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One bar heavy attack builds attract hate ?

  • Rageypoo
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    Never thought i'd say this, but I think Z0S did a good job with making heavy attack builds balanced, right now they have a good place imo, by not ever being stronger than 2 bar builds, but not being useless either. Well done.
  • blue_peaceful_Manticore
    Rageypoo wrote: »
    Never thought i'd say this, but I think Z0S did a good job with making heavy attack builds balanced, right now they have a good place imo, by not ever being stronger than 2 bar builds, but not being useless either. Well done.

    As you say. No more no less!!
  • Xandreia_
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    Xandreia_ wrote: »
    This is probably going to be really unpopular and I'm bracing for the hate, but here is what I've experienced in the last few weeks running pug pledges.

    As a healer main, my biggest pet peeve is dps who refuse to stand infront of the healer, I need to be able to heal the tank and dps at the same time, but 9times out of 10, sorc HA builds like to stand out of range of my heals and not do any mechanics, then I get the blame from them dying.

    As a range dps you still need to stand infront of the healer to recieve heals AND buffs. As a healer I am not going to baby a 1 bar dps with 20k at best when they refuse to stand in heals.

    The build its self isn't an issue. The issue is the people who choose to use it and refuse to learn mechanics and end up wasting the other people's time doing content they can not complete properly and refusing to learn how to complete the content.

    At the risk of being called a toxic elitist or whatever, I would rather have someone with 10k dps that knows mechanics than a 100k dps who hugs the floor more than doing mechanics and staying alive.

    Well the DPS runs around the room because the boss runs around the room. (Healer main) I run around the room because the boss chases me. None of us can stand in one place very long because of all the ads. So if people not standing in front of you is the worst of it consider yourself lucky.

    All this regardless of class or level. Yeah, in pugs I mostly have tank issues.

    Obviously, I don't plant myself in 1 spot and never move lmao I'm talking about the ones who regardless of moving around for the boss still either play from max distance or like to play hugging the tank, as far as the last few weeks go, they have all been heavy attack sorcs
  • Xandreia_
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    CGPsaint wrote: »
    Xandreia_ wrote: »
    As a healer main, my biggest pet peeve is dps who refuse to stand infront of the healer, I need to be able to heal the tank and dps at the same time, but 9times out of 10, sorc HA builds like to stand out of range of my heals and not do any mechanics, then I get the blame from them dying.

    To be fair, if a MagSorc can't keep themself alive with Crit Surge while DPSing from range, then there are much deeper issues than just the HA build.

    Not the point tbh, doesn't matter if crit surge keeps them alive, they shouldn't be max distance, I was in a pug vss a few days ago where a HA sorc was in the middle of the boss room and got fire, didn't move just stood there and said "omg I never get heals" 🤦‍♀️
  • CGPsaint
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    Depends what content you're talking about, it's absolutely right for normals but vet and hardmodes in most cases require an actual healer, especially for low mobility spec that can't block at the very least. You aren't supposed to live through a lot of damage instances without one, can't think of a single trial where you can just crit surge through, while it's easier in some dungeons, would require experience though.

    Trials are a whole different discussion, and if the DPS can't figure out where to stand, then odds are they won't be invited back, regardless of build. As far as dungeons are concerned, there is not a single vet dungeon or vet HM that can't be run without a healer, especially for MagSorcs using Crit Surge. There are a couple of trifectas which benefit from someone having off-heals for certain segments (Coral Aerie while being tethered comes to mind), but otherwise can absolutely be done with a competent group running a tank and 3 DPS.

  • Iselin
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    As a 73-year-old, I don't care if they attract hate.

    All I care about is that my magsorc Oakensoul HA build with Sergeant's Mail and Storm Master lets me carry my DPS weight in normal or vet dungeons without having to LA weave or do any other type of animation canceling which I would struggle to do without resorting to macros.

    Works for me and the haters can just...

    :)
    Edited by Iselin on January 17, 2023 6:36PM
  • ssewallb14_ESO
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    Honestly,

    The performance/skill ratio of HA Sorc is very high right now and that generates salt for a variety of reasons. That's why there aren't really any new criticisms of HA builds in this thread despite the salt level being noticeably higher.

    At the end of the day it's just another product of U35 balance fail. The floor was raised for HA builds but lowered for everything else, to the point where it feels pointless to bother with anything else unless you're playing at a very high level.
  • Ragnarok0130
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    JJMaxx1980 wrote: »
    You glanced over my main point which was "in an organized trial environment". If I am filling a roster. I will in most cases, take the 120k DPS person over the 100k DPS person. It’s as simple as that. You want as much possible DPS as you can get in order to achieve a raid group or pick up groups goal, with as much ease as possible. And in order to do this, you need to optimize gear.

    You must realize that more powerful sets like relequen, kinras and sets like nirn which has big buffs and dots which are buffed by in raid buffs/debuffs much more powerful than storm seargant, noble duelist and other most common one bar builds. And even if the person were to wear relequen and kinras on one bar, they are doing MAX 107k versus another person in the same sets but with kilt, a monster set and two bars about 25-30k more dps on a trial dummy.

    One bar builds also limit the type of class, buffs and debuffs that the player can bring and attribute to the group/raid. And I am not intending to be mean or rude at all, but I highly doubt that a one bar build dummy parse will translate over into a raid environment. So most likely that person will be doing well below 100k in raid and the other raiders in there are having to carry the missing damage through the content.

    So in the end. Its not about hitting a DPS requirement. It's more of what do you and can you bring to the group, besides damage from yourself. When you can have 2 bars and both do damage and bring buffs and debuffs to the group. Unless you can show me a 1 bar necromancer build with EC/MK colo and oakensoul doing as much and a necromancer with the same set up with two bars, then I am confident that oakensoul is not good for organized trial environments. This does NOT mean that oakensoul is bad for all groups and content. But I feel like things are being bent to a certain agenda which is all raiders hate oakensoul and their users. No, this is unlikely. The raiders just want their group to be maximized in all aspects and make the experience fun andfor their goals to be easily achievable.

    Again this is only talking in the perspective of an organized trial environment. Otherwise oakensoul away and im sure no one will batt an eye or care what you bring.

    Again, no offense but this doesn’t make any logical sense. I agree that if you want 120k damage then choose 120k players, but that’s build-agnostic. That doesn’t matter what build you are asking for.

    In my experience, this is not how trials are formed. Even in trial guilds, a roster will be posted and a minimum DPS requirement will also be posted. Besides specific roles bringing specific buffs like EC Cro or Zenkosh, if it’s a generic DPS then the requirement is the requirement.

    A pound of feathers and a pound of bricks is still a pound. If a 2-Bar Templar hits 100k and a 1-Bar Warden hits 100k, it’s 100k. One bar builds don’t have some unique damage numbers. Damage is damage.

    Your requirements are specific and unless you need a specific role, that’s what requirements are for.

    You didn't address one of his biggest points against the one bar build in an organized trial environment the missing buffs/debuffs for the group. DPS numbers aren't the end all be all for a DPS player; each person in the group needs to contribute more than damage and one bar builds are inherently selfish due to the lack of the second bar skills and ultimate. Another person stated that the sets run by many one bar builds are also not good for contributing to the group which would make me keep the one bar guy in reserve on the bench in case we need a last minute fill unless it was a fun run.

    Regarding how raids are filled each guild tends to do things differently however the first come first served method you described is generally how fun runs are filled in my guilds whereas prog groups are much more meticulous in their composition and sets - dictating specific sets and sometimes skills to be run for trash, and each boss and this is where a one bar build is likely to fail or be sidelined due to their inherent restrictions. If one "gits gud" with a one bar build and progresses through the base vet level trials it's likely that he or she will want to hit that next level doing HMs and later trifectas and will be held back for the aforementioned reasons of one bar builds being self limiting and selfish. If a player wants to hit the higher levels of play they probably shouldn't rely on a one bar build so they can have a long term improvement trajectory.

    I think one bar and Oakensoul builds are great for the solo player running arenas, solo PVP, and overland but aren't generally great for group content. Oakensoul isn't the only bad item for group content - I always asked the Pale Order guys in organized group content to remove it since I can't heal them and they'd typically end up on their backs with it.
  • spartaxoxo
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    One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.
    Edited by spartaxoxo on January 17, 2023 10:11PM
  • WrathOfInnos
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    spartaxoxo wrote: »
    One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.

    By "selfish" they mean it cannot wear DPS support sets. There's no way a one bar build is slotting 5 single target DoTs for Z'en's, or bash weaving for Martial Knowledge between heavy attacks. Even running fire/frost/shock skills for Elemental Catalyst would be difficult. And even if the build could do these things, they would lose a ton of damage by dropping the heavy attack sets.

    In theory, Infallible Aether should fill the role of a heavy attack DPS support set, but it is too weak for the user and provides a debuff that is easily obtained in other ways. If it were to be a unique damage increase instead of Minor Vulnerability then groups would be much more likely to welcome a heavy attack build to trials.

    Similar story for Roaring Opportunist, it's a nice group buff, and intended to be a support DPS set, but heavy attack DPS builds give poor uptime due to the cooldown. Instead it must be paired with Jorvuld's for decent uptime, and this means it is ideally on a healer. A heavy attack DPS in RO/Jorv would do terrible damage.

    Even sets that could work well, like Archdruid Devyric, end up having issues. This is because the heavy attack must be coordinated and timed for when the group needs Major Vulnerability, and spamming heavy attacks just wastes the proc and puts the set on cooldown.
    Edited by WrathOfInnos on January 17, 2023 10:52PM
  • Heelie
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    spartaxoxo wrote: »
    One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.

    I did the highest vHoF, vMoL, vAS , vCR , vAA , vHRC, and vSO scores recorded at the time, "world record". At the time this were all the trials that were out. Some of them lasted 3 patch cycles, just playing with one hand. The idea that One Bar builds are for people that are dissabled or physically limited is wrong. It's mean to people with dissabilities to tell them that they can't play like anyone else.
    Most OwOrated healer of all time
  • Ragnarok0130
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    spartaxoxo wrote: »
    One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.

    Except that it in fact is both and doesn't provide much of anything to a group except an extra body (I'm using the word "group" as a raid group here and not a group of people or demographic such as players with disabilities). It's self limiting by eliminating 50% of your possible combat and support skills and one ultimate skill skill creating a ceiling that will never be as high as a two bar build - ZoS even admits this in the balance discussion about Oakensoul pre-U35.

    In a trial setting when we tell a member to "run a selfish set" that means he or she is using an armor and or monster set with little to no group utility that only benefits that player i.e being selfish. Given that group buffs/debuffs are commonly on the second bar and that bar is eliminated in a one bar build with all other combat skills crammed onto a single bar, and the sets required for many one bar builds providing little benefit to the larger group that makes one bar builds inherently selfish. This limits their utility to the larger group which impacts many groups' desire to have them on the roster. This isn't a value determination of running one bar builds as if it were some ESO morality check; it's a commentary on the limitations of one bar builds that would make them less desirable for group content.
  • spartaxoxo
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    Heelie wrote: »
    spartaxoxo wrote: »
    One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.

    I did the highest vHoF, vMoL, vAS , vCR , vAA , vHRC, and vSO scores recorded at the time, "world record". At the time this were all the trials that were out. Some of them lasted 3 patch cycles, just playing with one hand. The idea that One Bar builds are for people that are dissabled or physically limited is wrong. It's mean to people with dissabilities to tell them that they can't play like anyone else.

    That's great for you, sincerely. That's really fantastic. But everyone's experience with disability is different. I play with some people who I know IRL, one of whom is disabled. He couldn't do a regular build and he tried for a very long time. He had help from some very good players. He just couldn't do it. It was too painful. The heavy attack build has greatly increased not only his enjoyment of the game, but his DPS numbers and types of content he can do in this game.

    He'd be limiting himself using something else. He's not interested in trial content so it's whatever. But he's happy to be able to do world bosses by himself and to be able to run vet dungeons without feeling like he's being carried.
    Edited by spartaxoxo on January 18, 2023 12:43AM
  • spartaxoxo
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    spartaxoxo wrote: »
    One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.

    By "selfish" they mean it cannot wear DPS support sets. There's no way a one bar build is slotting 5 single target DoTs for Z'en's, or bash weaving for Martial Knowledge between heavy attacks. Even running fire/frost/shock skills for Elemental Catalyst would be difficult. And even if the build could do these things, they would lose a ton of damage by dropping the heavy attack sets.

    In theory, Infallible Aether should fill the role of a heavy attack DPS support set, but it is too weak for the user and provides a debuff that is easily obtained in other ways. If it were to be a unique damage increase instead of Minor Vulnerability then groups would be much more likely to welcome a heavy attack build to trials.

    Similar story for Roaring Opportunist, it's a nice group buff, and intended to be a support DPS set, but heavy attack DPS builds give poor uptime due to the cooldown. Instead it must be paired with Jorvuld's for decent uptime, and this means it is ideally on a healer. A heavy attack DPS in RO/Jorv would do terrible damage.

    Even sets that could work well, like Archdruid Devyric, end up having issues. This is because the heavy attack must be coordinated and timed for when the group needs Major Vulnerability, and spamming heavy attacks just wastes the proc and puts the set on cooldown.

    That seems more a problem with those sets than using 1 bar builds. And sure I can agree to it being selfish by that standard, but pairing that with self limiting does create the assumption that someone could be doing more if they had two bars. That's often the case, but not always. So, it's important to remember that limits are subjective to the individuals IMO. A theoretical max isn't the same as each individual person's practical max.

    Especially in a thread where some heavy attack users have reported salt directed at them for their build choices.
  • JJMaxx1980
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    spartaxoxo wrote: »
    One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.

    Except that it in fact is both and doesn't provide much of anything to a group except an extra body (I'm using the word "group" as a raid group here and not a group of people or demographic such as players with disabilities). It's self limiting by eliminating 50% of your possible combat and support skills and one ultimate skill skill creating a ceiling that will never be as high as a two bar build - ZoS even admits this in the balance discussion about Oakensoul pre-U35.

    In a trial setting when we tell a member to "run a selfish set" that means he or she is using an armor and or monster set with little to no group utility that only benefits that player i.e being selfish. Given that group buffs/debuffs are commonly on the second bar and that bar is eliminated in a one bar build with all other combat skills crammed onto a single bar, and the sets required for many one bar builds providing little benefit to the larger group that makes one bar builds inherently selfish. This limits their utility to the larger group which impacts many groups' desire to have them on the roster. This isn't a value determination of running one bar builds as if it were some ESO morality check; it's a commentary on the limitations of one bar builds that would make them less desirable for group content.

    Since you seem so knowledgeable on one-bar builds, perhaps you could enlighten us on what ‘group utility’ a standard Magicka Sorcerer brings that a One Bar MagSorc doesn’t? So as a trial leader, you bring your four support roles which bring their buffs to help the group, then you bring maybe an EC Cro? A DK Zens? Then what? You’ve got 6 more DPS slots to fill. Last I checked the meta MagSorc build is what, Whorl/Nirn? Relequen? Pretty sure those sets only help the Sorc player and offer nothing to help ‘the group’. Oh well, you said his backbar abilities help the group? What skill? Elemental Weapon? Crystal Frags? Mages Wrath?

    Besides 2 or 3 specific builds, the majority of your DPS are supposed to be selfish. That’s the point. The support are there to bring ‘group utility’. They are there to help the DPS so more DPS.

    Again, it’s just about damage. If you want 120k minimum in your trial group then that is going to exclude a lot of players, not just one bar builds. That would at least be an honest argument and I don’t think anyone would disagree with you.
  • blue_peaceful_Manticore
    JJMaxx1980 wrote: »
    spartaxoxo wrote: »
    One bar builds are often NOT self-limiting or selfish, on the contrary, they expand what that player is capable of providing to a group. There are people who use to them to overcome physical limitations, for example.

    Except that it in fact is both and doesn't provide much of anything to a group except an extra body (I'm using the word "group" as a raid group here and not a group of people or demographic such as players with disabilities). It's self limiting by eliminating 50% of your possible combat and support skills and one ultimate skill skill creating a ceiling that will never be as high as a two bar build - ZoS even admits this in the balance discussion about Oakensoul pre-U35.

    In a trial setting when we tell a member to "run a selfish set" that means he or she is using an armor and or monster set with little to no group utility that only benefits that player i.e being selfish. Given that group buffs/debuffs are commonly on the second bar and that bar is eliminated in a one bar build with all other combat skills crammed onto a single bar, and the sets required for many one bar builds providing little benefit to the larger group that makes one bar builds inherently selfish. This limits their utility to the larger group which impacts many groups' desire to have them on the roster. This isn't a value determination of running one bar builds as if it were some ESO morality check; it's a commentary on the limitations of one bar builds that would make them less desirable for group content.

    Since you seem so knowledgeable on one-bar builds, perhaps you could enlighten us on what ‘group utility’ a standard Magicka Sorcerer brings that a One Bar MagSorc doesn’t? So as a trial leader, you bring your four support roles which bring their buffs to help the group, then you bring maybe an EC Cro? A DK Zens? Then what? You’ve got 6 more DPS slots to fill. Last I checked the meta MagSorc build is what, Whorl/Nirn? Relequen? Pretty sure those sets only help the Sorc player and offer nothing to help ‘the group’. Oh well, you said his backbar abilities help the group? What skill? Elemental Weapon? Crystal Frags? Mages Wrath?

    Besides 2 or 3 specific builds, the majority of your DPS are supposed to be selfish. That’s the point. The support are there to bring ‘group utility’. They are there to help the DPS so more DPS.

    Again, it’s just about damage. If you want 120k minimum in your trial group then that is going to exclude a lot of players, not just one bar builds. That would at least be an honest argument and I don’t think anyone would disagree with you.

    You destroy him. Fatality!!!
    1-0
  • CrashTest
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    HA players do just fine in non hm vdlc trials. I raid lead these trials about 4x a week.

    HA players can't outparse a skilled traditional dps, and they shouldn't bc the latter requires more from a player, but HA players aren't dead weight on adds and bosses.

    I even stick them in time sensitive mechs like portals where you want good situationally aware dps in there or it's a wipe.
  • NeKryXe
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    I never seen anything like that, but I only started to use one bar heavy attack builds since a few weeks ago.

    I never cared for it because I wasn't aware that it could be good and I thought that I wouldn't enjoy playing an heavy attack build. Then I tried one on my necromancer and I started to enjoy that class for the first time. Now I have 4 characters with heavy attacks builds and I'm even starting to prefer to play those characters. I never saw anyone complaining, but I mostly do dungeons with random players and usually I end up doing above 70% of the damage with my heavy attack builds. I'm enjoying, I'm doing something for the group, so... who cares?
  • CrashTest
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    JJMaxx1980 wrote: »
    Again, it’s just about damage. If you want 120k minimum in your trial group then that is going to exclude a lot of players, not just one bar builds. That would at least be an honest argument and I don’t think anyone would disagree with you.
    Exactly.

    Based on the replies in here and this forum in general, I don't think people realize that 120k+ DPS are not the norm, so it's amusing to me when people keep using that as a standard.

    From my experience reading and vetting a ton of parse submissions, the vast majority of dps are sub 100k. Among those over 100k, most are below 110k. Among those over 110k, most are below 120k.
  • Jeejee
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    CrashTest wrote: »
    JJMaxx1980 wrote: »
    Again, it’s just about damage. If you want 120k minimum in your trial group then that is going to exclude a lot of players, not just one bar builds. That would at least be an honest argument and I don’t think anyone would disagree with you.
    Exactly.

    Based on the replies in here and this forum in general, I don't think people realize that 120k+ DPS are not the norm, so it's amusing to me when people keep using that as a standard.

    From my experience reading and vetting a ton of parse submissions, the vast majority of dps are sub 100k. Among those over 100k, most are below 110k. Among those over 110k, most are below 120k.

    This is why heavy attack builds are way too strong compared to the average 2bar dps and need a massive nerf. It's not like 95% of eso players have disabilities.
  • blue_peaceful_Manticore
    Jeejee wrote: »
    CrashTest wrote: »
    JJMaxx1980 wrote: »
    Again, it’s just about damage. If you want 120k minimum in your trial group then that is going to exclude a lot of players, not just one bar builds. That would at least be an honest argument and I don’t think anyone would disagree with you.
    Exactly.

    Based on the replies in here and this forum in general, I don't think people realize that 120k+ DPS are not the norm, so it's amusing to me when people keep using that as a standard.

    From my experience reading and vetting a ton of parse submissions, the vast majority of dps are sub 100k. Among those over 100k, most are below 110k. Among those over 110k, most are below 120k.

    This is why heavy attack builds are way too strong compared to the average 2bar dps and need a massive nerf. It's not like 95% of eso players have disabilities.

    They should nerf all DPS not only HA. Cuz, in my healer i cant make 70k its not fair. Just nerf DPS please
  • shaxigamingeb17_ESO
    The trial thing may or may not be a Cloudrest thing thing if that's what you're looking to do. There is a mechanic on one of the side bosses that'll kill your group unless you barswap. That's why people don't want people who can't do anything but Oakensoul builds in their Cloudrest groups and see it as very selfish. For this reason, the trial guild I'm in recently decided to not accept parses with Oakensoul for DPS tags because it's too much work to make sure nobody runs it in Cloudrest every time.
  • Skvysh
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    JJMaxx1980 wrote: »
    What skill? [...] Crystal Frags?

    Yes.

    If a magsorc can't cast frags, there's no reason to bring a sorc specifically in the first place. It procs minor prophecy (assuming your group is going that route over weapon power/crit) and it gives reliable ranged ST damage - the other reason why magsorcs are brought into some trials.
  • blue_peaceful_Manticore
    The trial thing may or may not be a Cloudrest thing thing if that's what you're looking to do. There is a mechanic on one of the side bosses that'll kill your group unless you barswap. That's why people don't want people who can't do anything but Oakensoul builds in their Cloudrest groups and see it as very selfish. For this reason, the trial guild I'm in recently decided to not accept parses with Oakensoul for DPS tags because it's too much work to make sure nobody runs it in Cloudrest every time.

    You dont even know what you're talking about lol
  • NeKryXe
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    Jeejee wrote: »
    CrashTest wrote: »
    JJMaxx1980 wrote: »
    Again, it’s just about damage. If you want 120k minimum in your trial group then that is going to exclude a lot of players, not just one bar builds. That would at least be an honest argument and I don’t think anyone would disagree with you.
    Exactly.

    Based on the replies in here and this forum in general, I don't think people realize that 120k+ DPS are not the norm, so it's amusing to me when people keep using that as a standard.

    From my experience reading and vetting a ton of parse submissions, the vast majority of dps are sub 100k. Among those over 100k, most are below 110k. Among those over 110k, most are below 120k.

    This is why heavy attack builds are way too strong compared to the average 2bar dps and need a massive nerf. It's not like 95% of eso players have disabilities.

    There are a lot more reasons to use those builds. Most of my older friends already quit the game because they didn't have enough speed to deal with dual bar rotations. Recently I started using one bar builds and I enjoyed it so much that I've been showing them what we can do now and inviting them back.

    At this moment I'm playing both with 1 bar and 2 bar builds. I like both for different contents. Neither needs nerfs. I spent a lot of resources recently on 4 one bar builds, I even bought armory slots to keep my 2 bar builds. Nerfing the 1 bar builds will probably be the ultimate incentive I needed to quit ESO. :)

    Anyway. Regarding your statement... Even if there are only 5% of players with disabilities, it's more than enough to keep this builds without a nerf. If there are players using 1 bar builds that wouldn't need to, that's their problem, not yours. It shouldn't be a problem for you. The 5% players who needs it shouldn't be penalized because of those player or because of people annoyed with the enjoyment of other players. :)
  • Eldartar
    Eldartar
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    I have basically run one bar heavy attack builds since day one, the armour/weapon/skills have changed many many times (Thx for that ZOS) But it has remained a one bar build.

    I care not if other people look down on it, don't like it for whatever reason because I don't play this game (or any other for that matter) for other peoples approval. I play for my own personal enjoyment and will continue to do so.

    I don't care if I'm the fastest, strongest, quickest to complete. I only care that I am enjoying my valuable time playing.

    Each to there own, live and let live. Play the way YOU want, not the way others expect you too.
  • shaxigamingeb17_ESO
    EnKor wrote: »
    The trial thing may or may not be a Cloudrest thing thing if that's what you're looking to do. There is a mechanic on one of the side bosses that'll kill your group unless you barswap. That's why people don't want people who can't do anything but Oakensoul builds in their Cloudrest groups and see it as very selfish. For this reason, the trial guild I'm in recently decided to not accept parses with Oakensoul for DPS tags because it's too much work to make sure nobody runs it in Cloudrest every time.

    You dont even know what you're talking about lol

    Please tell me how you kill Relequen on vet with one person using Oakensoul and not killing anyone. I'll eagerly wait for your reply.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    If YOU dislike some builds, just.... DONT USE THEM!
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Pepegrillos
    Pepegrillos
    ✭✭✭✭✭
    ZOS is trying to juggle combat mechanics that seem designed for twitching teenagers with the fact that their main audience is mostly over 35.
    Edited by Pepegrillos on January 18, 2023 11:20AM
  • shaxigamingeb17_ESO
    Also why are people talking as if you need 350+ actions per minute to play a normal build? 120 is the hard cap for what you can do in this game anyway. 1 light attack and 1 skill per second is the maximum.
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