My top pain points with u35 Templar are:
1.Jabs animation is an abomination and ruins the skill (nerf is rough also but I can live with it)
2.Templar class lost its class identity because new jabs animation is the worst jn the game
Please, for the love of the Templar class, revert the jabs animation!
this is from a pvp perspective, i have mained stamplar for 6 years in pvp they just get nerfed nerfed and oh wait nerfed.
ok so first off jabs looks awful what were the devs thinking put it back to how it was previously looks like a tickle stick which actually runs in line with the jab damage.. tickles..
templar needs a large rework full stop.
here are a few changes i propose that i dont think will make it op itll put it where it needs to be... in the same league as wardens and necros which are way too op oh and not forgetting nightblades
empowering sweep: is just for pve change this morph to give damage reduction back per player hit plar already has 2 sources of empower.
Cresent is just fine.
puncturing strikes:
both morphs need a buff in damage, it misses too much so widen the area or make it undodgeable. take off the major brutality and sorcery this is pointless give something along the lines of your jabs increase your damage done by 3% per each hit up to a stack of 3 landed on any target lasts for 6 seconds. javelin deals more damage than jabs that may as well be a plars main spammable and doest miss nearly as much..
shards:
are just a pve skill
sun shield:
needs to be put back to its former glory.
sunfire
swap out one of the sunfire morphs to stam
solar barrage:
vastly increase the damage its a very very weak skill. used to use it back in the day an worked very well.
dark flare:
needs to be an instant its useless in pve and not much better in pvp its still too long and very rarely its seen in pvp maybe give it an instant cast but with a delay so it can be used as a combo.
backlash and both morphs should scale off both weapon and spell damage. potl needs major and minor breach or atleast minor maim and major breach. purifying light could possibly grant a boost in healing received while its active.
living dark needs its healing put back up slightly but would be fine if other heals were buffed
Bol and hod:
are fine and still strong heals.
healing ritual:
is a costly and void skill, yet another rework needed.
repentance:
no one runs repentance it still sucks even after the minor regens.
ritual:
morphs are still decent
restoring focus:
now heres a skill that definitely needs to be changed, needs to have a 5% damage reduction to it and needs to be an embodied aura instead just like the wardens frost cloak no one stands still waiting to be killed. the mending doesnt even activate if you cast it while running or line of sighting. hence why i think it would be a great idea to change this skill to an aura which stays on the player. minor mending should be added to this skill and taken off the passive and to also last the entire duration along with a 5% damage reduction same with channeled focus.
passives:
piercing spear:
get rid of the crit damage templars are not built for crit more so for max spell damage and penetration even on stam builds
swap it out for penetration like the warden has access too.
spear wall:
should last longer
burning light:
rarely procs when youre trying to fight a moving target 3 seconds isnt long enough especially when you get stunned or rooted. this should be changed back to having a cooldown of 3 seconds and for it not to stack and add minor vulnerability to whoever gets hit by the passive.
balanced warrior:
double the resistance but keep the weapon and spell damage increase as is.
Restoring spirit:
add 12% stamina and magicka regen on top of the reduced cost. other classes have regen built into their passives.
sacred ground:
totally change this passive like ive previously mentioned no one stands in their aura's either when your getting zerged. also add major mending like the warden and mag dk have access to.
light weaver:
this passive just sucks, extremely outdated needs a rework.
just to summarise
templars need added benefits more minor/ major buffs. remove empower add built in increased stat pools like health stamina and magicka an increase in damage as well as stamina and magicka regen.
p.s
wardens and necros literally have the passives that templars should have.
agree with most but repentance is a really nice group PvP skill - should stay as it is. The other morph needs some rework... besides that I would love to see healing ritual do the same heal as the bigger aoe rest prayer morph maybe even more but therefore much more expensive ... (yes it heals in a circle and therefore the aoe is bigger, but it does not add any buffs to the players that got healed).
Furthermore, make templar heal ultimate again NOT Negatable (as it was till like 2020/21) atm it is useless in Cyrodil as you can easily get negated (especially in Keep fights ...who would have guessed). You are just a perfect, non moving, target for everyone and you have no healing whatsoever as soon as you get negated (you do get healing /protection from most other healing multis such as the night blade tether healing ultimate or the rest healing ultimate...
Really long ago templar heal ultimate actually gave inv damage reduction to people in your healing ultimate. Maybe it would be a nice idea to add a unique defensive buff or sth like crit damage reduction for 8 seconds, but also reduce the duration of the heal and make it unnegateable - at least the morph which makes you stand still ...
sorry im new to this forum and havent worked out how to reply just yet so im quoting your reply. repentance is still garbage bro unless youre running in imperial city or sewers or pve. other classes get regens in their passives. and the ulti youve mentioned should be like the wardens ulti it only gives resistances whilst its being cast and it should be negated just like other classes ults or the templars other ults i have no problem in that it is what it is its called negate for a reason lol.
if it would work like the warden heal ultimate it makes sense that it can get negated, you drop it on the ground and can move in and out of it as you want. with the templar ultimate you can not cast any other skills and are stuck in the damn animation.
And repentance is really nice in group PvP when you continuously kill people the heal x 6 is huge and you can save it up for another push on your or enemies dead bodies.... solo and duo it is kinda useless in PvP
btw templar ultimate was not negatable for more than 6 years so, why is it now? I don't know anyone using it in advanced group play, all groups switched to nb tethers and barriers /resto as you get those heals still in negate (can cast it before and it lasts through the negate...)
this is from a pvp perspective, i have mained stamplar for 6 years in pvp they just get nerfed nerfed and oh wait nerfed.
ok so first off jabs looks awful what were the devs thinking put it back to how it was previously looks like a tickle stick which actually runs in line with the jab damage.. tickles..
templar needs a large rework full stop.
here are a few changes i propose that i dont think will make it op itll put it where it needs to be... in the same league as wardens and necros which are way too op oh and not forgetting nightblades
empowering sweep: is just for pve change this morph to give damage reduction back per player hit plar already has 2 sources of empower.
Cresent is just fine.
puncturing strikes:
both morphs need a buff in damage, it misses too much so widen the area or make it undodgeable. take off the major brutality and sorcery this is pointless give something along the lines of your jabs increase your damage done by 3% per each hit up to a stack of 3 landed on any target lasts for 6 seconds. javelin deals more damage than jabs that may as well be a plars main spammable and doest miss nearly as much..
shards:
are just a pve skill
sun shield:
needs to be put back to its former glory.
sunfire
swap out one of the sunfire morphs to stam
solar barrage:
vastly increase the damage its a very very weak skill. used to use it back in the day an worked very well.
dark flare:
needs to be an instant its useless in pve and not much better in pvp its still too long and very rarely its seen in pvp maybe give it an instant cast but with a delay so it can be used as a combo.
backlash and both morphs should scale off both weapon and spell damage. potl needs major and minor breach or atleast minor maim and major breach. purifying light could possibly grant a boost in healing received while its active.
living dark needs its healing put back up slightly but would be fine if other heals were buffed
Bol and hod:
are fine and still strong heals.
healing ritual:
is a costly and void skill, yet another rework needed.
repentance:
no one runs repentance it still sucks even after the minor regens.
ritual:
morphs are still decent
restoring focus:
now heres a skill that definitely needs to be changed, needs to have a 5% damage reduction to it and needs to be an embodied aura instead just like the wardens frost cloak no one stands still waiting to be killed. the mending doesnt even activate if you cast it while running or line of sighting. hence why i think it would be a great idea to change this skill to an aura which stays on the player. minor mending should be added to this skill and taken off the passive and to also last the entire duration along with a 5% damage reduction same with channeled focus.
passives:
piercing spear:
get rid of the crit damage templars are not built for crit more so for max spell damage and penetration even on stam builds
swap it out for penetration like the warden has access too.
spear wall:
should last longer
burning light:
rarely procs when youre trying to fight a moving target 3 seconds isnt long enough especially when you get stunned or rooted. this should be changed back to having a cooldown of 3 seconds and for it not to stack and add minor vulnerability to whoever gets hit by the passive.
balanced warrior:
double the resistance but keep the weapon and spell damage increase as is.
Restoring spirit:
add 12% stamina and magicka regen on top of the reduced cost. other classes have regen built into their passives.
sacred ground:
totally change this passive like ive previously mentioned no one stands in their aura's either when your getting zerged. also add major mending like the warden and mag dk have access to.
light weaver:
this passive just sucks, extremely outdated needs a rework.
just to summarise
templars need added benefits more minor/ major buffs. remove empower add built in increased stat pools like health stamina and magicka an increase in damage as well as stamina and magicka regen.
p.s
wardens and necros literally have the passives that templars should have.
agree with most but repentance is a really nice group PvP skill - should stay as it is. The other morph needs some rework... besides that I would love to see healing ritual do the same heal as the bigger aoe rest prayer morph maybe even more but therefore much more expensive ... (yes it heals in a circle and therefore the aoe is bigger, but it does not add any buffs to the players that got healed).
Furthermore, make templar heal ultimate again NOT Negatable (as it was till like 2020/21) atm it is useless in Cyrodil as you can easily get negated (especially in Keep fights ...who would have guessed). You are just a perfect, non moving, target for everyone and you have no healing whatsoever as soon as you get negated (you do get healing /protection from most other healing multis such as the night blade tether healing ultimate or the rest healing ultimate...
Really long ago templar heal ultimate actually gave inv damage reduction to people in your healing ultimate. Maybe it would be a nice idea to add a unique defensive buff or sth like crit damage reduction for 8 seconds, but also reduce the duration of the heal and make it unnegateable - at least the morph which makes you stand still ...
sorry im new to this forum and havent worked out how to reply just yet so im quoting your reply. repentance is still garbage bro unless youre running in imperial city or sewers or pve. other classes get regens in their passives. and the ulti youve mentioned should be like the wardens ulti it only gives resistances whilst its being cast and it should be negated just like other classes ults or the templars other ults i have no problem in that it is what it is its called negate for a reason lol.
if it would work like the warden heal ultimate it makes sense that it can get negated, you drop it on the ground and can move in and out of it as you want. with the templar ultimate you can not cast any other skills and are stuck in the damn animation.
And repentance is really nice in group PvP when you continuously kill people the heal x 6 is huge and you can save it up for another push on your or enemies dead bodies.... solo and duo it is kinda useless in PvP
btw templar ultimate was not negatable for more than 6 years so, why is it now? I don't know anyone using it in advanced group play, all groups switched to nb tethers and barriers /resto as you get those heals still in negate (can cast it before and it lasts through the negate...)
this is from a pvp perspective, i have mained stamplar for 6 years in pvp they just get nerfed nerfed and oh wait nerfed.
ok so first off jabs looks awful what were the devs thinking put it back to how it was previously looks like a tickle stick which actually runs in line with the jab damage.. tickles..
templar needs a large rework full stop.
here are a few changes i propose that i dont think will make it op itll put it where it needs to be... in the same league as wardens and necros which are way too op oh and not forgetting nightblades
empowering sweep: is just for pve change this morph to give damage reduction back per player hit plar already has 2 sources of empower.
Cresent is just fine.
puncturing strikes:
both morphs need a buff in damage, it misses too much so widen the area or make it undodgeable. take off the major brutality and sorcery this is pointless give something along the lines of your jabs increase your damage done by 3% per each hit up to a stack of 3 landed on any target lasts for 6 seconds. javelin deals more damage than jabs that may as well be a plars main spammable and doest miss nearly as much..
shards:
are just a pve skill
sun shield:
needs to be put back to its former glory.
sunfire
swap out one of the sunfire morphs to stam
solar barrage:
vastly increase the damage its a very very weak skill. used to use it back in the day an worked very well.
dark flare:
needs to be an instant its useless in pve and not much better in pvp its still too long and very rarely its seen in pvp maybe give it an instant cast but with a delay so it can be used as a combo.
backlash and both morphs should scale off both weapon and spell damage. potl needs major and minor breach or atleast minor maim and major breach. purifying light could possibly grant a boost in healing received while its active.
living dark needs its healing put back up slightly but would be fine if other heals were buffed
Bol and hod:
are fine and still strong heals.
healing ritual:
is a costly and void skill, yet another rework needed.
repentance:
no one runs repentance it still sucks even after the minor regens.
ritual:
morphs are still decent
restoring focus:
now heres a skill that definitely needs to be changed, needs to have a 5% damage reduction to it and needs to be an embodied aura instead just like the wardens frost cloak no one stands still waiting to be killed. the mending doesnt even activate if you cast it while running or line of sighting. hence why i think it would be a great idea to change this skill to an aura which stays on the player. minor mending should be added to this skill and taken off the passive and to also last the entire duration along with a 5% damage reduction same with channeled focus.
passives:
piercing spear:
get rid of the crit damage templars are not built for crit more so for max spell damage and penetration even on stam builds
swap it out for penetration like the warden has access too.
spear wall:
should last longer
burning light:
rarely procs when youre trying to fight a moving target 3 seconds isnt long enough especially when you get stunned or rooted. this should be changed back to having a cooldown of 3 seconds and for it not to stack and add minor vulnerability to whoever gets hit by the passive.
balanced warrior:
double the resistance but keep the weapon and spell damage increase as is.
Restoring spirit:
add 12% stamina and magicka regen on top of the reduced cost. other classes have regen built into their passives.
sacred ground:
totally change this passive like ive previously mentioned no one stands in their aura's either when your getting zerged. also add major mending like the warden and mag dk have access to.
light weaver:
this passive just sucks, extremely outdated needs a rework.
just to summarise
templars need added benefits more minor/ major buffs. remove empower add built in increased stat pools like health stamina and magicka an increase in damage as well as stamina and magicka regen.
p.s
wardens and necros literally have the passives that templars should have.
agree with most but repentance is a really nice group PvP skill - should stay as it is. The other morph needs some rework... besides that I would love to see healing ritual do the same heal as the bigger aoe rest prayer morph maybe even more but therefore much more expensive ... (yes it heals in a circle and therefore the aoe is bigger, but it does not add any buffs to the players that got healed).
Furthermore, make templar heal ultimate again NOT Negatable (as it was till like 2020/21) atm it is useless in Cyrodil as you can easily get negated (especially in Keep fights ...who would have guessed). You are just a perfect, non moving, target for everyone and you have no healing whatsoever as soon as you get negated (you do get healing /protection from most other healing multis such as the night blade tether healing ultimate or the rest healing ultimate...
Really long ago templar heal ultimate actually gave inv damage reduction to people in your healing ultimate. Maybe it would be a nice idea to add a unique defensive buff or sth like crit damage reduction for 8 seconds, but also reduce the duration of the heal and make it unnegateable - at least the morph which makes you stand still ...
sorry im new to this forum and havent worked out how to reply just yet so im quoting your reply. repentance is still garbage bro unless youre running in imperial city or sewers or pve. other classes get regens in their passives. and the ulti youve mentioned should be like the wardens ulti it only gives resistances whilst its being cast and it should be negated just like other classes ults or the templars other ults i have no problem in that it is what it is its called negate for a reason lol.
if it would work like the warden heal ultimate it makes sense that it can get negated, you drop it on the ground and can move in and out of it as you want. with the templar ultimate you can not cast any other skills and are stuck in the damn animation.
And repentance is really nice in group PvP when you continuously kill people the heal x 6 is huge and you can save it up for another push on your or enemies dead bodies.... solo and duo it is kinda useless in PvP
btw templar ultimate was not negatable for more than 6 years so, why is it now? I don't know anyone using it in advanced group play, all groups switched to nb tethers and barriers /resto as you get those heals still in negate (can cast it before and it lasts through the negate...)
my mistake on the extra quote/ reply. i see what you mean negate is a very very strong aoe skill totally ruins mag users but lets stam users continue their attacks its not as if there is a version that negates stam attacks. anyways this is a templar thread.
yeah i think rather than standing there like an open target it should work the exact same way as the warden heal ulti, i only ran that when the resistance used to last after casting i used to cast it then cancel id be at full health and have a tonne of resistances for a few seconds. definitely agree that you should be able to move like the warden ult. its always been a dumb idea to just stand there and if the templar is a case of you make a stand in your house then templar needs huge resistances and tonnes of buffs to make up for standing there!
i see what you mean with repentance i see no point in running it myself as i mainly solo pvp. problem is like someone else mentioned is that they have taken away the fourth jab with jabs but havent increased the damage enough to compensate.
there are tankblades out there with 60k health walloping you for 14k+ crits where does the madness end?
i think we're kinda going off topic though, my main problem is rune focus morphs should be an embodied aura that sticks on you which should include 5% damage reduction from spear wall and for spear wall to give major protection for 3 seconds instead of 6 as well as minor mending sacred ground should be changed and have major mending added or an increase in healing done as apparently templars are supposed to be the boss healers of the game yet other classes have swiftly taken over this. jabs hit like noodles, i strongly agree with my suggestion that jabs should be buffed in damage as well as it granting them a stack of 3% damage increase for each jab landed on any player or monster up to a stack of 3 again this change will put it back to where templar should have been. also the burning light proc should give the enemy minor vulnerability.
I'm really frustrated atm. My magplar was one of my strongest. Now I don't know what to do. Her health is so low and it wasn't before. I never died, like ever. I usually use someone's build because I'm not good at numbers and figuring out what to wear as to what works with CPs. Jabs feel like they don't do squat either. I hate that it doesn't look like your hitting anything.
Suna_Ye_Sunnabe wrote: »Please, please revert the horrible animation. It's sapped all the joy out of the class, atop the already heavy handed nerfs.
Did someone tested changes to POTL?
gariondavey wrote: »
colbycadwell wrote: »gariondavey wrote: »
But even that wasnt a good comparison since bloodthirsty didnt even effect POTL in u35. A better comparison would be to test apples to apples on u35 and u36 while wearing infused jewelry. Im guessing its more in the neighborhood of a 30% dmg nerf, which is huge