In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items
Admittedly sadly true, i was only in there for Skyshards and Lorebooks originally, though It was the last place i wanted to do it on that character, because it was not an experience i was looking forward to. Only out of literal lack of anything else to do and sheer desperation for completeness did i finally do it, and it took weeks because I kept getting murdered. Eventually my hand was forced, I had to farm for PVP Gear and learn PVP Tactics to make it across the map.
I'd love to say I enjoyed it, but i really didn't. It was a loathsome experience and one I share with a lot of PVE friends who feel the same way, thus this is not a good way to get people in to PVP, entice us with something compelling, rewarding and fun and fix the long standing problems the PVP mode has (Bugs, abysmal performance) don't force our hands and kick us in to the proverbial arena with the lions.
Did I stay for the PVP? Yes, but only because I fell in with a great guild with good people and made more friends, the PVP itself though needs some work. If it wasn't for those people, I wouldn't have stuck around, Zone chats can be quite toxic at times.
Shout out to Ayrenn's Army for being that welcoming bastion of kindness and development that is the reason i stuck around in my case.
In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items
That's fine as long as there's no armor drops, style pages, skyshards, dyes, titles, or achievements associated with regular Cyrodiil. We fought for those, so no handouts for those who don't want to do the content as designed.
In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items
That's fine as long as there's no armor drops, style pages, skyshards, dyes, titles, or achievements associated with regular Cyrodiil. We fought for those, so no handouts for those who don't want to do the content as designed.
Juju_beans wrote: »It's a PVP zone. Gear up with some heavy armor and get your health to 30K or more.
When PVPers see someone with 20K health...that's an easy kill.
Juju_beans wrote: »It's a PVP zone. Gear up with some heavy armor and get your health to 30K or more.
When PVPers see someone with 20K health...that's an easy kill.
Juju_beans wrote: »It's a PVP zone. Gear up with some heavy armor and get your health to 30K or more.
When PVPers see someone with 20K health...that's an easy kill.
It feels to me like this answer is missing the point of some of the PvE players' lack of enjoyment. It's not that we're concerned about being bad at PvP or 'terrified' of engaging in PvP as another thread put it: for many, it's simply that we're fundamentally disinterested in engaging with PvP. The only reason this subset of PvEers is in in Cyrodiil is for the PvE stuff. So a recommendation to gear up specifically for PvP is more likely to reduce engagement further.
Regarding the second point: I get that it's a PvP zone and one can expect to be killed occasionally. Nonetheless, there are plenty of defensive posts from PvPers in these threads claiming that "real PvPers" are after "a challenge" and aren't after "easy kills". So if I'm minding my own business and someone persists in attacking and killing me despite me not responding to their attacks in the slightest, that suggests that they're the kind of person who does derive their enjoyment from (very) easy kills, and very much the kind of person who both PvEers and the "real PvPers" do not appreciate.
My personal response is to treat them just like people who behave like yobbos in traffic, and to ignore them as an environmental nuisance. But I can certainly see why some would feel pushed to grumble about these encounters here on the forums, presumably without any expectation of real change.
It feels to me like this answer is missing the point of some of the PvE players' lack of enjoyment. It's not that we're concerned about being bad at PvP or 'terrified' of engaging in PvP as another thread put it: for many, it's simply that we're fundamentally disinterested in engaging with PvP.
It feels to me like this answer is missing the point of some of the PvE players' lack of enjoyment. It's not that we're concerned about being bad at PvP or 'terrified' of engaging in PvP as another thread put it: for many, it's simply that we're fundamentally disinterested in engaging with PvP.
Can you elaborate on why it's fun to kill/die to pixels controlled by an AI script, but disinteresting to engage with pixels controlled by human intelligence?
Juju_beans wrote: »It's a PVP zone. Gear up with some heavy armor and get your health to 30K or more.
When PVPers see someone with 20K health...that's an easy kill.
Juju_beans wrote: »It's a PVP zone. Gear up with some heavy armor and get your health to 30K or more.
When PVPers see someone with 20K health...that's an easy kill.
I have a DK and necromancer tank build that's hitting 50K health I use exclusively for PVE in PVP area (Cyrodiil Angler). Do you know how annoying it is to be stuck in combat for over fifteen minutes because some sweaty Sorcerer (and why is it always Streak Sorcerers?) cannot take the hint I cannot die? I literally stood there, first blocking, then not doing anything but healing myself, for the majority of those fifteen minutes. I wanted to turn a quest in. Some PVPers have no propriety and the fact there's no clear way to interact with opposing alliances makes it worse. All I wanted to tell that Sorcerer was, "Bro, stop wasting your time. Let me turn in this quest." And yes, they knew I was doing a quest because they kept animation cancelling me speaking to the NPC by attacking.
tl;dr: A tanky build won't stop sweats from being sweaty. And that's the issue the majority of PVErs have with PVP.
Juju_beans wrote: »Juju_beans wrote: »It's a PVP zone. Gear up with some heavy armor and get your health to 30K or more.
When PVPers see someone with 20K health...that's an easy kill.
I have a DK and necromancer tank build that's hitting 50K health I use exclusively for PVE in PVP area (Cyrodiil Angler). Do you know how annoying it is to be stuck in combat for over fifteen minutes because some sweaty Sorcerer (and why is it always Streak Sorcerers?) cannot take the hint I cannot die? I literally stood there, first blocking, then not doing anything but healing myself, for the majority of those fifteen minutes. I wanted to turn a quest in. Some PVPers have no propriety and the fact there's no clear way to interact with opposing alliances makes it worse. All I wanted to tell that Sorcerer was, "Bro, stop wasting your time. Let me turn in this quest." And yes, they knew I was doing a quest because they kept animation cancelling me speaking to the NPC by attacking.
tl;dr: A tanky build won't stop sweats from being sweaty. And that's the issue the majority of PVErs have with PVP.
You don't have to gear out with 50K health....a piece of trainee and monster helm with health is enough to get you close to 30K while switching Mundus Stones.
It shouldn't be a big issue ....yet it seems it is.
Juju_beans wrote: »It's a PVP zone. Gear up with some heavy armor and get your health to 30K or more.
When PVPers see someone with 20K health...that's an easy kill.
Juju_beans wrote: »It's a PVP zone. Gear up with some heavy armor and get your health to 30K or more.
When PVPers see someone with 20K health...that's an easy kill.
It feels to me like this answer is missing the point of some of the PvE players' lack of enjoyment. It's not that we're concerned about being bad at PvP or 'terrified' of engaging in PvP as another thread put it: for many, it's simply that we're fundamentally disinterested in engaging with PvP. The only reason this subset of PvEers is in in Cyrodiil is for the PvE stuff. So a recommendation to gear up specifically for PvP is more likely to reduce engagement further.
Regarding the second point: I get that it's a PvP zone and one can expect to be killed occasionally. Nonetheless, there are plenty of defensive posts from PvPers in these threads claiming that "real PvPers" are after "a challenge" and aren't after "easy kills". So if I'm minding my own business and someone persists in attacking and killing me despite me not responding to their attacks in the slightest, that suggests that they're the kind of person who does derive their enjoyment from (very) easy kills, and very much the kind of person who both PvEers and the "real PvPers" do not appreciate.
My personal response is to treat them just like people who behave like yobbos in traffic, and to ignore them as an environmental nuisance. But I can certainly see why some would feel pushed to grumble about these encounters here on the forums, presumably without any expectation of real change.
I understand, that some players are fundamentally disinterested in doing PvP. That's fine, honestly. Nobody is forced to join the battle for Cyrodiil.
What I don't get tho, is how anyone can think anything in a PvP-enabled zone would ever be purely "PvE stuff", because it isn't. Every skyshard, every fishing hole, every quest and every single achievement in there is made with the intention to possibly PvP for them.
It's not a zone primarily mixing content for PvEers and PvPers, but a zone where any player is free to do both.
On a sidenote: Yes, most players interested in PvP are looking for a challenge, we are also looking for AP. Both isn't delivered by a quester killed over and over again. So I won't attack them, if they are clearly questing around a town for example. But if said quester is trying to turn flags or is even attacking me with other questers around (they can get rather aggressive, if they think themselves in advantage), they become a viable target of the Alliance War. They decided to participate.
A last word regarding IC - Arena district: The last few days I witnessed some players (mostly lightning HA ofc) not only cheesing the respective daily by rescuing civilians without leaving the spawn area (that's not new and not forbidden), but trying to kill ordinary players from this position. Not exactly a fair and brave tactic.
No wonder, that people down there are creating methods to pull you down and kill you for good.
wolfie1.0. wrote: »Juju_beans wrote: »It's a PVP zone. Gear up with some heavy armor and get your health to 30K or more.
When PVPers see someone with 20K health...that's an easy kill.
Maybe it shouldn'tJuju_beans wrote: »It's a PVP zone. Gear up with some heavy armor and get your health to 30K or more.
When PVPers see someone with 20K health...that's an easy kill.
It feels to me like this answer is missing the point of some of the PvE players' lack of enjoyment. It's not that we're concerned about being bad at PvP or 'terrified' of engaging in PvP as another thread put it: for many, it's simply that we're fundamentally disinterested in engaging with PvP. The only reason this subset of PvEers is in in Cyrodiil is for the PvE stuff. So a recommendation to gear up specifically for PvP is more likely to reduce engagement further.
Regarding the second point: I get that it's a PvP zone and one can expect to be killed occasionally. Nonetheless, there are plenty of defensive posts from PvPers in these threads claiming that "real PvPers" are after "a challenge" and aren't after "easy kills". So if I'm minding my own business and someone persists in attacking and killing me despite me not responding to their attacks in the slightest, that suggests that they're the kind of person who does derive their enjoyment from (very) easy kills, and very much the kind of person who both PvEers and the "real PvPers" do not appreciate.
My personal response is to treat them just like people who behave like yobbos in traffic, and to ignore them as an environmental nuisance. But I can certainly see why some would feel pushed to grumble about these encounters here on the forums, presumably without any expectation of real change.
I understand, that some players are fundamentally disinterested in doing PvP. That's fine, honestly. Nobody is forced to join the battle for Cyrodiil.
What I don't get tho, is how anyone can think anything in a PvP-enabled zone would ever be purely "PvE stuff", because it isn't. Every skyshard, every fishing hole, every quest and every single achievement in there is made with the intention to possibly PvP for them.
It's not a zone primarily mixing content for PvEers and PvPers, but a zone where any player is free to do both.
On a sidenote: Yes, most players interested in PvP are looking for a challenge, we are also looking for AP. Both isn't delivered by a quester killed over and over again. So I won't attack them, if they are clearly questing around a town for example. But if said quester is trying to turn flags or is even attacking me with other questers around (they can get rather aggressive, if they think themselves in advantage), they become a viable target of the Alliance War. They decided to participate.
A last word regarding IC - Arena district: The last few days I witnessed some players (mostly lightning HA ofc) not only cheesing the respective daily by rescuing civilians without leaving the spawn area (that's not new and not forbidden), but trying to kill ordinary players from this position. Not exactly a fair and brave tactic.
No wonder, that people down there are creating methods to pull you down and kill you for good.
I mean, I was being pulled down long before HA sniping started.