spartaxoxo wrote: »Why? Is there some unwritten rule what arenas should and shouldn't require?
A company can't claim a piece of content encourages build diversity if only one setup can have even the limited success of clearing regular vet. The developers were very clear that is what EA archive was designed to do. And the visions and verses also telegraph to the player that is what is intended. Your argument completely ignores the advertised design of the content.
All 3 roles can clear regular vet in arenas but Endless Archive only allows 1 role is not build diversity.
There is a singular mob (and not even all versions of the mob, this build handled the water marauder with ease) that it doesn't handle well. The rest of it's actually easy as long as the mechs are being handled.
A DPS that is tankier than a normal DPS should be built (I had effectively 45k ish when shielded, which I maintained constantly. I did NOT get one shot by anything, even the marauder) and two forms of healing, should be able to use verses and visions to complete the content.
The defensive verse and visions options are not good compared to the offensive ones, but that would be a non-issue if it wasn't for a single mob.
I was literally able to stand inside an entire pack of mobs and accidentally fiddle around with my menu without even paying them any attention. That's how well that build handled all other content.
A fact you're completely ignoring when making the claim that it's a poor build for EA. It's not a poor build for EA, it's a poor build for a single marauder in particular.
Nothing in video games would ever be balanced if went by "well a single player type can beat it so it's balanced."
And I'm sorry but I've seen information about the weakening enchant. If the meta build is just cheese and oversight, then that's also not balance.
I don't know what the content team (probably the same people who came up with the Nymic Bastion debacle) were thinking with the direction they took this but they seriously ruined what promised to be the best new game experience in years. This mode has so much potential however several related design and balance decisions made it unplayable to many in the game. The first was the lack of a normal and veteran mode, the difficulty is the same for everyone, now this would not be a problem except for issue#2 the difficulty ramps up way to fast. The first Arc alone ramps up from veteran mode maelstrom arena to veteran Vastran by the end of the first arc. In that first arc im fighting bosses with 12m hitpoints. and look those arenas take a lot of work to beat, I doubt I would be able to if they had problem#3, only three lives. I may not be the best player in the game but I'm at least average or slightly above average, and I still cant get through the first Arc though eventually I might be able to eventually this is supposed to be something that ramps up so it was supposed to be something that would make this accessible to even casual players and this most certainly isn't. And Problem#4 wont make it as incentivized either and that is that the rewards don't even remotely reflect the difficulty. I spent over four hours yesterday on it and came away with about 2k of the new currency. Telvar stones are way easier to get. All in all I want to conclude with some recommendations. Split up the thing into normal and veteran, Casual players would get to at least experience one Arc and normal players could get a couple before it ramped up to veteran levels of difficulty. And the top 20% of players could just jump into veteran mode which would be like the difficulty we have now so they skip some of the ramp up. Second up the rewards a lot, even if made much easier the rewards would still need to be upped since frankly they are not worth it.
UPDATE:
[Snip], what i went through must have been a bug or some other [Snip] crap, as I did it again today and dear god was it easier. I can do 30-50k real world solo dam with my 1 bar sorc and can solo most world bosses up to blackwood. I thought that was about average. And it wasnt a typo I was really getting bosses with 12m yesterday. My best guess is that there are certain instances that are bugged. ZOS please fix.
That said I think my original point is still valid in that the first arc was still harder than soloing a base game dungeon and I know a lot of casual players in my guild that cant do that, they should at least ease up on the first arc difficulty for them.
[Edited for bait/bash]
So what is it, nerf arcanist or buff all other class by at least 20%? I go with the later one because no class should be nerf but instead make the rest of classes better and tuned.
So to the experts on this thread who find it all a breeze, any suggestions on Taupezu Azzida from arc 2 onwards when solo please?
This one I struggle with more than Tho'at or the marauders. I cannot seem to burn down his adds fast enough. Getting multiple aoes ramping up the damage on me. I try to focus on the lighting beam thing but he is usually spawning another before I can even get one down. Consequently I can't deal any damage to him at all after the initial few seconds.
If I go in with more damage I am too squishy to make it that far. But he seems to be more of a DPS check and ends every run I get him on.
Any tips?
spartaxoxo wrote: »spartaxoxo wrote: »https://www.youtube.com/watch?v=tMRA_FZEQTY
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.
A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.
Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.
I also swapped my helmet for Mighty Chudan.
At that level of damage mitigation, it barely qualifies as a DPS any more.
I did not have a single skill on my bar that did not also have a defensive purpose.
Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc
Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.
It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.
That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.
You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.
Your setup? Screenshot showing all sets and stats would be most preferable.
spartaxoxo wrote: »spartaxoxo wrote: »https://www.youtube.com/watch?v=tMRA_FZEQTY
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.
A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.
Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.
I also swapped my helmet for Mighty Chudan.
At that level of damage mitigation, it barely qualifies as a DPS any more.
I did not have a single skill on my bar that did not also have a defensive purpose.
Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc
Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.
It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.
That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.
You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.
If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!
spartaxoxo wrote: »Why? Is there some unwritten rule what arenas should and shouldn't require?
A company can't claim a piece of content encourages build diversity if only one setup can have even the limited success of clearing regular vet. The developers were very clear that is what EA archive was designed to do. And the visions and verses also telegraph to the player that is what is intended. Your argument completely ignores the advertised design of the content.
All 3 roles can clear regular vet in arenas but Endless Archive only allows 1 role is not build diversity.
There is a singular mob (and not even all versions of the mob, this build handled the water marauder with ease) that it doesn't handle well. The rest of it's actually easy as long as the mechs are being handled.
A DPS that is tankier than a normal DPS should be built (I had effectively 45k ish when shielded, which I maintained constantly. I did NOT get one shot by anything, even the marauder) and two forms of healing, should be able to use verses and visions to complete the content.
The defensive verse and visions options are not good compared to the offensive ones, but that would be a non-issue if it wasn't for a single mob.
I was literally able to stand inside an entire pack of mobs and accidentally fiddle around with my menu without even paying them any attention. That's how well that build handled all other content.
A fact you're completely ignoring when making the claim that it's a poor build for EA. It's not a poor build for EA, it's a poor build for a single marauder in particular.
Nothing in video games would ever be balanced if went by "well a single player type can beat it so it's balanced."
And I'm sorry but I've seen information about the weakening enchant. If the meta build is just cheese and oversight, then that's also not balance.
Please provide me with a quote from developers saying that every setup will be equally effective in doing EA, or that any piece of content in the game will allow that equality.
[snip]
spartaxoxo wrote: »spartaxoxo wrote: »https://www.youtube.com/watch?v=tMRA_FZEQTY
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.
A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.
Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.
I also swapped my helmet for Mighty Chudan.
At that level of damage mitigation, it barely qualifies as a DPS any more.
I did not have a single skill on my bar that did not also have a defensive purpose.
Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc
Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.
It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.
That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.
You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.
If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!
Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.
spartaxoxo wrote: »spartaxoxo wrote: »Why? Is there some unwritten rule what arenas should and shouldn't require?
A company can't claim a piece of content encourages build diversity if only one setup can have even the limited success of clearing regular vet. The developers were very clear that is what EA archive was designed to do. And the visions and verses also telegraph to the player that is what is intended. Your argument completely ignores the advertised design of the content.
All 3 roles can clear regular vet in arenas but Endless Archive only allows 1 role is not build diversity.
There is a singular mob (and not even all versions of the mob, this build handled the water marauder with ease) that it doesn't handle well. The rest of it's actually easy as long as the mechs are being handled.
A DPS that is tankier than a normal DPS should be built (I had effectively 45k ish when shielded, which I maintained constantly. I did NOT get one shot by anything, even the marauder) and two forms of healing, should be able to use verses and visions to complete the content.
The defensive verse and visions options are not good compared to the offensive ones, but that would be a non-issue if it wasn't for a single mob.
I was literally able to stand inside an entire pack of mobs and accidentally fiddle around with my menu without even paying them any attention. That's how well that build handled all other content.
A fact you're completely ignoring when making the claim that it's a poor build for EA. It's not a poor build for EA, it's a poor build for a single marauder in particular.
Nothing in video games would ever be balanced if went by "well a single player type can beat it so it's balanced."
And I'm sorry but I've seen information about the weakening enchant. If the meta build is just cheese and oversight, then that's also not balance.
Please provide me with a quote from developers saying that every setup will be equally effective in doing EA, or that any piece of content in the game will allow that equality.
I didn't state that I expected to be equally effective. META is a term about score pushing, leaderboaring, etc. It is NOT about a regular clear.
And META is typically about what players of each role should equip, not about the elimination of roles entirely.
The devs explicitly stated that it would be about build diversity. They have contributed several defensive verses intended to help players who lack defense in favor of damage complete the content.
And they are not working because of a single add.
It needs a nerf, it's as simple as that. The entire design doesn't work because of one add is not the fault of the player.[snip]
Adjusting 80% of your skills, your gear, and your CP is NOT refusing to make changes. I did NOT go in there on a pure DPS build. A player in gear that isn't all focused on damage and NO pure damage skills on their bar is not a pure DPS. Adjusted tanks, healers, and DPS can all clear VMA. Hell, they can get flawless conqueror. It is perfectly reasonable to expect that an adjusted DPS, healer, or tank can clear Arc 4. And they can if they just don't end up with a single marauder at arc 3/4. Literally snoozed past one of the other ones.
On top of that, I am already doing well enough in there to be on top of other players. Leaderboard player, with every other solo achievement to my name. And absolutely none of it was handed to me.
There is NO variety to the builds allowed. One role is not variety.
And btw here's a tank making the same sorts of adjustments I made (tweaks like mundus swap) while still being an overall tank build getting flawless conqueror.https://youtu.be/9UcpZUwPx1A?si=k3N309qKeVepBDpi
Here's some more tanks.https://youtu.be/YezJru_0ouM?si=Wo99zxpZCwl6NHdA
https://youtu.be/hrm-14R97S8?si=75j8PRZOTREgCAKD
He shouldn't need to be a pure DPS to beat vma. And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.
[edited to remove quote]
spartaxoxo wrote: »And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.
spartaxoxo wrote: »spartaxoxo wrote: »https://www.youtube.com/watch?v=tMRA_FZEQTY
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.
A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.
Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.
I also swapped my helmet for Mighty Chudan.
At that level of damage mitigation, it barely qualifies as a DPS any more.
I did not have a single skill on my bar that did not also have a defensive purpose.
Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc
Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.
It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.
That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.
You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.
If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!
Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.
except that as soon as the difficulty begins to ramp up or the casual gamer fraternity happens upon the indignity of not being able to beat an early boss, all hell breaks loose on the forums, as is evident from this, and the other threads.
AlterBlika wrote: »spartaxoxo wrote: »And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.
You don't need to be. I usually go up to the 5th arc with just sithis + minor aegis + master 2h + rele (really good tanking set). I have zero block mitigation and I do miss it when fighting tho'at, still I manage to get there without dying. Sometimes I don't even get a recovery vision and with this build you usually just dodge everything. I don't have much mitigation with this build but even marauders are manageable for me. So maybe you really need to adjust.
You kinda proved my point with these videos. None of the videos You have shown is a pure tank
spartaxoxo wrote: »I'm definitely willing to try Sithis over Oakensoul, as that's another alternative way to build tankier without changing your entire role.
I'm willing to try minor adjustments, but I'm not going to call content balanced if you can't be a DPS at all. That's obviously ridiculous.
spartaxoxo wrote: »FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.
spartaxoxo wrote: »AlterBlika wrote: »spartaxoxo wrote: »And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.
You don't need to be. I usually go up to the 5th arc with just sithis + minor aegis + master 2h + rele (really good tanking set). I have zero block mitigation and I do miss it when fighting tho'at, still I manage to get there without dying. Sometimes I don't even get a recovery vision and with this build you usually just dodge everything. I don't have much mitigation with this build but even marauders are manageable for me. So maybe you really need to adjust.
I'm definitely willing to try Sithis over Oakensoul, as that's another alternative way to build tankier without changing your entire role.
I'm willing to try minor adjustments, but I'm not going to call content balanced if you can't be a DPS at all. That's obviously ridiculous.
Edit
FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY
spartaxoxo wrote: »spartaxoxo wrote: »https://www.youtube.com/watch?v=tMRA_FZEQTY
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.
A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.
Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.
I also swapped my helmet for Mighty Chudan.
At that level of damage mitigation, it barely qualifies as a DPS any more.
I did not have a single skill on my bar that did not also have a defensive purpose.
Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc
Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.
It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.
That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.
You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.
If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!
Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.
except that as soon as the difficulty begins to ramp up or the casual gamer fraternity happens upon the indignity of not being able to beat an early boss, all hell breaks loose on the forums, as is evident from this, and the other threads.
Well some people in this thread have claimed that devs said EA was designed with average players in mind but for average players to exist there needs to be also those performing under the average. Some people seems to expect that EA is for everyone but it's not. If it would it would literally mean lv 1 naked no CP character should also be able to beat some rounds which is ridicolous to expect.
spartaxoxo wrote: »You kinda proved my point with these videos. None of the videos You have shown is a pure tank
You made the claim a tank couldn't make the same sort of adjustments that I made and clear vma. And I proved not only could they do so, but some of them even got flawless conqueror.
So, no. I did not. I proved MY point. ALL of those are tanks that made adjustments to builds for their roles. MY build made adjustments but still stayed within the same role. I am NOT on a pure DPS build. And at this point, if you're going to continue to make false claims about my builds and arguments, I don't see much point in engaging further. Good day.
The devs advertised EA as 'for everyone', but its clearly not, or there wouldn't be this mass outcry of entitlement.
ZoS seems to have overlooked that tailoring ESO to suit casual gamers was always going to result in the frustration, arguments and alienation we are seeing expressed in multiple threads.
Some people are also claiming EA is for everyone, but that's like saying the hardest trial on hard mode is for everyone because the trash mobs are not difficult to beat.
spartaxoxo wrote: »spartaxoxo wrote: »https://www.youtube.com/watch?v=tMRA_FZEQTY
The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.
27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.
A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.
Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.
I also swapped my helmet for Mighty Chudan.
At that level of damage mitigation, it barely qualifies as a DPS any more.
I did not have a single skill on my bar that did not also have a defensive purpose.
Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc
Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.
It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.
That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.
You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.
If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!
Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.
except that as soon as the difficulty begins to ramp up or the casual gamer fraternity happens upon the indignity of not being able to beat an early boss, all hell breaks loose on the forums, as is evident from this, and the other threads.
Well some people in this thread have claimed that devs said EA was designed with average players in mind but for average players to exist there needs to be also those performing under the average. Some people seems to expect that EA is for everyone but it's not. If it would it would literally mean lv 1 naked no CP character should also be able to beat some rounds which is ridicolous to expect.
The devs advertised EA as 'for everyone', but its clearly not, or there wouldn't be this mass outcry of entitlement.
ZoS seems to have overlooked that tailoring ESO to suit casual gamers was always going to result in the frustration, arguments and alienation we are seeing expressed in multiple threads.
Some people are also claiming EA is for everyone, but that's like saying the hardest trial on hard mode is for everyone because the trash mobs are not difficult to beat.
Eh, they very clearly said it was available to everyone, as in, base game and open to all to attempt.
Nothing in that is saying it is completable by everyone, nor should it be. That would be absurd. Like, there are literally players in this thread who say they struggle with public dungeon bosses. No instanced, challenging game mode should be balanced with those players in mind, in any capacity.
spartaxoxo wrote: »AlterBlika wrote: »spartaxoxo wrote: »And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.
You don't need to be. I usually go up to the 5th arc with just sithis + minor aegis + master 2h + rele (really good tanking set). I have zero block mitigation and I do miss it when fighting tho'at, still I manage to get there without dying. Sometimes I don't even get a recovery vision and with this build you usually just dodge everything. I don't have much mitigation with this build but even marauders are manageable for me. So maybe you really need to adjust.
I'm definitely willing to try Sithis over Oakensoul, as that's another alternative way to build tankier without changing your entire role.
I'm willing to try minor adjustments, but I'm not going to call content balanced if you can't be a DPS at all. That's obviously ridiculous.
Edit
FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY
You don't even have upgrade to the amount of visions and You expect to clear EA effectively? These upgrades are essential to do well in EA since it give You better variety of visions to choose from which means higher chance of getting the strong ones.
spartaxoxo wrote: »AlterBlika wrote: »spartaxoxo wrote: »And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.
You don't need to be. I usually go up to the 5th arc with just sithis + minor aegis + master 2h + rele (really good tanking set). I have zero block mitigation and I do miss it when fighting tho'at, still I manage to get there without dying. Sometimes I don't even get a recovery vision and with this build you usually just dodge everything. I don't have much mitigation with this build but even marauders are manageable for me. So maybe you really need to adjust.
I'm definitely willing to try Sithis over Oakensoul, as that's another alternative way to build tankier without changing your entire role.
I'm willing to try minor adjustments, but I'm not going to call content balanced if you can't be a DPS at all. That's obviously ridiculous.
Edit
FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY
You don't even have upgrade to the amount of visions and You expect to clear EA effectively? These upgrades are essential to do well in EA since it give You better variety of visions to choose from which means higher chance of getting the strong ones.
I'd say stage 3 boss of arc 4 is clearing EA pretty effectively in my book. Very impressed @spartaxoxo has got that far without needing the additional verse.
spartaxoxo wrote: »...SNIP
FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY