sharffffff wrote: »Vaughndaunted wrote: »Asking for supports is something we should do. I’m assuming you don’t craft. When you do choose to craft and accumulate surveys… you’ll see what I’m talking about. I still want to do trials, go to Cyrodill and be available for the social aspect of the game. If ZOS can make that a little easier, it’ll be better for newer players as well. No one should have to do so many surveys. If they left the character max slot at 8… it might be manageable. But the character max slot is 20 now. Things are now out of control. I’m requesting a way to reign some of that in by allowing us to add apprenticeship to companions or introducing a new assistant that will do surveys for us.
I only have one active character, but yes, I do craft. I do crafting dailies every day, as well as I steal every thieves' trove and treasure chest I see - so I get both surveys and treasure maps accumulated quite quickly - not as quickly as it would be with 20 characters, but then again, each of those characters has their own inventory.
So once my inventory space goes up too high, when even deconstructing everything I ever picked up doesn't get it out of the yellow, I just go and dig up or collect everything I have collected so far. It doesn't take much time (unless it's Cyrodiil treasure maps), and you just fly around the map, collect them and continue with your day.
I'd try to assume that you don't want to do that because of the lack of eso+, then yes, having all those materials clog up your inventory would be extremely annoying, but considering you're still suggesting your companions do pick up those materials for you I don't feel like that's the case.
SilverBride wrote: »Vaughndaunted wrote: »SilverBride wrote: »UGotBenched91 wrote: »Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.
We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.
Maybe companions can be more than companions. We have 6 of them now… we’re getting 2 more at the end of year. It would be nice if they did more than die in AOE or or not be used at all. Be honest, when was the last time you did anything on each companion? Do they have all purple gear? Can being a crafting apprentice open up doorways that allow companions to live in their truth when they are not active or if they’re at our house.
Imagine a housing system where each companion can work on their expertise pending the surveys they do. In return, they work on crafting their own gear suitable for them. It gives them in combat bonuses. This is incentivized play. Just like archive gives class based gear… companions could get the same based on their apprenticeship. It’s gold!!!
I really don't see that happening.
Vaughndaunted wrote: »
I paid for ESO plus for the next 3/4 years. When I tell you I am at the pinnacle of the ceiling… I’m there. There’s nothing higher until ZOS raises the ceiling by adding ways to alleviate some of the master crafting agonies. My situation is an agony. All my characters have 50 in each category of the crafting tree. They each have max hirelings in each skill tree that has one. They each have 215 bag space meaning I bought the 3 pack Mule pets and bought all bag space. My bank space is maxed. I have a guild for all master writs earned and I’ve already filled it up… sold master writs 5x over. All 4 of my small storage boxes are designated to black smithing, clothing, jewelry and woodworking surveys… they’re filled. My 4 large storage chest are filled with companion/training gear, stamina gear, magicka gear, tank/healing gear… The upcoming DLC will only stack more. My banker has my alchemy and enchantment surveys. I declutter and breakdown gear often.
Vaughndaunted wrote: »SilverBride wrote: »I really don't see that happening.
Have faith my good sir. ZOS hears their players. They probably have it on the drawing board. Now that there’s a forum post with ideas they could capitalize on through in game rewards or through crown store purchases… they’ll look into the viability I’m sure of. Storage is an issue they could always incentivize. Look at the Grand Crafting Stations. They consolidated it for us. They’re paying attention. Have faith!!!
sharffffff wrote: »Vaughndaunted wrote: »
I paid for ESO plus for the next 3/4 years. When I tell you I am at the pinnacle of the ceiling… I’m there. There’s nothing higher until ZOS raises the ceiling by adding ways to alleviate some of the master crafting agonies. My situation is an agony. All my characters have 50 in each category of the crafting tree. They each have max hirelings in each skill tree that has one. They each have 215 bag space meaning I bought the 3 pack Mule pets and bought all bag space. My bank space is maxed. I have a guild for all master writs earned and I’ve already filled it up… sold master writs 5x over. All 4 of my small storage boxes are designated to black smithing, clothing, jewelry and woodworking surveys… they’re filled. My 4 large storage chest are filled with companion/training gear, stamina gear, magicka gear, tank/healing gear… The upcoming DLC will only stack more. My banker has my alchemy and enchantment surveys. I declutter and breakdown gear often.
Wait, if your situation is so bad, why not just do the surveys once you get them? Especially considering they're stackable, you just pick up the whole stack, go to the location, collect the materials, sprint back on the mount for a second and it's respawned? Material bag is infinite, so that shouldn't be an issue, and considering you have enough skill points to both max out crafting and do other things, most of the wayshrines should be unlocked, making this a trivial task? Like I'm genuinely curious why you don't just... do the surveys
SilverBride wrote: »Vaughndaunted wrote: »SilverBride wrote: »I really don't see that happening.
Have faith my good sir. ZOS hears their players. They probably have it on the drawing board. Now that there’s a forum post with ideas they could capitalize on through in game rewards or through crown store purchases… they’ll look into the viability I’m sure of. Storage is an issue they could always incentivize. Look at the Grand Crafting Stations. They consolidated it for us. They’re paying attention. Have faith!!!
To clarify, I am not a sir.
They put a lot of thought and work into the Companion system and I very seriously doubt they will turn them into servants because some players don't want to do surveys.
Vaughndaunted wrote: »
Surveys take a ton of time to do. Doing writs takes a ton of time to do if you haven’t created a system for yourself. Simplifying things is best. Would you use a calculator to solve a majority of your math problems or would you use scrap paper and your fingers?
If there’s a way to do something better… having an open mind is always good.
Vaughndaunted wrote: »If there’s a way to do something better… having an open mind is always good.
"Less than a minute" is an exaggeration. The times are more like the ones shown at the start of this thread:sharffffff wrote: »Vaughndaunted wrote: »
Surveys take a ton of time to do. Doing writs takes a ton of time to do if you haven’t created a system for yourself. Simplifying things is best. Would you use a calculator to solve a majority of your math problems or would you use scrap paper and your fingers?
If there’s a way to do something better… having an open mind is always good.
I have to clarify, which platform are you playing on? Because on PC, doing daily writs (even master writs if you know the crafting style) takes just a couple of seconds, especially in places like Vivec, where every station is placed conveniently right next to one another. Addons exist, after all, and you can complete daily writs on one character in less than a minute.
I know it's different for consoles, though, as those do not have access to addons
sharffffff wrote: »Vaughndaunted wrote: »
Surveys take a ton of time to do. Doing writs takes a ton of time to do if you haven’t created a system for yourself. Simplifying things is best. Would you use a calculator to solve a majority of your math problems or would you use scrap paper and your fingers?
If there’s a way to do something better… having an open mind is always good.
I have to clarify, which platform are you playing on? Because on PC, doing daily writs (even master writs if you know the crafting style) takes just a couple of seconds, especially in places like Vivec, where every station is placed conveniently right next to one another. Addons exist, after all, and you can complete daily writs on one character in less than a minute.
I know it's different for consoles, though, as those do not have access to addons
SilverBride wrote: »Vaughndaunted wrote: »If there’s a way to do something better… having an open mind is always good.
The best way is to just do the surveys the day we get them and not let them stack up. Or set aside a time once a week to do the week's worth in one session if that is easier. It doesn't take that long and the amount of mats we get from them means no additional farming is needed, so they can actually save us time.
Vaughndaunted wrote: »sharffffff wrote: »Vaughndaunted wrote: »
Surveys take a ton of time to do. Doing writs takes a ton of time to do if you haven’t created a system for yourself. Simplifying things is best. Would you use a calculator to solve a majority of your math problems or would you use scrap paper and your fingers?
If there’s a way to do something better… having an open mind is always good.
I have to clarify, which platform are you playing on? Because on PC, doing daily writs (even master writs if you know the crafting style) takes just a couple of seconds, especially in places like Vivec, where every station is placed conveniently right next to one another. Addons exist, after all, and you can complete daily writs on one character in less than a minute.
I know it's different for consoles, though, as those do not have access to addons
Console. PS5
Maybe the materials from the surveys that companions dig up could go directly into the craft bag and only be used for crafting, and you aren't allowed to sell them for profit. So there is a differentiation between the two types of work - yours or your companions' hard work. And you aren't profiting from having companions that the people who only have the base game can't get.
SilverBride wrote: »I get it, too, but instead of turning the Companions into something they aren't why not ask for an NPC similar to the ragpicker that we can trade our surveys to for a lesser amount of mats than we would get if we did it ourselves?
spartaxoxo wrote: »Letting people give up some of their mats to automate the process of survey collecting so it isn't just one more thing to manage is good for the mat market (less mats) and good for many users. And ones that don't want to do that would be still be free to go get it themselves.
SilverBride wrote: »UGotBenched91 wrote: »Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.
We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.
UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.
We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.
Again….you do know these aren’t real people and digital codes inside a game?
spartaxoxo wrote: »Letting people give up some of their mats to automate the process of survey collecting so it isn't just one more thing to manage is good for the mat market (less mats) and good for many users. And ones that don't want to do that would be still be free to go get it themselves.
It would, however, lead to a decline of players that are actively doing something in the world. Considering how empty some zones already feel, that is not a good thing.
Admittedly I am one of the players that absolutely hates the surveys and generally destroys them, but I'd rather not have automated system for surveys.
SilverBride wrote: »UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.
We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.
Again….you do know these aren’t real people and digital codes inside a game?
The surveys aren't real either. Or anything in game for that matter. But we do create attachments to our characters and our houses and everything we enjoy in game, and these things do matter to us. This is what keeps us playing.
Araneae6537 wrote: »I really don’t understand. I transfer all surveys and master writs to my main crafter and sometimes I end up accumulating more than I am doing and bag space becomes inconvenient. But these are the rewards I worked for by doing crafting writs. If it involved no effort to get the materials from the surveys, I’m sure the rewards would be reduced. If I accumulate too many, I have only myself to blame, no? I make some time to do them, by zone or by wayshrine proximity or whatever.
Vaughndaunted wrote: »Do yourself a favor... ask yourself what purpose does housing and crafting truly have? Housing has become a guild based thing...
UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.
We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.
Again….you do know these aren’t real people and digital codes inside a game?
The surveys aren't real either. Or anything in game for that matter. But we do create attachments to our characters and our houses and everything we enjoy in game, and these things do matter to us. This is what keeps us playing.
Game would be a lot better off if this sentiment was shared toward the attachment with actual players.
SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?