


You literally just showed one of the possible solutions in your screen shots, if you wanted stam recovery on a tank, you switch to an ice staff and block with magic while your stam regens then you switch back to the shield and board bar, which in turn regens your magic.
Don't hold block all the time its not needed, make use of heavy attacks when you can and abilities that restore resources and your group mates synergy's to feed your tank resources.
Look up Hyperioxes on YouTube. He's one of the best tanks in the game and makes guides, including how to improve sustain.
You literally just showed one of the possible solutions in your screen shots, if you wanted stam recovery on a tank, you switch to an ice staff and block with magic while your stam regens then you switch back to the shield and board bar, which in turn regens your magic.
Don't hold block all the time its not needed, make use of heavy attacks when you can and abilities that restore resources and your group mates synergy's to feed your tank resources.
There are a LOT of easy ways around this --- one that I use on my tank -
Dragon Knight with Ash Cloud - jewelry with reduce cost to get it down to about 25 magicka per second to use it
Passive, Helping Hands, in the same line
I drop it at the start, and hit it occasionally during the fight -- doesn't really matter if you use the healing or damaging version of Ash Cloud - it still regens your stamina because it counts as a magicka cast every second.
Auldwulfe
Billium813 wrote: »There are a LOT of easy ways around this --- one that I use on my tank -
Dragon Knight with Ash Cloud - jewelry with reduce cost to get it down to about 25 magicka per second to use it
Passive, Helping Hands, in the same line
I drop it at the start, and hit it occasionally during the fight -- doesn't really matter if you use the healing or damaging version of Ash Cloud - it still regens your stamina because it counts as a magicka cast every second.
Auldwulfe
I personally view Ash Cloud + Glyph of Reduce Spell Cost + Helping Hands = Infinite Stamina, as a bug. They should fix this someday, but I doubt it consider how long it has existed
Billium813 wrote: »There are a LOT of easy ways around this --- one that I use on my tank -
Dragon Knight with Ash Cloud - jewelry with reduce cost to get it down to about 25 magicka per second to use it
Passive, Helping Hands, in the same line
I drop it at the start, and hit it occasionally during the fight -- doesn't really matter if you use the healing or damaging version of Ash Cloud - it still regens your stamina because it counts as a magicka cast every second.
Auldwulfe
I personally view Ash Cloud + Glyph of Reduce Spell Cost + Helping Hands = Infinite Stamina, as a bug. They should fix this someday, but I doubt it consider how long it has existed
Necrotech_Master wrote: »Billium813 wrote: »There are a LOT of easy ways around this --- one that I use on my tank -
Dragon Knight with Ash Cloud - jewelry with reduce cost to get it down to about 25 magicka per second to use it
Passive, Helping Hands, in the same line
I drop it at the start, and hit it occasionally during the fight -- doesn't really matter if you use the healing or damaging version of Ash Cloud - it still regens your stamina because it counts as a magicka cast every second.
Auldwulfe
I personally view Ash Cloud + Glyph of Reduce Spell Cost + Helping Hands = Infinite Stamina, as a bug. They should fix this someday, but I doubt it consider how long it has existed
i honestly think they balanced it that way because other classes have free or nearly free cost skills that trickle in resources
- warden netch is free cast, restores either mag or stam (depending on morph), and has the purge effect
- necromancer has a tether which is free to cast as long as there is a corpse that directly restores mag and stam
- templars rune has a pretty low activation cost and gives mag or stam (depending on morph) for 20 sec regardless if your in the area
- sorcs have dark conversion to basically change one resource into another (depending on morph)
- NB has siphon strikes to restore mag or stam depending on morph for fairly low cost (this is arguably one of the more expensive of the classes)
so pretty much all of the classes have some form of cheap or free direct stat restore over time, the DKs is a little more bursty
Billium813 wrote: »Necrotech_Master wrote: »Billium813 wrote: »There are a LOT of easy ways around this --- one that I use on my tank -
Dragon Knight with Ash Cloud - jewelry with reduce cost to get it down to about 25 magicka per second to use it
Passive, Helping Hands, in the same line
I drop it at the start, and hit it occasionally during the fight -- doesn't really matter if you use the healing or damaging version of Ash Cloud - it still regens your stamina because it counts as a magicka cast every second.
Auldwulfe
I personally view Ash Cloud + Glyph of Reduce Spell Cost + Helping Hands = Infinite Stamina, as a bug. They should fix this someday, but I doubt it consider how long it has existed
i honestly think they balanced it that way because other classes have free or nearly free cost skills that trickle in resources
- warden netch is free cast, restores either mag or stam (depending on morph), and has the purge effect
- necromancer has a tether which is free to cast as long as there is a corpse that directly restores mag and stam
- templars rune has a pretty low activation cost and gives mag or stam (depending on morph) for 20 sec regardless if your in the area
- sorcs have dark conversion to basically change one resource into another (depending on morph)
- NB has siphon strikes to restore mag or stam depending on morph for fairly low cost (this is arguably one of the more expensive of the classes)
so pretty much all of the classes have some form of cheap or free direct stat restore over time, the DKs is a little more bursty
I mean... none of those are as straight forward as: spam Ash Cloud => free Stamina.
A skill that consumes corpses, or gives some "cheap" stamina regen, or transmutes resources, is not even close to the same as: spam 1 skill on repeat => free Stamina. Imagine if Templar Repentance didn't require corpse; imagine if it just automatically restored 1k Stamina when you pressed it... that's LITERALLY what this is. There is no comparison.
This is a pretty good case for needing an in-depth updated tutorial that helps players understand the fundamentals of gameplay. How long have you been playing/tanking OP?
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.