Tyrant_Tim wrote: »New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.
Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”
About new weapon skill lines and abilities, I agree.
We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.
Tyrant_Tim wrote: »New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.
Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”
About new weapon skill lines and abilities, I agree.
We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.
I doubt they want the complexity all those different magicka schools would monkey-wrench. If they'd wanted those, they'd have had them from inception.
Tyrant_Tim wrote: »New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.
Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”
About new weapon skill lines and abilities, I agree.
We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.
Tyrant_Tim wrote: »New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.
Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”
About new weapon skill lines and abilities, I agree.
We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.
the class set styles are available in update 40 from the endless archive.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.
Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”
About new weapon skill lines and abilities, I agree.
We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.
the class set styles are available in update 40 from the endless archive.
Really? I wasn’t able to find them on PTS.
Were they class exclusive?
Tyrant_Tim wrote: »Tyrant_Tim wrote: »New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.
Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”
About new weapon skill lines and abilities, I agree.
We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.
the class set styles are available in update 40 from the endless archive.
Really? I wasn’t able to find them on PTS.
Were they class exclusive?
Tyrant_Tim wrote: »Tyrant_Tim wrote: »New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.
Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”
About new weapon skill lines and abilities, I agree.
We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.
the class set styles are available in update 40 from the endless archive.
Really? I wasn’t able to find them on PTS.
Were they class exclusive?
they're from the endless archive like i said.
maybe they won't be possible to get until update 41 i don't know if they've dropped for anyone on pts, but they're in collections as far as i know
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »New weapon lines and abilities and some real costumes based on races. I don't understand we we can't get more racial clothing in the game.
Don’t quote me, but I wouldn’t be surprised if later down the road the styles of the class sets became “class-specific styles.”
About new weapon skill lines and abilities, I agree.
We have yet to receive Alteration Staves, Illusion Staves, Conjuration Staves, and Mysticism Staves, and they wouldn’t even need to revise old motifs to implement them, we could use the pre-existing staff motifs.
the class set styles are available in update 40 from the endless archive.
Really? I wasn’t able to find them on PTS.
Were they class exclusive?
they're from the endless archive like i said.
maybe they won't be possible to get until update 41 i don't know if they've dropped for anyone on pts, but they're in collections as far as i know
I saw the styles in the collection, what I meant was there was no way to pull them from any of the coffers like other style pages of previous cycles.
Twohothardware wrote: »I'd rather see Crossplay added on the tenth anniversary.
Tyrant_Tim wrote: »@Twohothardware, why would one be exclusive from the other?
- Cross-play is a system that allows more people to play together.
- Spellcrafting adds content to the game.
Each effect different aspects of the game.
boi_anachronism_ wrote: »Idk in some ways yes i think it could be tough to balance but something else to consider is that unlike class abilities all players would have access to them.
MashmalloMan wrote: »Tyrant_Tim wrote: »@Twohothardware, why would one be exclusive from the other?
- Cross-play is a system that allows more people to play together.
- Spellcrafting adds content to the game.
Each effect different aspects of the game.
It's clear some people in this thread don't understand what is sellable, marketable, monetized content and what is considered quality of life, base game, long term improvements.
Apples and oranges.
The game has been around long enough that we understand what their DLC structure looks like.
EchoesofThunder wrote: »I'd ask for rolling-back One Tamriel.
- Have your alliance mean something again.
- Have your level mean something, instead of just being a race-to-endgame.
- Have the story line mean something again. Is this a role-playing game, or a fancy Diablo?
I'm sure I won't get anyone to agree with this wish, especially Zenimax. They're convinced that making all the content the same brings in more new players.
Tyrant_Tim wrote: »Hopefully one day we’ll receive a look into Overland difficulty that finally addresses that problem. I’m also a firm believer that an Overland difficulty update would pair great with Spellcrafting, as it would send you all across Tamriel looking for parts to spells.
SilverBride wrote: »Tyrant_Tim wrote: »Hopefully one day we’ll receive a look into Overland difficulty that finally addresses that problem. I’m also a firm believer that an Overland difficulty update would pair great with Spellcrafting, as it would send you all across Tamriel looking for parts to spells.
Those are two of the worst things that could ever happen to this game.
I can't think of anything that would do more to revitalise my interest in this game as spellcrafting. So many problems I have with the game could be fixed if I were allowed to just make my own spells and play the way I want (within reason of course, so no OP spells, etc).
People say this is impossible to balance, but I think they lack a lot of imagination. Obviously a spellcrafting system wouldn't be a free-for-all where you can make whatever ability you want with whatever stats. The devs are more than capable of thinking of good ways of capping the system so that it remains engaging without being overpowered.
But this really would change how I approach this game, throwing all my complains about necromancer out the window as I could just make the necromancer skills I want/like myself. Same with daedra worship, or any other number of possibilities. Are you a daedra-worshipping nightblade? Now you can make a summoning spell for a flame atronach or scamp instead of being forced to play as a sorcerer if you want to commune with daedra.
Tyrant_Tim wrote: »I see no reason why ESO can’t do it better this coming year with Spellcrafting.
SilverBride wrote: »Tyrant_Tim wrote: »I see no reason why ESO can’t do it better this coming year with Spellcrafting.
That would ruin the game for me. I HATE the idea of Spellcrafting and more micromanaging.