I wonder how this affects newer players who want to learn and progress through group content.
If you can do 100k dps with one bar heavy attack build vs doing 125k with regular build.
Getting to that 100k dps isn't hard since you don't have to barswap, only have 5 skills to cast, you don't need to cast them once per second, weaving them with heavy attacks is very easy. Even with bad rotation people should get something like 80k easily with the correct gear.
Compare that to using a regular two bar build that requires light attack weaving. When most people start learning how to deal proper damage, even with the correct gear they'll easily end up somewhere near 30-40k.
Why would a player spend any time learning to play the harder build when they can immediately deal double damage with less effort?
But playing this easier build also caps their damage dealing skill very fast. No matter how long they play the build, they won't learn playing the other build any better.
But playing this easier build also caps their damage dealing skill very fast. No matter how long they play the build, they won't learn playing the other build any better.
Hyperdeathstalker wrote: »If toxic endgamers get their way [...]Hyperdeathstalker wrote: »He prob annoyed coz he pull 10k higher with sweaty 2 bar 90 skill build lol [...]Hyperdeathstalker wrote: »Is it only elitist toxic players that have a problem with them ? Is it a threat to their sweaty complex 2 bar light attack rotations that only pull 20percent more dps?Hyperdeathstalker wrote: »[...] the hate comes from them, all one bar players do is retaliate as they get upset seeing threatening dps numbers creeping towards their parses.
Seems like you already made up your mind. But have you looked at your own thread? Almost 90% of responders are in support or at least fine with HA Oakensoul builds, except in the hardest content of the game. Only about 10% are clearly against them and even there it can be nuanced, e.g., by bad experiences they've had - just like you had them with negative comments.
As I see it, there is no general hate. You just encountered some individuals who overestimate themselves, use inflated requirements for their trial runs, or somehow derive a sense of superiority from parse numbers. By the way, they annoy 2-bar players just as much with their antics.
I usually ignore them and try not to extrapolate their opinions to the broader player base, just like I don't assume every Oakensoul user is a useless noob, just because one of them once wiped my group in Cloudrest. Why all this talk about "toxic, sweaty, elitist endgamers", as if there was a cabal of trial leaders conspiring to keep 1-bar players out of their runs? If anything, this forum thread should have shown you that most of them are open and inclusive.
Hyperdeathstalker wrote: »Hyperdeathstalker wrote: »I haven't seen anybody getting hate but some people are definitely salty, myself included. I'm not a top dps but not the floor either. I've worked hard to farm sets, learning rotation and weaving and got my parse up to 105k. That's enough for me to do any vet content except some HMs and trifectas, which I'm not interested anyways. But now with Oakensoul HA builds, people who couldn't hit 50k, are now hitting as much as me. They put in 0 effort. My best HA parse is 96k so I'm using that now aswell. Why get all sweaty for extra 10k? This is not healthy for the game. Unless you're hitting 130k there's no point using anything but Oakensoul HA. Good aoe, decent st and great survivability on top. I can definetly see nerf hammer dropping next patch.
I dont get where the 0 effort comes from ? It is still demanding to hit 100k on a heavy attack build only difference is less weaving between skills and not 2 bars? I would class the builds a average to learn as it still requires good timing and rotation of skills if ur bad with it will not give you op dps it would drop to like 75k. Same with a light attack build poorly executed ud prob get 85k with optimal gear and 125k plus with good rotation.
I really cant see any problem with the current state of both dps options. And if it is nerfed next patch then they should also have a delay bar swapping and prevent animation cancelling to reduce too much of a dps difference. Thats fair
I dont want to sound like a jerk or for this comment to be recived as bashing but have You tried to reach 110k+ DPS on a ranged dynamic two bar setup? Because it sounds like You didn't if You think that rotations on one bar heavy attack setups are demanding in any way. If You would actually try to reach that 110k+ on a ranged setup You would understand why for some people think that one bar heavy attack rotations require zero effort.
And just to be clear my comment is not a hate towards one bar heavy attack setups, I think they have their place. It's just calling them demanding that seems a little silly for me. The whole idea behind them is to not be demanding.
When i say demanding i mean you still need near perfect timing on skills to hit 100k, people think we just button mash without thought. So i would class demanding a full concentration and no mistakes. Is a double bar setup more difficult yes? Zero effort is holding down one button.
Hyperdeathstalker wrote: »Hyperdeathstalker wrote: »I haven't seen anybody getting hate but some people are definitely salty, myself included. I'm not a top dps but not the floor either. I've worked hard to farm sets, learning rotation and weaving and got my parse up to 105k. That's enough for me to do any vet content except some HMs and trifectas, which I'm not interested anyways. But now with Oakensoul HA builds, people who couldn't hit 50k, are now hitting as much as me. They put in 0 effort. My best HA parse is 96k so I'm using that now aswell. Why get all sweaty for extra 10k? This is not healthy for the game. Unless you're hitting 130k there's no point using anything but Oakensoul HA. Good aoe, decent st and great survivability on top. I can definetly see nerf hammer dropping next patch.
I dont get where the 0 effort comes from ? It is still demanding to hit 100k on a heavy attack build only difference is less weaving between skills and not 2 bars? I would class the builds a average to learn as it still requires good timing and rotation of skills if ur bad with it will not give you op dps it would drop to like 75k. Same with a light attack build poorly executed ud prob get 85k with optimal gear and 125k plus with good rotation.
I really cant see any problem with the current state of both dps options. And if it is nerfed next patch then they should also have a delay bar swapping and prevent animation cancelling to reduce too much of a dps difference. Thats fair
I dont want to sound like a jerk or for this comment to be recived as bashing but have You tried to reach 110k+ DPS on a ranged dynamic two bar setup? Because it sounds like You didn't if You think that rotations on one bar heavy attack setups are demanding in any way. If You would actually try to reach that 110k+ on a ranged setup You would understand why for some people think that one bar heavy attack rotations require zero effort.
And just to be clear my comment is not a hate towards one bar heavy attack setups, I think they have their place. It's just calling them demanding that seems a little silly for me. The whole idea behind them is to not be demanding.
When i say demanding i mean you still need near perfect timing on skills to hit 100k, people think we just button mash without thought. So i would class demanding a full concentration and no mistakes. Is a double bar setup more difficult yes? Zero effort is holding down one button.
Demanding by definition, when it comes to describing some activity or task, describes said activity or task as requiring much skill or effort. We can say a lot about heavy attack rotations but they do not require much skill or effort. That was basically whole devs idea behind them, to not require much skill and effort which regular rotations require to be efficient at. There is immense gap between skill and effort requirements needed to perform these two rotations perfectly. Yes heavy attack rotation will require some practice but it wont be "much skill and effort" requirement thus it does not meet definition of demanding task.
I will assume that You are not pulling 110k+ on ranged and 120k+ on meele setup so this may be the reason why it's hard for You to understand why some people consider heavy attack rotations as effortless since You don't understand how much it requires to actually hit top parses. And no You do not need "near perfect timing" to reach 100k on a one bar heavy attack setup, You can get that numbers with a static rotation with 3-4 active abilities where some of them won't be perfectly timed. With perfect timing You can actually go as high as areas of 105k, to get 100k You can easily make few mistakes since heavy attacks are responsible for majority of Your dmg so reaplying ability one heavy attack later here and there have way lower impact on overall parse than it would on 130k double bar dynamic rotation parses. And when it comes to just using a heavy attack You can actually go above 80k with that alone so Your previous statement about 75k when people mess up their rotation is kinda incorrect. This is also more than lots of people trying two bar setups can achieve since learning curve for one bar heavy attack setup do not require as much from user as dynamic two bar rotation does.
I am so happy that there is a viable heavy attack build now; I was sad when HA builds kept getting nerfed because I am one of those people who has an injury and can't always light attack for hours.
Hyperdeathstalker wrote: »Hyperdeathstalker wrote: »Hyperdeathstalker wrote: »I haven't seen anybody getting hate but some people are definitely salty, myself included. I'm not a top dps but not the floor either. I've worked hard to farm sets, learning rotation and weaving and got my parse up to 105k. That's enough for me to do any vet content except some HMs and trifectas, which I'm not interested anyways. But now with Oakensoul HA builds, people who couldn't hit 50k, are now hitting as much as me. They put in 0 effort. My best HA parse is 96k so I'm using that now aswell. Why get all sweaty for extra 10k? This is not healthy for the game. Unless you're hitting 130k there's no point using anything but Oakensoul HA. Good aoe, decent st and great survivability on top. I can definetly see nerf hammer dropping next patch.
I dont get where the 0 effort comes from ? It is still demanding to hit 100k on a heavy attack build only difference is less weaving between skills and not 2 bars? I would class the builds a average to learn as it still requires good timing and rotation of skills if ur bad with it will not give you op dps it would drop to like 75k. Same with a light attack build poorly executed ud prob get 85k with optimal gear and 125k plus with good rotation.
I really cant see any problem with the current state of both dps options. And if it is nerfed next patch then they should also have a delay bar swapping and prevent animation cancelling to reduce too much of a dps difference. Thats fair
I dont want to sound like a jerk or for this comment to be recived as bashing but have You tried to reach 110k+ DPS on a ranged dynamic two bar setup? Because it sounds like You didn't if You think that rotations on one bar heavy attack setups are demanding in any way. If You would actually try to reach that 110k+ on a ranged setup You would understand why for some people think that one bar heavy attack rotations require zero effort.
And just to be clear my comment is not a hate towards one bar heavy attack setups, I think they have their place. It's just calling them demanding that seems a little silly for me. The whole idea behind them is to not be demanding.
When i say demanding i mean you still need near perfect timing on skills to hit 100k, people think we just button mash without thought. So i would class demanding a full concentration and no mistakes. Is a double bar setup more difficult yes? Zero effort is holding down one button.
Demanding by definition, when it comes to describing some activity or task, describes said activity or task as requiring much skill or effort. We can say a lot about heavy attack rotations but they do not require much skill or effort. That was basically whole devs idea behind them, to not require much skill and effort which regular rotations require to be efficient at. There is immense gap between skill and effort requirements needed to perform these two rotations perfectly. Yes heavy attack rotation will require some practice but it wont be "much skill and effort" requirement thus it does not meet definition of demanding task.
I will assume that You are not pulling 110k+ on ranged and 120k+ on meele setup so this may be the reason why it's hard for You to understand why some people consider heavy attack rotations as effortless since You don't understand how much it requires to actually hit top parses. And no You do not need "near perfect timing" to reach 100k on a one bar heavy attack setup, You can get that numbers with a static rotation with 3-4 active abilities where some of them won't be perfectly timed. With perfect timing You can actually go as high as areas of 105k, to get 100k You can easily make few mistakes since heavy attacks are responsible for majority of Your dmg so reaplying ability one heavy attack later here and there have way lower impact on overall parse than it would on 130k double bar dynamic rotation parses. And when it comes to just using a heavy attack You can actually go above 80k with that alone so Your previous statement about 75k when people mess up their rotation is kinda incorrect. This is also more than lots of people trying two bar setups can achieve since learning curve for one bar heavy attack setup do not require as much from user as dynamic two bar rotation does.
You are incorrect saying getting 100k on heavy attack isnt demanding this is only with perfect dynamic skill rotation and no mistakes, making no mistakes is not demanding ? I dont discredit 2 bar parses dont discredit mine.
And 100k is not a static rotation, ive often make adjustments during a parse. 75k with messed up rotation is not incorrect as clunky skill management would result in less heavy attacks overall and can result in less than over 80k pure heavy attack.
Again you one of the few carring on the arguement as you cant accept it take effort regardless of what build you use to hit over 100k.
I don't have a problem with Heavy Attack builds, as long as they know what they are doing. [snip] FYI, heavy attack builds also follow a "meta". You mentioned it yourself, there are videos of heavy attack set ups. [snip]
Suna_Ye_Sunnabe wrote: »So are we really going to demand nerfs to, or exclude, a playstyle simply because it's "easier", or because you may not play it personally?? That's absurd. The more people in the vet ready community, the better the health of the game. Not every build or player has to be godslayer ready to be valuable and viable! The gatekeeping is see here is both disappointing and ridiculous. Let people enjoy the game.
Ýou can hot swap setups between fights. - Wizard's Wardrobe
Agree 100%. It's so disappointing that there are so many people who are so focused on trying to exclude as many people as possible simply because they aren't playing the way that they want. If you don't want to play with people who use HA builds, then don't, but leave it at that and stop trying to gatekeep content!
Suna_Ye_Sunnabe wrote: »So are we really going to demand nerfs to, or exclude, a playstyle simply because it's "easier", or because you may not play it personally?? That's absurd. The more people in the vet ready community, the better the health of the game. Not every build or player has to be godslayer ready to be valuable and viable! The gatekeeping is see here is both disappointing and ridiculous. Let people enjoy the game.
Agree 100%. It's so disappointing that there are so many people who are so focused on trying to exclude as many people as possible simply because they aren't playing the way that they want. If you don't want to play with people who use HA builds, then don't, but leave it at that and stop trying to gatekeep content!
Demanding by definition, when it comes to describing some activity or task, describes said activity or task as requiring much skill or effort. We can say a lot about heavy attack rotations but they do not require much skill or effort. That was basically whole devs idea behind them, to not require much skill and effort which regular rotations require to be efficient at. There is immense gap between skill and effort requirements needed to perform these two rotations perfectly. Yes heavy attack rotation will require some practice but it wont be "much skill and effort" requirement thus it does not meet definition of demanding task.
I will assume that You are not pulling 110k+ on ranged and 120k+ on meele setup so this may be the reason why it's hard for You to understand why some people consider heavy attack rotations as effortless since You don't understand how much it requires to actually hit top parses. And no You do not need "near perfect timing" to reach 100k on a one bar heavy attack setup, You can get that numbers with a static rotation with 3-4 active abilities where some of them won't be perfectly timed. With perfect timing You can actually go as high as areas of 105k, to get 100k You can easily make few mistakes since heavy attacks are responsible for majority of Your dmg so reaplying ability one heavy attack later here and there have way lower impact on overall parse than it would on 130k double bar dynamic rotation parses. And when it comes to just using a heavy attack You can actually go above 80k with that alone so Your previous statement about 75k when people mess up their rotation is kinda incorrect. This is also more than lots of people trying two bar setups can achieve since learning curve for one bar heavy attack setup do not require as much from user as dynamic two bar rotation does.
frozzzen101 wrote: »I wouldn't call it hate, but rather reservations. I think Oaken is good for game and good for players who want to use it. You do you. Oaken HA builds however just aren't good in actual content, and I don't think it's wortwhile to invest in HA Oaken user as long term group member because he sets his ceiling very low from the outset. So progressing trough more and more difficult content, he will just be left behind.
You can't perform basic combat action - blockcasting your skills, can't have extreme burst damage phases or execute, and you set your ceiling extremely low. So you don't have great prospects as long term teammate. Yes, there is 6 "selfish" dps spots in majority of the raids however they are often tasked with doing stuff like portals and such. You want to keep your support players parsing all the time to provide maximum uptimes that benefit the entire group. When you do portals and similar mechanics you often need your source of self healing or breach, sometimes something specific such as interrupt skill etc. It's much easier to sacrifice 1/10 skills rather than 1/5 that Oaken HA builds have access to. And "selfish" dds often time need to bring meta class/race to the group in order to get maximum damage output possible. They don't just play one class that they want for everything, and they need to bring what raidlead tells them, depending on content. They need to know how to play multiple classes where Oaken is just bad on some of them making this much harder sell.
Besides, let's look at damn thing. What it provides to organized group.
Empower - necro support
Major Brutality - potion/dk
Major Prophecy - potion/camo
Major Resolve - warden support
Major Savagery - potion/camo
Major Sorcery - potion/dk
Minor Aegis - not offensive buff so irrelevant
Minor Berserk - healer/kinra's
Minor Courage - yolnakriin tank
Minor Endurance - HA builds don't have sustain issues so irrelevant/warden support
Minor Force - nice, but trap is one of best dots that provides this buff, channeled last 60 sec
Minor Fortitude - not offensive buff so irrelevant
Minor Heroism - great, can theoretically be gained with heroism potions but that's for 0.01% of population
Minor Intellect - HA builds don't have sustain issues so irrelevant/warden support
Minor Mending - not offensive buff so irrelevant
Minor Protection - not offensive buff so irrelevant
Minor Slayer - guess it's great if you run weird sets, but every dd should run trial set aynway
So really, what you get is not having to recast trap which is one of best skills, worth recasting even in execute or channeled that lasts a full minute, minor slayer so you don't have to use trial sets for some reason and minor heroism.It's not worth even remotely to sacrifice entire bar just for that. Oaken is kinda passable in 4 man and nice for solo where you don't have access to pletora of support buffs, but for organized raids it's really bad, especially if group isn't built around it as full Oaken raid.
Tbh I haven't ever seen compeling argument on why would you pick teammate that uses HA Oaken build. 100k+ dps isn't argument at all. Even pug raiding discords set lowest rank to 90k dps with all the dummy inflation. You wouldn't take adult person using training wheels to represent your biking club on serious competition. And sure, there is time and place for training wheels, but it's not in organized raid groups that puts in effort. 110k Oaken build =/= 110k standard build. You have entire rest of the game for Oaken HA builds. Pugs, group finder, Craglorn, overland and solo content. Everything. But any group that wants to achieve a relatively high end goal is going to have serious reservations towards Oaken players, and with good reasons. I can single out so many content instances of where and why would Oaken HA user horrendously underperform compared to 2 bar LA build, but for people that honestly see limit of such builds, they already understand them, and for those who refuse to see it out of principle, there's no convincing them anyway.
Agenericname wrote: »Its not really gatekeeping. I dont necessarily agree with it, but there's nothing stopping anyone or creating a barrier to content. At the most they can prevent someone from participating in their group, but not the content. We all have the option to make our own and take on any content we'd like.
Agenericname wrote: »Its not really gatekeeping. I dont necessarily agree with it, but there's nothing stopping anyone or creating a barrier to content. At the most they can prevent someone from participating in their group, but not the content. We all have the option to make our own and take on any content we'd like.
The fact that people are calling for ZOS to nerf HA builds is 100% gatekeeping, [snip] It's just silly.
Agenericname wrote: »Its not really gatekeeping. I dont necessarily agree with it, but there's nothing stopping anyone or creating a barrier to content. At the most they can prevent someone from participating in their group, but not the content. We all have the option to make our own and take on any content we'd like.
The fact that people are calling for ZOS to nerf HA builds is 100% gatekeeping, [snip] It's just silly.
Do heavy attack builds attract hate? From my experiences in game, little to none. I run random pugs frequently and have seen some here and there running it without issue from the group. There's been multiple in game discussions regarding these builds, but not complaints.
I've been helping with an 8 HA Sorc team and it's wild to see this action. We have been able to complete every Craiglorn HM, and every vet trial other than Dreadsail (has not been attempted yet). We have just cleared VAS2 which was a pipe dream for some of these people. Now the team is spending time in VCR and have been able to knock out +2 with ice and lightning a couple times (yes, the oakensoul works here on vet. Idk why people are saying it doesn't).
Ultimately, I believe accessibility to harder content is important. U35 had a lot of backlash
from friends in game and of course one of my guilds nearly died from it, however, news spread of heavy attack builds and has become very active again. The people who were parsing 40-60k are now able to acheive 80k+. It's absolutely thrilling for these players, some who have actual disabilities (one with 1 arm and others with arthritis). I believe this has been very healthy to a large part of the community. If any changes, I'd like to see other gear sets be brought in to help give heavy attack builds more options.
99 out of 100 people you describe likely are not in a dedicated group raiding and score pushing multiple times a week. Obviously if you are a HA 1 bar build user, you are not going to be out there posting your "resume" trying to get onto one of those rosters, and many of those on said roster are there for a reason, and likely have been for a long time. The < 1% of the games' population that is raiding the way you describe, or people who want to get into that type of thing are not going to go build a 1 bar HA build and try to do so. The issue is the people who are raiding like that, completely sh**ting on those who play this way, complaining about it, and crying for nerfs because people are achieving what most would consider decent DPS with way less effort than they are. History shows us what eventually happens when the minority of people start complaining. I have no doubt ZoS will eventually "tweak" things due to that; I really hope they don't because I think it is a net positive for the game, but I feel they will because of the voice of few. That will be a huge kick to those who are finally able to have more of the game's content accessible to them, and then it gets taken away. It is going to demoralize many people, and I hope ZoS treads lightly with this going forward.
frozzzen101 wrote: »"...
And then you have people like this:
"if i'm wrong, tell me one guild\discord where i can join (HA user) to start making HM Trials. Tell me one and i join PC\EU!"
HM trials. People that want everything without puting any effort/minimal effort. They want, they demand, they are entitled to.
And let's not beat around the bush, Oaken HA playstyle is minimal effort compared to learning standard rotation and playstlye. I know it because I started as heavy attack petsorc player in Morrowind chapter when sustain was destroyed. It's absolutely trivial playstyle. Thing is, once I switched from that playstlye into standard, my actual content dps almost doubled despite it showing only 10-15% damage increase on the dummy. HA can get you only so far, but it's people like that want to be included in vRG HM rosters where people optimize group, optimize support sets, optimize raid compositions, uptimes positions and everything. Suddenly it's toxic not to put them in such groups, it's toxic to bench/avoid them etc. ..."