FlopsyPrince wrote: »Baccarooda wrote: »I love beating questers to death, i will take their sweet ap all day!! Happy mayhem one and all!!
And you help ensure you have fewer people to play against!
In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.
This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.
If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.
p_tsakirisb16_ESO wrote: »Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.
BUT without AP, Tel Var, or PVP gear rewards.
It feels to me like this answer is missing the point of some of the PvE players' lack of enjoyment. It's not that we're concerned about being bad at PvP or 'terrified' of engaging in PvP as another thread put it: for many, it's simply that we're fundamentally disinterested in engaging with PvP.
Can you elaborate on why it's fun to kill/die to pixels controlled by an AI script, but disinteresting to engage with pixels controlled by human intelligence?
p_tsakirisb16_ESO wrote: »In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.
This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.
If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.
Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.
BUT without AP, Tel Var, or PVP gear rewards.
Keep the area generic just for questing and exploration.
p_tsakirisb16_ESO wrote: »In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.
This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.
If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.
Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.
BUT without AP, Tel Var, or PVP gear rewards.
Keep the area generic just for questing and exploration.
I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.
p_tsakirisb16_ESO wrote: »In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.
This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.
If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.
Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.
BUT without AP, Tel Var, or PVP gear rewards.
Keep the area generic just for questing and exploration.
I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.
Event tickets and event boxes during MYM are also rewards for participating in PvP.
I see no reason to hand those out to people, which aren't trying to do so at all.
The entitlement is once again baffling.
p_tsakirisb16_ESO wrote: »In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.
This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.
If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.
Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.
BUT without AP, Tel Var, or PVP gear rewards.
Keep the area generic just for questing and exploration.
I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.
Event tickets and event boxes during MYM are also rewards for participating in PvP.
I see no reason to hand those out to people, which aren't trying to do so at all.
The entitlement is once again baffling.
I'm not seeing the entitlement argument. Myself, I am getting 3 event tickets every day of this event by doing 2 PvE quests, one in Cyrodiil and the other in Imperial City, while avoiding PvP by deliberately queue for an empty campaign where my faction owns the portion of the map where the PvE quests is located. All of this is allowed per the event rules, in fact, I don't think you can get the IC ticket without doing a PvE quest. I'm not doing PvP now, and I'm getting all the tickets and event boxes. How does spinning up one PvE campaign change this noticeably?
Juju_beans wrote: »If you had a PVE version of Cyro you wouldn't get any event tickets or boxes as those are only given out for PVP.
There aren't enough words to describe how much I hate people after this event. It's unbelievable how many spiteful *insert curseword* there actually are across the planet. I hate that the tickets are bound to PvP, I absolutely HATE IT! This will be the last time I take part in this godawful event!
People are utter disappointments.
I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.
SeaGtGruff wrote: ».There aren't enough words to describe how much I hate people after this event. It's unbelievable how many spiteful *insert curseword* there actually are across the planet. I hate that the tickets are bound to PvP, I absolutely HATE IT! This will be the last time I take part in this godawful event!
People are utter disappointments.
Your post made me laugh-- not out of spite, but out of sympathy ("Yeah, I've been there!" kind of thing).
I've got characters of every alliance and race, so I don't have ill feelings toward any alliance or race, and I have friends in all three alliances.
But I play almost exclusively on my DC mains, and when I go to Cyrodiil or the Imperial City I definitely start viewing AD and EP player characters as utterly despicable.
When I first started going to Cyrodiil for things like skyshards and PvE questing, I was pretty much terrified of PvP. But after a while (several months) I lost my fear of being killed by other players and decided to just have fun with it. A horde of hostile ADs or EPs are outside the main gate with dozens of trebuchets, ballistas, and a battering ram? Okay, I'll jump off the wall and get insta-killed while trying to set fire to at least one of the siege engines. Once you lose your fear of being killed in PvP, PvP can be fun-- intensely aggravating at times, but fun.
That said, I totally understand and respect that it isn't everyone's cup of tea.
FlopsyPrince wrote: »I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.
I run a pet sorc main. Keep in mind that my pets may attack you outside my control. I can live with getting killed if I jump in, but I rarely do that, except when I am attacked.
Though I think I have only not been attacked by 3 or 4 people (max) during this event on 4 platforms. Everyone else rushed to gank me. Once when I was trying to free the final skeleton the one time I did an IC quest outside Arena.
Flip the script here or turn those tables a bit. Could you imagine PvP players EXPECTING to be allowed in a trial to PvP?
The attempts to shame PvP players during a PvP event are starting to get old. If your nameplate is red then you’re dead.
p_tsakirisb16_ESO wrote: »In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.
This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.
If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.
Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.
BUT without AP, Tel Var, or PVP gear rewards.
Keep the area generic just for questing and exploration.
FlopsyPrince wrote: »I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.
I run a pet sorc main. Keep in mind that my pets may attack you outside my control. I can live with getting killed if I jump in, but I rarely do that, except when I am attacked.
Though I think I have only not been attacked by 3 or 4 people (max) during this event on 4 platforms. Everyone else rushed to gank me. Once when I was trying to free the final skeleton the one time I did an IC quest outside Arena.
Also your pet has a "passive mode" and can be told not to attack anything.
spartaxoxo wrote: »FlopsyPrince wrote: »I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.
I run a pet sorc main. Keep in mind that my pets may attack you outside my control. I can live with getting killed if I jump in, but I rarely do that, except when I am attacked.
Though I think I have only not been attacked by 3 or 4 people (max) during this event on 4 platforms. Everyone else rushed to gank me. Once when I was trying to free the final skeleton the one time I did an IC quest outside Arena.
Also your pet has a "passive mode" and can be told not to attack anything.
How? I know you can stop a pet from attacking either by un-summoning it or by using the recall command, but I have never heard of a passive mode where it won't attack anything.
spartaxoxo wrote: »FlopsyPrince wrote: »I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.
I run a pet sorc main. Keep in mind that my pets may attack you outside my control. I can live with getting killed if I jump in, but I rarely do that, except when I am attacked.
Though I think I have only not been attacked by 3 or 4 people (max) during this event on 4 platforms. Everyone else rushed to gank me. Once when I was trying to free the final skeleton the one time I did an IC quest outside Arena.
Also your pet has a "passive mode" and can be told not to attack anything.
How? I know you can stop a pet from attacking either by un-summoning it or by using the recall command, but I have never heard of a passive mode where it won't attack anything.
Afaik the recall command (Y+RMB on pc) prevents the pet from further attacking enemy targets.
spartaxoxo wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.
I run a pet sorc main. Keep in mind that my pets may attack you outside my control. I can live with getting killed if I jump in, but I rarely do that, except when I am attacked.
Though I think I have only not been attacked by 3 or 4 people (max) during this event on 4 platforms. Everyone else rushed to gank me. Once when I was trying to free the final skeleton the one time I did an IC quest outside Arena.
Also your pet has a "passive mode" and can be told not to attack anything.
How? I know you can stop a pet from attacking either by un-summoning it or by using the recall command, but I have never heard of a passive mode where it won't attack anything.
Afaik the recall command (Y+RMB on pc) prevents the pet from further attacking enemy targets.
I'll have to test that out! I thought it just recalls them from that target but if you're attacked by a new target, then it will attack it. Thanks for the tip. This has been annoying because I don't have any damage or safety without pets but people assume I want to attack them when I don't if they come too close to my pets.