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PVPers who kill Questers

  • Quackery
    Quackery
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    There aren't enough words to describe how much I hate people after this event. It's unbelievable how many spiteful *insert curseword* there actually are across the planet. I hate that the tickets are bound to PvP, I absolutely HATE IT! This will be the last time I take part in this godawful event!

    People are utter disappointments.
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  • DarcyMardin
    DarcyMardin
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    Pvpers will gleefully attack questers. This is never doing to change. (I'd like to see a change, too, but there's no way).
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  • SpiritKitten
    SpiritKitten
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    moo_2021 wrote: »
    Why do you guys even go to Cyrodiil?

    It's 1 ticket per quest.


    it's 2 for cyrodiil per first daily, and 1 for IC
    Edited by SpiritKitten on March 3, 2024 6:12AM
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  • Baccarooda
    Baccarooda
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    Baccarooda wrote: »
    I love beating questers to death, i will take their sweet ap all day!! :) Happy mayhem one and all!!

    And you help ensure you have fewer people to play against!

    You right, the best way to get more pvp is to do less pvp......
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  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    doabhi wrote: »
    In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.

    This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.

    If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
    So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.

    Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.

    BUT without AP, Tel Var, or PVP gear rewards.

    Keep the area generic just for questing and exploration.

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  • Jaraal
    Jaraal
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    Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.

    BUT without AP, Tel Var, or PVP gear rewards.

    Or skyshards. Should be willing to fight and die for them, as we were.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
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  • JeroenB
    JeroenB
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    Jaraal wrote: »
    JeroenB wrote: »
    It feels to me like this answer is missing the point of some of the PvE players' lack of enjoyment. It's not that we're concerned about being bad at PvP or 'terrified' of engaging in PvP as another thread put it: for many, it's simply that we're fundamentally disinterested in engaging with PvP.

    Can you elaborate on why it's fun to kill/die to pixels controlled by an AI script, but disinteresting to engage with pixels controlled by human intelligence?

    Good question. Hard to answer. After some consideration, I have a feeling it's something like the following: Neither form of combat is something I especially seek out or enjoy; neither is my purpose for playing the game. My purpose is something like exploration and story experience. (Unavoidable) NPC-combat is often a necessary component of the story. PvP combat, in Cyrodiil especially, is only ever a hindrance to exploration and story.

    If I spend playtime on actively engaging with PvP, at the end I will have gained nothing in terms of exploration and story, my purpose for playing this game. Even if I were to gear up fully for PvP and be really skilled at it (I'm not :D) and single-handedly capture all opposing faction bases in an hours-long battle destined to go down in ESO player history... everything would soon reset and I wouldn't have advanced my goals for playing ESO at all.

    Conversely, if I spend my playtime on PvE while not engaging with PvP, then each time someone chooses to kill me I have to spend a significant portion of my playtime on retreading the same route from respawn point across the map to wherever I was questing. It's the ensuing travel, not the being killed, where PvP hinders the PvE experience. (If we could respawn in place, as in PvE zones, being killen in PvP would be a minor inconvenience. Obviously that's not feasible, because it would change the PvP game fundamentally if people could respawn in place.)

    If I want to match myself against other players, there are other games out there more suited to my personal tastes for that purpose. So if I want to engage in what one might broadly call PvP, my playtime is better spent elsewhere.

    Clearly the above is hugely simplified and requires a lot more nuance, but I feel it's a decent initial stab at an answer.
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  • TheMajority
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    Well, I can tell you...its not PVP players killing me in the village, its a gang up of PVE players... people who yell to be left alone see me go by just to turn in a quest for boxes and they take their 20k hp sorcs and come chase me for no reason...I'm another pve player and try to avoid them. I try to leave them alone even though the village was in my color. I get whispers of "why did you kill me I'm only questing" uh...I try to leave you alone and you shoot me?

    Meanwhile a guy with like 3 stars on his character avoided me and waved at me then whispered me if I want some help ever to join his faction. He didn't killed me, its always people with low ranks that are bloodthirsty for me.

    I still believe if its a pvp zone and if your not prepaired to die then don't set foot in it, but I'm not getting ganked by pvp its actually other questers who then hate whisper me to stay away even though the village was my color

    So now I joined the faction of the guy with the stars and he's teaching me to have a tankier build to survive quests in cyrodiil. Actually pvp is fun when you have a friend who is helpful and tolerante of the fact that you don't speak the same language/that english is not my first language.

    (Its not a problem of tickes for me, I pre-load quests for tickets, I was just getting boxes to search for that motif)
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
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  • Ingenon
    Ingenon
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    doabhi wrote: »
    In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.

    This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.

    If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
    So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.

    Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.

    BUT without AP, Tel Var, or PVP gear rewards.

    Keep the area generic just for questing and exploration.

    I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.
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  • Braffin
    Braffin
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    Ingenon wrote: »
    doabhi wrote: »
    In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.

    This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.

    If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
    So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.

    Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.

    BUT without AP, Tel Var, or PVP gear rewards.

    Keep the area generic just for questing and exploration.

    I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.

    Event tickets and event boxes during MYM are also rewards for participating in PvP.

    I see no reason to hand those out to people, which aren't trying to do so at all.

    The entitlement is once again baffling.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
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  • Juju_beans
    Juju_beans
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    If you had a PVE version of Cyro you wouldn't get any event tickets or boxes as those are only given out for PVP.
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  • Ingenon
    Ingenon
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    Braffin wrote: »
    Ingenon wrote: »
    doabhi wrote: »
    In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.

    This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.

    If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
    So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.

    Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.

    BUT without AP, Tel Var, or PVP gear rewards.

    Keep the area generic just for questing and exploration.

    I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.

    Event tickets and event boxes during MYM are also rewards for participating in PvP.

    I see no reason to hand those out to people, which aren't trying to do so at all.

    The entitlement is once again baffling.

    I'm not seeing the entitlement argument. Myself, I am getting 3 event tickets every day of this event by doing 2 PvE quests, one in Cyrodiil and the other in Imperial City, while avoiding PvP by deliberately queue for an empty campaign where my faction owns the portion of the map where the PvE quests is located. All of this is allowed per the event rules, in fact, I don't think you can get the IC ticket without doing a PvE quest. I'm not doing PvP now, and I'm getting all the tickets and event boxes. How does spinning up one PvE campaign change this noticeably?
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  • Braffin
    Braffin
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    Ingenon wrote: »
    Braffin wrote: »
    Ingenon wrote: »
    doabhi wrote: »
    In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.

    This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.

    If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
    So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.

    Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.

    BUT without AP, Tel Var, or PVP gear rewards.

    Keep the area generic just for questing and exploration.

    I would be interested to see the results if ZOS spun up a PvE campaign for IC and a PvE campaign for Cyrodiil for the next Whitestrake's Mayhem, which offered the event tickets and event boxes, no PvP, and no AP, Tel Var, or PvP gear. My guess is that some folks would go to those campaigns to get their event tickets and event boxes, even though they would not get the other stuff. Especially the Imperial City campaign, it would be interesting if that event PvE campaign filled up with people,.

    Event tickets and event boxes during MYM are also rewards for participating in PvP.

    I see no reason to hand those out to people, which aren't trying to do so at all.

    The entitlement is once again baffling.

    I'm not seeing the entitlement argument. Myself, I am getting 3 event tickets every day of this event by doing 2 PvE quests, one in Cyrodiil and the other in Imperial City, while avoiding PvP by deliberately queue for an empty campaign where my faction owns the portion of the map where the PvE quests is located. All of this is allowed per the event rules, in fact, I don't think you can get the IC ticket without doing a PvE quest. I'm not doing PvP now, and I'm getting all the tickets and event boxes. How does spinning up one PvE campaign change this noticeably?

    There aren't "PvE quests" in Cyrodiil or IC, as all of them take place in PvP-enabled zones. They are literally made with PvP in mind, without even a single exception.
    We wouldn't have this discussion if earning tickets by PvE would be possible during MYM.

    It's a PvP-event tho, therefore it's entitled to expect related rewards without participation.

    Really, where is the replacement for those of us, which dislike zerging WBs, doing dungeons or any other of the various activities highlighted during a year's event cycle?

    There aren't any. It's always "participate to earn extra rewards", not "don't go out of your way and get rewarded nonetheless".
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
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  • Galiferno
    Galiferno
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    Juju_beans wrote: »
    If you had a PVE version of Cyro you wouldn't get any event tickets or boxes as those are only given out for PVP.

    I've gotten all of my Cyro tickets from either Bruma or Chorrol dailies. No pvp involved at all. Same with IC tickets, just do a daily that doesn't actually require pvp.
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  • Daruq
    Daruq
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    Don't expect mercy and you won't be disappointed.
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  • Nestor
    Nestor
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    I have done all the PVE Achievements I care about in Cyrodill. Dolmens, Shards, Delves and a smattering of town quests. For most of that, other alliances left me alone.

    However during Whitestrake, I expect to get killed. So I am careful to stay in my Alliance area. If I have to hop to another campaign to get a better map I will do so.

    Although, there was one quest where I needed just one more NPC and some Former Emporer ganked me. Did not even have the stones to approach me like a warrior. Not Sportsmanlike.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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  • SeaGtGruff
    SeaGtGruff
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    .
    Quackery wrote: »
    There aren't enough words to describe how much I hate people after this event. It's unbelievable how many spiteful *insert curseword* there actually are across the planet. I hate that the tickets are bound to PvP, I absolutely HATE IT! This will be the last time I take part in this godawful event!

    People are utter disappointments.

    Your post made me laugh-- not out of spite, but out of sympathy ("Yeah, I've been there!" kind of thing).

    I've got characters of every alliance and race, so I don't have ill feelings toward any alliance or race, and I have friends in all three alliances.

    But I play almost exclusively on my DC mains, and when I go to Cyrodiil or the Imperial City I definitely start viewing AD and EP player characters as utterly despicable. :D

    When I first started going to Cyrodiil for things like skyshards and PvE questing, I was pretty much terrified of PvP. But after a while (several months) I lost my fear of being killed by other players and decided to just have fun with it. A horde of hostile ADs or EPs are outside the main gate with dozens of trebuchets, ballistas, and a battering ram? Okay, I'll jump off the wall and get insta-killed while trying to set fire to at least one of the siege engines. Once you lose your fear of being killed in PvP, PvP can be fun-- intensely aggravating at times, but fun.

    That said, I totally understand and respect that it isn't everyone's cup of tea.
    I've fought mudcrabs more fearsome than me!
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  • FlopsyPrince
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    Stridig wrote: »
    I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.

    I run a pet sorc main. Keep in mind that my pets may attack you outside my control. I can live with getting killed if I jump in, but I rarely do that, except when I am attacked.

    Though I think I have only not been attacked by 3 or 4 people (max) during this event on 4 platforms. Everyone else rushed to gank me. Once when I was trying to free the final skeleton the one time I did an IC quest outside Arena.
    PC
    PS4/PS5
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  • FlopsyPrince
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    SeaGtGruff wrote: »
    .
    Quackery wrote: »
    There aren't enough words to describe how much I hate people after this event. It's unbelievable how many spiteful *insert curseword* there actually are across the planet. I hate that the tickets are bound to PvP, I absolutely HATE IT! This will be the last time I take part in this godawful event!

    People are utter disappointments.

    Your post made me laugh-- not out of spite, but out of sympathy ("Yeah, I've been there!" kind of thing).

    I've got characters of every alliance and race, so I don't have ill feelings toward any alliance or race, and I have friends in all three alliances.

    But I play almost exclusively on my DC mains, and when I go to Cyrodiil or the Imperial City I definitely start viewing AD and EP player characters as utterly despicable. :D

    When I first started going to Cyrodiil for things like skyshards and PvE questing, I was pretty much terrified of PvP. But after a while (several months) I lost my fear of being killed by other players and decided to just have fun with it. A horde of hostile ADs or EPs are outside the main gate with dozens of trebuchets, ballistas, and a battering ram? Okay, I'll jump off the wall and get insta-killed while trying to set fire to at least one of the siege engines. Once you lose your fear of being killed in PvP, PvP can be fun-- intensely aggravating at times, but fun.

    That said, I totally understand and respect that it isn't everyone's cup of tea.

    I would agree for the occasional death. Trying to quest in IC can be a waste when someone thinks hanging around the quest items is a fun way to play. Same for the questing hubs in Cyrodiil. Though I just bail when that happens now. Ruins the fun for me, but I am playing a bit too much now anyway.
    PC
    PS4/PS5
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  • nathamarath
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    PVP is not about killing someone but winning in a war context or survive respectively. As a quester I use to sneak and hide in crowded areas, at interactive quest steps such as 'do X' I wait in hide for a while because gankers don't use to have a long waiting span and leave their spot every now and then which reveals them- this brings the fun into pvp quests you look for; when PVPing I usually spare questers because it does not thrill me. At the same time I have no understanding for people who rush through battle groups or keep running towards enemies who obviously are killing someone that moment like from an horror-b-movie.

    My suggestion would be: Taking a pvp-event-quest automatically puts a quest-tabard on you that honks occasionally regardless your action. One may stop the honking for 2 minutes when sneaking for at least 5 seconds.
    Edited by nathamarath on March 4, 2024 11:34AM
    give a man a fish and he is happy for a day. give him a video game and he is happy for months, maybe even years
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  • Braffin
    Braffin
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    Stridig wrote: »
    I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.

    I run a pet sorc main. Keep in mind that my pets may attack you outside my control. I can live with getting killed if I jump in, but I rarely do that, except when I am attacked.

    Though I think I have only not been attacked by 3 or 4 people (max) during this event on 4 platforms. Everyone else rushed to gank me. Once when I was trying to free the final skeleton the one time I did an IC quest outside Arena.

    Also your pet has a "passive mode" and can be told not to attack anything.

    It's not the job of us others to keep anything in mind regarding random pets.

    Either the owner is willing/able to control it or they are being targeted together with their maniac flappy.
    Edited by Braffin on March 4, 2024 3:58PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
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  • TheValkyn
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    Flip the script here or turn those tables a bit. Could you imagine PvP players EXPECTING to be allowed in a trial to PvP?

    The attempts to shame PvP players during a PvP event are starting to get old. If your nameplate is red then you’re dead.
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  • TheMajority
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    TheValkyn wrote: »
    Flip the script here or turn those tables a bit. Could you imagine PvP players EXPECTING to be allowed in a trial to PvP?

    The attempts to shame PvP players during a PvP event are starting to get old. If your nameplate is red then you’re dead.

    yeah I agree. PVE players need to also realize its their own kind killing them. I see actual pvp players at forts and stuff, they don't waste their time in the towns. A lot of the conflict in towns is PVE killing other PVE and then acting like its PVP players
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
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  • FafiQ_xP
    FafiQ_xP
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    Kill the questor as many times as they see them. All people on the other factions are fair game.
    first option for me
    For the Covenant!
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  • UGotBenched91
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    doabhi wrote: »
    In my honest opinion, there needs to actually be a PVE version of Cyrodiil that people can use to explore, quest and collect map items tbh, I don't know why ZOS is trying to mix PVE in to a PVP zone, it's not fair to either side for people who just want to quest and farm and to people who go in expecting PVP content.

    This would solve the problem of MYM having absurd queue times, it would solve the ethical dilema of killing PVErs who just want to quest.

    If this is too much of an ask (and i'd really have to ask why), then there should be an option to enter passively, that is- You basically get put in that purple safe hub mode and can't use weapons or be attacked, you're essentially just a passive entity that's there and have no meaningful impact on the map
    So you can't interact with flags and you aren't considered part of any alliance and can interact with town quests and crafting stations, You don't have the same Zone chats, and any alliance guard NPCs simply don't see or react to you being there.

    Some of us said it 10y ago. There has to be a PVE Cyrodiil and Imperial City/Sewers.

    BUT without AP, Tel Var, or PVP gear rewards.

    Keep the area generic just for questing and exploration.

    Ok, make a PvP open world server and deal my friend.
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  • spartaxoxo
    spartaxoxo
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    Braffin wrote: »
    Stridig wrote: »
    I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.

    I run a pet sorc main. Keep in mind that my pets may attack you outside my control. I can live with getting killed if I jump in, but I rarely do that, except when I am attacked.

    Though I think I have only not been attacked by 3 or 4 people (max) during this event on 4 platforms. Everyone else rushed to gank me. Once when I was trying to free the final skeleton the one time I did an IC quest outside Arena.

    Also your pet has a "passive mode" and can be told not to attack anything.

    How? I know you can stop a pet from attacking either by un-summoning it or by using the recall command, but I have never heard of a passive mode where it won't attack anything.
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  • Braffin
    Braffin
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    spartaxoxo wrote: »
    Braffin wrote: »
    Stridig wrote: »
    I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.

    I run a pet sorc main. Keep in mind that my pets may attack you outside my control. I can live with getting killed if I jump in, but I rarely do that, except when I am attacked.

    Though I think I have only not been attacked by 3 or 4 people (max) during this event on 4 platforms. Everyone else rushed to gank me. Once when I was trying to free the final skeleton the one time I did an IC quest outside Arena.

    Also your pet has a "passive mode" and can be told not to attack anything.

    How? I know you can stop a pet from attacking either by un-summoning it or by using the recall command, but I have never heard of a passive mode where it won't attack anything.

    Afaik the recall command (Y+RMB on pc) prevents the pet from further attacking enemy targets.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
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  • spartaxoxo
    spartaxoxo
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    Braffin wrote: »
    spartaxoxo wrote: »
    Braffin wrote: »
    Stridig wrote: »
    I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.

    I run a pet sorc main. Keep in mind that my pets may attack you outside my control. I can live with getting killed if I jump in, but I rarely do that, except when I am attacked.

    Though I think I have only not been attacked by 3 or 4 people (max) during this event on 4 platforms. Everyone else rushed to gank me. Once when I was trying to free the final skeleton the one time I did an IC quest outside Arena.

    Also your pet has a "passive mode" and can be told not to attack anything.

    How? I know you can stop a pet from attacking either by un-summoning it or by using the recall command, but I have never heard of a passive mode where it won't attack anything.

    Afaik the recall command (Y+RMB on pc) prevents the pet from further attacking enemy targets.

    I'll have to test that out! I thought it just recalls them from that target but if you're attacked by a new target, then it will attack it. Thanks for the tip. This has been annoying because I don't have any damage or safety without pets but people assume I want to attack them when I don't if they come too close to my pets.
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  • Braffin
    Braffin
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    Kill the person doing the quest, but if they see them again, let them pass and leave them be
    spartaxoxo wrote: »
    Braffin wrote: »
    spartaxoxo wrote: »
    Braffin wrote: »
    Stridig wrote: »
    I will leave them alone if the are clearly a PvEer doing a quest. But if they engage, we're fighting.

    I run a pet sorc main. Keep in mind that my pets may attack you outside my control. I can live with getting killed if I jump in, but I rarely do that, except when I am attacked.

    Though I think I have only not been attacked by 3 or 4 people (max) during this event on 4 platforms. Everyone else rushed to gank me. Once when I was trying to free the final skeleton the one time I did an IC quest outside Arena.

    Also your pet has a "passive mode" and can be told not to attack anything.

    How? I know you can stop a pet from attacking either by un-summoning it or by using the recall command, but I have never heard of a passive mode where it won't attack anything.

    Afaik the recall command (Y+RMB on pc) prevents the pet from further attacking enemy targets.

    I'll have to test that out! I thought it just recalls them from that target but if you're attacked by a new target, then it will attack it. Thanks for the tip. This has been annoying because I don't have any damage or safety without pets but people assume I want to attack them when I don't if they come too close to my pets.

    Would be interested in the results of your test, as my knowledge about pets is fairly outdated (only used them a brief period of time for raiding purposes around 2017).

    On a sidenote: If I'm attacked by a pet of an otherwise passive/non-aggressive player, I usually just kill the pet. That's very rare occassions tho, most of the time the other player is also attacking.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
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  • polaris86
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    Leave them alone. Under no circumstances should a PVP player kill someone just doing a quest.
    I think if you're hanging near a town killing players, or jumping players that are fishing, that's pretty low. In towns, there's no question that you're killing questers. Technically it's all "fair game" but it tells me they're afraid of playing against actual pvpers.
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