spartaxoxo wrote: »AlterBlika wrote: »spartaxoxo wrote: »And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.
You don't need to be. I usually go up to the 5th arc with just sithis + minor aegis + master 2h + rele (really good tanking set). I have zero block mitigation and I do miss it when fighting tho'at, still I manage to get there without dying. Sometimes I don't even get a recovery vision and with this build you usually just dodge everything. I don't have much mitigation with this build but even marauders are manageable for me. So maybe you really need to adjust.
I'm definitely willing to try Sithis over Oakensoul, as that's another alternative way to build tankier without changing your entire role.
I'm willing to try minor adjustments, but I'm not going to call content balanced if you can't be a DPS at all. That's obviously ridiculous.
Edit
FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY
You don't even have upgrade to the amount of visions and You expect to clear EA effectively? These upgrades are essential to do well in EA since it give You better variety of visions to choose from which means higher chance of getting the strong ones.
I'd say stage 3 boss of arc 4 is clearing EA pretty effectively in my book. Very impressed @spartaxoxo has got that far without needing the additional verse.
I never said otherwise. What I am saying is that to clear later bosses or even marauders in that arc (which person I responded to expects to do) having that additional vision choice is a big improvement.
As for clearing it pretty effectively I dont know if I would't go that far. He clears it in acceptable level but 2 minutes fight on arc 4 stage 3 with a boss that doesn't have some "fly away" phases and in a setup that is not on a ultra tanky side is a bad omen for later arcs.
spartaxoxo wrote: »spartaxoxo wrote: »https://www.youtube.com/watch?v=tMRA_FZEQTY
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.
A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.
Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.
I also swapped my helmet for Mighty Chudan.
At that level of damage mitigation, it barely qualifies as a DPS any more.
I did not have a single skill on my bar that did not also have a defensive purpose.
Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc
Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.
It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.
That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.
You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.
If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!
Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.
except that as soon as the difficulty begins to ramp up or the casual gamer fraternity happens upon the indignity of not being able to beat an early boss, all hell breaks loose on the forums, as is evident from this, and the other threads.
Well some people in this thread have claimed that devs said EA was designed with average players in mind but for average players to exist there needs to be also those performing under the average. Some people seems to expect that EA is for everyone but it's not. If it would it would literally mean lv 1 naked no CP character should also be able to beat some rounds which is ridicolous to expect.
The devs advertised EA as 'for everyone', but its clearly not, or there wouldn't be this mass outcry of entitlement.
ZoS seems to have overlooked that tailoring ESO to suit casual gamers was always going to result in the frustration, arguments and alienation we are seeing expressed in multiple threads.
Some people are also claiming EA is for everyone, but that's like saying the hardest trial on hard mode is for everyone because the trash mobs are not difficult to beat.
I think for me, clearing Arc 4 is the primary goal as this is the final Tho'at evolution and where the achievements for the archive end. If you're clearing Tho'at in Arc 4, you're doing an effective job in my book. Partiularly solo.
I'd say stage 3 boss of arc 4 is clearing EA pretty effectively in my book. Very impressed @spartaxoxo has got that far without needing the additional verse.
So to the experts on this thread who find it all a breeze, any suggestions on Taupezu Azzida from arc 2 onwards when solo please?
This one I struggle with more than Tho'at or the marauders. I cannot seem to burn down his adds fast enough. Getting multiple aoes ramping up the damage on me. I try to focus on the lighting beam thing but he is usually spawning another before I can even get one down. Consequently I can't deal any damage to him at all after the initial few seconds.
If I go in with more damage I am too squishy to make it that far. But he seems to be more of a DPS check and ends every run I get him on.
Any tips?
Toxic_Hemlock wrote: »spartaxoxo wrote: »...SNIP
FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY
I had to comment on this as it seems the intention of named mechanics gets lost when we talk about the bosses.
The Endling (I think that is its name) does not have what I would call mechanics. It has a couple knockbacks that can be eaten, so long as you are not on the edge of the platform, along with lightning attacks. These "red circle" events can be easily eaten if you have any kind of tanky build abilities (shields, high HP, good heals). My problem is not in having to avoid damage over time and avoiding red circles, it is in avoiding the one-hit dead mechanics in EA.
This is my major problem with EA. The only character I have done EA with was an arcanist wearing deadly, hexos and oaken, I compensate for my lack of skill with a high heal thanks to vigor, awesome shields (CP used to buff them) and great health of 35k; I have "tanked" the endling with this build too. All this means absolutely NOTHING if I am half a second late in standing behind a pillar, leave the safety circle for a few seconds due to knockdown, or do not block fast enough on a one-hit or don't take out the blobs fast enough on tho'at.
These are my problem and IMO should not be included in Arc 1. All the other red circle events they can keep as if I am standing in a circle long enough with the aforementioned build to be damaged I deserve to die.
AlterBlika wrote: »The devs advertised EA as 'for everyone', but its clearly not, or there wouldn't be this mass outcry of entitlement.
ZoS seems to have overlooked that tailoring ESO to suit casual gamers was always going to result in the frustration, arguments and alienation we are seeing expressed in multiple threads.
Some people are also claiming EA is for everyone, but that's like saying the hardest trial on hard mode is for everyone because the trash mobs are not difficult to beat.
Everyone can earn EA currency. So why isn't it for everyone?
And btw, the hardest trials on vet - trash packs sometimes are VERY hard to beat solo. Not talking about crag trials.
spartaxoxo wrote: »For context, that build is good enough for Vet Vateshran Hallows, some regular Vet Trials, Vet Maelstrom, etc. It is not a beginners build and that I had few good visions and verses for it, consistent bad luck on which marauder spawned, and still managed to get that far to me means I played pretty effectively.
So to the experts on this thread who find it all a breeze, any suggestions on Taupezu Azzida from arc 2 onwards when solo please?
This one I struggle with more than Tho'at or the marauders. I cannot seem to burn down his adds fast enough. Getting multiple aoes ramping up the damage on me. I try to focus on the lighting beam thing but he is usually spawning another before I can even get one down. Consequently I can't deal any damage to him at all after the initial few seconds.
If I go in with more damage I am too squishy to make it that far. But he seems to be more of a DPS check and ends every run I get him on.
Any tips?
AlterBlika wrote: »spartaxoxo wrote: »For context, that build is good enough for Vet Vateshran Hallows, some regular Vet Trials, Vet Maelstrom, etc. It is not a beginners build and that I had few good visions and verses for it, consistent bad luck on which marauder spawned, and still managed to get that far to me means I played pretty effectively.
vVH and vMA are dps races, you don't need much defenses for basegame vet dungeons. I run them with sea-serpent coil/mora usually. They're pretty powercrept at this point. Of course EA's vet achievement is going to be harder
If you read all the the negative comments in this and other threads you'll quickly understand why it isn't for everyone
Trash mobs in public dungeons are sometimes difficult to beat for some delicate players. And most trial trash mobs are not difficult to beat unless you're a casual gamer, but then casual gamers would be scared stiff of going anywhere near trials and wouldn't be allowed to join a competent group anyway.
spartaxoxo wrote: »I am not referring to base game vet dungeons? I can solo a lot of those. I said vet trials like vhof.
Necrotech_Master wrote: »...SNIPToxic_Hemlock wrote: »spartaxoxo wrote: »...SNIP
FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY
I had to comment on this as it seems the intention of named mechanics gets lost when we talk about the bosses.
The Endling (I think that is its name) does not have what I would call mechanics. It has a couple knockbacks that can be eaten, so long as you are not on the edge of the platform, along with lightning attacks. These "red circle" events can be easily eaten if you have any kind of tanky build abilities (shields, high HP, good heals). My problem is not in having to avoid damage over time and avoiding red circles, it is in avoiding the one-hit dead mechanics in EA.
This is my major problem with EA. The only character I have done EA with was an arcanist wearing deadly, hexos and oaken, I compensate for my lack of skill with a high heal thanks to vigor, awesome shields (CP used to buff them) and great health of 35k; I have "tanked" the endling with this build too. All this means absolutely NOTHING if I am half a second late in standing behind a pillar, leave the safety circle for a few seconds due to knockdown, or do not block fast enough on a one-hit or don't take out the blobs fast enough on tho'at.
These are my problem and IMO should not be included in Arc 1. All the other red circle events they can keep as if I am standing in a circle long enough with the aforementioned build to be damaged I deserve to die.
the endling does not have any 1 shot mechanics that i know of, but it does have a lot of aoe dmg (which hurts a lot in arc 5+)
the blobs on arc 1 tho'at are so weak they should die from aoes, a single arcanist beam should be able to kill one in about 2 seconds or less
many of the other 1 shot mechanics are not even true 1 shots, like zha'jassa the forgotten, the explosion hits for about 38.8k dmg (so if your running at 40k+ max hp it will not kill you if your full health)
stuff like dmg shields does not block all mechanics, such as the explosion from zha'jassa, you have to just have raw health to counter that (because it ignores shields and resistances)
on my arcanist i can tank out most stuff usually using the sanctum of the abyssal sea ultimate because even with 24k max hp with food, i still get like a 70k shield + 60% dmg reduction for 10 sec with that ultimate
with my dps spec arcanist i can clear arc 1 in about 18-20 minutes if i end up skipping some of the bonus portals
AlterBlika wrote: »If you read all the the negative comments in this and other threads you'll quickly understand why it isn't for everyone
I wasn't wrong that everyone can earn EA currency. And that's the only point of going into EA value-wise.
I read how "hard" it is to beat Arc 1 for someone but even they manage to get to Tho'at, so they do earn EA currency and could purchase class sets somewhere in the future, maybe.Trash mobs in public dungeons are sometimes difficult to beat for some delicate players. And most trial trash mobs are not difficult to beat unless you're a casual gamer, but then casual gamers would be scared stiff of going anywhere near trials and wouldn't be allowed to join a competent group anyway.
Try clearing the first trash pack in vDSR solo for example, I managed to die there almost instantly with a build I used to solo a couple of vDLC dungeons. It's doable but I wouldn't call that easy
Majority of players are not playing EA for currency. The currency reward is pitiful unless you can go deep into the content, which casual gamers can't hence the flood of complaints you see all around you
No thanks, cos trials are not designed for solo play, you play in a group of 12 players!
Majority of players are not playing EA for currency. The currency reward is pitiful unless you can go deep into the content, which casual gamers can't hence the flood of complaints you see all around you
No thanks, cos trials are not designed for solo play, you play in a group of 12 players!
So if it's not for the currency then let's look at the other possible options and how to/where they're located.
Furniture/Antiquities Leads: Comes from mini-games primarily, accessible before even completing Arc 1.
New Spiffy Gear Sets: Drops from the final boss of Arc 1 for armour, Marauders in Arc 2 and Arc 2 final boss for weapons or from a loot box on sale for currency.
Experience/Skill test: Available from the beginning and as far as you get is your limit/need for adjustment.
Fun: That's completely subjective.
New collectibles: Ichor is a daily and the other three are RNG drops from bosses/mini-games.
As for your currency is pitiful comment, 1.2k per Arc 1 run without mini-games adds up over time. They don't need to inundate us with currency or else we'll be "done" with this content in a month.
Necrotech_Master wrote: »i resemble that remark (i am technically done with all of the archive content and it has been a month lol)
in regards to the other post, i actually do primarily run the archive for more currency, mainly to buy stuff from the rotational vendor (monster style pages im missing which is a lot, or certain hard to get antiquity leads)
Majority of players are not playing EA for currency. The currency reward is pitiful unless you can go deep into the content, which casual gamers can't hence the flood of complaints you see all around you
No thanks, cos trials are not designed for solo play, you play in a group of 12 players!
So if it's not for the currency then let's look at the other possible options and how to/where they're located.
Furniture/Antiquities Leads: Comes from mini-games primarily, accessible before even completing Arc 1.
New Spiffy Gear Sets: Drops from the final boss of Arc 1 for armour, Marauders in Arc 2 and Arc 2 final boss for weapons or from a loot box on sale for currency.
Experience/Skill test: Available from the beginning and as far as you get is your limit/need for adjustment.
Fun: That's completely subjective.
New collectibles: Ichor is a daily and the other three are RNG drops from bosses/mini-games.
As for your currency is pitiful comment, 1.2k per Arc 1 run without mini-games adds up over time. They don't need to inundate us with currency or else we'll be "done" with this content in a month.
Majority of players are not playing EA for currency. The currency reward is pitiful unless you can go deep into the content, which casual gamers can't hence the flood of complaints you see all around you
No thanks, cos trials are not designed for solo play, you play in a group of 12 players!
So if it's not for the currency then let's look at the other possible options and how to/where they're located.
Furniture/Antiquities Leads: Comes from mini-games primarily, accessible before even completing Arc 1.
New Spiffy Gear Sets: Drops from the final boss of Arc 1 for armour, Marauders in Arc 2 and Arc 2 final boss for weapons or from a loot box on sale for currency.
Experience/Skill test: Available from the beginning and as far as you get is your limit/need for adjustment.
Fun: That's completely subjective.
New collectibles: Ichor is a daily and the other three are RNG drops from bosses/mini-games.
As for your currency is pitiful comment, 1.2k per Arc 1 run without mini-games adds up over time. They don't need to inundate us with currency or else we'll be "done" with this content in a month.
You're missing the point entirely.
Lets phrase it this way:
Question: How many times is a casual gamer that can't advance very far going to accumulate enough currency to be of much value?
Answer 1: Only a few times because its too frustrating for them to persist with it, before giving up.
or
Answer 2: Grind it to death over many months to accumulate enough currency to be of value.
Conclusion: Answer 1 very much seems to be what's actually happening, as clearly indicated by the torrent of complaints here and elsewhere
You're missing the point entirely.
Lets phrase it this way:
Question: How many times is a casual gamer that can't advance very far going to accumulate enough currency to be of much value?
Answer 1: Only a few times because its too frustrating for them to persist with it, before giving up.
or
Answer 2: Grind it to death over many months to accumulate enough currency to be of value.
Conclusion: Answer 1 very much seems to be what's actually happening, as clearly indicated by the torrent of complaints here and elsewhere
Necrotech_Master wrote: »i resemble that remark (i am technically done with all of the archive content and it has been a month lol)
in regards to the other post, i actually do primarily run the archive for more currency, mainly to buy stuff from the rotational vendor (monster style pages im missing which is a lot, or certain hard to get antiquity leads)
That's why I didn't buy the Ichor last night! I still have at least 14 more days of "fun" in front of me!
Necrotech_Master wrote: »any suggestions on Taupezu Azzida from arc 2 onwards when solo please?
this boss has a lot of aoe
the lightning conduits it spawns does a huge amount of dmg and should be killed asap (its not very strong, even my tank character can kill it rather quickly in arcs 4 and under)
the boss also leaves large lightning puddles, which actually are pretty deadly and poorly telegraphed, its hard to tell exactly where the area of effect is because there is no red circle around it
this boss hurts a lot in later arcs (like 6-7) especially with the lightning conduit
Necrotech_Master wrote: »any suggestions on Taupezu Azzida from arc 2 onwards when solo please?
this boss has a lot of aoe
the lightning conduits it spawns does a huge amount of dmg and should be killed asap (its not very strong, even my tank character can kill it rather quickly in arcs 4 and under)
the boss also leaves large lightning puddles, which actually are pretty deadly and poorly telegraphed, its hard to tell exactly where the area of effect is because there is no red circle around it
this boss hurts a lot in later arcs (like 6-7) especially with the lightning conduit
Thank you for the response. I have been concentrating on the lightning conduits but am finding that as soon as I get rid of one he has spawned another. Then with the other adds on top, it is a constant mob battle with the aoe ramping up and I can't even get more than an initial hit on the boss before I am dead from the constant aoe. I know I have beaten him before, but I suspect on arc 1.
I was even wondering if he was bugged at one point with the constant conduit spawning. After all, bugs seem to be rather prolific in EA. But unlike the other bugs (below), which have happened only once, I have faced him multiple times on arc 2 now and have had the same issue each time.
I had another boss (forget her name) that I am sure was bugged out on one occasion where the she was shielded and called the "storms" who you have to kill that surround her. She was calling them over and over with my only managing to get one shot at her after killing them before she spawned them immediately again... I had 45 minutes of that before I finally got her killed. That seemed like a bug since on other occasions with her that had not happened. Also had Tho'at bug out on me where she turned into an effective training dummy while my companion was dead but not showing as such and Tho'at just stood over her for the entirety of the fight. And not forgetting the time my player companion had to finish the run while stuck as a goat.
Thank you for the response. I have been concentrating on the lightning conduits but am finding that as soon as I get rid of one he has spawned another. Then with the other adds on top, it is a constant mob battle with the aoe ramping up and I can't even get more than an initial hit on the boss before I am dead from the constant aoe. I know I have beaten him before, but I suspect on arc 1.
I was even wondering if he was bugged at one point with the constant conduit spawning. After all, bugs seem to be rather prolific in EA. But unlike the other bugs (below), which have happened only once, I have faced him multiple times on arc 2 now and have had the same issue each time.
I had another boss (forget her name) that I am sure was bugged out on one occasion where the she was shielded and called the "storms" who you have to kill that surround her. She was calling them over and over with my only managing to get one shot at her after killing them before she spawned them immediately again... I had 45 minutes of that before I finally got her killed. That seemed like a bug since on other occasions with her that had not happened. Also had Tho'at bug out on me where she turned into an effective training dummy while my companion was dead but not showing as such and Tho'at just stood over her for the entirety of the fight. And not forgetting the time my player companion had to finish the run while stuck as a goat.