Maintenance for the week of September 29:
• PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Please fix Endless Archive difficulty

  • pklemming
    pklemming
    ✭✭✭✭✭
    Yeah, the reason a lot of people are having difficulty is down to the fact they do not realise their normal overland build is really not too good here. Build for sturdiness. make use of the Pale order ring, if you need. Have more than 20k health and for later rounds get up to that 33k resistance cap. Builds for EA are almost pvp builds. If you went in to pvp in your normal gear, similar things would happen.

    No one in our guild is unable to complete arc 1. Some struggle with later Arcs, and consequently, I have ran several through to the last version of Tho'at to get them their achievement and title..

    I guess I am not the average player, but we have a lot of casual people in the guild that don't spend half their life in trials and dungeons, feedback from them has not indicated arc 1 is too difficult.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    pklemming wrote: »
    Yeah, the reason a lot of people are having difficulty is down to the fact they do not realise their normal overland build is really not too good here.

    My problem is with trying to beat Tho'ac solo.

    I adjusted my Arcanist's build to add a shield and a heal. I can get Tho'at down to 1/4 to 1/2 their health which is better than I did before but still haven't beaten them on that character.

    I have beaten Arc 1 Tho'at twice on characters that I did not tweak their builds. Once was on my no pet Sorcerer because I had the Eye that kept aggro off me so I could burn them down. The other time was on my pet Sorcerer and I have no idea how I managed that.

    I have also followed some tips about not running and just moving a step outside the aoe and blocking and that does help.

    But succeeding twice out of numerous attempts is just wearing me down. And this is all in Arc 1. Very disappointing that it is this difficult this fast because it's killing my desire to keep trying.
    Edited by SilverBride on November 23, 2023 6:01PM
    PCNA
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    robwolf666 wrote: »
    I've come to conclusion that this isn't for me - I'm not exactly a crap player, I can get past quite a few of the base/dlc WBs solo in the base game, but by the time I got to the (I think) 4th boss in this, I just couldn't figure out how to get past it and gave up, and have no desire to try again. IMO this is definitely aimed at people who want to group and/or Vets with overpowered characters. So, not for everyone I don't think, unless they make it a bit more manageable for other players. Personally, I can see myself getting too frustrated to enjoy it, so no thanks.

    I AM a crap player. Yet I posted a score of 80k which is just outside the current leaderboard top 100.

    I know this is a bit 'out there' but pausing before the bosses and looking at a guide which describes the mechanics, made everything so much easier! :)

    Edited by Rowjoh on November 23, 2023 6:12PM
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    Rowjoh wrote: »
    I AM a crap player. Yet I posted a score of 80k which is just outside the current leaderboard top 100.

    I know this is a bit 'out there' but pausing before the bosses and looking at a guide which describes the mechanics, made everything so much easier! :)

    Ignoring the self-deprecation, it's almost like 80's Cartoon G.I. Joe was right, "Knowing is half the the battle"
    Antiquities Addict
  • Toxic_Hemlock
    Toxic_Hemlock
    ✭✭✭✭✭
    EdjeSwift wrote: »
    Rowjoh wrote: »
    I AM a crap player. Yet I posted a score of 80k which is just outside the current leaderboard top 100.

    I know this is a bit 'out there' but pausing before the bosses and looking at a guide which describes the mechanics, made everything so much easier! :)

    Ignoring the self-deprecation, it's almost like 80's Cartoon G.I. Joe was right, "Knowing is half the the battle"

    In my case losing is the other half.

    edit: oops
    Edited by Toxic_Hemlock on November 23, 2023 6:22PM
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    I adjusted my Arcanist's build to add a shield and a heal.

    If you still die then adjust your build more. Put more resistances, mitigation buffs, sustain if needed. Wear sithis instead of pale order if you use mythics. I think with a really sturdy build you can just go there blinded and smash random buttons and still beat her
  • Ph1p
    Ph1p
    ✭✭✭✭✭
    My problem is with trying to beat Tho'ac solo.

    I adjusted my Arcanist's build to add a shield and a heal. I can get Tho'at down to 1/4 to 1/2 their health which is better than I did before but still haven't beaten them on that character.

    I have beaten Arc 1 Tho'at twice on characters that I did not tweak their builds. Once was on my no pet Sorcerer because I had the Eye that kept aggro off me so I could burn them down. The other time was on my pet Sorcerer and I have no idea how I managed that.

    I have also followed some tips about not running and just moving a step outside the aoe and blocking and that does help.

    But succeeding twice out of numerous attempts is just wearing me down. And this is all in Arc 1. Very disappointing that it is this difficult this fast because it's killing my desire to keep trying.

    What kills you on your attempts with an Arcanist? When I run with mine, I mainly keep up "Inspired Scholarship", then use "Cephaliarch's Flail" twice, before beaming with "Pragmatic Fatecarver". Rinse and repeat with two flails, then beam, two flails, then beam, and so forth. There are more sophisticated rotations with more damage, but this is really all I need. It also doesn't need an extra shield or heal, because they are already provided by the flail and the beam. Apart from this I ...
    • Walk out of the AOEs, including while beaming
    • Add an extra flail or two if my health is low
    • Try to line up Tho'at with the blobs to kill them together, but you can also focus them separately
    • Block the heavy attack or roll-dodge it when Tho'at jumps up
    • Stop damage when Tho'at raises the mirrors, if I want to play it safe
    Seriously, I really think you can do it!
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    Here's an example of sidestepping and fighting on the move with an inefficient, but effective, Arcanist with exsanguinate Runeblades spam. I don't even bother using my backbar here cause runeblade spam is ridiculous with exsanguinate. Also, this character isn't geared tanky, and is in gear that's available from any guild trader other than the Pale Order Ring and 1 piece Slimecraw, which aren't hard to farm.

    Also, notice how during the shield I pop fatecarver, knowing that it doesn't spawn a tho'at golden shard and I can DPS with impunity. I may be using a greatsword, but as you can see from the skill bar, it's all class/guild skills so any weapon can work with this.

    https://youtu.be/qVCdh03tmmw
    Edited by EdjeSwift on November 23, 2023 7:12PM
    Antiquities Addict
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    AlterBlika wrote: »
    I adjusted my Arcanist's build to add a shield and a heal.

    If you still die then adjust your build more. Put more resistances, mitigation buffs, sustain if needed. Wear sithis instead of pale order if you use mythics. I think with a really sturdy build you can just go there blinded and smash random buttons and still beat her

    I'll take a look at that, thanks!
    PCNA
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ph1p wrote: »
    My problem is with trying to beat Tho'ac solo.

    I adjusted my Arcanist's build to add a shield and a heal. I can get Tho'at down to 1/4 to 1/2 their health which is better than I did before but still haven't beaten them on that character.

    I have beaten Arc 1 Tho'at twice on characters that I did not tweak their builds. Once was on my no pet Sorcerer because I had the Eye that kept aggro off me so I could burn them down. The other time was on my pet Sorcerer and I have no idea how I managed that.

    I have also followed some tips about not running and just moving a step outside the aoe and blocking and that does help.

    But succeeding twice out of numerous attempts is just wearing me down. And this is all in Arc 1. Very disappointing that it is this difficult this fast because it's killing my desire to keep trying.

    What kills you on your attempts with an Arcanist? When I run with mine, I mainly keep up "Inspired Scholarship", then use "Cephaliarch's Flail" twice, before beaming with "Pragmatic Fatecarver". Rinse and repeat with two flails, then beam, two flails, then beam, and so forth. There are more sophisticated rotations with more damage, but this is really all I need. It also doesn't need an extra shield or heal, because they are already provided by the flail and the beam. Apart from this I ...
    • Walk out of the AOEs, including while beaming
    • Add an extra flail or two if my health is low
    • Try to line up Tho'at with the blobs to kill them together, but you can also focus them separately
    • Block the heavy attack or roll-dodge it when Tho'at jumps up
    • Stop damage when Tho'at raises the mirrors, if I want to play it safe
    Seriously, I really think you can do it!

    Thanks for the tips! I already use a lot of the skills you mention but my rotation may be a bit different. I'll try this today.
    Edited by SilverBride on November 25, 2023 3:46PM
    PCNA
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭
    Endless Archive experience 5 (or 6): So I went in again today to do the endeavor and...I beat Tho'at!!!!! This was only my second attempt, so it's definitely doable by a casual player with a sub-optimal build.

    I tried to remember all the tips mentioned in this thread, and remembered two: don't attack while her shield is up and kill the blobs. Focusing on that, and on blocking her heavy attack, I managed to beat her with Sharp. So thanks to everyone offering tips.

    However, the only reason I made it to Tho'at is that I lucked out on the bosses I saw. If I'd run into a cycle boss I couldn't handle, I would have been toast. I did run into a couple of bosses I didn't recognize, but their mechanics weren't so dire that I couldn't just endure through them.

    Anyway, I made it to Arc 2, Cycle 3, Stage 2 before I finally bit the dust. I lost my threads as follows:

    1. With a cycle boss in Arc 1. I ran into a swirly thing, thinking it would protect me. Oops.
    2. A marauder. First time I'd seen one. I barely had time to notice it when it one shot me. This was in Arc 2. I doubt I'll ever be able to defeat these guys.
    3. Overpowered in that last stage. Companion was dead, pet was dead, just little old me and I went down.

    I wouldn't have made it to where I did if another marauder had spawned. When I revived after losing my second thread, the marauder didn't appear. The EA is definitely RNG based and the rewards are definitely crap.

    I'm at peace with only ever finishing Arc 1. During Arc 2 some of my physical limitations due to repetitive injuries were starting to exert themselves, i.e. soreness/pain. I'd only planned to go in to the EA when I had to for an endeavor anyway. It's not really my cup of tea. One of the reasons I enjoy ESO is I that enjoy playing my wacky build and I have no interest in rejigging my main just to complete the EA. I'd rather do other things. But at least I completed the daily once. I'll now happily ignore this content unless I need it for an endeavor, and I may quit if I make it past arc 1 Tho'at because of my RSIs (especially since the rewards are crap, so no need to continue except for the leaderboard, which I don't care about).
  • DinoZavr
    DinoZavr
    ✭✭✭✭✭
    My problem is with trying to beat Tho'ac solo.

    Silver, get tankier.
    i am totally non-endgame player with bad reflexes and beat Thoat v1 & v2 on different characters of different classes.
    i use 5 pcs Hexos' Ward (helmet + 4 body parts) on Arcanist you can use Deadly weapons shoulder and 2 jewelry (what i do on my templars, having no arcanists) PLUS trainee cuirass plus ring of Pale Order. With golden 4-stat food i get like 29K..30K health (and Bastion red CP star slotted for better Hexos shield)
    if i would need more armor i would switch to The Lady mundus (currently i use The Thief for crit)
    i also slotted Revealing Blows instead of Wrathful Strikes in Blue CP tree for better self healing
    consuming tri-stat potions is also very helpful

    it is not Tho'at herself who kills, these are little hard-to-see blobs killers. Destroy them as they appear.


    PC EU
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    AzuraFan wrote: »
    Endless Archive experience 5 (or 6): So I went in again today to do the endeavor and...I beat Tho'at!!!!! This was only my second attempt, so it's definitely doable by a casual player with a sub-optimal build.

    I tried to remember all the tips mentioned in this thread, and remembered two: don't attack while her shield is up and kill the blobs. Focusing on that, and on blocking her heavy attack, I managed to beat her with Sharp. So thanks to everyone offering tips.

    However, the only reason I made it to Tho'at is that I lucked out on the bosses I saw. If I'd run into a cycle boss I couldn't handle, I would have been toast. I did run into a couple of bosses I didn't recognize, but their mechanics weren't so dire that I couldn't just endure through them.

    Anyway, I made it to Arc 2, Cycle 3, Stage 2 before I finally bit the dust. I lost my threads as follows:

    1. With a cycle boss in Arc 1. I ran into a swirly thing, thinking it would protect me. Oops.
    2. A marauder. First time I'd seen one. I barely had time to notice it when it one shot me. This was in Arc 2. I doubt I'll ever be able to defeat these guys.
    3. Overpowered in that last stage. Companion was dead, pet was dead, just little old me and I went down.

    I wouldn't have made it to where I did if another marauder had spawned. When I revived after losing my second thread, the marauder didn't appear. The EA is definitely RNG based and the rewards are definitely crap.

    I'm at peace with only ever finishing Arc 1. During Arc 2 some of my physical limitations due to repetitive injuries were starting to exert themselves, i.e. soreness/pain. I'd only planned to go in to the EA when I had to for an endeavor anyway. It's not really my cup of tea. One of the reasons I enjoy ESO is I that enjoy playing my wacky build and I have no interest in rejigging my main just to complete the EA. I'd rather do other things. But at least I completed the daily once. I'll now happily ignore this content unless I need it for an endeavor, and I may quit if I make it past arc 1 Tho'at because of my RSIs (especially since the rewards are crap, so no need to continue except for the leaderboard, which I don't care about).

    Congrats!

    Yeah, RNG is more than half the battle. Personally, I don't mind losing if I make a mistake, I know I just need to try harder, but being beaten by bad luck just seems depressing and frustrating.

    PS5/NA
  • XSTRONG
    XSTRONG
    ✭✭✭✭✭
    pklemming wrote: »
    Yeah, the reason a lot of people are having difficulty is down to the fact they do not realise their normal overland build is really not too good here.

    My problem is with trying to beat Tho'ac solo.

    I adjusted my Arcanist's build to add a shield and a heal. I can get Tho'at down to 1/4 to 1/2 their health which is better than I did before but still haven't beaten them on that character.

    I have beaten Arc 1 Tho'at twice on characters that I did not tweak their builds. Once was on my no pet Sorcerer because I had the Eye that kept aggro off me so I could burn them down. The other time was on my pet Sorcerer and I have no idea how I managed that.

    I have also followed some tips about not running and just moving a step outside the aoe and blocking and that does help.

    But succeeding twice out of numerous attempts is just wearing me down. And this is all in Arc 1. Very disappointing that it is this difficult this fast because it's killing my desire to keep trying.

    Defensive build, max cap on resistance and good healing will probably make it easier but take a little more time to clear until you get strong offensive visions.

    If its hard to reach max resistance the Armor potions with 5200 extra resistance helps alot.
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭
    Yeah, RNG is more than half the battle. Personally, I don't mind losing if I make a mistake, I know I just need to try harder, but being beaten by bad luck just seems depressing and frustrating.

    Yeah, RNG can make all the difference between an easy vs. impossible arc 1. Also, it's difficult to improve due to not knowing which bosses you'll see. I still think they need to limit the boss pool they draw from in Arc 1. I lucked out this time, but next time I might be killed during the first arc again because I get a boss I've never seen.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    using my pure dps spec arcanist (deadly + velothi + perfected yandir) i can get into arc 4 without losing any lives

    arc 4 is where stuff starts to hit too hard for him without another player there to either help heal me or be the tank

    the marauders in arc 4 can 1 tap him as he has only like 24-25k hp with food, and they do around 28k dmg with their light attacks

    companions also become entirely useless after arc 3 due to the amount of dmg the enemies have at that point (a healer companion seems to be the most beneficial companion up to that point though)

    on my mag warden, i can solo clear arc 4 without losing a thread (the companion doesnt help much except giving me 33% extra mitigation because its dead most of the time and im wearing pearlescent ward lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    https://www.youtube.com/watch?v=tMRA_FZEQTY

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    Edited by spartaxoxo on November 27, 2023 7:22PM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    only gothmau has the bleed on the light attack, though all 3 light attacks hit like trucks

    you really do have to have a full on tank build to deal with them because 1 attack will likely 1 shot a dps if its past arc 3
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    only gothmau has the bleed on the light attack, though all 3 light attacks hit like trucks

    you really do have to have a full on tank build to deal with them because 1 attack will likely 1 shot a dps if its past arc 3

    Yeah, my general experience with them now are:
    ARC 1: Face tank, block heavies, heal through light attacks
    ARC 2: Kite and roll dodge light attacks, block heavies
    ARC 3: Kite and roll dodge everything
    ARC 4: Generally die to gothmau, but kite and roll dodge every other marauder. Unless I have a handful of focused efforts to melt him down, or the eye verse that taunts.

  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    jaws343 wrote: »
    spartaxoxo wrote: »

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    only gothmau has the bleed on the light attack, though all 3 light attacks hit like trucks

    you really do have to have a full on tank build to deal with them because 1 attack will likely 1 shot a dps if its past arc 3

    Yeah, my general experience with them now are:
    ARC 1: Face tank, block heavies, heal through light attacks
    ARC 2: Kite and roll dodge light attacks, block heavies
    ARC 3: Kite and roll dodge everything
    ARC 4: Generally die to gothmau, but kite and roll dodge every other marauder. Unless I have a handful of focused efforts to melt him down, or the eye verse that taunts.

    on my tank character i can still face tank non-gothmau marauders up through arc 8 lol

    i have to kite and roll dodge gothmau even in like arc 3 even on my warden tank

    the water marauder (ulmor i think) that has he aoe lightning burst can still 1 shot my tank at later arcs if i miss the block (in arc 9 this marauder can do 20k dmg through block with the lightning burst and like nearly 60k if i miss block)

    in those later arcs i would have to say that the tho'at fights actually become way way easier than the add stages, cycle bosses, or marauders
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    spartaxoxo wrote: »
    https://www.youtube.com/watch?v=tMRA_FZEQTY

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.
  • Czeri
    Czeri
    ✭✭✭✭✭
    Some of the bosses chosen do raise an eyebrow. I mean, dragons? Really? On this tiny platform? How the hell am I supposed to avoid being one-shot by their attacks from the air? There's no room to run and hide!
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    Czeri wrote: »
    Some of the bosses chosen do raise an eyebrow. I mean, dragons? Really? On this tiny platform? How the hell am I supposed to avoid being one-shot by their attacks from the air? There's no room to run and hide!

    The fire one has plenty of room on the edge to avoid since it's just a furnace in the middle, the lightning one is down the middle and spreads, easy to avoid, the ice one however, keep an eye on where they are, they go down the middle from wherever they are once you se that, run out to the edge of the available area away from the center line and you'll be fine.
    Antiquities Addict
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Galeriano wrote: »
    spartaxoxo wrote: »
    https://www.youtube.com/watch?v=tMRA_FZEQTY

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.

    A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.

    Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.

    I also swapped my helmet for Mighty Chudan.

    At that level of damage mitigation, it barely qualifies as a DPS any more.

    I did not have a single skill on my bar that did not also have a defensive purpose.

    Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.

    https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc
    Edited by spartaxoxo on November 27, 2023 11:21PM
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    https://www.youtube.com/watch?v=tMRA_FZEQTY

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.

    A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.

    Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.

    I also swapped my helmet for Mighty Chudan.

    At that level of damage mitigation, it barely qualifies as a DPS any more.

    I did not have a single skill on my bar that did not also have a defensive purpose.

    Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.

    https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc

    Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.

    It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.

    That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.

    You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.
    Edited by Galeriano on November 28, 2023 1:21AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Galeriano wrote: »
    Why? Is there some unwritten rule what arenas should and shouldn't require?

    A company can't claim a piece of content encourages build diversity if only one setup can have even the limited success of clearing regular vet. The developers were very clear that is what EA archive was designed to do. And the visions and verses also telegraph to the player that is what is intended. Your argument completely ignores the advertised design of the content.

    All 3 roles can clear regular vet in arenas but Endless Archive only allows 1 role is not build diversity.

    There is a singular mob (and not even all versions of the mob, this build handled the water marauder with ease) that it doesn't handle well. The rest of it's actually easy as long as the mechs are being handled.

    A DPS that is tankier than a normal DPS should be built (I had effectively 45k ish when shielded, which I maintained constantly. I did NOT get one shot by anything, even the marauder) and two forms of healing, should be able to use verses and visions to complete the content.

    The defensive verse and visions options are not good compared to the offensive ones, but that would be a non-issue if it wasn't for a single mob.

    I was literally able to stand inside an entire pack of mobs and accidentally fiddle around with my menu without even paying them any attention. That's how well that build handled all other content.

    A fact you're completely ignoring when making the claim that it's a poor build for EA. It's not a poor build for EA, it's a poor build for a single marauder in particular.

    Nothing in video games would ever be balanced if went by "well a single player type can beat it so it's balanced."

    And I'm sorry but I've seen information about the weakening enchant. If the meta build is just cheese and oversight, then that's also not balance.
    Edited by spartaxoxo on November 28, 2023 9:10AM
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kendaric wrote: »
    LikiLoki wrote: »
    I can't even pass the first round. I am a simple player who enjoys quests. There are a lot of people like me. This archive is not suitable for us.

    ^This ^

    I'd have no complaints about it if it would have been appropriately advertised. As it stands, it's not content for all players.
    I can safely say that I won't be doing it again after my first try. I'm just not the type of player for it.

    I haven't been able to get past Arc 1, either-- I assume that's what was meant by "the first round"-- and often get wiped by the Cycle 3 or Cycle 4 boss. But I've been enjoying it regardless. I'm starting to get a little bit better with some of the bosses who have been killing me, and I'm lasting a little bit longer against the Tho'at Replicanum when I do manage to get that far.

    I'm not going to grind it; when I die, I go do something else. But I enjoy fighting mobs and bosses in general, so I'm going back every so often for a bit more.
    Firstmep wrote: »
    I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.

    It isn't the mobs that are the problem; it's the bosses from DLC dungeons, trials, and other content that a lot of non-end-game players have zero prior experience with.
    I've fought mudcrabs more fearsome than me!
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Kendaric wrote: »
    LikiLoki wrote: »
    I can't even pass the first round. I am a simple player who enjoys quests. There are a lot of people like me. This archive is not suitable for us.

    ^This ^

    I'd have no complaints about it if it would have been appropriately advertised. As it stands, it's not content for all players.
    I can safely say that I won't be doing it again after my first try. I'm just not the type of player for it.

    I haven't been able to get past Arc 1, either-- I assume that's what was meant by "the first round"-- and often get wiped by the Cycle 3 or Cycle 4 boss. But I've been enjoying it regardless. I'm starting to get a little bit better with some of the bosses who have been killing me, and I'm lasting a little bit longer against the Tho'at Replicanum when I do manage to get that far.

    I'm not going to grind it; when I die, I go do something else. But I enjoy fighting mobs and bosses in general, so I'm going back every so often for a bit more.
    Firstmep wrote: »
    I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.

    It isn't the mobs that are the problem; it's the bosses from DLC dungeons, trials, and other content that a lot of non-end-game players have zero prior experience with.

    That was exactly my experience on PTS, the only difference between us being that I haven't bothered with it at least as yet on Live. I'm sure I could make more progress if I did so, by putting in the time and effort to research the bosses and best builds etc, but my time is limited and that's not my preferred playstyle or approach. EA simply isn't what I was hoping for when it was initially announced as an endless dungeon. Structured with some options it could have had a much broader appeal, but hey it is what it is.
  • TwiceBornStar
    TwiceBornStar
    ✭✭✭✭
    I still think there should be Bantam Guars that'll explode when you hit them, and insta-kill everyone, and then when your character respawns, it sounds like some weird kind of chicken for a week.

    I know, I have these really cool ideas..








  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    I still think there should be Bantam Guars that'll explode when you hit them, and insta-kill everyone, and then when your character respawns, it sounds like some weird kind of chicken for a week.

    There actually are exploding bantam guar in the game. But they only do minor damage, rather than doing much killing.

Sign In or Register to comment.