MidniteOwl1913 wrote: »This is probably going to be really unpopular and I'm bracing for the hate, but here is what I've experienced in the last few weeks running pug pledges.
As a healer main, my biggest pet peeve is dps who refuse to stand infront of the healer, I need to be able to heal the tank and dps at the same time, but 9times out of 10, sorc HA builds like to stand out of range of my heals and not do any mechanics, then I get the blame from them dying.
As a range dps you still need to stand infront of the healer to recieve heals AND buffs. As a healer I am not going to baby a 1 bar dps with 20k at best when they refuse to stand in heals.
The build its self isn't an issue. The issue is the people who choose to use it and refuse to learn mechanics and end up wasting the other people's time doing content they can not complete properly and refusing to learn how to complete the content.
At the risk of being called a toxic elitist or whatever, I would rather have someone with 10k dps that knows mechanics than a 100k dps who hugs the floor more than doing mechanics and staying alive.
Well the DPS runs around the room because the boss runs around the room. (Healer main) I run around the room because the boss chases me. None of us can stand in one place very long because of all the ads. So if people not standing in front of you is the worst of it consider yourself lucky.
All this regardless of class or level. Yeah, in pugs I mostly have tank issues.
As a healer main, my biggest pet peeve is dps who refuse to stand infront of the healer, I need to be able to heal the tank and dps at the same time, but 9times out of 10, sorc HA builds like to stand out of range of my heals and not do any mechanics, then I get the blame from them dying.
To be fair, if a MagSorc can't keep themself alive with Crit Surge while DPSing from range, then there are much deeper issues than just the HA build.
colossalvoids wrote: »Depends what content you're talking about, it's absolutely right for normals but vet and hardmodes in most cases require an actual healer, especially for low mobility spec that can't block at the very least. You aren't supposed to live through a lot of damage instances without one, can't think of a single trial where you can just crit surge through, while it's easier in some dungeons, would require experience though.
JJMaxx1980 wrote: »definitelygee wrote: »You glanced over my main point which was "in an organized trial environment". If I am filling a roster. I will in most cases, take the 120k DPS person over the 100k DPS person. It’s as simple as that. You want as much possible DPS as you can get in order to achieve a raid group or pick up groups goal, with as much ease as possible. And in order to do this, you need to optimize gear.
You must realize that more powerful sets like relequen, kinras and sets like nirn which has big buffs and dots which are buffed by in raid buffs/debuffs much more powerful than storm seargant, noble duelist and other most common one bar builds. And even if the person were to wear relequen and kinras on one bar, they are doing MAX 107k versus another person in the same sets but with kilt, a monster set and two bars about 25-30k more dps on a trial dummy.
One bar builds also limit the type of class, buffs and debuffs that the player can bring and attribute to the group/raid. And I am not intending to be mean or rude at all, but I highly doubt that a one bar build dummy parse will translate over into a raid environment. So most likely that person will be doing well below 100k in raid and the other raiders in there are having to carry the missing damage through the content.
So in the end. Its not about hitting a DPS requirement. It's more of what do you and can you bring to the group, besides damage from yourself. When you can have 2 bars and both do damage and bring buffs and debuffs to the group. Unless you can show me a 1 bar necromancer build with EC/MK colo and oakensoul doing as much and a necromancer with the same set up with two bars, then I am confident that oakensoul is not good for organized trial environments. This does NOT mean that oakensoul is bad for all groups and content. But I feel like things are being bent to a certain agenda which is all raiders hate oakensoul and their users. No, this is unlikely. The raiders just want their group to be maximized in all aspects and make the experience fun andfor their goals to be easily achievable.
Again this is only talking in the perspective of an organized trial environment. Otherwise oakensoul away and im sure no one will batt an eye or care what you bring.
Again, no offense but this doesn’t make any logical sense. I agree that if you want 120k damage then choose 120k players, but that’s build-agnostic. That doesn’t matter what build you are asking for.
In my experience, this is not how trials are formed. Even in trial guilds, a roster will be posted and a minimum DPS requirement will also be posted. Besides specific roles bringing specific buffs like EC Cro or Zenkosh, if it’s a generic DPS then the requirement is the requirement.
A pound of feathers and a pound of bricks is still a pound. If a 2-Bar Templar hits 100k and a 1-Bar Warden hits 100k, it’s 100k. One bar builds don’t have some unique damage numbers. Damage is damage.
Your requirements are specific and unless you need a specific role, that’s what requirements are for.
spartaxoxo wrote: »One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.
spartaxoxo wrote: »One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.
spartaxoxo wrote: »One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.
spartaxoxo wrote: »One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.
I did the highest vHoF, vMoL, vAS , vCR , vAA , vHRC, and vSO scores recorded at the time, "world record". At the time this were all the trials that were out. Some of them lasted 3 patch cycles, just playing with one hand. The idea that One Bar builds are for people that are dissabled or physically limited is wrong. It's mean to people with dissabilities to tell them that they can't play like anyone else.
WrathOfInnos wrote: »spartaxoxo wrote: »One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.
By "selfish" they mean it cannot wear DPS support sets. There's no way a one bar build is slotting 5 single target DoTs for Z'en's, or bash weaving for Martial Knowledge between heavy attacks. Even running fire/frost/shock skills for Elemental Catalyst would be difficult. And even if the build could do these things, they would lose a ton of damage by dropping the heavy attack sets.
In theory, Infallible Aether should fill the role of a heavy attack DPS support set, but it is too weak for the user and provides a debuff that is easily obtained in other ways. If it were to be a unique damage increase instead of Minor Vulnerability then groups would be much more likely to welcome a heavy attack build to trials.
Similar story for Roaring Opportunist, it's a nice group buff, and intended to be a support DPS set, but heavy attack DPS builds give poor uptime due to the cooldown. Instead it must be paired with Jorvuld's for decent uptime, and this means it is ideally on a healer. A heavy attack DPS in RO/Jorv would do terrible damage.
Even sets that could work well, like Archdruid Devyric, end up having issues. This is because the heavy attack must be coordinated and timed for when the group needs Major Vulnerability, and spamming heavy attacks just wastes the proc and puts the set on cooldown.
Ragnarok0130 wrote: »spartaxoxo wrote: »One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.
Except that it in fact is both and doesn't provide much of anything to a group except an extra body (I'm using the word "group" as a raid group here and not a group of people or demographic such as players with disabilities). It's self limiting by eliminating 50% of your possible combat and support skills and one ultimate skill skill creating a ceiling that will never be as high as a two bar build - ZoS even admits this in the balance discussion about Oakensoul pre-U35.
In a trial setting when we tell a member to "run a selfish set" that means he or she is using an armor and or monster set with little to no group utility that only benefits that player i.e being selfish. Given that group buffs/debuffs are commonly on the second bar and that bar is eliminated in a one bar build with all other combat skills crammed onto a single bar, and the sets required for many one bar builds providing little benefit to the larger group that makes one bar builds inherently selfish. This limits their utility to the larger group which impacts many groups' desire to have them on the roster. This isn't a value determination of running one bar builds as if it were some ESO morality check; it's a commentary on the limitations of one bar builds that would make them less desirable for group content.
JJMaxx1980 wrote: »Ragnarok0130 wrote: »spartaxoxo wrote: »One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.
Except that it in fact is both and doesn't provide much of anything to a group except an extra body (I'm using the word "group" as a raid group here and not a group of people or demographic such as players with disabilities). It's self limiting by eliminating 50% of your possible combat and support skills and one ultimate skill skill creating a ceiling that will never be as high as a two bar build - ZoS even admits this in the balance discussion about Oakensoul pre-U35.
In a trial setting when we tell a member to "run a selfish set" that means he or she is using an armor and or monster set with little to no group utility that only benefits that player i.e being selfish. Given that group buffs/debuffs are commonly on the second bar and that bar is eliminated in a one bar build with all other combat skills crammed onto a single bar, and the sets required for many one bar builds providing little benefit to the larger group that makes one bar builds inherently selfish. This limits their utility to the larger group which impacts many groups' desire to have them on the roster. This isn't a value determination of running one bar builds as if it were some ESO morality check; it's a commentary on the limitations of one bar builds that would make them less desirable for group content.
Since you seem so knowledgeable on one-bar builds, perhaps you could enlighten us on what ‘group utility’ a standard Magicka Sorcerer brings that a One Bar MagSorc doesn’t? So as a trial leader, you bring your four support roles which bring their buffs to help the group, then you bring maybe an EC Cro? A DK Zens? Then what? You’ve got 6 more DPS slots to fill. Last I checked the meta MagSorc build is what, Whorl/Nirn? Relequen? Pretty sure those sets only help the Sorc player and offer nothing to help ‘the group’. Oh well, you said his backbar abilities help the group? What skill? Elemental Weapon? Crystal Frags? Mages Wrath?
Besides 2 or 3 specific builds, the majority of your DPS are supposed to be selfish. That’s the point. The support are there to bring ‘group utility’. They are there to help the DPS so more DPS.
Again, it’s just about damage. If you want 120k minimum in your trial group then that is going to exclude a lot of players, not just one bar builds. That would at least be an honest argument and I don’t think anyone would disagree with you.
Exactly.JJMaxx1980 wrote: »Again, it’s just about damage. If you want 120k minimum in your trial group then that is going to exclude a lot of players, not just one bar builds. That would at least be an honest argument and I don’t think anyone would disagree with you.
Exactly.JJMaxx1980 wrote: »Again, it’s just about damage. If you want 120k minimum in your trial group then that is going to exclude a lot of players, not just one bar builds. That would at least be an honest argument and I don’t think anyone would disagree with you.
Based on the replies in here and this forum in general, I don't think people realize that 120k+ DPS are not the norm, so it's amusing to me when people keep using that as a standard.
From my experience reading and vetting a ton of parse submissions, the vast majority of dps are sub 100k. Among those over 100k, most are below 110k. Among those over 110k, most are below 120k.
Exactly.JJMaxx1980 wrote: »Again, it’s just about damage. If you want 120k minimum in your trial group then that is going to exclude a lot of players, not just one bar builds. That would at least be an honest argument and I don’t think anyone would disagree with you.
Based on the replies in here and this forum in general, I don't think people realize that 120k+ DPS are not the norm, so it's amusing to me when people keep using that as a standard.
From my experience reading and vetting a ton of parse submissions, the vast majority of dps are sub 100k. Among those over 100k, most are below 110k. Among those over 110k, most are below 120k.
This is why heavy attack builds are way too strong compared to the average 2bar dps and need a massive nerf. It's not like 95% of eso players have disabilities.
JJMaxx1980 wrote: »What skill? [...] Crystal Frags?
shaxigamingeb17_ESO wrote: »The trial thing may or may not be a Cloudrest thing thing if that's what you're looking to do. There is a mechanic on one of the side bosses that'll kill your group unless you barswap. That's why people don't want people who can't do anything but Oakensoul builds in their Cloudrest groups and see it as very selfish. For this reason, the trial guild I'm in recently decided to not accept parses with Oakensoul for DPS tags because it's too much work to make sure nobody runs it in Cloudrest every time.
Exactly.JJMaxx1980 wrote: »Again, it’s just about damage. If you want 120k minimum in your trial group then that is going to exclude a lot of players, not just one bar builds. That would at least be an honest argument and I don’t think anyone would disagree with you.
Based on the replies in here and this forum in general, I don't think people realize that 120k+ DPS are not the norm, so it's amusing to me when people keep using that as a standard.
From my experience reading and vetting a ton of parse submissions, the vast majority of dps are sub 100k. Among those over 100k, most are below 110k. Among those over 110k, most are below 120k.
This is why heavy attack builds are way too strong compared to the average 2bar dps and need a massive nerf. It's not like 95% of eso players have disabilities.
shaxigamingeb17_ESO wrote: »The trial thing may or may not be a Cloudrest thing thing if that's what you're looking to do. There is a mechanic on one of the side bosses that'll kill your group unless you barswap. That's why people don't want people who can't do anything but Oakensoul builds in their Cloudrest groups and see it as very selfish. For this reason, the trial guild I'm in recently decided to not accept parses with Oakensoul for DPS tags because it's too much work to make sure nobody runs it in Cloudrest every time.
You dont even know what you're talking about lol