Pixiepumpkin wrote: »SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.
SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.
Purchasing the game gives us access to the content, not ownership or control over it.
Vaughndaunted wrote: »Araneae6537 wrote: »I really don’t understand. I transfer all surveys and master writs to my main crafter and sometimes I end up accumulating more than I am doing and bag space becomes inconvenient. But these are the rewards I worked for by doing crafting writs. If it involved no effort to get the materials from the surveys, I’m sure the rewards would be reduced. If I accumulate too many, I have only myself to blame, no? I make some time to do them, by zone or by wayshrine proximity or whatever.
Let's really pull back some layers here. When was the last time ZOS changed the formula for the rewards from crafting writs? It changed with jewelry crafting, when the champion tree was upgraded by allowing us to earn a little more gold from quests, when they added leads to doing certain writs, and when they got rid of chromium grains... that being said, the foundation of the rewards still has not changed. We have a right to let the developers/programmers know when something no longer serves a function due to the growing complexity in the game. As players, we must voice our concern. We still get ambrosia recipes for the last 8/9 years from provisioning... Why is that okay? Should things be swapped out for different rewards?
Change doesn't happen because the developers find a system they created to burden them. This is a burden on players the developers may not know exists... They deserve to know they've created a system that is obsolete and needs to be upgraded. The rewards structure may need to be looked at in order to meet the needs of players who take crafting seriously. We deserve to still be included based on what we are asking for. It's not much too rework an actual issue. Just takes a voice to say "Hey, why are we being rewarded the same thing for years and can we have some assistance in resolving it?" This is a functionality thing.
Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.
Purchasing the game gives us access to the content, not ownership or control over it.
And yet, you still paid for them. I never said ownership, but we in fact paid to access them.
SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.
Purchasing the game gives us access to the content, not ownership or control over it.
And yet, you still paid for them. I never said ownership, but we in fact paid to access them.
Accessing them does not mean changing what they were created to be and turning them into servants to do the things we don't want to do ourselves.
SilverBride wrote: »UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.
We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.
Again….you do know these aren’t real people and digital codes inside a game?
The surveys aren't real either. Or anything in game for that matter. But we do create attachments to our characters and our houses and everything we enjoy in game, and these things do matter to us. This is what keeps us playing.
Game would be a lot better off if this sentiment was shared toward the attachment with actual players.
I have made some very good friends that I talk to and interact with every day. But personal friendships with other players isn't what this thread is about.
Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.
Purchasing the game gives us access to the content, not ownership or control over it.
And yet, you still paid for them. I never said ownership, but we in fact paid to access them.
Accessing them does not mean changing what they were created to be and turning them into servants to do the things we don't want to do ourselves.
You mean like changing their outfits?
That aside, we still paid for that access.
UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.
We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.
Again….you do know these aren’t real people and digital codes inside a game?
The surveys aren't real either. Or anything in game for that matter. But we do create attachments to our characters and our houses and everything we enjoy in game, and these things do matter to us. This is what keeps us playing.
Game would be a lot better off if this sentiment was shared toward the attachment with actual players.
I have made some very good friends that I talk to and interact with every day. But personal friendships with other players isn't what this thread is about.
Fair enough my friend but it also wasn’t about the slavery of npcs but that’s what it turned into as well.
SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.
Purchasing the game gives us access to the content, not ownership or control over it.
And yet, you still paid for them. I never said ownership, but we in fact paid to access them.
Accessing them does not mean changing what they were created to be and turning them into servants to do the things we don't want to do ourselves.
You mean like changing their outfits?
That aside, we still paid for that access.
Changing their outfits was part of their original design. Having them go out and collect our surveys was not.
Yes we paid to access them, and we do. Nothing is stopping us from using them for the purpose that they were designed for.
Pixiepumpkin wrote: »And there is no reason for people to not suggest/request additions/changes to the game to make it better.
SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Vaughndaunted wrote: »Companions need to be smarter. We paid for it.
How did we pay for our Companions?
Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.
Purchasing the game gives us access to the content, not ownership or control over it.
And yet, you still paid for them. I never said ownership, but we in fact paid to access them.
Accessing them does not mean changing what they were created to be and turning them into servants to do the things we don't want to do ourselves.
You mean like changing their outfits?
That aside, we still paid for that access.
Changing their outfits was part of their original design. Having them go out and collect our surveys was not.
Yes we paid to access them, and we do. Nothing is stopping us from using them for the purpose that they were designed for.
And there is no reason for people to not suggest/request additions/changes to the game to make it better.
And other may disagree with their suggestions.
Pixiepumpkin wrote: »SilverBride wrote: »And other may disagree with their suggestions.
And many agree with their suggestions.
spartaxoxo wrote: »I don't picking up some crafting mats makes them out servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.
spartaxoxo wrote: »I don't picking up some crafting mats makes them our servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.
SilverBride wrote: »spartaxoxo wrote: »I don't picking up some crafting mats makes them out servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.
I don't see anything in their descriptions that indicates that they are learning from us. They are our allies, not trainees, and their purpose is stated to assist us in combat.
"Companions are non-player characters who can aid you on your adventures throughout Tamriel. Once called to your side, these stalwart allies will assist you in combat."
There are other ways to get help with surveys, such as an NPC that can be purchased that will take them in trade. There is no reason to bring the Companions into this.
Your coin keeps me here, nothing more
"I'm here out of obligation. That's it.
This is a business arrangement, nothing more. I said I'd work with you. I didn't say I liked you.
Since when have you cared what I think? Seems like you're just going to do what you like anyway, so why bother talking about it. Let's just get back to work and at least make this arrangement profitable."
I offered you my blade, and I hold to my word. But your actions make me uncomfortable
Being around you almost makes me want to take Magister Irin's advice and go get my training in a guild. Staring at books all day has to be better than staring at your ugly mug."
spartaxoxo wrote: »I don't picking up some crafting mats makes them our servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.
That might be true for some, but not for all companions. What would Azandar learn by collecting ore or wood for me? Also, I don't think he'd realistically be willing to do that for my main who's maybe half his age, if at all. Maybe once in a while as a favor or something like a mutual collaboration (I don't think with high disposition he'd say no if asked something like "Could you gather a few alchemical plants for me, please, I'll cook something for us meanwhile?"), but I can't imagine him accepting this task regularly. Actually, from some of his dialogue, it seems more like he sees himself as the experienced, elderly mentor for our character (in the end accepting us as an equal colleague).
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »I don't picking up some crafting mats makes them out servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.
I don't see anything in their descriptions that indicates that they are learning from us. They are our allies, not trainees, and their purpose is stated to assist us in combat.
"Companions are non-player characters who can aid you on your adventures throughout Tamriel. Once called to your side, these stalwart allies will assist you in combat."
There are other ways to get help with surveys, such as an NPC that can be purchased that will take them in trade. There is no reason to bring the Companions into this.
It's not in their description but if they start to dislike you or hate you they all have lines that describe why they are still there. And it's generally obligation/learning/job related.
AzandarYour coin keeps me here, nothing more
Sharp as Night"I'm here out of obligation. That's it.
BastianThis is a business arrangement, nothing more. I said I'd work with you. I didn't say I liked you.
MirriSince when have you cared what I think? Seems like you're just going to do what you like anyway, so why bother talking about it. Let's just get back to work and at least make this arrangement profitable."
IsobelI offered you my blade, and I hold to my word. But your actions make me uncomfortable
EmberBeing around you almost makes me want to take Magister Irin's advice and go get my training in a guild. Staring at books all day has to be better than staring at your ugly mug."
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »I don't picking up some crafting mats makes them out servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.
I don't see anything in their descriptions that indicates that they are learning from us. They are our allies, not trainees, and their purpose is stated to assist us in combat.
"Companions are non-player characters who can aid you on your adventures throughout Tamriel. Once called to your side, these stalwart allies will assist you in combat."
There are other ways to get help with surveys, such as an NPC that can be purchased that will take them in trade. There is no reason to bring the Companions into this.
It's not in their description but if they start to dislike you or hate you they all have lines that describe why they are still there. And it's generally obligation/learning/job related.
AzandarYour coin keeps me here, nothing more
Sharp as Night"I'm here out of obligation. That's it.
BastianThis is a business arrangement, nothing more. I said I'd work with you. I didn't say I liked you.
MirriSince when have you cared what I think? Seems like you're just going to do what you like anyway, so why bother talking about it. Let's just get back to work and at least make this arrangement profitable."
IsobelI offered you my blade, and I hold to my word. But your actions make me uncomfortable
EmberBeing around you almost makes me want to take Magister Irin's advice and go get my training in a guild. Staring at books all day has to be better than staring at your ugly mug."
That sounds like the Character they are talking to has low rapport with them. Ember's comment is the only one that even hints that they are learning from us. The rest are just referring to their arrangement to collaborate with us, which does not mean they are beneath us in status.
spartaxoxo wrote: »SilverBride wrote: »That sounds like the Character they are talking to has low rapport with them. Ember's comment is the only one that even hints that they are learning from us. The rest are just referring to their arrangement to collaborate with us, which does not mean they are beneath us in status.
Yes. Those are low rapport dialogue. I mean Isobel literally says she pledged her blade to us. Why would Sharp feel obligated to be around us if he doesn't feel he's indebted? Others make reference to taking our coin. Etc etc.
I think they're meant to be characters that you view as equals if you take the time to be a friend to them. But if they're not, they are there as employees, apprentices, or because they feel a life debt to you, depending on the companion. And those relationships only take your adventuring so far, as if things get too bad, they'll leave.
SilverBride wrote: »UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »SilverBride wrote: »UGotBenched91 wrote: »Araneae6537 wrote: »Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.
You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.
We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.
Again….you do know these aren’t real people and digital codes inside a game?
The surveys aren't real either. Or anything in game for that matter. But we do create attachments to our characters and our houses and everything we enjoy in game, and these things do matter to us. This is what keeps us playing.
Game would be a lot better off if this sentiment was shared toward the attachment with actual players.
I have made some very good friends that I talk to and interact with every day. But personal friendships with other players isn't what this thread is about.
Fair enough my friend but it also wasn’t about the slavery of npcs but that’s what it turned into as well.
Taking the Companions that are here to fight by our side and turning them into servants is exactly what is being proposed.
UGotBenched91 wrote: »SilverBride wrote: »Taking the Companions that are here to fight by our side and turning them into servants is exactly what is being proposed.
No, I’m putting something into a video game that allows npcs to do writs for you for a fee is being proposed. No slavery or servitude is being suggested. That’s just dramatizing someone making a post suggesting adding additional features to fictional npcs characters.