*shrug* The campanions are for what anyone who bothers with them wants to do with them. Within, of course, the parameters provided by the devs.
I don't have any use for sidekicks at all. But if the devs decide to allow them to do surveys, well, some of you will obviously jump right on that - and some of you won't. At this point there's absolutely no point to arguing over semantics.
SilverBride wrote: »The Companions are not a Master/Apprentice relationship. Nowhere does it say anything about us taking them in to teach them. It says they are our allies who will fight along side us in combat.
What I don't understand is why an NPC created for the purpose of trading our surveys for a lesser amount of mats isn't acceptable. Especially when we already have Bankers and Merchants and the Ragpicker, so this isn't a new concept. Why the push to change an established feature instead?
"I will continue on in your service, of course. But given your actions I'd rather not engage in idle talk."
spartaxoxo wrote: »Being an ally doesn't exclude being an apprentice. It's fine that you don't see them that way. It's perfectly valid and definitely reinforced by positive rapport. But the negative rapport voice lines are equally valid in determining how someone views the relationship between themselves and their companion.
And I don't think it's invalid to view a companion that says a voice line like this as being in my service. This is Isobel btw."I will continue on in your service, of course. But given your actions I'd rather not engage in idle talk."
In the end, I think we should just agree to disagree on that.
As for why companions. It's because the companions are already part of the game. I wouldn't mind it if was some other assistant if bothers some so much for it to be a companion, but I don't want to pay a separate fee. I am tired of paying for constant separate fees for inventory management.
SilverBride wrote: »spartaxoxo wrote: »Being an ally doesn't exclude being an apprentice. It's fine that you don't see them that way. It's perfectly valid and definitely reinforced by positive rapport. But the negative rapport voice lines are equally valid in determining how someone views the relationship between themselves and their companion.
And I don't think it's invalid to view a companion that says a voice line like this as being in my service. This is Isobel btw."I will continue on in your service, of course. But given your actions I'd rather not engage in idle talk."
In the end, I think we should just agree to disagree on that.
As for why companions. It's because the companions are already part of the game. I wouldn't mind it if was some other assistant if bothers some so much for it to be a companion, but I don't want to pay a separate fee. I am tired of paying for constant separate fees for inventory management.
It bothers me a lot for it to be a Companion. I see them as allies, as is in their description, and use them when I need help with combat which their description says they will aid us in.
Honestly I think players should just get in the habit of doing a few of these every day and not letting them build up. But taking into consideration that it is harder for those on console to do these then I completely understand why this could be a problem for them and why help with this would be desirable.
I know players may not want to have to purchase an assistant, but why not have our hirelings collect them for us? That would also make sense and would not cost anything, since by their name "hireling" we already hired them to work for us.
spartaxoxo wrote: »I also think that hirelings would be fine. I don't care who does it so long as the experience is improved, especially since I'm on console.
derkaiserliche wrote: »The problem is that surveys drop from "easy" crafting dailys, that are already very rewarding and fast to handle with mods.
Some people already use like 16 characters to do the daily crafting quests and then they would get even more out of them by just spending 2 minutes on each character.
Something that is very often ignored in similar discussions is that surveys are designed by the developers to be a time sink and probably will never be changed into fast or convenient methods.
Vaughndaunted wrote: »Something that is very often ignored in similar discussions is that surveys are designed by the developers to be a time sink and probably will never be changed into fast or convenient methods.
ZOS looks at a lot of things. For example; Skills, they look at how much players use them in whatever activities and if it has little to no use… they change the skill to make it more usable.
In that case, if something is not getting done such as surveys… it would behoove ZOS to look into ways to make certain things a little better to get more out of those things.
ZOS absolutely wants us to craft… but there’s one little issue is players start to hoard surveys. They don’t want that. They want us to have less inventory issues. So… they have to see the issue and understand why it’s happening.
Vaughndaunted wrote: »@SilverBride I figured out a way, but at some point, it’s monotonous. You try managing 20 characters daily. You don’t have to want extra functionality, but you shouldn’t go out of your way to knock the idea.
1. Because different people play differnently and have different things going on in life which segues into #2.SilverBride wrote: »I'll never understand inventory management issues. I do surveys and maps as I find them, and never put them in storage to build up. It only takes minutes to do this every day.
Pixiepumpkin wrote: »1. Because different people play differnently and have different things going on in life which segues into #2.SilverBride wrote: »I'll never understand inventory management issues. I do surveys and maps as I find them, and never put them in storage to build up. It only takes minutes to do this every day.
2. Because people have different things going on in life and may not be able to play like you do.
SilverBride wrote: »Pixiepumpkin wrote: »1. Because different people play differnently and have different things going on in life which segues into #2.SilverBride wrote: »I'll never understand inventory management issues. I do surveys and maps as I find them, and never put them in storage to build up. It only takes minutes to do this every day.
2. Because people have different things going on in life and may not be able to play like you do.
This is why I am agreeable to an assistant or hirelings to help players out with their surveys. But I will never agree to using the Companions, who are our combat allies, to become free chore helpers.
I see there are some strong opinions about companions doing our surveys... or not. But then again, if I, the all powerful hero of Tamriel who has won battles, saved the world and so on... so if I can do surveys why wouldn't it be ok for my friend / companion / apprentice or how ever you see them ? It just makes sens to me that they help me in all circonstances, wouldn't that be the real friendship ?
SilverBride wrote: »UGotBenched91 wrote: »SilverBride wrote: »Taking the Companions that are here to fight by our side and turning them into servants is exactly what is being proposed.
No, I’m putting something into a video game that allows npcs to do writs for you for a fee is being proposed. No slavery or servitude is being suggested. That’s just dramatizing someone making a post suggesting adding additional features to fictional npcs characters.
That is not what the Companions are for. Ask for a new NPC helper, like the Ragpicker for example, to help with surveys, but the Companions are part of the story and NOT servants.