derkaiserliche wrote: »The problem is that surveys drop from "easy" crafting dailys, that are already very rewarding and fast to handle with mods.
Some people already use like 16 characters to do the daily crafting quests and then they would get even more out of them by just spending 2 minutes on each character.
SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
SilverBride wrote: »What if the Companions assign us tasks? We're their players and we should be doing things for them.
kringled_1 wrote: »SilverBride wrote: »What if the Companions assign us tasks? We're their players and we should be doing things for them.
Isn't that essentially what their friendship quests are?
kringled_1 wrote: »SilverBride wrote: »What if the Companions assign us tasks? We're their players and we should be doing things for them.
Isn't that essentially what their friendship quests are?
spartaxoxo wrote: »I personally don't view the companion and hero relationship as one of equals. I think they pledge their "swords" to us. A master and apprentice type situation. This is why they'll stick around even if they don't like you. If they are max rapport, they'll also have feelings towards you and will consider it a working for a close friend situation. But, if they don't, then they're only along because they agreed to be. And eventually they'll be fed up with the arrangement and leave.
spartaxoxo wrote: »I personally don't view the companion and hero relationship as one of equals. I think they pledge their "swords" to us. A master and apprentice type situation.
Billium813 wrote: »No thanks, it's a player-made issue and not one that needs to be addressed by ZOS through yet another shortcut measure that further trivialises the game.Vaughndaunted wrote: »Whether it's companions or a new 'hireling' npc something does need to change.
Many people in this thread seem to think it's a "you" problem - but for many, including the OP and myself, having to port around gathering surveys is HOMEWORK, and gets in the way of playing the game.
And we have to do it, because we don't have the gold to buy all the mats, or (like myself) you want to be self-sufficient for crafting materials.
So, some suggestions:
Something like hirelings to collect surveys
Let stacked surveys drop all the mats at once when you harvest (rather than collect one, ride away, ride back collect 2nd etc)
Move survey locations to be closer to wayshrines (for the ones that are in some corner of the map)
Give survey nodes a chance to drop rare crafting resources (DLC style materials, rare alchemy ingredients e.g. dragons blood)
I cannot play this game to farm surveys everyday. That’s completely time consuming.
I craft on all 20 toons and have it down to a science. I craft 9 days worth of equipment and enchantment writs. I do this once a week. I make 100 consumable writs in advanced to make it easier to get all tasks done on 20 toons. This takes approximately 3 hours to do weekly. Then there’s logging in daily before 5a est in order to do collect the daily writ mission for one day… and them doing them after 5a est so that I could collect the next one promptly after to mitigate the time spent doing writs and playing the game.
Wow, you really have this down to a science, huh?
Why do you feel the need to have 20 toons that you log into every day and submit writs for?
I know you aren't the only person that does this. I understand there is some money and mats to be made doing this, but surely there are better ways. I have 3 toons. I make pots and food daily and never want for gold. I sell crafted items and motif pages in guild traders.
> I have 20 toons
> I have too many Survey rewards from doing daily writs for those 20 toons
> ZOS needs to make it easier to complete Surveys
> Have Companions do Surveys for me
I just think that you have the incorrect solution to the issue because you haven't figured out the real issue.
The real issue is that ESO lets players submit 20 characters worth of writs daily and bury themselves in this obsessive compulsive behavior. I get it that players are doing this because they need gold and they need mats. But players wouldn't feel the need to do this if the game gave them sufficient gold and mats in other aspects of the game! We have to diagnose the correct issue in order to correctly fix the problem.
SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
What about a mission board to place at your house where you could grab assignments for your companions to do? It could have different difficulties, starting from delivering a letter to escorting a caravan or a noble. The harder the quest, the longer you would have to wait for your companion to come back, and they would have a success rate based on their gear and level. Wounded companions would have to go through resting and/or healing.
The rewards could include gold, exp (both to you and your companions) and fame, which then would unlock more missions.
This would be similar to Assassin's Creed Brotherhood's follower missions or WoW WoD garrison quests.
Vaughndaunted wrote: »SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
We purchased the DLC per year. And many of us pay for ESO plus.
spartaxoxo wrote: »I personally don't view the companion and hero relationship as one of equals. I think they pledge their "swords" to us. A master and apprentice type situation.
I don't know about Ember and Sharp, haven't interacted much with them yet. Isobel - maybe, she's young and stil learning. But Mirri? Or even Azandar?
Vaughndaunted wrote: »SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
We purchased the DLC per year. And many of us pay for ESO plus. The companions having extra functions doesn’t make the game a play to win. But it does make it a quality of life for master crafters. It’s something to look into. Surveys takes a huge amount of storage space. We’re up to 29 locations per type of survey… 6 different types to be exact. And if you’ve been doing writs daily, you’d have a generous amount of surveys. I’ve played for 9/10 years. Been doing writs since year 1. Took many breaks… always had above 30-60 alchemy and enchantment surveys and counting… No time to do them. Need assistance.
NordSwordnBoard wrote: »Vaughndaunted wrote: »SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
We purchased the DLC per year. And many of us pay for ESO plus. The companions having extra functions doesn’t make the game a play to win. But it does make it a quality of life for master crafters. It’s something to look into. Surveys takes a huge amount of storage space. We’re up to 29 locations per type of survey… 6 different types to be exact. And if you’ve been doing writs daily, you’d have a generous amount of surveys. I’ve played for 9/10 years. Been doing writs since year 1. Took many breaks… always had above 30-60 alchemy and enchantment surveys and counting… No time to do them. Need assistance.
I agree. Been here almost as long. You just have to take those $100 bills and light your cigar with them because you're end game lol. I destroy them when I get fed up with riding in circles awaiting respawn or know a particular tedious location. I destroy all enchanter surveys. The rewards aren't beneath us, but the work/time spent is. Some players (old and new) get great satisfaction recovering rewarded raw materials. I don't, not anymore.
I've no need or interest in companions, but if you told me they would deliver me even 1/2 or 1/3 of my surveys value while I'm offline I would get one just to do my surveys.
Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
UGotBenched91 wrote: »Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.
sharffffff wrote: »I've always seen companions as you allies, your friends, your, well, companions. That's the point of them, and when they aren't summoned, they have their own life going on, as can be surmised by their summoning lines of dialogue. They aren't your employees, they aren't your underlings, and they for sure aren't your servants. They're here to battle alongside you, and even though for some of them it would probably be in character to reluctantly (or not) agree to gather some resources for you, I do not feel like it should be added at all.
And argument about having 20 characters each of whom do crafting dailies every day and therefore you have way too many surveys is somewhat silly. After all, most people don't do that, and doing a reasonable number of surveys doesn't take that much time - so even if companions were your servants, which they're not, and this wasn't out of character for them, this is a problem for such a small minority of people that I doubt it would ever be added. Potentially as an assistant, which I also doubt, but almost never as a companion feature.
SilverBride wrote: »UGotBenched91 wrote: »Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.
We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.
Vaughndaunted wrote: »Asking for supports is something we should do. I’m assuming you don’t craft. When you do choose to craft and accumulate surveys… you’ll see what I’m talking about. I still want to do trials, go to Cyrodill and be available for the social aspect of the game. If ZOS can make that a little easier, it’ll be better for newer players as well. No one should have to do so many surveys. If they left the character max slot at 8… it might be manageable. But the character max slot is 20 now. Things are now out of control. I’m requesting a way to reign some of that in by allowing us to add apprenticeship to companions or introducing a new assistant that will do surveys for us.
Vaughndaunted wrote: »SilverBride wrote: »UGotBenched91 wrote: »Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.
We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.
Maybe companions can be more than companions. We have 6 of them now… we’re getting 2 more at the end of year. It would be nice if they did more than die in AOE or or not be used at all. Be honest, when was the last time you did anything on each companion? Do they have all purple gear? Can being a crafting apprentice open up doorways that allow companions to live in their truth when they are not active or if they’re at our house.
Imagine a housing system where each companion can work on their expertise pending the surveys they do. In return, they work on crafting their own gear suitable for them. It gives them in combat bonuses. This is incentivized play. Just like archive gives class based gear… companions could get the same based on their apprenticeship. It’s gold!!!