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Tenth Anniversary Gift; Spellcrafting?

  • TaSheen
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    Tyrant_Tim wrote: »
    Castagere wrote: »
    New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.

    Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”

    About new weapon skill lines and abilities, I agree.

    We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.

    I doubt they want the complexity all those different magicka schools would monkey-wrench. If they'd wanted those, they'd have had them from inception.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tyrant_Tim
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    TaSheen wrote: »
    Tyrant_Tim wrote: »
    Castagere wrote: »
    New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.

    Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”

    About new weapon skill lines and abilities, I agree.

    We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.

    I doubt they want the complexity all those different magicka schools would monkey-wrench. If they'd wanted those, they'd have had them from inception.

    If only we could peer into the mind of the original team that worked on ESO, even more-so considering that so many no longer work within the company.

    That considered, ESO has progressed so far as a game, with the introduction of multiple new buffs, and mechanics, that it wouldn’t be impossible to push an Alteration Staff that replaced Frost Staff for a tanking tool, with it’s own set of skills, ones that could alter your skin for added mitigation, or that alter the ground beneath the feet of your enemies to root them in place… all while freeing up our Ice Staff to better represent the school of magic it belongs to.

    And who knows?

    Adding new skill lines for each staff type might be the approach ZOS takes before we get Spellcrafting, nobody can say for certain.
  • TaSheen
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    No.... but I don't expect anything as major as adding all the schools of magicka to staves; or a crippled sort of spellcrafting. To me, it seems most likely that ZOS will produce the minimum in the coming years - a minor "arc entry" in '24 with another in '25, and in between, small "fixes" to long-standing bugs. With nothing major in the second half of each of those two years.

    For myself, I don't really care. I haven't any interest in "all the schools of magic" - or in spellcrafting. I've never played TES as a magicka user - my focus is always as a stam DD in ESO - though I do have magicka users, which I generally find unfun to play - (and in previous - that is, the single player titles) a 2 hand or a stealth archer.

    Whatever route ZOS chooses through what is left of ESO's life, I expect to continue to play and enjoy, without agonizing over minutiae of things that really don't interest me in the least.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tyrant_Tim
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    @TaSheen, oh, don’t mistake me. lol All of my characters are Nords, and they have been since I first picked up Oblivion on my Xbox 360 years ago.

    My main desire for Spellcrafting would be for skills that make playing my stamina aligned race more enjoyable.

    I’m thinking more along the lines of spells that add specialized resistances similar to the glyphs we have now just less invasive, and others that allow you to better crowd-control and mitigate damage.

    Even conjuring up a pet to passively add some damage would be awesome as a Stamina build.
    Edited by Tyrant_Tim on October 25, 2023 2:11AM
  • TaSheen
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    @Tyrant_Tim - I'm a totally solo player (my lack of "real" broadband means there's no way group content is viable - and truthfully, at my age I'm pretty sure I wouldn't find it much fun anyway).

    Now.... if those options would help out those who do the group content available in this game that would be fine. I just don't want to have to massage my builds AGAIN - since all I do is solo.... and since the last time things changed materially....

    Well, it wasn't fun. Oh yes, I'm quite aware that MMOs are the prime example of "change just for the sake of change" - but it gets to be wearing. Honestly? I played WoW from 2006 to 2013, and RIFT from 2013 to 2016 - and neither game did as many changes to the way I played as ESO has done (or attempted to do) since I started playing in 2017.

    WoW decided to make major changes to the look of my characters - NONE of which looked like I wanted them to afterward. RIFT just - went in an awkward direction....

    Having been through two very disruptive "resets" in my previous MMOs.... well.... I'm old. I'm not as flexible as I was over a decade ago. I'm not sure I'll ever see TES VI, or if I see it release, that I'll be able to actually play it by that time. I'm crochety. I'm quite set in my ways. I realize that's not very viable when it comes to MMOs.

    Anyway, whatever happens, as long as it's not a forced change (like the CP reset.... goddesses forbid that sort of thing again) I'll deal with it, until I get to the point where.... it's just not fun. And then, I'll be gone like I was from WoW and RIFT. Once a game leaves me in the dust, I never go back.... And I'm aware no one cares, it's not that I think anyone will change just to suit me.

    I do realize that many of my posts lately have been - majorly negative. I will try to do better.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • LunaFlora
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    Tyrant_Tim wrote: »
    Castagere wrote: »
    New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.

    Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”

    About new weapon skill lines and abilities, I agree.

    We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.

    the class set styles are available in update 40 from the endless archive.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Tyrant_Tim
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    LunaFlora wrote: »
    Tyrant_Tim wrote: »
    Castagere wrote: »
    New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.

    Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”

    About new weapon skill lines and abilities, I agree.

    We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.

    the class set styles are available in update 40 from the endless archive.

    Really? I wasn’t able to find them on PTS.

    Were they class exclusive?
  • TaSheen
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    Tyrant_Tim wrote: »
    LunaFlora wrote: »
    Tyrant_Tim wrote: »
    Castagere wrote: »
    New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.

    Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”

    About new weapon skill lines and abilities, I agree.

    We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.

    the class set styles are available in update 40 from the endless archive.

    Really? I wasn’t able to find them on PTS.

    Were they class exclusive?

    I think so. You get them from the Endless Archive, I think?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tyrant_Tim
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    Also want to add, I totally get it, @TaSheen.

    Lately it’s been extremely easy to be negative about the game, as it feels like any time you begin to truly settle in, you’re told to go farm out more sets.

    Just looking at the Oakensoul joy ride, it’s quite a depressing sight.

    When I suggest additions to the game, my goal isn’t to force a meta shift, or to make people have to go out and participate in something that they feel is necessary, because I’m a firm believer that change shouldn’t feel imposed.

    Of course that might sound contrary to my suggestion to Ice Staves, but I’m coming from a stand point where a change WAS imposed upon it, years ago, and I wish it was reverted.

    It’s sad that every build in PvP is running one on their backbar currently, because your stick of destruction protects you just as well as a slab of metal.

    Side note; I had very limited experience playing the Archive on PTS because I wanted to keep some things about it a surprise for when it goes live.
  • LunaFlora
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    Tyrant_Tim wrote: »
    LunaFlora wrote: »
    Tyrant_Tim wrote: »
    Castagere wrote: »
    New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.

    Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”

    About new weapon skill lines and abilities, I agree.

    We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.

    the class set styles are available in update 40 from the endless archive.

    Really? I wasn’t able to find them on PTS.

    Were they class exclusive?

    tbpni8k8l86u.png

    they're from the endless archive like i said.

    maybe they won't be possible to get until update 41 i don't know if they've dropped for anyone on pts, but they're in collections as far as i know
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • TaSheen
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    @Tyrant_Tim - I commend your fortitude in leaving something fun for after 40 releases! I would love to do PTS (regardless the devs don't really pay any attention to feedback) but my data is quite limited, so I can't really do the extra downloads.

    Now, as to Ice Staves - I've never been fond of ice/water magic, so I haven't really paid enough attention to that to have an opinion. But I DO love Oakensoul because it actually enables me to simply burn through groups of overland mobs even considering my huge mega lag due to satellite. First time in this game I've had that option....

    It's a really odd PoV - my ping is so high no one believes me (even when I post a current screenshot at 999 ms) and with that sort of ping, there's a huge limit on what one can do. I've got over a decade of "keyboarding with pauses" so I don't overrun buffers.... Anyone watching me in combat would probably die laughing!

    In any case, I will try to not just do the whole "debbie downer" thing without thinking. Thank you for being kind.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tyrant_Tim
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    LunaFlora wrote: »
    Tyrant_Tim wrote: »
    LunaFlora wrote: »
    Tyrant_Tim wrote: »
    Castagere wrote: »
    New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.

    Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”

    About new weapon skill lines and abilities, I agree.

    We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.

    the class set styles are available in update 40 from the endless archive.

    Really? I wasn’t able to find them on PTS.

    Were they class exclusive?

    tbpni8k8l86u.png

    they're from the endless archive like i said.

    maybe they won't be possible to get until update 41 i don't know if they've dropped for anyone on pts, but they're in collections as far as i know

    I saw the styles in the collection, what I meant was there was no way to pull them from any of the coffers like other style pages of previous cycles.
    Edited by Tyrant_Tim on October 25, 2023 3:27PM
  • Gray_howling_parrot
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    TaSheen wrote: »
    Well.... ESO is the most fun I've had since Skyrim released. I love it the way it is, and most suggestions for changing it leave me hoping they never happen.

    *slaps my face in disbelief*
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • Twohothardware
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    I'd rather see Crossplay added on the tenth anniversary.
  • LunaFlora
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    Tyrant_Tim wrote: »
    LunaFlora wrote: »
    Tyrant_Tim wrote: »
    LunaFlora wrote: »
    Tyrant_Tim wrote: »
    Castagere wrote: »
    New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.

    Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”

    About new weapon skill lines and abilities, I agree.

    We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.

    the class set styles are available in update 40 from the endless archive.

    Really? I wasn’t able to find them on PTS.

    Were they class exclusive?

    tbpni8k8l86u.png

    they're from the endless archive like i said.

    maybe they won't be possible to get until update 41 i don't know if they've dropped for anyone on pts, but they're in collections as far as i know

    I saw the styles in the collection, what I meant was there was no way to pull them from any of the coffers like other style pages of previous cycles.

    that wasn't clear to me as you didn't say that.
    and then im guessing they won't be available to use until update 41 like other outfit styles from content
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Tyrant_Tim
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    I'd rather see Crossplay added on the tenth anniversary.

    Why not both?
  • Tyrant_Tim
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    @Twohothardware, why would one be exclusive from the other?
    • Cross-play is a system that allows more people to play together.
    • Spellcrafting adds content to the game.

    Each effect different aspects of the game.
    Edited by Tyrant_Tim on October 26, 2023 2:20AM
  • MashmalloMan
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    Tyrant_Tim wrote: »
    @Twohothardware, why would one be exclusive from the other?
    • Cross-play is a system that allows more people to play together.
    • Spellcrafting adds content to the game.

    Each effect different aspects of the game.

    It's clear some people in this thread don't understand what is sellable, marketable, monetized content and what is considered quality of life, base game, long term improvements.

    Apples and oranges.

    The game has been around long enough that we understand what their DLC structure looks like.

    Chapters are structured purposefully in a way that is designed to bring back old players that have either taken a break or quit the game and bring in new players yet to experience what ESO has to offer. How can ZOS entice these players to pay 75% of the price of a brand new triple A game for what is essentially an update to a 10 year game?

    So to that effect, how exactly would they "sell" cross play? The answer is they wouldn't and they can't. For starters, it would have to be a base game improvement that effects all players. Secondly, if that somehow replaced a new feature that we would normally get with a chapter, then existing players, players on break/quit and new players now get less value from their purchase. Why not just come back to ESO and play for free?

    ZOS has to create a new marketable system mechanic every year with their chapter because it's essentially their chance to re-release the game as "new" despite being 10 years old. Players returning also means an increase in reoccurring revenue because most people end up subbing for ESO + or purchasing crowns if they're interested in the game, since they just made a big purchase for the chapter, they're more likely to "invest" their time and money into ESO.

    This is why historically, they followed up the chapter release with a light content dump for 2x dungeons. Gives them time to work on bigger updates and fix anything that maybe broke from the chapter. Also gives new and returning players a quick new content fix following their chapter purchase, which is why this gap in updates every year is so short.

    It's easy to see why they dropped the 2x dungeons in favour of bug fixing now that the game has 10 years worth of dungeons, trials, quests, and chapter content. A new player has infinite things to do nowadays and I'm sure they're overwhelmed with possibilities, the last thing they need is 2 new dungeons when everything is new to them. Vets certainly have more than enough and complain about playing them once they farmed them after the first week.

    Historically again, they gave the zone dlc for free either through an event or login bonus coupled with an arena every 2 years. During COVID they broke that 2 year cycle. To see them change that zone dlc to a free base game Endless Archive, made total sense and shouldn't be surprising. The main objective was always to make you keep playing when people start to fall off a few months after the chapter, not to purchase the DLC with crowns which barely anyone does due to ESO + access.

    After those 2 quick updates, the big gap happens from Nov - March. About 5 months, this is the largest downtime for content each year because ZOS knows their market. This is when they lose players to school, work, halloween, thanksgiving, Christmas, new years, all the new movies and new games that come out during this time. They push mild events to keep current players engaged, while they spend the extra downtime on working towards the next chapter full force. This is also why dlc 1 of every year in March, is only 2x dungeons and usually contains bigger base game improvements. They've noted before that they don't like doing things like CP 2.0, hybridization or the big 20s dot changes in U35 during chapters, so they reserve them for the DLCs where the least amount of players are active to not confuse the player base.

    Going back to chapter content. A new class has always been a staple of MMO's for this very purpose and it's why doing 1 every 2 years (previously) was a great structure for ZOS. I consider COVID the dark ages, when they broke that 2 year cycle with a 4 year gap between Necro and Arcanist

    Since things seem back on track, no one should be expecting another class for 2024, but 2025.. sure.

    What could they actually do for 2024 given the information we know?
    • Low chance of it being another class given their track record.
    • 10th anniversary, needs to come out swinging.
    • Needs to appeal to new and returning players.
    • Given their statements in 2022, should expand upon the existing game and zones, similar to how Endless Archive repurposed most of the enemies and bosses for new content.
    • ZOS received lots of flack for the more casual, niche nature of Tales of Tribute and Companions.
    • Content zone will most likely prey on Elder Scrolls IP nostalgia as much as possible given the fact that this is a 10 year anniversary.
    • ZOS expressed that they won't ever make pay gated PVP content again, most games including COD and Battlefield learned to not do this either because it destroys queue times by separating and locking out your players. They instead release new maps for free with the hope that you'll purchase a battle pass or gamble your money on loot boxes.

    To all that.. I think the most obvious answer is Spellcrafting + Northern/Central Skyrim.

    I think it's very telling that they made a point of taking their time covering all of Skyrim with different sections that could be filled in across multiple chapters. I can't think of any better way to introduce spellcrafting other than with the College of Winterhold before the collapse.

    I think those 2 things together would crush the marketing aspect. Even people not into MMO's, but into Skyrim (the most popular ES game to date) would see the marketing material as really intriguing. Especially when you put it like "Revisit the College of Winterhold in Skyrim before it's destruction to learn ancient secrets to create any spell and play ESO how you want!"

    All that being said, that is best case scenario. Playing devil's advocate, they could easily fumble by creating a 10th anniversary chapter for a zone the general public has never heard of, with a mechanic just as niche as the previous examples like farming or a pokemon catch em all type of RP thing to do... But even with all my scepticism I can't see that happening.

    Even if they don't do spellcrafting in the way I hope, I think at the very least they would make a new guild skill line ala Psijic Order, hopefully a bit more interesting than that or more than 1 line to play with.

    I really want new weapons too, but I think that is less likely these days with hybridization and how it wouldn't really be beneficial for all players, where as a universal skill line would. There is also some issues with a new weapon. I've seen people talk about motifs, which can be remedied by focussing on more staves or 1H + magic, since the motifs already exist... however, I don't see people mention how it would mess up loot tables, currently, you either have access to a dlc or you don't, the loot table is accessible or it isn't. With new weapons, the expectation when talking about a chapter is that it would be sellable content, which means if you didn't have the chapter, you would be locked out of a portion of the loot table for ALL aspects of the game since we would expect them to update all sets with the new weapons.

    I really can't see them introducing a barrier like that, I think it would be much more likely that a new weapon would be base game content for DLC 4 like how Endless Archive was for 2023. So again, I don't see that happening for a chapter, which really narrows down what it could be.
    Edited by MashmalloMan on October 26, 2023 9:51AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • boi_anachronism_
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    Idk in some ways yes i think it could be tough to balance but something else to consider is that unlike class abilities all players would have access to them.
  • EchoesofThunder
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    I'd ask for rolling-back One Tamriel.
    - Have your alliance mean something again.
    - Have your level mean something, instead of just being a race-to-endgame.
    - Have the story line mean something again. Is this a role-playing game, or a fancy Diablo?
    I'm sure I won't get anyone to agree with this wish, especially Zenimax. They're convinced that making all the content the same brings in more new players.
  • Tyrant_Tim
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    Idk in some ways yes i think it could be tough to balance but something else to consider is that unlike class abilities all players would have access to them.

    That’s kind of the point, regardless of the state they would appear, as long as they were accessible to everyone, I don’t see it being a problem.

    Spells were described as abilities you could just slot on your bar, so if one is good, it would be no different than what we have now with Barbed Trap.
  • Tyrant_Tim
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    Tyrant_Tim wrote: »
    @Twohothardware, why would one be exclusive from the other?
    • Cross-play is a system that allows more people to play together.
    • Spellcrafting adds content to the game.

    Each effect different aspects of the game.

    It's clear some people in this thread don't understand what is sellable, marketable, monetized content and what is considered quality of life, base game, long term improvements.

    Apples and oranges.

    The game has been around long enough that we understand what their DLC structure looks like.

    Yeah, I don’t quite understand how Cross-Play and Spellcrafting could conflict, and was hoping that @Twohothardware would jump in and clarify, but I guess they have other plans.

    Either way, I’m a fan of both.

    Cross-Play is a great means of staying connected, and Spellcrafting as mentioned in 2014, would be a great addition to the game and would 100% encourage players to return to the game while attracting new ones.
    Edited by Tyrant_Tim on October 26, 2023 10:47PM
  • Tyrant_Tim
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    I'd ask for rolling-back One Tamriel.
    - Have your alliance mean something again.
    - Have your level mean something, instead of just being a race-to-endgame.
    - Have the story line mean something again. Is this a role-playing game, or a fancy Diablo?
    I'm sure I won't get anyone to agree with this wish, especially Zenimax. They're convinced that making all the content the same brings in more new players.

    One Tamriel did a lot of good, but also removed the feeling of meaningful progression.

    Hopefully one day we’ll receive a look into Overland difficulty that finally addresses that problem. I’m also a firm believer that an Overland difficulty update would pair great with Spellcrafting, as it would send you all across Tamriel looking for parts to spells.
  • SilverBride
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    Tyrant_Tim wrote: »
    Hopefully one day we’ll receive a look into Overland difficulty that finally addresses that problem. I’m also a firm believer that an Overland difficulty update would pair great with Spellcrafting, as it would send you all across Tamriel looking for parts to spells.

    Those are two of the worst things that could ever happen to this game.
    PCNA
  • Tyrant_Tim
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    Tyrant_Tim wrote: »
    Hopefully one day we’ll receive a look into Overland difficulty that finally addresses that problem. I’m also a firm believer that an Overland difficulty update would pair great with Spellcrafting, as it would send you all across Tamriel looking for parts to spells.

    Those are two of the worst things that could ever happen to this game.

    Adding Veteran Overland, does not take away Normal Overland.

    Adding Spellcrafting, does not take away class skills, or any other skill lines.

    More is better, no suggestion subtracts from how you experience the game, feel free to actually contribute to the conversation, rather than jumping on the thread to say “I don’t like that…”

    Why don’t you like them? @SilverBride
    Edited by Tyrant_Tim on October 31, 2023 4:51PM
  • Anumaril
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    I can't think of anything that would do more to revitalise my interest in this game as spellcrafting. So many problems I have with the game could be fixed if I were allowed to just make my own spells and play the way I want (within reason of course, so no OP spells, etc).

    People say this is impossible to balance, but I think they lack a lot of imagination. Obviously a spellcrafting system wouldn't be a free-for-all where you can make whatever ability you want with whatever stats. The devs are more than capable of thinking of good ways of capping the system so that it remains engaging without being overpowered.

    But this really would change how I approach this game, throwing all my complains about necromancer out the window as I could just make the necromancer skills I want/like myself. Same with daedra worship, or any other number of possibilities. Are you a daedra-worshipping nightblade? Now you can make a summoning spell for a flame atronach or scamp instead of being forced to play as a sorcerer if you want to commune with daedra.
  • Tyrant_Tim
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    Anumaril wrote: »
    I can't think of anything that would do more to revitalise my interest in this game as spellcrafting. So many problems I have with the game could be fixed if I were allowed to just make my own spells and play the way I want (within reason of course, so no OP spells, etc).

    People say this is impossible to balance, but I think they lack a lot of imagination. Obviously a spellcrafting system wouldn't be a free-for-all where you can make whatever ability you want with whatever stats. The devs are more than capable of thinking of good ways of capping the system so that it remains engaging without being overpowered.

    But this really would change how I approach this game, throwing all my complains about necromancer out the window as I could just make the necromancer skills I want/like myself. Same with daedra worship, or any other number of possibilities. Are you a daedra-worshipping nightblade? Now you can make a summoning spell for a flame atronach or scamp instead of being forced to play as a sorcerer if you want to commune with daedra.

    This. 💯

    People are so quick to write off an amazing idea, one that was even promised at one point, and it’s extremely annoying.

    ESO has become stagnant, and boring, and we need something of this scale to usher in a new wave of players this coming year.
    Edited by Tyrant_Tim on October 31, 2023 8:30PM
  • Tyrant_Tim
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    Just learned today that World of Warcraft released “Season of Discovery” with a new system that allows players to hunt down runes that add new skills to existing classes.

    Sounds quite familiar. I see no reason why ESO can’t do it better this coming year with Spellcrafting.
  • SilverBride
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    Tyrant_Tim wrote: »
    I see no reason why ESO can’t do it better this coming year with Spellcrafting.

    That would ruin the game for me. I HATE the idea of Spellcrafting and more micromanaging.
    PCNA
  • Tyrant_Tim
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    Tyrant_Tim wrote: »
    I see no reason why ESO can’t do it better this coming year with Spellcrafting.

    That would ruin the game for me. I HATE the idea of Spellcrafting and more micromanaging.

    Having zero ability introductions since Summerset has actually ruined the game for me.

    ESO stands out among other MMOs because of it’s combat system, that needs to be capitalized on.
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