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Please fix Endless Archive difficulty

  • Shara_Wynn
    Shara_Wynn
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    Got the Serpent again in Arc 1 Stage 3 and after three rounds of mechanics it's health was still at 96%??? Pretty sure that is a bug.

    Also went through one of the unknown secret portals (the butcher one) and my team mate was stuck on a platform and unable to participate, while I was unable to loot the chest at the end of the secret level.

    I was also unable to loot the chest for the next boss afterwards so definitely still a lot of bugs going on in the EA.

    As for the difficulty level, I do think they should just leave the Trial bosses out of Arc 1. Otherwise many players will never be able to really participate. Oh and they need to fix companions to not stand in AOE's it simply isn't fun having to disengage them, move them, then re-engage them, only for another AOE to instantly land right on their new position again. Who has time to do that every few seconds? You may as well not even have them.
    Edited by Shara_Wynn on November 12, 2023 9:13PM
    Alchemy says "Hi".
  • Necrotech_Master
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    Shara_Wynn wrote: »
    Got the Serpent again in Arc 1 Stage 3 and after three rounds of mechanics it's health was still at 96%??? Pretty sure that is a bug.

    Also went through one of the unknown secret portals (the butcher one) and my team mate was stuck on a platform and unable to participate, while I was unable to loot the chest at the end of the secret level.

    I was also unable to loot the chest for the next boss afterwards so definitely still a lot of bugs going on in the EA.

    As for the difficulty level, I do think they should just leave the Trial bosses out of Arc 1. Otherwise many players will never be able to really participate. Oh and they need to fix companions to not stand in AOE's it simply isn't fun having to disengage them, move them, then re-engage them, only for another AOE to instantly land right on their new position again. Who has time to do that every few seconds? You may as well not even have them.

    for serpent in the archive, you have to kill the green totems he spawns which gives him very high dmg reduction

    and when he is about to explode you have to pick up a purple orb

    trial bosses can also only spawn in cycle 4
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaraal
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    Shara_Wynn wrote: »
    Got the Serpent again in Arc 1 Stage 3 and after three rounds of mechanics it's health was still at 96%??? Pretty sure that is a bug.

    Also went through one of the unknown secret portals (the butcher one) and my team mate was stuck on a platform and unable to participate, while I was unable to loot the chest at the end of the secret level.

    I was also unable to loot the chest for the next boss afterwards so definitely still a lot of bugs going on in the EA.

    As for the difficulty level, I do think they should just leave the Trial bosses out of Arc 1. Otherwise many players will never be able to really participate. Oh and they need to fix companions to not stand in AOE's it simply isn't fun having to disengage them, move them, then re-engage them, only for another AOE to instantly land right on their new position again. Who has time to do that every few seconds? You may as well not even have them.

    for serpent in the archive, you have to kill the green totems he spawns which gives him very high dmg reduction

    and when he is about to explode you have to pick up a purple orb

    trial bosses can also only spawn in cycle 4

    Yeah a lot of these mobs have healers and healing mechanics that have to be stopped if you expect to damage the boss.

    Would be interesting if they add Walks-Like-Thunder to the boss pool at some point. :)
  • Shara_Wynn
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    Shara_Wynn wrote: »
    Got the Serpent again in Arc 1 Stage 3 and after three rounds of mechanics it's health was still at 96%??? Pretty sure that is a bug.

    Also went through one of the unknown secret portals (the butcher one) and my team mate was stuck on a platform and unable to participate, while I was unable to loot the chest at the end of the secret level.

    I was also unable to loot the chest for the next boss afterwards so definitely still a lot of bugs going on in the EA.

    As for the difficulty level, I do think they should just leave the Trial bosses out of Arc 1. Otherwise many players will never be able to really participate. Oh and they need to fix companions to not stand in AOE's it simply isn't fun having to disengage them, move them, then re-engage them, only for another AOE to instantly land right on their new position again. Who has time to do that every few seconds? You may as well not even have them.

    for serpent in the archive, you have to kill the green totems he spawns which gives him very high dmg reduction

    and when he is about to explode you have to pick up a purple orb

    trial bosses can also only spawn in cycle 4

    So perhaps the Serpent was in cycle 4 (when I say stage I meant cycle). As I said, did 3 rounds of mechanics, that includes killing green totems, picking up pink bubbles, healing through poison stages, staying out of exploding Lamia etcs etc and boss still had 96% health left.

    No issues with any of the other trial bosses, just this one...

    There again I still have the Sorcerer Overload Ultimate bug on my character, which no one else seems to, so perhaps I am in some way cursed?
    Alchemy says "Hi".
  • Necrotech_Master
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    Jaraal wrote: »
    Shara_Wynn wrote: »
    Got the Serpent again in Arc 1 Stage 3 and after three rounds of mechanics it's health was still at 96%??? Pretty sure that is a bug.

    Also went through one of the unknown secret portals (the butcher one) and my team mate was stuck on a platform and unable to participate, while I was unable to loot the chest at the end of the secret level.

    I was also unable to loot the chest for the next boss afterwards so definitely still a lot of bugs going on in the EA.

    As for the difficulty level, I do think they should just leave the Trial bosses out of Arc 1. Otherwise many players will never be able to really participate. Oh and they need to fix companions to not stand in AOE's it simply isn't fun having to disengage them, move them, then re-engage them, only for another AOE to instantly land right on their new position again. Who has time to do that every few seconds? You may as well not even have them.

    for serpent in the archive, you have to kill the green totems he spawns which gives him very high dmg reduction

    and when he is about to explode you have to pick up a purple orb

    trial bosses can also only spawn in cycle 4

    Yeah a lot of these mobs have healers and healing mechanics that have to be stopped if you expect to damage the boss.

    Would be interesting if they add Walks-Like-Thunder to the boss pool at some point. :)

    i havent run into any bosses in the archive that have healing mechanics, and from what ive also seen virtually none of the bosses in the archive have any interruptible attacks themselves (some might spawn adds which are interruptible though)

    a lot of the problem i have with some of the bosses is the amount of incoming dmg

    i would actually say one of the worst bosses to do is ghemvas the harbinger (based on the blackwood WB), which has a similar attack to magma incarnate, but in like arc 5 each pulse tick does like 9200 dmg, if you dont have a good healer with you or magma shell, that is incredibly hard to sustain against and try to kill the portals at the same time to stop said mechanic
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
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    Okay now that I have played it. The only thing that sticks out to me as overtuned is the marauder.
  • Braffin
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    spartaxoxo wrote: »
    Okay now that I have played it. The only thing that sticks out to me as overtuned is the marauder.

    Yeah, marauders are doing quite exceptional dps for a npc. While I think, that's intended behaviour to force us to adapt our tactics into a more defensive stance, I wouldn't mind slight adjustments in that regard. Especially as the marauders vary quite a bit in difficulty to each other.

    I think it's important to note tho, that this type of enemy can't spawn in Arc 1 altogether. So they don't lock anyone out of the daily.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • LouisaB75
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    Maybe I am just having really bad luck today, but since the patch I am finding arc 1 even worse with the bosses than it was before. In three runs today (none of which I have even made it to Tho'at to complete the daily) I have had

    Molag Kena
    The Endling (twice)
    Nazaray
    Taupezu Azzida

    Where are all those nice easy overworld or base game dungeon bosses everyone keeps talking about? None of these are even trial bosses and even worse I have had all of them at some point before the patch and didn't have this much trouble with any of them then. :(


    ETA: And on attempt 4, The Endling appeared on arc 3 again!

    Edited by LouisaB75 on November 15, 2023 3:24PM
  • boi_anachronism_
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    spartaxoxo wrote: »
    Okay now that I have played it. The only thing that sticks out to me as overtuned is the marauder.

    See i think they should be a bit. If you think about it their loot is as almost as good as the final boss. You get a class set piece from them. So two set pieces in an arc is a pretty good reward.

    On another note I do think the mechs for the final boss are a bit complicated in arc one and it hits very hard. I think maybe a *little* less damage might give your average player a bit more time to work it out for that first arc, arc 2 going forward is fine.

    I also think they might do with one less level of trash. It feels needlessly time consuming. Maybe because thats my first run but it did tke a while. I think i averaged a half hr per arc on my first run.

    I did get some of the bosses that folks were saying were overtuned in arc 1 and 2 and i think they actually did a really solid job scaling down the mechanics.

    I do think that arc 1 could stand having an extra thread of fate and then going down to the normal 3 in arc 2.

    Ultimately i think its just about building for success. Have a somewhat tanky buid that puts out solid damage. have some good aoe, make sure you have a breach skill, a shield, and self heals and you should do fine.

  • robwolf666
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    I've come to conclusion that this isn't for me - I'm not exactly a crap player, I can get past quite a few of the base/dlc WBs solo in the base game, but by the time I got to the (I think) 4th boss in this, I just couldn't figure out how to get past it and gave up, and have no desire to try again. IMO this is definitely aimed at people who want to group and/or Vets with overpowered characters. So, not for everyone I don't think, unless they make it a bit more manageable for other players. Personally, I can see myself getting too frustrated to enjoy it, so no thanks.
  • Toxic_Hemlock
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    LouisaB75 wrote: »
    Maybe I am just having really bad luck today, but since the patch I am finding arc 1 even worse with the bosses than it was before. In three runs today (none of which I have even made it to Tho'at to complete the daily) I have had

    Molag Kena
    The Endling (twice)
    Nazaray
    Taupezu Azzida

    Where are all those nice easy overworld or base game dungeon bosses everyone keeps talking about? None of these are even trial bosses and even worse I have had all of them at some point before the patch and didn't have this much trouble with any of them then. :(


    ETA: And on attempt 4, The Endling appeared on arc 3 again!

    Since @Necrotech_Master told me I have to concentrate on the adds at tho'at in order to not be one shot I completed arc 1 once, although my companion still died in 5 seconds; I again got lucky with a vision/verse too. Even though it was a nail biter, it died eventuality. I need the companion tank so giving a companion a bow (I read that helps them survive) means I have to block and interrupt and I suck at seeing those queues.

    The reason for the above quote is due to that fact that I too faced a couple edited trial bosses and promptly died twice to them on my way to tho'at in arc 1. Although I expected them occasionally they seem to pop up every run now on stage 4, and restarting over and over takes WAY too much time. Total time to face tho'at in arc 1 was 4 hours, and although I finally completed it, it felt more of a pyrrhic for me than something to enjoy.

    I may be retired, but I would prefer to not spend my last days/months smashing my head against the wall in EA. In the future should they decide to remove these bosses entirely from arc 1, and if I am around to see it, I may try again, but my patience is gone now.
  • SilverBride
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    I was surprised the first time I ran EA how much harder the final boss of the Arc was than the rest of the mobs. I don't expect this boss to be easy but there is an enormous increase in difficulty from the other bosses of the Arc. I'd like to see the final boss adjusted to be more in line with the rest of the Arc.
    PCNA
  • Soarora
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    robwolf666 wrote: »
    I've come to conclusion that this isn't for me - I'm not exactly a crap player, I can get past quite a few of the base/dlc WBs solo in the base game, but by the time I got to the (I think) 4th boss in this, I just couldn't figure out how to get past it and gave up, and have no desire to try again. IMO this is definitely aimed at people who want to group and/or Vets with overpowered characters. So, not for everyone I don't think, unless they make it a bit more manageable for other players. Personally, I can see myself getting too frustrated to enjoy it, so no thanks.

    Maybe you do not enjoy it at this time, but you may later on. That’s what happened with me and PvP.
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  • Nilandia
    Nilandia
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    i would actually say one of the worst bosses to do is ghemvas the harbinger (based on the blackwood WB), which has a similar attack to magma incarnate, but in like arc 5 each pulse tick does like 9200 dmg, if you dont have a good healer with you or magma shell, that is incredibly hard to sustain against and try to kill the portals at the same time to stop said mechanic
    When the boss goes into his invulnerability dome and spawns the oblivion gates, stay on the outside of the arena. If you are outside of the oblivion gates, you will not take damage from the AOE dot.
  • Necrotech_Master
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    Nilandia wrote: »
    i would actually say one of the worst bosses to do is ghemvas the harbinger (based on the blackwood WB), which has a similar attack to magma incarnate, but in like arc 5 each pulse tick does like 9200 dmg, if you dont have a good healer with you or magma shell, that is incredibly hard to sustain against and try to kill the portals at the same time to stop said mechanic
    When the boss goes into his invulnerability dome and spawns the oblivion gates, stay on the outside of the arena. If you are outside of the oblivion gates, you will not take damage from the AOE dot.

    good to know, also seems kind of unusual and there is not a lot of area to move between the gates and edge of the arena
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Elsonso
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    I was surprised the first time I ran EA how much harder the final boss of the Arc was than the rest of the mobs. I don't expect this boss to be easy but there is an enormous increase in difficulty from the other bosses of the Arc. I'd like to see the final boss adjusted to be more in line with the rest of the Arc.

    Hitting that wall hurts, and is completely unexpected.
    XBox EU/NA:@ElsonsoJannus
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  • LouisaB75
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    I may be retired, but I would prefer to not spend my last days/months smashing my head against the wall in EA. In the future should they decide to remove these bosses entirely from arc 1, and if I am around to see it, I may try again, but my patience is gone now.

    I want the mount and the pet. Usually, when I am not having the bad luck I had today, I can get to arc 2 Tho'at, but can't solo her. Might be able to in time but it takes so long to get to her it's not like I can properly practice, especially if I have already lost threads to the arc 3 or 4 bosses like today.

    With another player we have made it to arc 3 Tho'at a couple of times but not reached arc 4.

    At this point I think that if I have not got the arc 4 reliant achievements by the time I get the mount and pet, I will just do arc 1 to keep enough currency for any leads that I need that might pop up in the shop.

  • Necrotech_Master
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    LouisaB75 wrote: »

    I may be retired, but I would prefer to not spend my last days/months smashing my head against the wall in EA. In the future should they decide to remove these bosses entirely from arc 1, and if I am around to see it, I may try again, but my patience is gone now.

    I want the mount and the pet. Usually, when I am not having the bad luck I had today, I can get to arc 2 Tho'at, but can't solo her. Might be able to in time but it takes so long to get to her it's not like I can properly practice, especially if I have already lost threads to the arc 3 or 4 bosses like today.

    With another player we have made it to arc 3 Tho'at a couple of times but not reached arc 4.

    At this point I think that if I have not got the arc 4 reliant achievements by the time I get the mount and pet, I will just do arc 1 to keep enough currency for any leads that I need that might pop up in the shop.

    the other day i helped someone in one of my guilds clear arc 4, though they definitely were struggling a little on some of the tho'at fights past arc 2 as they had never seen the mechanics before

    i dont mind helping people if they just need an arc 4 clear (though it would still take roughly 2-2.5 hours to get through that)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • EdjeSwift
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    i dont mind helping people if they just need an arc 4 clear (though it would still take roughly 2-2.5 hours to get through that)

    Now that's a kind offer, especially for the solo folk who can get to Act 3, maybe Act 4 when the wall of "you really shouldn't be doing this solo in medium armour as pure DPS" comes in.
    Antiquities Addict
  • Necrotech_Master
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    EdjeSwift wrote: »
    i dont mind helping people if they just need an arc 4 clear (though it would still take roughly 2-2.5 hours to get through that)

    Now that's a kind offer, especially for the solo folk who can get to Act 3, maybe Act 4 when the wall of "you really shouldn't be doing this solo in medium armour as pure DPS" comes in.

    if i want to get through arc 4 pretty easy, ill use one of my tank toons and get more offensive verses to help dmg (the one character i have been using to good effect right now is a warden with nearly 40k hp, but decent dmg)

    on my medium armor arcanist, i have almost cleared arc 4 solo, the biggest parts that usually end up killing me are the marauders

    a tank companion can maybe, maybe tank the arc 2 marauder depending on the marauder, but almost anything after arc 2 the marauder will nuke the companion, and i can only sustain for a little while using sanctum of the abyssal sea ultimate

    running a full tank that nets about 7-10k dps will easily clear arc 4 without having too much difficulty, but it does take longer if dont get a lot of offense verses/visions (ferocious support and scorching support are great dps carries for a tank)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LouisaB75
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    That is a very kind offer, though since I appear to be on a different platform I can't take you up on it.

    It may be that I can make it to through arc 4 eventually, though I am not sure it is going to be any time soon. It took me nearly a week to get arc 1 completed to unlock the daily. I only managed to solo my first marauder this week (whirlwind guy - arc 2). I am getting better, but Tho'at 2 really does seem to be blocking me right now.

    I have been working on a tank build as opposed to my squishy DPS one, as well as a hybrid one that has decent DPS but isn't likely to get killed instantly. May be that I go in full tank mode to solo (as opposed tanking for a DPS player) to see if that helps.
    Edited by LouisaB75 on November 15, 2023 6:42PM
  • EdjeSwift
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    running a full tank that nets about 7-10k dps will easily clear arc 4 without having too much difficulty, but it does take longer if dont get a lot of offense verses/visions (ferocious support and scorching support are great dps carries for a tank)

    This is my major issue, I've played tanks and done the "tank them to death" style of play in many games of the past, in ESO I just can't do it anymore, sure I can go in there with my PvP tanky Warden but it's so monumentally boring to slowly chip away at their health. This is made so much evident on the Tho'at Act 2 fight when I kill Tho'at prime and I just have to run around and chase the training dummy that is the ice atronach if I don't get a decent offensive verse.
    Antiquities Addict
  • Necrotech_Master
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    LouisaB75 wrote: »
    That is a very kind offer, though since I appear to be on a different platform I can't take you up on it.

    It may be that I can make it to through arc 4 eventually, though I am not sure it is going to be any time soon. It took me nearly a week to get arc 1 completed to unlock the daily. I only managed to solo my first marauder this week (whirlwind guy - arc 2). I am getting better, but Tho'at 2 really does seem to be blocking me right now.

    I have been working on a tank build as opposed to my squishy DPS one, as well as a hybrid one that has decent DPS but isn't likely to get killed instantly. May be that I go in full tank mode to solo (as opposed tanking for a DPS player) to see if that helps.

    the enemies dont seem to change if your in a 1 or 2 person group, going full tank with another player will be able to make it faster

    in the run i helped a guildmate get the clear, i was on my necromancer tank so i could use the rez ulti to get them back up easier
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • robwolf666
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    Soarora wrote: »
    robwolf666 wrote: »
    I've come to conclusion that this isn't for me - I'm not exactly a crap player, I can get past quite a few of the base/dlc WBs solo in the base game, but by the time I got to the (I think) 4th boss in this, I just couldn't figure out how to get past it and gave up, and have no desire to try again. IMO this is definitely aimed at people who want to group and/or Vets with overpowered characters. So, not for everyone I don't think, unless they make it a bit more manageable for other players. Personally, I can see myself getting too frustrated to enjoy it, so no thanks.

    Maybe you do not enjoy it at this time, but you may later on. That’s what happened with me and PvP.

    No, I severely doubt it without changes to difficulty, even with my best and strongest character I can't figure out how to get past Tho'at, and I've tried with four different ones, I don't even know what the f... is killing me. It pisses me off that they feel it's necessary to make some enemies so stupidly hard. As I say, it's targeted at groups, overpowered characters and experts, not the average player.
  • jaws343
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    EdjeSwift wrote: »
    i dont mind helping people if they just need an arc 4 clear (though it would still take roughly 2-2.5 hours to get through that)

    Now that's a kind offer, especially for the solo folk who can get to Act 3, maybe Act 4 when the wall of "you really shouldn't be doing this solo in medium armour as pure DPS" comes in.

    if i want to get through arc 4 pretty easy, ill use one of my tank toons and get more offensive verses to help dmg (the one character i have been using to good effect right now is a warden with nearly 40k hp, but decent dmg)

    on my medium armor arcanist, i have almost cleared arc 4 solo, the biggest parts that usually end up killing me are the marauders

    a tank companion can maybe, maybe tank the arc 2 marauder depending on the marauder, but almost anything after arc 2 the marauder will nuke the companion, and i can only sustain for a little while using sanctum of the abyssal sea ultimate

    running a full tank that nets about 7-10k dps will easily clear arc 4 without having too much difficulty, but it does take longer if dont get a lot of offense verses/visions (ferocious support and scorching support are great dps carries for a tank)

    I am considering updating my Oakensorc build to run a max health and health recovery setup, something like Alessian + Juggernaut. Or a passive healing setup like Crimson + Leeching. With heavy attack and pet damage being my only damage sources, with the rest of the bar full defense.

    Want to play around with my normal setup a bit more as I think I can clear 4 solo, but I've hit a few bad RNG spots with the marauders and bugs.
  • Necrotech_Master
    Necrotech_Master
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    jaws343 wrote: »
    EdjeSwift wrote: »
    i dont mind helping people if they just need an arc 4 clear (though it would still take roughly 2-2.5 hours to get through that)

    Now that's a kind offer, especially for the solo folk who can get to Act 3, maybe Act 4 when the wall of "you really shouldn't be doing this solo in medium armour as pure DPS" comes in.

    if i want to get through arc 4 pretty easy, ill use one of my tank toons and get more offensive verses to help dmg (the one character i have been using to good effect right now is a warden with nearly 40k hp, but decent dmg)

    on my medium armor arcanist, i have almost cleared arc 4 solo, the biggest parts that usually end up killing me are the marauders

    a tank companion can maybe, maybe tank the arc 2 marauder depending on the marauder, but almost anything after arc 2 the marauder will nuke the companion, and i can only sustain for a little while using sanctum of the abyssal sea ultimate

    running a full tank that nets about 7-10k dps will easily clear arc 4 without having too much difficulty, but it does take longer if dont get a lot of offense verses/visions (ferocious support and scorching support are great dps carries for a tank)

    I am considering updating my Oakensorc build to run a max health and health recovery setup, something like Alessian + Juggernaut. Or a passive healing setup like Crimson + Leeching. With heavy attack and pet damage being my only damage sources, with the rest of the bar full defense.

    Want to play around with my normal setup a bit more as I think I can clear 4 solo, but I've hit a few bad RNG spots with the marauders and bugs.

    leeching definitely works really good, i use that on my necro tank in the archive to good effect

    my warden with better healing uses pearlescent + ice furnace + iceheart
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • EdjeSwift
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    The Tho'at Act 1 fight has only a handful of mechanics but it can get super overwhelming given the smaller arena to keep track of it all.

    Tho'at has their cleave/spawn pools of silver pain, the throw the sword and spawn the orb of run away from the beam, the don't hit me or you'll kill yourself, and the big sword swing of block or die.

    The biggest threat, which has been iterated multiple times here is the "Tho'at Shards" the little small blobs of silvery goo which the Mage is usually fighting, who have a channeled ability which just shreds you if they're not killed/interrupted.

    These shards are often hard to find as in the smaller Act 1 arena they're usually in the pools of silver left behind by Tho'at prime. If you interrupt/kill them, the rest of the fight is just dodge and block.
    Antiquities Addict
  • Necrotech_Master
    Necrotech_Master
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    robwolf666 wrote: »
    Soarora wrote: »
    robwolf666 wrote: »
    I've come to conclusion that this isn't for me - I'm not exactly a crap player, I can get past quite a few of the base/dlc WBs solo in the base game, but by the time I got to the (I think) 4th boss in this, I just couldn't figure out how to get past it and gave up, and have no desire to try again. IMO this is definitely aimed at people who want to group and/or Vets with overpowered characters. So, not for everyone I don't think, unless they make it a bit more manageable for other players. Personally, I can see myself getting too frustrated to enjoy it, so no thanks.

    Maybe you do not enjoy it at this time, but you may later on. That’s what happened with me and PvP.

    No, I severely doubt it without changes to difficulty, even with my best and strongest character I can't figure out how to get past Tho'at, and I've tried with four different ones, I don't even know what the f... is killing me. It pisses me off that they feel it's necessary to make some enemies so stupidly hard. As I say, it's targeted at groups, overpowered characters and experts, not the average player.

    the biggest killer in the tho'at fight is probably the blobs, if they are channeling their dmg ramps up to eventually become lethal

    they are probably the biggest threat in there because they are small and can easily be missed

    the warden shield crystallized slab that reflects a projectile and stuns the attacker is a good counter if you cant pay attention to the blobs

    the only other really deadly attack that tho'at has is from the manitkora with the glass ceiling attack, if you are not a tank you basically have to dodge roll it

    the dragon phase of tho'at is not too bad either, its deadliest thing is probably the dots (it has a fire dot and a bleed it can put on you)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SilverBride
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    I've only gotten past the Arc 1 final boss one time solo and was only able to do that because I had a verse that was a giant green eye or orb that kept aggro off me so I could do damage. Without that I spend all my time running from the boss and the constant aoe and can't stand still long enough to do any damage.

    That is a lot for Arc 1.
    PCNA
  • EdjeSwift
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    I've only gotten past the Arc 1 final boss one time solo and was only able to do that because I had a verse that was a giant green eye or orb that kept aggro off me so I could do damage. Without that I spend all my time running from the boss and the constant aoe and can't stand still long enough to do any damage.

    That is a lot for Arc 1.

    If you're a melee character in this fight solo, it's actually not too hard to move in small increments to control their pools of damage to give you room to run from the beam of doom. I haven't really done it much on a ranged toon, but I can't imagine that being fun trying to control her pools of pain and position yourself.
    Antiquities Addict
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