Yeah, the reason a lot of people are having difficulty is down to the fact they do not realise their normal overland build is really not too good here.
robwolf666 wrote: »I've come to conclusion that this isn't for me - I'm not exactly a crap player, I can get past quite a few of the base/dlc WBs solo in the base game, but by the time I got to the (I think) 4th boss in this, I just couldn't figure out how to get past it and gave up, and have no desire to try again. IMO this is definitely aimed at people who want to group and/or Vets with overpowered characters. So, not for everyone I don't think, unless they make it a bit more manageable for other players. Personally, I can see myself getting too frustrated to enjoy it, so no thanks.
I AM a crap player. Yet I posted a score of 80k which is just outside the current leaderboard top 100.
I know this is a bit 'out there' but pausing before the bosses and looking at a guide which describes the mechanics, made everything so much easier!
I AM a crap player. Yet I posted a score of 80k which is just outside the current leaderboard top 100.
I know this is a bit 'out there' but pausing before the bosses and looking at a guide which describes the mechanics, made everything so much easier!
Ignoring the self-deprecation, it's almost like 80's Cartoon G.I. Joe was right, "Knowing is half the the battle"
SilverBride wrote: »I adjusted my Arcanist's build to add a shield and a heal.
SilverBride wrote: »My problem is with trying to beat Tho'ac solo.
I adjusted my Arcanist's build to add a shield and a heal. I can get Tho'at down to 1/4 to 1/2 their health which is better than I did before but still haven't beaten them on that character.
I have beaten Arc 1 Tho'at twice on characters that I did not tweak their builds. Once was on my no pet Sorcerer because I had the Eye that kept aggro off me so I could burn them down. The other time was on my pet Sorcerer and I have no idea how I managed that.
I have also followed some tips about not running and just moving a step outside the aoe and blocking and that does help.
But succeeding twice out of numerous attempts is just wearing me down. And this is all in Arc 1. Very disappointing that it is this difficult this fast because it's killing my desire to keep trying.
AlterBlika wrote: »SilverBride wrote: »I adjusted my Arcanist's build to add a shield and a heal.
If you still die then adjust your build more. Put more resistances, mitigation buffs, sustain if needed. Wear sithis instead of pale order if you use mythics. I think with a really sturdy build you can just go there blinded and smash random buttons and still beat her
SilverBride wrote: »My problem is with trying to beat Tho'ac solo.
I adjusted my Arcanist's build to add a shield and a heal. I can get Tho'at down to 1/4 to 1/2 their health which is better than I did before but still haven't beaten them on that character.
I have beaten Arc 1 Tho'at twice on characters that I did not tweak their builds. Once was on my no pet Sorcerer because I had the Eye that kept aggro off me so I could burn them down. The other time was on my pet Sorcerer and I have no idea how I managed that.
I have also followed some tips about not running and just moving a step outside the aoe and blocking and that does help.
But succeeding twice out of numerous attempts is just wearing me down. And this is all in Arc 1. Very disappointing that it is this difficult this fast because it's killing my desire to keep trying.
What kills you on your attempts with an Arcanist? When I run with mine, I mainly keep up "Inspired Scholarship", then use "Cephaliarch's Flail" twice, before beaming with "Pragmatic Fatecarver". Rinse and repeat with two flails, then beam, two flails, then beam, and so forth. There are more sophisticated rotations with more damage, but this is really all I need. It also doesn't need an extra shield or heal, because they are already provided by the flail and the beam. Apart from this I ...Seriously, I really think you can do it!
- Walk out of the AOEs, including while beaming
- Add an extra flail or two if my health is low
- Try to line up Tho'at with the blobs to kill them together, but you can also focus them separately
- Block the heavy attack or roll-dodge it when Tho'at jumps up
- Stop damage when Tho'at raises the mirrors, if I want to play it safe
SilverBride wrote: »My problem is with trying to beat Tho'ac solo.
Endless Archive experience 5 (or 6): So I went in again today to do the endeavor and...I beat Tho'at!!!!! This was only my second attempt, so it's definitely doable by a casual player with a sub-optimal build.
I tried to remember all the tips mentioned in this thread, and remembered two: don't attack while her shield is up and kill the blobs. Focusing on that, and on blocking her heavy attack, I managed to beat her with Sharp. So thanks to everyone offering tips.
However, the only reason I made it to Tho'at is that I lucked out on the bosses I saw. If I'd run into a cycle boss I couldn't handle, I would have been toast. I did run into a couple of bosses I didn't recognize, but their mechanics weren't so dire that I couldn't just endure through them.
Anyway, I made it to Arc 2, Cycle 3, Stage 2 before I finally bit the dust. I lost my threads as follows:
1. With a cycle boss in Arc 1. I ran into a swirly thing, thinking it would protect me. Oops.
2. A marauder. First time I'd seen one. I barely had time to notice it when it one shot me. This was in Arc 2. I doubt I'll ever be able to defeat these guys.
3. Overpowered in that last stage. Companion was dead, pet was dead, just little old me and I went down.
I wouldn't have made it to where I did if another marauder had spawned. When I revived after losing my second thread, the marauder didn't appear. The EA is definitely RNG based and the rewards are definitely crap.
I'm at peace with only ever finishing Arc 1. During Arc 2 some of my physical limitations due to repetitive injuries were starting to exert themselves, i.e. soreness/pain. I'd only planned to go in to the EA when I had to for an endeavor anyway. It's not really my cup of tea. One of the reasons I enjoy ESO is I that enjoy playing my wacky build and I have no interest in rejigging my main just to complete the EA. I'd rather do other things. But at least I completed the daily once. I'll now happily ignore this content unless I need it for an endeavor, and I may quit if I make it past arc 1 Tho'at because of my RSIs (especially since the rewards are crap, so no need to continue except for the leaderboard, which I don't care about).
SilverBride wrote: »Yeah, the reason a lot of people are having difficulty is down to the fact they do not realise their normal overland build is really not too good here.
My problem is with trying to beat Tho'ac solo.
I adjusted my Arcanist's build to add a shield and a heal. I can get Tho'at down to 1/4 to 1/2 their health which is better than I did before but still haven't beaten them on that character.
I have beaten Arc 1 Tho'at twice on characters that I did not tweak their builds. Once was on my no pet Sorcerer because I had the Eye that kept aggro off me so I could burn them down. The other time was on my pet Sorcerer and I have no idea how I managed that.
I have also followed some tips about not running and just moving a step outside the aoe and blocking and that does help.
But succeeding twice out of numerous attempts is just wearing me down. And this is all in Arc 1. Very disappointing that it is this difficult this fast because it's killing my desire to keep trying.
MidniteOwl1913 wrote: »Yeah, RNG is more than half the battle. Personally, I don't mind losing if I make a mistake, I know I just need to try harder, but being beaten by bad luck just seems depressing and frustrating.
spartaxoxo wrote: »
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
Necrotech_Master wrote: »spartaxoxo wrote: »
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
only gothmau has the bleed on the light attack, though all 3 light attacks hit like trucks
you really do have to have a full on tank build to deal with them because 1 attack will likely 1 shot a dps if its past arc 3
Necrotech_Master wrote: »spartaxoxo wrote: »
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
only gothmau has the bleed on the light attack, though all 3 light attacks hit like trucks
you really do have to have a full on tank build to deal with them because 1 attack will likely 1 shot a dps if its past arc 3
Yeah, my general experience with them now are:
ARC 1: Face tank, block heavies, heal through light attacks
ARC 2: Kite and roll dodge light attacks, block heavies
ARC 3: Kite and roll dodge everything
ARC 4: Generally die to gothmau, but kite and roll dodge every other marauder. Unless I have a handful of focused efforts to melt him down, or the eye verse that taunts.
spartaxoxo wrote: »https://www.youtube.com/watch?v=tMRA_FZEQTY
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
Some of the bosses chosen do raise an eyebrow. I mean, dragons? Really? On this tiny platform? How the hell am I supposed to avoid being one-shot by their attacks from the air? There's no room to run and hide!
spartaxoxo wrote: »https://www.youtube.com/watch?v=tMRA_FZEQTY
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.
spartaxoxo wrote: »spartaxoxo wrote: »https://www.youtube.com/watch?v=tMRA_FZEQTY
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.
A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.
Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.
I also swapped my helmet for Mighty Chudan.
At that level of damage mitigation, it barely qualifies as a DPS any more.
I did not have a single skill on my bar that did not also have a defensive purpose.
Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc
Why? Is there some unwritten rule what arenas should and shouldn't require?
I can't even pass the first round. I am a simple player who enjoys quests. There are a lot of people like me. This archive is not suitable for us.
^This ^
I'd have no complaints about it if it would have been appropriately advertised. As it stands, it's not content for all players.
I can safely say that I won't be doing it again after my first try. I'm just not the type of player for it.
I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.
SeaGtGruff wrote: »I can't even pass the first round. I am a simple player who enjoys quests. There are a lot of people like me. This archive is not suitable for us.
^This ^
I'd have no complaints about it if it would have been appropriately advertised. As it stands, it's not content for all players.
I can safely say that I won't be doing it again after my first try. I'm just not the type of player for it.
I haven't been able to get past Arc 1, either-- I assume that's what was meant by "the first round"-- and often get wiped by the Cycle 3 or Cycle 4 boss. But I've been enjoying it regardless. I'm starting to get a little bit better with some of the bosses who have been killing me, and I'm lasting a little bit longer against the Tho'at Replicanum when I do manage to get that far.
I'm not going to grind it; when I die, I go do something else. But I enjoy fighting mobs and bosses in general, so I'm going back every so often for a bit more.I dont know how people cant pass the first arc, the mobs have the same hp and damage as overland quest mobs.
It isn't the mobs that are the problem; it's the bosses from DLC dungeons, trials, and other content that a lot of non-end-game players have zero prior experience with.
TwiceBornStar wrote: »I still think there should be Bantam Guars that'll explode when you hit them, and insta-kill everyone, and then when your character respawns, it sounds like some weird kind of chicken for a week.