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Companions should be more useful by having jobs... SUCH AS DOING OUR CRAFTING SURVEYS!

  • SilverBride
    SilverBride
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    Companions need to be smarter. We paid for it.

    How did we pay for our Companions?

    Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.

    Purchasing the game gives us access to the content, not ownership or control over it.
    Edited by SilverBride on February 4, 2024 7:47AM
    PCNA
  • Pixiepumpkin
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    I'd love for my "companions" (which in my game are my underlings) to go out and perform tasks. Who says that they prefer putting their life on the line (and often dying) to digging up some riches.

    The truth is the design of ESO is built around busy work. When you play a game like wow, where none of these busy work mechanics exist, you see it for what it is.

    For example:
    • Leveling riding. This is designed to force a log in for half a year for every character you make. Looks real good to the investors, not so meaningful to the player base.
    • Gear farming. For the majority of the life of ESO players had to farm and store their gear. Bag space being limited is by design and all the little things that waste bag space is by design. Of course we understand this is to suggest (heaviliy) to the consumer to purchase ESO+, but its still designed with a goal in mind. After this mechanic served its purpose, it was met with a solution when the gear collections tab was created.
    • If a player wants writs, they have to do crafting dailies. You do enough of these on multiple toons and surveys pile up fast. Again, by design. These fill up your inventory and if you do not have ESO+, its compounded with materials.

    As the game progresses and more actual content is created, these old systems become antiquated. Based on this understanding, its reasonable for players to express their disinterest in the system as it works today and to come up with a creative solution, like having your companions gather survey materials.

    With that in mind. I aplaud the OP and agree with them in their assessment. Busy work is not fun. I don't need to be coaxed into playing ESO, I choose to play at my own whim and wish I could spend more time in game doing things I enjoy rather than map and survey farming.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Pixiepumpkin
    Pixiepumpkin
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    Companions need to be smarter. We paid for it.

    How did we pay for our Companions?

    Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.

    Purchasing the game gives us access to the content, not ownership or control over it.

    And yet, you still paid for them. I never said ownership, but we in fact paid to access them.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Dojohoda
    Dojohoda
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    Bahahaha
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Billium813
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    I really don’t understand. I transfer all surveys and master writs to my main crafter and sometimes I end up accumulating more than I am doing and bag space becomes inconvenient. But these are the rewards I worked for by doing crafting writs. If it involved no effort to get the materials from the surveys, I’m sure the rewards would be reduced. If I accumulate too many, I have only myself to blame, no? I make some time to do them, by zone or by wayshrine proximity or whatever.

    Let's really pull back some layers here. When was the last time ZOS changed the formula for the rewards from crafting writs? It changed with jewelry crafting, when the champion tree was upgraded by allowing us to earn a little more gold from quests, when they added leads to doing certain writs, and when they got rid of chromium grains... that being said, the foundation of the rewards still has not changed. We have a right to let the developers/programmers know when something no longer serves a function due to the growing complexity in the game. As players, we must voice our concern. We still get ambrosia recipes for the last 8/9 years from provisioning... Why is that okay? Should things be swapped out for different rewards?

    Change doesn't happen because the developers find a system they created to burden them. This is a burden on players the developers may not know exists... They deserve to know they've created a system that is obsolete and needs to be upgraded. The rewards structure may need to be looked at in order to meet the needs of players who take crafting seriously. We deserve to still be included based on what we are asking for. It's not much too rework an actual issue. Just takes a voice to say "Hey, why are we being rewarded the same thing for years and can we have some assistance in resolving it?" This is a functionality thing.

    > This is a burden on players the developers may not know exists... They deserve to know they've created a system that is obsolete and needs to be upgraded

    There's nothing wrong with crafting writ rewards themselves. There's nothing wrong with Survey design either. You can't seem to see the forest through the trees.

    The issue is that ZOS is allowing toxic behavior and not properly rewarding players in other aspects of the game. The issue is that players need mats and gold and doing 20 characters worth of crafting writs everyday has become a pressure release valve in this game. The crafting writ system has become a crutch and ZOS seems to be totally fine with it.
  • SilverBride
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    Companions need to be smarter. We paid for it.

    How did we pay for our Companions?

    Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.

    Purchasing the game gives us access to the content, not ownership or control over it.

    And yet, you still paid for them. I never said ownership, but we in fact paid to access them.

    Accessing them does not mean changing what they were created to be and turning them into servants to do the things we don't want to do ourselves.
    PCNA
  • Pixiepumpkin
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    Companions need to be smarter. We paid for it.

    How did we pay for our Companions?

    Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.

    Purchasing the game gives us access to the content, not ownership or control over it.

    And yet, you still paid for them. I never said ownership, but we in fact paid to access them.

    Accessing them does not mean changing what they were created to be and turning them into servants to do the things we don't want to do ourselves.

    You mean like changing their outfits?

    That aside, we still paid for that access.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Araneae6537
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    @Vaughndaunted I agree that it would be nice if the recipe rewards could somehow be improved/updated — I usually just vendor these as they’re not worth selling on traders and guilds who allocate their bank for such things generally have stacks.

    The surveys are still valuable rewards to me, so I have no desire to see them changed.

    I have mixed feeling on the jewelry changes. On the one hand, it’s no big thing to fully upgrade jewelry. On the other hand, it was a nice source of revenue and getting golden jewelry by other means (trials from the now outdated Golden vendor) was actually worthwhile.

    As for housing, as @Syldras pointed out, there are LOTS of us players who do housing for our own enjoyment — it’s the primary reason I do a lot of content — for furnishings, plans, materials to craft furnishing, gold to buy all of the above — I would have more materials and golds than I had anything to do with if I wasn’t into housing! :D
  • UGotBenched91
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    Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.

    You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.

    We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.

    Again….you do know these aren’t real people and digital codes inside a game?

    The surveys aren't real either. Or anything in game for that matter. But we do create attachments to our characters and our houses and everything we enjoy in game, and these things do matter to us. This is what keeps us playing.

    Game would be a lot better off if this sentiment was shared toward the attachment with actual players.

    I have made some very good friends that I talk to and interact with every day. But personal friendships with other players isn't what this thread is about.

    Fair enough my friend but it also wasn’t about the slavery of npcs but that’s what it turned into as well.
  • SilverBride
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    Companions need to be smarter. We paid for it.

    How did we pay for our Companions?

    Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.

    Purchasing the game gives us access to the content, not ownership or control over it.

    And yet, you still paid for them. I never said ownership, but we in fact paid to access them.

    Accessing them does not mean changing what they were created to be and turning them into servants to do the things we don't want to do ourselves.

    You mean like changing their outfits?

    That aside, we still paid for that access.

    Changing their outfits was part of their original design. Having them go out and collect our surveys was not.

    Yes we paid to access them, and we do. Nothing is stopping us from using them for the purpose that they were designed for.
    Edited by SilverBride on February 4, 2024 5:15PM
    PCNA
  • SilverBride
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    Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.

    You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.

    We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.

    Again….you do know these aren’t real people and digital codes inside a game?

    The surveys aren't real either. Or anything in game for that matter. But we do create attachments to our characters and our houses and everything we enjoy in game, and these things do matter to us. This is what keeps us playing.

    Game would be a lot better off if this sentiment was shared toward the attachment with actual players.

    I have made some very good friends that I talk to and interact with every day. But personal friendships with other players isn't what this thread is about.

    Fair enough my friend but it also wasn’t about the slavery of npcs but that’s what it turned into as well.

    Taking the Companions that are here to fight by our side and turning them into servants is exactly what is being proposed.
    PCNA
  • RoseTheSnowElf
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    I would prefer to have a jewelry hireling and an alchemy hireling.

    Think that's the QoL feature that should be next.
    PS5 NA EP GH

    Wood Elf NB - 5 Star

    Dark Elf Arcanist (healer) - 5 Star

    Breton Necro (healer) - AR 40
  • Pixiepumpkin
    Pixiepumpkin
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    Companions need to be smarter. We paid for it.

    How did we pay for our Companions?

    Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.

    Purchasing the game gives us access to the content, not ownership or control over it.

    And yet, you still paid for them. I never said ownership, but we in fact paid to access them.

    Accessing them does not mean changing what they were created to be and turning them into servants to do the things we don't want to do ourselves.

    You mean like changing their outfits?

    That aside, we still paid for that access.

    Changing their outfits was part of their original design. Having them go out and collect our surveys was not.

    Yes we paid to access them, and we do. Nothing is stopping us from using them for the purpose that they were designed for.

    And there is no reason for people to not suggest/request additions/changes to the game to make it better.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • SilverBride
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    And there is no reason for people to not suggest/request additions/changes to the game to make it better.

    And others may disagree with their suggestions.
    Edited by SilverBride on February 4, 2024 5:41PM
    PCNA
  • Pixiepumpkin
    Pixiepumpkin
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    Companions need to be smarter. We paid for it.

    How did we pay for our Companions?

    Did you purchase Elder Scrolls Online and or pay for a subscription to ESO+? Because if so, you paid for the game and anything that resides inside of it.

    Purchasing the game gives us access to the content, not ownership or control over it.

    And yet, you still paid for them. I never said ownership, but we in fact paid to access them.

    Accessing them does not mean changing what they were created to be and turning them into servants to do the things we don't want to do ourselves.

    You mean like changing their outfits?

    That aside, we still paid for that access.

    Changing their outfits was part of their original design. Having them go out and collect our surveys was not.

    Yes we paid to access them, and we do. Nothing is stopping us from using them for the purpose that they were designed for.

    And there is no reason for people to not suggest/request additions/changes to the game to make it better.

    And other may disagree with their suggestions.

    And many agree with their suggestions.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • SilverBride
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    And other may disagree with their suggestions.

    And many agree with their suggestions.

    That's how it works. So let's just agree to disagree and leave it at that.
    Edited by SilverBride on February 4, 2024 5:42PM
    PCNA
  • Pixiepumpkin
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    I'd prefer to hash things out to get to the crux of the issue, to find a creative solution to the problems that exist within the game.

    Edited by Pixiepumpkin on February 4, 2024 5:47PM
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • spartaxoxo
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    I don't think picking up some crafting mats makes them our servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.
    Edited by spartaxoxo on February 4, 2024 6:07PM
  • SilverBride
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    spartaxoxo wrote: »
    I don't picking up some crafting mats makes them out servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.

    I don't see anything in their descriptions that indicates that they are learning from us. They are our allies, not trainees, and their purpose is stated to assist us in combat.

    "Companions are non-player characters who can aid you on your adventures throughout Tamriel. Once called to your side, these stalwart allies will assist you in combat."

    There are other ways to get help with surveys, such as an NPC that can be purchased that will take them in trade. There is no reason to bring the Companions into this.
    Edited by SilverBride on February 4, 2024 6:08PM
    PCNA
  • Duke_Falcon
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    I've talked to all my companions and they all unanimously agree, that they want to go fishing for me so I can have more perfect roe.
  • Syldras
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    spartaxoxo wrote: »
    I don't picking up some crafting mats makes them our servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.

    That might be true for some, but not for all companions. What would Azandar learn by collecting ore or wood for me? Also, I don't think he'd realistically be willing to do that for my main who's maybe half his age, if at all. Maybe once in a while as a favor or something like a mutual collaboration (I don't think with high disposition he'd say no if asked something like "Could you gather a few alchemical plants for me, please, I'll cook something for us meanwhile?"), but I can't imagine him accepting this task regularly. Actually, from some of his dialogue, it seems more like he sees himself as the experienced, elderly mentor for our character (in the end accepting us as an equal colleague).
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • spartaxoxo
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    spartaxoxo wrote: »
    I don't picking up some crafting mats makes them out servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.

    I don't see anything in their descriptions that indicates that they are learning from us. They are our allies, not trainees, and their purpose is stated to assist us in combat.

    "Companions are non-player characters who can aid you on your adventures throughout Tamriel. Once called to your side, these stalwart allies will assist you in combat."

    There are other ways to get help with surveys, such as an NPC that can be purchased that will take them in trade. There is no reason to bring the Companions into this.

    It's not in their description but if they start to dislike you or hate you they all have lines that describe why they are still there. And it's generally obligation/learning/job related.

    Azandar
    Your coin keeps me here, nothing more

    Sharp as Night
    "I'm here out of obligation. That's it.

    Bastian
    This is a business arrangement, nothing more. I said I'd work with you. I didn't say I liked you.

    Mirri
    Since when have you cared what I think? Seems like you're just going to do what you like anyway, so why bother talking about it. Let's just get back to work and at least make this arrangement profitable."

    Isobel
    I offered you my blade, and I hold to my word. But your actions make me uncomfortable


    Ember
    Being around you almost makes me want to take Magister Irin's advice and go get my training in a guild. Staring at books all day has to be better than staring at your ugly mug."

  • spartaxoxo
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    Syldras wrote: »
    spartaxoxo wrote: »
    I don't picking up some crafting mats makes them our servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.

    That might be true for some, but not for all companions. What would Azandar learn by collecting ore or wood for me? Also, I don't think he'd realistically be willing to do that for my main who's maybe half his age, if at all. Maybe once in a while as a favor or something like a mutual collaboration (I don't think with high disposition he'd say no if asked something like "Could you gather a few alchemical plants for me, please, I'll cook something for us meanwhile?"), but I can't imagine him accepting this task regularly. Actually, from some of his dialogue, it seems more like he sees himself as the experienced, elderly mentor for our character (in the end accepting us as an equal colleague).

    I think he'd do it to cook something for you, and wouldn't mind picking up your other stuff along the way. He mentions he enjoys cooking and tea brewing.
  • SilverBride
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    I don't picking up some crafting mats makes them out servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.

    I don't see anything in their descriptions that indicates that they are learning from us. They are our allies, not trainees, and their purpose is stated to assist us in combat.

    "Companions are non-player characters who can aid you on your adventures throughout Tamriel. Once called to your side, these stalwart allies will assist you in combat."

    There are other ways to get help with surveys, such as an NPC that can be purchased that will take them in trade. There is no reason to bring the Companions into this.

    It's not in their description but if they start to dislike you or hate you they all have lines that describe why they are still there. And it's generally obligation/learning/job related.

    Azandar
    Your coin keeps me here, nothing more

    Sharp as Night
    "I'm here out of obligation. That's it.

    Bastian
    This is a business arrangement, nothing more. I said I'd work with you. I didn't say I liked you.

    Mirri
    Since when have you cared what I think? Seems like you're just going to do what you like anyway, so why bother talking about it. Let's just get back to work and at least make this arrangement profitable."

    Isobel
    I offered you my blade, and I hold to my word. But your actions make me uncomfortable


    Ember
    Being around you almost makes me want to take Magister Irin's advice and go get my training in a guild. Staring at books all day has to be better than staring at your ugly mug."

    That sounds like the Character they are talking to has low rapport with them. Ember's comment is the only one that even hints that they are learning from us. The rest are just referring to their arrangement to collaborate with us, which does not mean they are beneath us in status.

    But even training with us, which Ember is the only one to hint at that, does not mean the one learning is at our disposal to do menial labor that is not part of their description.
    Edited by SilverBride on February 4, 2024 6:41PM
    PCNA
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    I don't picking up some crafting mats makes them out servants. They're more like apprentices. They are learning things from the Vestige but they wouldn't solely be there to do labor.

    I don't see anything in their descriptions that indicates that they are learning from us. They are our allies, not trainees, and their purpose is stated to assist us in combat.

    "Companions are non-player characters who can aid you on your adventures throughout Tamriel. Once called to your side, these stalwart allies will assist you in combat."

    There are other ways to get help with surveys, such as an NPC that can be purchased that will take them in trade. There is no reason to bring the Companions into this.

    It's not in their description but if they start to dislike you or hate you they all have lines that describe why they are still there. And it's generally obligation/learning/job related.

    Azandar
    Your coin keeps me here, nothing more

    Sharp as Night
    "I'm here out of obligation. That's it.

    Bastian
    This is a business arrangement, nothing more. I said I'd work with you. I didn't say I liked you.

    Mirri
    Since when have you cared what I think? Seems like you're just going to do what you like anyway, so why bother talking about it. Let's just get back to work and at least make this arrangement profitable."

    Isobel
    I offered you my blade, and I hold to my word. But your actions make me uncomfortable


    Ember
    Being around you almost makes me want to take Magister Irin's advice and go get my training in a guild. Staring at books all day has to be better than staring at your ugly mug."

    That sounds like the Character they are talking to has low rapport with them. Ember's comment is the only one that even hints that they are learning from us. The rest are just referring to their arrangement to collaborate with us, which does not mean they are beneath us in status.

    Yes. Those are low rapport dialogue. I mean Isobel literally says she pledged her blade to us. Why would Sharp feel obligated to be around us if he doesn't feel he's indebted? Others make reference to taking our coin. Etc etc.

    I think they're meant to be characters that you view as equals if you take the time to be a friend to them. But if they're not, they are there as employees, apprentices, or because they feel a life debt to you, depending on the companion. And those relationships only take your adventuring so far, as if things get too bad, they'll leave.
    Edited by spartaxoxo on February 4, 2024 6:50PM
  • SilverBride
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    spartaxoxo wrote: »
    That sounds like the Character they are talking to has low rapport with them. Ember's comment is the only one that even hints that they are learning from us. The rest are just referring to their arrangement to collaborate with us, which does not mean they are beneath us in status.

    Yes. Those are low rapport dialogue. I mean Isobel literally says she pledged her blade to us. Why would Sharp feel obligated to be around us if he doesn't feel he's indebted? Others make reference to taking our coin. Etc etc.

    I think they're meant to be characters that you view as equals if you take the time to be a friend to them. But if they're not, they are there as employees, apprentices, or because they feel a life debt to you, depending on the companion. And those relationships only take your adventuring so far, as if things get too bad, they'll leave.

    I can be indebted to the bank for money I have borrowed, but that does not make me obligated to run the bank president's errands for them.

    The official description of the Companions clearly states they are allies that will fight by our side in combat, and does not indicate that they are trainees, or beneath us in status, or working off a debt.
    Edited by SilverBride on February 4, 2024 7:22PM
    PCNA
  • I_killed_Vivec
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    Several thought, in no particular order...

    1. I have no interest in companions. I've done all the quests to unlock them, but I'll never use them. Solo is solo, if there's content I can't do solo then I can't solo it - completing anything with a companion isn't solo. [And I can't for one moment imagine why anyone needs it for overland...] So I REALLY do not want anything useful tied into companions (yeah, you can have your cheese oakensorc pet companion builds and rule the world... doesn't interest me).

    Make hirelings get surveys, at least they are hired to do the job...

    2. Why is this even an issue? For me it's an issue because I keep getting surveys and I can't be bothered to do them straightaway... this leads to a build up, coz they stack nicely :) So why can't I be bothered doing them? This is getting to the crux of the matter - I simply don't need to. I have tons of mats, I don't need to run around populating areas that ZoS have admitted nobody wants to go to, just to get some raw mats.

    Now, and this is important, it was different before 1T. You used to get surveys that were tied into the the location where you turned them it - so basically you were a fool unless you turned them in in Craglorn, because then you'd get a chance of nirn drops. It was just about the only way to get a guaranteed drop of nirn. By spreading them throughout Tamriel you lose that concentration of opportunity - instead you have to go to god-forsaken zones such as Malabal Tor...

    3. Which brings me neatly to this afternoon's activities. Seeing that one endeavour was mining seams, I thought I'd clear the biggest stack of blacksmithing surveys I had - turned out to be 30 in Malabal Tor. Presented with the formidable task of using up 30 surveys in one location, I take the "log out after completing one survey and do something more interesting, then log in and do the next... rinse and repeat..." approach.

    This worked really well, and I got so much "other stuff" done in the meantime, I thought I'd do the other surveys for Malabal Tor. About 20 for clothing and wood working, 30 for enchanting. 35 for alchemy, but I never got round to doing those...

    30 for enchanting. 180 nodes.

    Now for a master crafter blue and green are vendor trash (particularly for endeavours where you need to sell 20+ to a merchant), white are for writs, purple are for selling on the guild stores when I'm embarrassed by having nothing better to sell. Kuta are the only ones with value to me.

    180 nodes. And not just normal nodes, these are supposed to be high yield, identified by a survey...

    4 kuta.

    And that's why I want a hireling to get my enchanting nodes, because I just don't want to be wound up by facing the disappointment myself.

  • UGotBenched91
    UGotBenched91
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    Our companions have their own lives when not adventuring with us. I don’t think more utility would be given to either surveys or companions without some cost / taking something away. If you have too many surveys, do them, destroy them, do fewer writs — you’ve many options.

    You do know these are npcs right? If you want to RP and your companions have lives outside of being npcs who follow you that’s great and I encourage it but game mechanics shouldn’t be held back because of non existent NPC lives.

    We can do surveys every day and not let them build up, or set aside time one day a week to catch up on them, as many players do. But turning our Companions into servants isn't the answer.

    Again….you do know these aren’t real people and digital codes inside a game?

    The surveys aren't real either. Or anything in game for that matter. But we do create attachments to our characters and our houses and everything we enjoy in game, and these things do matter to us. This is what keeps us playing.

    Game would be a lot better off if this sentiment was shared toward the attachment with actual players.

    I have made some very good friends that I talk to and interact with every day. But personal friendships with other players isn't what this thread is about.

    Fair enough my friend but it also wasn’t about the slavery of npcs but that’s what it turned into as well.

    Taking the Companions that are here to fight by our side and turning them into servants is exactly what is being proposed.

    No, I’m putting something into a video game that allows npcs to do writs for you for a fee is being proposed. No slavery or servitude is being suggested. That’s just dramatizing someone making a post suggesting adding additional features to fictional npcs characters.
  • SilverBride
    SilverBride
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    Taking the Companions that are here to fight by our side and turning them into servants is exactly what is being proposed.

    No, I’m putting something into a video game that allows npcs to do writs for you for a fee is being proposed. No slavery or servitude is being suggested. That’s just dramatizing someone making a post suggesting adding additional features to fictional npcs characters.

    That is not what the Companions are for. Ask for a new NPC helper, like the Ragpicker for example, to help with surveys, but the Companions are part of the story and NOT servants.
    PCNA
  • TaSheen
    TaSheen
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    *shrug* The campanions are for what anyone who bothers with them wants to do with them. Within, of course, the parameters provided by the devs.

    I don't have any use for sidekicks at all. But if the devs decide to allow them to do surveys, well, some of you will obviously jump right on that - and some of you won't. At this point there's absolutely no point to arguing over semantics.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
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