiably avoid it altogether and they need to stop forcing it on all of us twice a year
As a PVE player, I don't think anything is "forced." No one is twisting your arm, moving your mouse and making you do it. Sure there are tickets, but so what, big deal.
Lol at the just port to cyro suggestion. With queues of over an hour that is not exactly an option. Even before the event the queues were getting bad.
I just bank in the sewer every time I get killed if I have any tel var on me.
El_Borracho wrote: »Monte_Cristo wrote: »4th option: It's part of the game, but it is rather unsporting.
Its this.
As for others who charitably give members of other alliances the benefit of the doubt, do so at your own risk. I've been nice too many times only to have the "quester" turn around and take a shot at me. Travel into Cyrodiil and IC at your own risk
MidniteOwl1913 wrote: »Lol at the just port to cyro suggestion. With queues of over an hour that is not exactly an option. Even before the event the queues were getting bad.
I just bank in the sewer every time I get killed if I have any tel var on me.
Even Quagmire?
PSNA never a wait. I just port there and back
MidniteOwl1913 wrote: »Lol at the just port to cyro suggestion. With queues of over an hour that is not exactly an option. Even before the event the queues were getting bad.
I just bank in the sewer every time I get killed if I have any tel var on me.
Even Quagmire?
PSNA never a wait. I just port there and back
In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.
This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.
If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map (So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations)