Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

No more tanking for me.

madman65
madman65
✭✭✭✭✭
0 Stamina with a Sword and Shield! 0 Stamina with a Lightning staff! 0 Magicka with an Ice Staff! Good luck to all who are have trouble with resources. For all who complain about shortage of tanks, it`s probably going to get worse.0x2dndrez12h.png
g4rfqdj9m68p.png
39bnny9a5mzv.png
  • FluffWit
    FluffWit
    ✭✭✭✭✭
    ✭✭
    Not sure this is a glitch.

    You're supposed to have zero stam recovery while blocking, was done years ago to make tanking a bit more challenging.
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    im not seeing the issue
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    Err, yes, this is very much intentional, and regularly addressed by people doing tank builds.
    There are ways to work around the issue, and they're one of the things to keep in mind when building a tank.
    (For instance, abilities or skills that give stamina back while doing something else, are still working when blocking.)
  • Sallymen
    Sallymen
    ✭✭✭✭✭
    Or ya know, you can heavy attack.
    Current Undaunted Key Count: 4,902
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    you also have 0 stamina recov while sneaking (0 magicka if you use stormweavers cavort mythic)

    i played since launch, and way way back in the day you could regen stamina through block, you think unkillable tanks in cyro are bad now, imagine a true permablock tank that had 2000 stam recov active while they were blocking, it was literally impossible to make them drop block

    in pve its mostly about resource management without just literally being perma block all the time
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • davidtk
    davidtk
    ✭✭✭✭✭
    I dont understand whats going on??
    When you blocking your resources dont recover. (S&b no stamina reco and staff no mana reco)
    Its working how it supposed to work.
    When you tanking pve first you dont need to block all the time and second all its about ressource management and synergies.
    Edited by davidtk on January 18, 2023 7:50PM
    Really sorry for my english
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blocking zeroing out recovery happened way back in 2015.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭✭
    You literally just showed one of the possible solutions in your screen shots, if you wanted stam recovery on a tank, you switch to an ice staff and block with magic while your stam regens then you switch back to the shield and board bar, which in turn regens your magic.

    Don't hold block all the time its not needed, make use of heavy attacks when you can and abilities that restore resources and your group mates synergy's to feed your tank resources.
  • wilykcat
    wilykcat
    ✭✭✭✭✭
    What😳
  • Galiferno
    Galiferno
    ✭✭✭✭✭
    Part of getting good at tanking is foregoing permablocking and let your recovery ticks happen as often as possible while performing heavy attacks when necessary. Also if you don't permablock, you can weave to built more ultimate and increase group utility.
  • CrashTest
    CrashTest
    ✭✭✭✭✭
    Look up Hyperioxes on YouTube. He's one of the best tanks in the game and makes guides, including how to improve sustain.
  • Billium813
    Billium813
    ✭✭✭✭✭
    bmnoble wrote: »
    You literally just showed one of the possible solutions in your screen shots, if you wanted stam recovery on a tank, you switch to an ice staff and block with magic while your stam regens then you switch back to the shield and board bar, which in turn regens your magic.

    Don't hold block all the time its not needed, make use of heavy attacks when you can and abilities that restore resources and your group mates synergy's to feed your tank resources.

    You are correct! The game does have bugs though...

    https://forums.elderscrollsonline.com/en/discussion/625599/not-regenerating-magicka-while-blocking
  • Pet
    Pet
    ✭✭✭
    Every class has a skill that gives stamina over time through block. You're on a DK, so that skill is actually anything from earthen heart that costs mag giving you stam back on cast. Every other class actually just has a "cast once every 20s for free stamina" skill.
    CrashTest wrote: »
    Look up Hyperioxes on YouTube. He's one of the best tanks in the game and makes guides, including how to improve sustain.

    While also running some of the highest tank block cost possible :|
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Aint it always were like that?

    Also, this:
    bmnoble wrote: »
    You literally just showed one of the possible solutions in your screen shots, if you wanted stam recovery on a tank, you switch to an ice staff and block with magic while your stam regens then you switch back to the shield and board bar, which in turn regens your magic.

    Don't hold block all the time its not needed, make use of heavy attacks when you can and abilities that restore resources and your group mates synergy's to feed your tank resources.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Auldwulfe
    Auldwulfe
    ✭✭✭✭✭
    There are a LOT of easy ways around this --- one that I use on my tank -
    Dragon Knight with Ash Cloud - jewelry with reduce cost to get it down to about 25 magicka per second to use it
    Passive, Helping Hands, in the same line

    I drop it at the start, and hit it occasionally during the fight -- doesn't really matter if you use the healing or damaging version of Ash Cloud - it still regens your stamina because it counts as a magicka cast every second.

    Auldwulfe
  • Billium813
    Billium813
    ✭✭✭✭✭
    Auldwulfe wrote: »
    There are a LOT of easy ways around this --- one that I use on my tank -
    Dragon Knight with Ash Cloud - jewelry with reduce cost to get it down to about 25 magicka per second to use it
    Passive, Helping Hands, in the same line

    I drop it at the start, and hit it occasionally during the fight -- doesn't really matter if you use the healing or damaging version of Ash Cloud - it still regens your stamina because it counts as a magicka cast every second.

    Auldwulfe

    I personally view Ash Cloud + Glyph of Reduce Spell Cost + Helping Hands = Infinite Stamina, as a bug. They should fix this someday, but I doubt it consider how long it has existed
  • Auldwulfe
    Auldwulfe
    ✭✭✭✭✭
    Billium813 wrote: »
    Auldwulfe wrote: »
    There are a LOT of easy ways around this --- one that I use on my tank -
    Dragon Knight with Ash Cloud - jewelry with reduce cost to get it down to about 25 magicka per second to use it
    Passive, Helping Hands, in the same line

    I drop it at the start, and hit it occasionally during the fight -- doesn't really matter if you use the healing or damaging version of Ash Cloud - it still regens your stamina because it counts as a magicka cast every second.

    Auldwulfe

    I personally view Ash Cloud + Glyph of Reduce Spell Cost + Helping Hands = Infinite Stamina, as a bug. They should fix this someday, but I doubt it consider how long it has existed

    I'll be honest, I did, initially, as well ... and my Templar Tank, Warden Tank, and even attempts at a Sorc Tank and NB Tank all had to acknowledge that they were NOT keeping up with the DK Tanks out there.

    Unfortunately, we have a shortage of tanks in the game, as there is an incentive to build glass canon DPS -- and therefore, your tanks have to work at it....

    Auldwulfe
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Billium813 wrote: »
    Auldwulfe wrote: »
    There are a LOT of easy ways around this --- one that I use on my tank -
    Dragon Knight with Ash Cloud - jewelry with reduce cost to get it down to about 25 magicka per second to use it
    Passive, Helping Hands, in the same line

    I drop it at the start, and hit it occasionally during the fight -- doesn't really matter if you use the healing or damaging version of Ash Cloud - it still regens your stamina because it counts as a magicka cast every second.

    Auldwulfe

    I personally view Ash Cloud + Glyph of Reduce Spell Cost + Helping Hands = Infinite Stamina, as a bug. They should fix this someday, but I doubt it consider how long it has existed

    ash cloud used to not have an over time cost, but a instant very expensive cost

    i honestly think they balanced it that way because other classes have free or nearly free cost skills that trickle in resources
    • warden netch is free cast, restores either mag or stam (depending on morph), and has the purge effect
    • necromancer has a tether which is free to cast as long as there is a corpse that directly restores mag and stam
    • templars rune has a pretty low activation cost and gives mag or stam (depending on morph) for 20 sec regardless if your in the area
    • sorcs have dark conversion to basically change one resource into another (depending on morph)
    • NB has siphon strikes to restore mag or stam depending on morph for fairly low cost (this is arguably one of the more expensive of the classes)

    so pretty much all of the classes have some form of cheap or free direct stat restore over time, the DKs is a little more bursty
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Billium813
    Billium813
    ✭✭✭✭✭
    Billium813 wrote: »
    Auldwulfe wrote: »
    There are a LOT of easy ways around this --- one that I use on my tank -
    Dragon Knight with Ash Cloud - jewelry with reduce cost to get it down to about 25 magicka per second to use it
    Passive, Helping Hands, in the same line

    I drop it at the start, and hit it occasionally during the fight -- doesn't really matter if you use the healing or damaging version of Ash Cloud - it still regens your stamina because it counts as a magicka cast every second.

    Auldwulfe

    I personally view Ash Cloud + Glyph of Reduce Spell Cost + Helping Hands = Infinite Stamina, as a bug. They should fix this someday, but I doubt it consider how long it has existed

    i honestly think they balanced it that way because other classes have free or nearly free cost skills that trickle in resources
    • warden netch is free cast, restores either mag or stam (depending on morph), and has the purge effect
    • necromancer has a tether which is free to cast as long as there is a corpse that directly restores mag and stam
    • templars rune has a pretty low activation cost and gives mag or stam (depending on morph) for 20 sec regardless if your in the area
    • sorcs have dark conversion to basically change one resource into another (depending on morph)
    • NB has siphon strikes to restore mag or stam depending on morph for fairly low cost (this is arguably one of the more expensive of the classes)

    so pretty much all of the classes have some form of cheap or free direct stat restore over time, the DKs is a little more bursty

    I mean... none of those are as straight forward as: spam Ash Cloud => free Stamina.

    A skill that consumes corpses, or gives some "cheap" stamina regen, or transmutes resources, is not even close to the same as: spam 1 skill on repeat => free Stamina. Imagine if Templar Repentance didn't require corpse; imagine if it just automatically restored 1k Stamina when you pressed it... that's LITERALLY what this is. There is no comparison.
  • sharquez
    sharquez
    ✭✭✭✭✭
    This is a pretty good case for needing an in-depth updated tutorial that helps players understand the fundamentals of gameplay. How long have you been playing/tanking OP?
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Billium813 wrote: »
    Billium813 wrote: »
    Auldwulfe wrote: »
    There are a LOT of easy ways around this --- one that I use on my tank -
    Dragon Knight with Ash Cloud - jewelry with reduce cost to get it down to about 25 magicka per second to use it
    Passive, Helping Hands, in the same line

    I drop it at the start, and hit it occasionally during the fight -- doesn't really matter if you use the healing or damaging version of Ash Cloud - it still regens your stamina because it counts as a magicka cast every second.

    Auldwulfe

    I personally view Ash Cloud + Glyph of Reduce Spell Cost + Helping Hands = Infinite Stamina, as a bug. They should fix this someday, but I doubt it consider how long it has existed

    i honestly think they balanced it that way because other classes have free or nearly free cost skills that trickle in resources
    • warden netch is free cast, restores either mag or stam (depending on morph), and has the purge effect
    • necromancer has a tether which is free to cast as long as there is a corpse that directly restores mag and stam
    • templars rune has a pretty low activation cost and gives mag or stam (depending on morph) for 20 sec regardless if your in the area
    • sorcs have dark conversion to basically change one resource into another (depending on morph)
    • NB has siphon strikes to restore mag or stam depending on morph for fairly low cost (this is arguably one of the more expensive of the classes)

    so pretty much all of the classes have some form of cheap or free direct stat restore over time, the DKs is a little more bursty

    I mean... none of those are as straight forward as: spam Ash Cloud => free Stamina.

    A skill that consumes corpses, or gives some "cheap" stamina regen, or transmutes resources, is not even close to the same as: spam 1 skill on repeat => free Stamina. Imagine if Templar Repentance didn't require corpse; imagine if it just automatically restored 1k Stamina when you pressed it... that's LITERALLY what this is. There is no comparison.

    spamming that only really makes sense if your a full tank, because that eats your GCD, so unless your mostly blocking i see that as the drawback

    so a similar case, dark conversion, while it has a cost, restores far more resources in that 1 GCD use, and provides 20 sec of resources over time

    the necromancer tether restores 170 mag and stam every 2 sec, for 1 GCD cost every 12 sec, so while its not bursty, its still counted as free recovery and restores both resources at the same time
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Alpheu5
    Alpheu5
    ✭✭✭✭✭
    ✭✭
    sharquez wrote: »
    This is a pretty good case for needing an in-depth updated tutorial that helps players understand the fundamentals of gameplay. How long have you been playing/tanking OP?

    This is also evidence that CP is a useless metric for skill. I don't see how someone can make it to nearly 2400 CP and not notice that blocking disables resources, even as a DPS.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
Sign In or Register to comment.