Reducing complexity of rotation allows new players to better learn mechanics and environmental considerations in the more challenging content, paving the way to try even more complex builds once the content is clearly understood. Increasing the pool of available players to engage in veteran content is just simply good for the entire community.
Currently, to be truly effective in ESO’s combat, you need to learn to manipulate something that is known as “weaving,” which refers to the act of squeezing multiple actions into the global cooldown window. Doing so drastically increases your agency and output, and it is a staple of the game that we’ve come to embrace, as it helps our combat feel different and exciting to participate in once you learn the ins and outs. However, the impact of weaving leads to a massive gap in performance where players who cannot interact with it as effectively are left miles behind those who can. While this is partially unavoidable and an important part of what makes the mastery of ESO or any activity utilizing a similar system particularly satisfying, we want to do what we can to shorten that delta. The closer the gap between the low and high end, the easier it is to create content that can accommodate a wider audience, while making more natural progression points for those looking to improve.
Manslayer49 wrote: »yea as a stamblable thats 2 hander its impossible for me to reach 100k dps on a single target because nightblade dots are trash and i use a 1 bar oakensoul ring build.
I tend to put it down to jealousy -- they need 2 bars and 10 skills, and another player can do it with one.....
definitelygee wrote: »As the OP pointed out its around 20% less dps. Imagine 20% less dps across all 8 + dps? It would make the goal significantly harder to achieve.
If you aren't willing or able to meet the requirements for my raid why should I be forced to accept your one bar build?
JJMaxx1980 wrote: »definitelygee wrote: »As the OP pointed out its around 20% less dps. Imagine 20% less dps across all 8 + dps? It would make the goal significantly harder to achieve.
If you aren't willing or able to meet the requirements for my raid why should I be forced to accept your one bar build?
I don’t understand your argument. Most raid leaders will place a DPS requirement for their group. Unless you need a specific role, like EC Cro, etc…Why wouldn’t you take a one-bar build that meets the requirements? In other words any DPS requirement should apply to any build equally. You want 100k minimum? What does it matter how they get that 100k.
JJMaxx1980 wrote: »
JJMaxx1980 wrote: »
definitelygee wrote: »You glanced over my main point which was "in an organized trial environment". If I am filling a roster. I will in most cases, take the 120k DPS person over the 100k DPS person. It’s as simple as that. You want as much possible DPS as you can get in order to achieve a raid group or pick up groups goal, with as much ease as possible. And in order to do this, you need to optimize gear.
You must realize that more powerful sets like relequen, kinras and sets like nirn which has big buffs and dots which are buffed by in raid buffs/debuffs much more powerful than storm seargant, noble duelist and other most common one bar builds. And even if the person were to wear relequen and kinras on one bar, they are doing MAX 107k versus another person in the same sets but with kilt, a monster set and two bars about 25-30k more dps on a trial dummy.
One bar builds also limit the type of class, buffs and debuffs that the player can bring and attribute to the group/raid. And I am not intending to be mean or rude at all, but I highly doubt that a one bar build dummy parse will translate over into a raid environment. So most likely that person will be doing well below 100k in raid and the other raiders in there are having to carry the missing damage through the content.
So in the end. Its not about hitting a DPS requirement. It's more of what do you and can you bring to the group, besides damage from yourself. When you can have 2 bars and both do damage and bring buffs and debuffs to the group. Unless you can show me a 1 bar necromancer build with EC/MK colo and oakensoul doing as much and a necromancer with the same set up with two bars, then I am confident that oakensoul is not good for organized trial environments. This does NOT mean that oakensoul is bad for all groups and content. But I feel like things are being bent to a certain agenda which is all raiders hate oakensoul and their users. No, this is unlikely. The raiders just want their group to be maximized in all aspects and make the experience fun andfor their goals to be easily achievable.
Again this is only talking in the perspective of an organized trial environment. Otherwise oakensoul away and im sure no one will batt an eye or care what you bring.
I think you're always going to find toxic folks who have rigid ideas of what the right way to do something is. These people are often coming from a place of inflexible ignorance with a dash of needing to feel superior.
None of their arguments are valid. It is a right way to play. One of many right ways to play.
A lot of content requires self heals and shields which you can't do on a 1 bar build without sacrificing a lot of dps.
Sirona_Starr wrote: »My biggest gripe about the Oakensoul users/builds that I've seen is that while their dps might be acceptable, or higher than some two bar builds, they aren't the greatest group players.
Why move out of red? I can survive it. I just ignore mechanics, what mechanics? The mechanics that other people are spending their time doing because you stand in one spot, heavy attack put up a shield, don't block, don't dodge roll (because why? they say)
I'm not saying ALL HA one bar builds to this, but, it can create players who rely heavily on others, without even being aware of it. When mentioned to them, it is the above ^^ aka - I'll do my thing and you do all the mechanic things etc.
Oh, you need a rez? Well, I'm too busy standing in my spot, heavy attacking, but I appreciate you rezzing me because I don't dodge roll, ignore red, and basically just play alone in the group type thing. So what if it takes me 10 minutes to take down the boss by myself while you lie there dead......... you get the idea. Sigh.
As a healer main, my biggest pet peeve is dps who refuse to stand infront of the healer, I need to be able to heal the tank and dps at the same time, but 9times out of 10, sorc HA builds like to stand out of range of my heals and not do any mechanics, then I get the blame from them dying.
This is probably going to be really unpopular and I'm bracing for the hate, but here is what I've experienced in the last few weeks running pug pledges.
As a healer main, my biggest pet peeve is dps who refuse to stand infront of the healer, I need to be able to heal the tank and dps at the same time, but 9times out of 10, sorc HA builds like to stand out of range of my heals and not do any mechanics, then I get the blame from them dying.
As a range dps you still need to stand infront of the healer to recieve heals AND buffs. As a healer I am not going to baby a 1 bar dps with 20k at best when they refuse to stand in heals.
The build its self isn't an issue. The issue is the people who choose to use it and refuse to learn mechanics and end up wasting the other people's time doing content they can not complete properly and refusing to learn how to complete the content.
At the risk of being called a toxic elitist or whatever, I would rather have someone with 10k dps that knows mechanics than a 100k dps who hugs the floor more than doing mechanics and staying alive.
Sirona_Starr wrote: »My biggest gripe about the Oakensoul users/builds that I've seen is that while their dps might be acceptable, or higher than some two bar builds, they aren't the greatest group players.
Why move out of red? I can survive it. I just ignore mechanics, what mechanics? The mechanics that other people are spending their time doing because you stand in one spot, heavy attack put up a shield, don't block, don't dodge roll (because why? they say)
I'm not saying ALL HA one bar builds to this, but, it can create players who rely heavily on others, without even being aware of it. When mentioned to them, it is the above ^^ aka - I'll do my thing and you do all the mechanic things etc.
Oh, you need a rez? Well, I'm too busy standing in my spot, heavy attacking, but I appreciate you rezzing me because I don't dodge roll, ignore red, and basically just play alone in the group type thing. So what if it takes me 10 minutes to take down the boss by myself while you lie there dead......... you get the idea. Sigh.
I hardly think that this is localized to just people using HA builds. My experience has been that most people that I end up with in PUGs fall into the category of player that you've described.
As a healer main, my biggest pet peeve is dps who refuse to stand infront of the healer, I need to be able to heal the tank and dps at the same time, but 9times out of 10, sorc HA builds like to stand out of range of my heals and not do any mechanics, then I get the blame from them dying.
To be fair, if a MagSorc can't keep themself alive with Crit Surge while DPSing from range, then there are much deeper issues than just the HA build.