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[Class Rep] Templar Feedback Thread

  • Firstmep
    Firstmep
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    I'd like to see major sorcery and brutality moved to radiant aura, theres 0 reason to use this skill at the moment.
    Maybe a healer in an organized raid comp can use it for minor recoveries, but the skill is just not impactful enough to use.
  • mmtaniac
    mmtaniac
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    Major Sorc and Brut should be on universal skill that is buff or sustain skill if they put it on repentence i could finally use that skill.
    Edited by mmtaniac on September 6, 2022 10:22AM
  • Baconlad
    Baconlad
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    I saw the writing on the wall with magplar years ago. Begged for the devs just to forget we existed. Every time they "buff" templar they over nerf leaving us worse than before. Remember the total dark of summer set? You didn't get a hard stun any more. But gave urself massive offensive healing and damage if they attacked. Now? We get 2k healing per second with the skill only when its struck on its stupid short cooldown...enough to not notice its there.

    I abandoned any ideas of magplar being a power house, went full glass canon angel bomber in summerset, and haven't looked back. Forget sweeps. It's dead now.
  • mmtaniac
    mmtaniac
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    They won't forget because this class is not only magplar it's stamplar ,tankplar ,healplar this class have different roles too if you want balance all you need do changes to do that. It's hard to balance everything without destroying something ,some abilities should be scraped to 0 and rebuilded as new thing. Templar is unique class it can be op or useless there is no mid in this class not right now.
  • gariondavey
    gariondavey
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    @ZOS_Kevin please help the templars
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    @gariondavey Nothing to report at the moment, but we wanted to let you know that we are passing along comments and feedback regarding class issues and player feedback. And we have been passing that feedback along throughout the PTS cycle as well. So the team is aware of player feedback.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • gariondavey
    gariondavey
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    Thanks @ZOS_Kevin
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Diundriel
    Diundriel
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    I noticed that enemy players are now able to pull you out (interrupt/stop) of your templar healing ultimate with negates. As I come back from a break from the game I wanted to ask if this is intended... In PvP group play it makes the ultimate basically useless as NPCs or enemies can insta counter you defensive ultimate - both morphs are affected (of negate and of the templar ultimate...). Templars therefore rely on resto ultimate and barrier or the group just goes for a nb healer to get a nice and med expensive group burst heal ultimate (and the unique templar ultimate is therefore dead in group play pvp).

    Would be nice to know if this is intended or not ;)

    cheers
    My YT:
    https://www.youtube.com/@MHWPLZ_ESO

    GM of former Slack Squad PvP Raid Guild
    Our Vids:
    https://www.youtube.com/channel/UCKLwZNZlv8an4p-xNoboE7w

    Characters:
    Zoe'la- AD Magplar AvA 50 x2.5
    Not Zoe'la- DC Magplar AvA 27
    Worst Healbot EU- EP Magplar AvA 20
    Diundriel- AD StamNB AvA 39
    Pugs Got Bombed- AD ManaNB AvA 36
    Cause we have dots- AD ManaSorc AvA 35
    Red Zergs Again- AD StamDen AvA 30
    Synergy Spam Bot- AD MagDK AvA 17
    Heals of Cyrodiil- AD ManaDen AvA 14
    Nawrina- DC StamDK AvA 26
    Not Ganking- StamNB PVE DD
    Stack Pls- DC ManaNB AvA 20
    Der Katzenmensch- AD AvA 30
    Der kleine Troll- DC StamDen AvA 25
    and some I deleted and new ones I am to lazy to add so well above 250 Mio AP and 7 Former Emperor Characters

    PvE: multiple Flawless Conqueror Chars, Spirit Slayer, vAS +2, vCloudrest +3, vRG, vKAhm etc
  • Firstmep
    Firstmep
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    ✭✭✭
    I think the main takeaways for this patch are the jabs animation change not being received positively and the overall damage nerfs.
    But i also want to point out that both the hybridisation and the u35 changes have left many templar skills and morphs in the dust.

    Just to name a few:

    Power of the light, which scales with weapon damage, despite templars spell damage affinity.
    Even in an organised raid where minor brutality can be obtained from a nearby dragonknight, its rarely worth running this morph.

    Dark flare: I am okay with empower being on Solar Barrage, as its long duration makes it easy to keep up for heavy attack builds, however dark flare's cast time coupled with the only 5 second duration, and the fact that empower now only applies to fully charged heavy attacks aganist monsters makes this skill kinda bad. Not to mention only half of the skills effects are usable in pve/pvp, which is making it even worse in both types of content.

    Empowering sweep: For an ultimate ability, its just not very impactful, and the empower buff is easily sourced from solar barrage already, making this morph 100% useless. I like the part where the duration of the pulses extend per enemy hit, but it needs a more impactful secondary effect, maybe something like a small weapon and spell damage buff while its active.
    It would still empower us, and now there would be a choice to be made whether you want the higher damage from Crescent Sweep, or the extra stats and longer duration from Empowering.

    Radiant Aura/Repentance: Removing Magickasteal from Radian Aura is fine, but the skill is simply not impactful enough to warrant a skill slot.
    I propose to move major sorcery and brutality to the base skill, with a base cost, and then Repentance morph can now be activated without a corpse for Major sorc/brut buff, with the base cost, or it becomes free if there are corpses to repent nearby.
    Basically this would be templars major sorc/brut buff with both morphs having an element of recovery added, but with different flavours.

    @ZOS_Kevin i would be eternally grateful if you could pass this along as well :)
  • xthrshx
    xthrshx
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    I provided some thoughts from the perspective of a DPS main, but here are a few considerations from the vantage of a templar tank. Templars need:

    1. a crowd control ability
    2. a health-based burst heal
    3. a unique group buff that makes the class essential in raid compositions
    4. a class ultimate that adds more utility or a unique buff/debuff that is actually needed (rework nova)
  • StarOfElyon
    StarOfElyon
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    I've been tanking with a Breton Templar for a while now and I wonder what other people's experience with Templar tanks is. I struggle with some vet HM content (not all). People constantly tell me to just play an Imperial Dragon Knight. But I don't want to play that. Is it just me?
  • Ariordin
    Ariordin
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    ZOS_Kevin wrote: »
    @gariondavey Nothing to report at the moment, but we wanted to let you know that we are passing along comments and feedback regarding class issues and player feedback. And we have been passing that feedback along throughout the PTS cycle as well. So the team is aware of player feedback.

    Thank you @ZOS_Kevin

    I can fully understand it is far to early to share updates for U36. I hope the development team finds some positives out of U35 to build on and that in U36 they can revert the changes to Templars critical skills without unbalancing the game in another way!

    Mostly, pass on to: "please do something about the Jabs animation. please."
  • Jman100582
    Jman100582
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    ZOS_Kevin wrote: »
    @gariondavey Nothing to report at the moment, but we wanted to let you know that we are passing along comments and feedback regarding class issues and player feedback. And we have been passing that feedback along throughout the PTS cycle as well. So the team is aware of player feedback.

    Is the team really aware of player feedback?

    Many many many players were against the animation change for jabs as an example. I understand the team has a vision, but so do the players. There seems to be no compromising from the dev team on even the most basic issues. Players do not feel heard in the slightest
  • xthrshx
    xthrshx
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    I've been tanking with a Breton Templar for a while now and I wonder what other people's experience with Templar tanks is. I struggle with some vet HM content (not all). People constantly tell me to just play an Imperial Dragon Knight. But I don't want to play that. Is it just me?

    I’ve tanked almost every dungeon trifecta on an orc Templar. Templar tank is really only handicapped in super optimized groups, particularly trial trifectas, where buffs and debuffs really matter. If the issue is just staying alive and providing the normal Utility you’d expect from a dungeon tank, Templar is more than capable (although their class kit is still not ideal).
  • rexagamemnon
    rexagamemnon
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    Templar has been my favorite class since 2015….
    If there ever is gona be a time to introduce a class change token in the crown store, now is the time to make it happen. Templar class is 100% useless and worst in slot as now. U35 ruined all the classes but Templar changes are horrible.
  • mmtaniac
    mmtaniac
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    Templar was my favorite class and still is ,but new jabs feel not like jabs anymore they become biting spears not jabs.

    Templar have worst ultimates in game almost all morphs are useless in most content.

    Empowering sweep is not empowering anymore right now it's Depowering Weep.

    Nova is useless ultimate most of the time it's worst edition of DK standard that is almost identical but that one debuff change everything and one morph of nova should be just Burst damage not target meteor that hit ground and deal tons of damage.

    Rite of passage is useless most of the time , maybe in trials or dungeons it can be usefull somehow but i don't know if it was me i would still use Resto staff ultimate for Major force or it's secondary morph. Being rooted to the ground is suicide most of the time. If the truck move towards you , you will stay and try survive the hit or move and try to dodge? This is how it feels to use this ult.

    Templar still have two passives wchich should be one thing Illuminate and Prism should be one thing similiar to Dragonknight Mountain blessing wchich is similiar but in one passive not two. This way we can have another new usefull passive , maybe some free sustain or something else.

    Master Ritualist passive need second effect that is usefull always , current version is little bad and useless 99% of time ,probably only good for trials.

    Power of the light should scale with all stats not only with weapon damage and minor breach should be something else, minor breach is to easy to get right now .

    Templar still lack class stamina cost burst heal or max health burst heal. it's required because templar not have way to regen resource that is not his main, if you play as stamina templar , you don't have any passives or something that can help you regen secondary resource ,ok we have repentence but repentence passive is on one bar and have useless active effect 99% of time. I know people will still use vigor but OPTIONS SHOULD BE HERE.

    It's not all templar problems but some of them.
  • Jman100582
    Jman100582
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    Side note, the fact that PIERCING JAVELIN, the class cc, deals more dmg on average in pvp than BITING JABS, the class spammable, is pretty poor oversight
  • mmtaniac
    mmtaniac
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    Jabs without good armor penetration is just useless.
    Major evasion alone reduce jabs damage by 20% compared to other spammables it's too much and aoe effect is not that strong not in pvp in pve is strong and nice but pvp is just not effective POTL have useless debuff right now change it to debuff that grant major evasion opposite or somethint usefull.
  • Cosmo_Nova
    Cosmo_Nova
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    The melee range on Puncturing Sweep. Feels pointless having a melee Magicka skill since you're going to be using a staff with it. It'd be nice if the Magicka morph was similar to Nightblade's Impale, becoming ranged. Maybe throwing the spear or firing a bolt of light that explodes like Shock Clench. Could sacrifice some of the AoE potential to balance it out, maybe only hitting 2 adjacent targets for less damage.
  • ellmarie
    ellmarie
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    I'm really frustrated atm. My magplar was one of my strongest. Now I don't know what to do. Her health is so low and it wasn't before. I never died, like ever. I usually use someone's build because I'm not good at numbers and figuring out what to wear as to what works with CPs. Jabs feel like they don't do squat either. I hate that it doesn't look like your hitting anything.
    Xbox X- NA
  • Austacker
    Austacker
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    I've been playing Templar since the game's launch, mostly a healer main, but I also have a solo build for overworld content as we all do.

    The nerf to Jabs hurt, no doubt and I can still roll with my Templar as a healer main and have no issues getting into group content.

    The problem for me is that the Templar identity for so long has had Jabs at it's core it's difficult to make the adjustment from a jabs centric build to another that still is both effective and retains Templar identity.

    Right now, I've adapted and instead of a Jabs build I've just gone with the u35 default meta of a Heavy Attack build for overland content and it's actually pretty effective.

    The only regrettable part is that the class identity for Templar under u35 is almost non-existent now.

    If the vision for Templar is a diversion from a Jabs centric core & we don't want Templar healbots as the mainstay, the question is then... what role now do Templar actually play in ESO and do we have the tool kit and identity to achieve it?

    What does a Templar bring to the table now? Why would you want one in any group content?

    What IS a Templar in ESO now according to Dev vision?

    This is the question I think most of us feel lost on at the moment and why these big changes are so frustrating...
  • soniku4ikblis
    soniku4ikblis
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    Were Puncturing Sweeps that over powered?

    Honestly, DKs could hit you with a tank buster, NBs could gut you with two strikes, while Sorcs can keep you at an arms length and fry you from range.

    Necros can combo you from a distance, not to mention stun-lock and lift you in the air to Ulty bomb you.

    Wardens needed a buff to their class identity, but they are neigh indestructible.

    Now Templars have lost their class identity. They were able to tank and do damage. I mean DKs have a power lift of a cure from 10% health and can tank for hours.

    The developers need to come clean with their reasoning behind the Templar class changes. What gives? Were Templars so over powered that they were a detriment to game balance?


    Right now, PVP is so scarce, its eas]y to get in. And that's because, no one is playing. More so for this class.

    I can sum this situation up in one term: one step forward, ten steps back.
    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • maxjapank
    maxjapank
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    Please don't touch Practiced Incantation. It is extremely useful in pvp with the movement. But now Remembrance has been sidelined.

    Please don't touch Repentance. It is such a nice skill as is.

    Dark flare needs work. It really is not worth it in pvp or pve. Time and time again, we've asked for this skill to be instant or even a proc chance to be instant. Until that happens, no one will use this.

    I can live with Jabs hitting only 3 times. But this animation is just terrible. I feel so weird every time I use it.

    Empowering Sweep has no real purpose. Hasn't for a long time.

    Sun Shield. Even with all of it's changes over the years, it remains unlocked in my skills. And I cannot remember the last time someone used it.
  • mrLuckyCat
    Speaking of class identity, my main tankplar's "house" is not that great : my tankblade alt can heal itself in 1 button (cloak) better than my tankplar that uses 2 buttons (ritual + rune).

    For the longest time i wanted to see a heal from sun shield that gives me health based on missing hp every second while the shield last.

    thank you for reading @ZOS_Kevin
  • PntZ3ro
    PntZ3ro
    Soul Shriven
    this is from a pvp perspective, i have mained stamplar for 6 years in pvp they just get nerfed nerfed and oh wait nerfed.

    ok so first off jabs looks awful what were the devs thinking put it back to how it was previously looks like a tickle stick which actually runs in line with the jab damage.. tickles..

    templar needs a large rework full stop.

    here are a few changes i propose that i dont think will make it op itll put it where it needs to be... in the same league as wardens and necros which are way too op oh and not forgetting nightblades


    empowering sweep: is just for pve change this morph to give damage reduction back per player hit plar already has 2 sources of empower.

    Cresent is just fine.

    puncturing strikes:

    both morphs need a buff in damage, it misses too much so widen the area or make it undodgeable. take off the major brutality and sorcery this is pointless give something along the lines of your jabs increase your damage done by 3% per each hit up to a stack of 3 landed on any target lasts for 6 seconds. javelin deals more damage than jabs that may as well be a plars main spammable and doest miss nearly as much..

    shards:

    are just a pve skill

    sun shield:

    needs to be put back to its former glory.

    sunfire
    swap out one of the sunfire morphs to stam

    solar barrage:

    vastly increase the damage its a very very weak skill. used to use it back in the day an worked very well.

    dark flare:

    needs to be an instant its useless in pve and not much better in pvp its still too long and very rarely its seen in pvp maybe give it an instant cast but with a delay so it can be used as a combo.

    backlash and both morphs should scale off both weapon and spell damage. potl needs major and minor breach or atleast minor maim and major breach. purifying light could possibly grant a boost in healing received while its active.

    living dark needs its healing put back up slightly but would be fine if other heals were buffed

    Bol and hod:

    are fine and still strong heals.

    healing ritual:

    is a costly and void skill, yet another rework needed.

    repentance:
    no one runs repentance it still sucks even after the minor regens.

    ritual:

    morphs are still decent

    restoring focus:

    now heres a skill that definitely needs to be changed, needs to have a 5% damage reduction to it and needs to be an embodied aura instead just like the wardens frost cloak no one stands still waiting to be killed. the mending doesnt even activate if you cast it while running or line of sighting. hence why i think it would be a great idea to change this skill to an aura which stays on the player. minor mending should be added to this skill and taken off the passive and to also last the entire duration along with a 5% damage reduction same with channeled focus.

    passives:

    piercing spear:

    get rid of the crit damage templars are not built for crit more so for max spell damage and penetration even on stam builds
    swap it out for penetration like the warden has access too.

    spear wall:

    should last longer

    burning light:

    rarely procs when youre trying to fight a moving target 3 seconds isnt long enough especially when you get stunned or rooted. this should be changed back to having a cooldown of 3 seconds and for it not to stack and add minor vulnerability to whoever gets hit by the passive.

    balanced warrior:

    double the resistance but keep the weapon and spell damage increase as is.

    Restoring spirit:

    add 12% stamina and magicka regen on top of the reduced cost. other classes have regen built into their passives.

    sacred ground:
    totally change this passive like ive previously mentioned no one stands in their aura's either when your getting zerged. also add major mending like the warden and mag dk have access to.

    light weaver:
    this passive just sucks, extremely outdated needs a rework.

    just to summarise

    templars need added benefits more minor/ major buffs. remove empower add built in increased stat pools like health stamina and magicka an increase in damage as well as stamina and magicka regen.


    p.s

    wardens and necros literally have the passives that templars should have.








  • Diundriel
    Diundriel
    ✭✭✭
    PntZ3ro wrote: »
    this is from a pvp perspective, i have mained stamplar for 6 years in pvp they just get nerfed nerfed and oh wait nerfed.

    ok so first off jabs looks awful what were the devs thinking put it back to how it was previously looks like a tickle stick which actually runs in line with the jab damage.. tickles..

    templar needs a large rework full stop.

    here are a few changes i propose that i dont think will make it op itll put it where it needs to be... in the same league as wardens and necros which are way too op oh and not forgetting nightblades


    empowering sweep: is just for pve change this morph to give damage reduction back per player hit plar already has 2 sources of empower.

    Cresent is just fine.

    puncturing strikes:

    both morphs need a buff in damage, it misses too much so widen the area or make it undodgeable. take off the major brutality and sorcery this is pointless give something along the lines of your jabs increase your damage done by 3% per each hit up to a stack of 3 landed on any target lasts for 6 seconds. javelin deals more damage than jabs that may as well be a plars main spammable and doest miss nearly as much..

    shards:

    are just a pve skill

    sun shield:

    needs to be put back to its former glory.

    sunfire
    swap out one of the sunfire morphs to stam

    solar barrage:

    vastly increase the damage its a very very weak skill. used to use it back in the day an worked very well.

    dark flare:

    needs to be an instant its useless in pve and not much better in pvp its still too long and very rarely its seen in pvp maybe give it an instant cast but with a delay so it can be used as a combo.

    backlash and both morphs should scale off both weapon and spell damage. potl needs major and minor breach or atleast minor maim and major breach. purifying light could possibly grant a boost in healing received while its active.

    living dark needs its healing put back up slightly but would be fine if other heals were buffed

    Bol and hod:

    are fine and still strong heals.

    healing ritual:

    is a costly and void skill, yet another rework needed.

    repentance:
    no one runs repentance it still sucks even after the minor regens.

    ritual:

    morphs are still decent

    restoring focus:

    now heres a skill that definitely needs to be changed, needs to have a 5% damage reduction to it and needs to be an embodied aura instead just like the wardens frost cloak no one stands still waiting to be killed. the mending doesnt even activate if you cast it while running or line of sighting. hence why i think it would be a great idea to change this skill to an aura which stays on the player. minor mending should be added to this skill and taken off the passive and to also last the entire duration along with a 5% damage reduction same with channeled focus.

    passives:

    piercing spear:

    get rid of the crit damage templars are not built for crit more so for max spell damage and penetration even on stam builds
    swap it out for penetration like the warden has access too.

    spear wall:

    should last longer

    burning light:

    rarely procs when youre trying to fight a moving target 3 seconds isnt long enough especially when you get stunned or rooted. this should be changed back to having a cooldown of 3 seconds and for it not to stack and add minor vulnerability to whoever gets hit by the passive.

    balanced warrior:

    double the resistance but keep the weapon and spell damage increase as is.

    Restoring spirit:

    add 12% stamina and magicka regen on top of the reduced cost. other classes have regen built into their passives.

    sacred ground:
    totally change this passive like ive previously mentioned no one stands in their aura's either when your getting zerged. also add major mending like the warden and mag dk have access to.

    light weaver:
    this passive just sucks, extremely outdated needs a rework.

    just to summarise

    templars need added benefits more minor/ major buffs. remove empower add built in increased stat pools like health stamina and magicka an increase in damage as well as stamina and magicka regen.


    p.s

    wardens and necros literally have the passives that templars should have.

    agree with most but repentance is a really nice group PvP skill - should stay as it is. The other morph needs some rework... besides that I would love to see healing ritual do the same heal as the bigger aoe rest prayer morph maybe even more but therefore much more expensive ... (yes it heals in a circle and therefore the aoe is bigger, but it does not add any buffs to the players that got healed).
    Furthermore, make templar heal ultimate again NOT Negatable (as it was till like 2020/21) atm it is useless in Cyrodil as you can easily get negated (especially in Keep fights ...who would have guessed). You are just a perfect, non moving, target for everyone and you have no healing whatsoever as soon as you get negated (you do get healing /protection from most other healing multis such as the night blade tether healing ultimate or the rest healing ultimate...

    Really long ago templar heal ultimate actually gave inv damage reduction to people in your healing ultimate. Maybe it would be a nice idea to add a unique defensive buff or sth like crit damage reduction for 8 seconds, but also reduce the duration of the heal and make it unnegateable - at least the morph which makes you stand still ...
    My YT:
    https://www.youtube.com/@MHWPLZ_ESO

    GM of former Slack Squad PvP Raid Guild
    Our Vids:
    https://www.youtube.com/channel/UCKLwZNZlv8an4p-xNoboE7w

    Characters:
    Zoe'la- AD Magplar AvA 50 x2.5
    Not Zoe'la- DC Magplar AvA 27
    Worst Healbot EU- EP Magplar AvA 20
    Diundriel- AD StamNB AvA 39
    Pugs Got Bombed- AD ManaNB AvA 36
    Cause we have dots- AD ManaSorc AvA 35
    Red Zergs Again- AD StamDen AvA 30
    Synergy Spam Bot- AD MagDK AvA 17
    Heals of Cyrodiil- AD ManaDen AvA 14
    Nawrina- DC StamDK AvA 26
    Not Ganking- StamNB PVE DD
    Stack Pls- DC ManaNB AvA 20
    Der Katzenmensch- AD AvA 30
    Der kleine Troll- DC StamDen AvA 25
    and some I deleted and new ones I am to lazy to add so well above 250 Mio AP and 7 Former Emperor Characters

    PvE: multiple Flawless Conqueror Chars, Spirit Slayer, vAS +2, vCloudrest +3, vRG, vKAhm etc
  • PntZ3ro
    PntZ3ro
    Soul Shriven
    Diundriel wrote: »
    PntZ3ro wrote: »
    this is from a pvp perspective, i have mained stamplar for 6 years in pvp they just get nerfed nerfed and oh wait nerfed.

    ok so first off jabs looks awful what were the devs thinking put it back to how it was previously looks like a tickle stick which actually runs in line with the jab damage.. tickles..

    templar needs a large rework full stop.

    here are a few changes i propose that i dont think will make it op itll put it where it needs to be... in the same league as wardens and necros which are way too op oh and not forgetting nightblades


    empowering sweep: is just for pve change this morph to give damage reduction back per player hit plar already has 2 sources of empower.

    Cresent is just fine.

    puncturing strikes:

    both morphs need a buff in damage, it misses too much so widen the area or make it undodgeable. take off the major brutality and sorcery this is pointless give something along the lines of your jabs increase your damage done by 3% per each hit up to a stack of 3 landed on any target lasts for 6 seconds. javelin deals more damage than jabs that may as well be a plars main spammable and doest miss nearly as much..

    shards:

    are just a pve skill

    sun shield:

    needs to be put back to its former glory.

    sunfire
    swap out one of the sunfire morphs to stam

    solar barrage:

    vastly increase the damage its a very very weak skill. used to use it back in the day an worked very well.

    dark flare:

    needs to be an instant its useless in pve and not much better in pvp its still too long and very rarely its seen in pvp maybe give it an instant cast but with a delay so it can be used as a combo.

    backlash and both morphs should scale off both weapon and spell damage. potl needs major and minor breach or atleast minor maim and major breach. purifying light could possibly grant a boost in healing received while its active.

    living dark needs its healing put back up slightly but would be fine if other heals were buffed

    Bol and hod:

    are fine and still strong heals.

    healing ritual:

    is a costly and void skill, yet another rework needed.

    repentance:
    no one runs repentance it still sucks even after the minor regens.

    ritual:

    morphs are still decent

    restoring focus:

    now heres a skill that definitely needs to be changed, needs to have a 5% damage reduction to it and needs to be an embodied aura instead just like the wardens frost cloak no one stands still waiting to be killed. the mending doesnt even activate if you cast it while running or line of sighting. hence why i think it would be a great idea to change this skill to an aura which stays on the player. minor mending should be added to this skill and taken off the passive and to also last the entire duration along with a 5% damage reduction same with channeled focus.

    passives:

    piercing spear:

    get rid of the crit damage templars are not built for crit more so for max spell damage and penetration even on stam builds
    swap it out for penetration like the warden has access too.

    spear wall:

    should last longer

    burning light:

    rarely procs when youre trying to fight a moving target 3 seconds isnt long enough especially when you get stunned or rooted. this should be changed back to having a cooldown of 3 seconds and for it not to stack and add minor vulnerability to whoever gets hit by the passive.

    balanced warrior:

    double the resistance but keep the weapon and spell damage increase as is.

    Restoring spirit:

    add 12% stamina and magicka regen on top of the reduced cost. other classes have regen built into their passives.

    sacred ground:
    totally change this passive like ive previously mentioned no one stands in their aura's either when your getting zerged. also add major mending like the warden and mag dk have access to.

    light weaver:
    this passive just sucks, extremely outdated needs a rework.

    just to summarise

    templars need added benefits more minor/ major buffs. remove empower add built in increased stat pools like health stamina and magicka an increase in damage as well as stamina and magicka regen.


    p.s

    wardens and necros literally have the passives that templars should have.

    agree with most but repentance is a really nice group PvP skill - should stay as it is. The other morph needs some rework... besides that I would love to see healing ritual do the same heal as the bigger aoe rest prayer morph maybe even more but therefore much more expensive ... (yes it heals in a circle and therefore the aoe is bigger, but it does not add any buffs to the players that got healed).
    Furthermore, make templar heal ultimate again NOT Negatable (as it was till like 2020/21) atm it is useless in Cyrodil as you can easily get negated (especially in Keep fights ...who would have guessed). You are just a perfect, non moving, target for everyone and you have no healing whatsoever as soon as you get negated (you do get healing /protection from most other healing multis such as the night blade tether healing ultimate or the rest healing ultimate...

    Really long ago templar heal ultimate actually gave inv damage reduction to people in your healing ultimate. Maybe it would be a nice idea to add a unique defensive buff or sth like crit damage reduction for 8 seconds, but also reduce the duration of the heal and make it unnegateable - at least the morph which makes you stand still ...



    sorry im new to this forum and havent worked out how to reply just yet so im quoting your reply. repentance is still garbage bro unless youre running in imperial city or sewers or pve. other classes get regens in their passives. and the ulti youve mentioned should be like the wardens ulti it only gives resistances whilst its being cast and it should be negated just like other classes ults or the templars other ults i have no problem in that it is what it is its called negate for a reason lol.
  • Sonnir
    Sonnir
    ✭✭✭
    My top pain points with u35 Templar are:

    1.Jabs animation is an abomination and ruins the skill (nerf is rough also but I can live with it)

    2.Templar class lost its class identity because new jabs animation is the worst jn the game :(

    Please, for the love of the Templar class, revert the jabs animation!
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
    ✭✭✭✭
    Decided to log on for first time since Update 35 PTS Week 1 and seeing the Templar nerfs and crying fowl about the mass damage nerf of jabs.

    Log on from work today to try the update out and give it a chance...

    Same build went from 45k to 25k DPS. And the animation really doesn't look good, and missing the 4th jab attack feels wrong, that including the damage removed completely from the 4th attack instead of distributed between the three attacks.

    Tired of developers having total control of content changes and wasting my progression time as a player.

    Logs out.

    Lolz

  • Diundriel
    Diundriel
    ✭✭✭
    PntZ3ro wrote: »
    Diundriel wrote: »
    PntZ3ro wrote: »
    this is from a pvp perspective, i have mained stamplar for 6 years in pvp they just get nerfed nerfed and oh wait nerfed.

    ok so first off jabs looks awful what were the devs thinking put it back to how it was previously looks like a tickle stick which actually runs in line with the jab damage.. tickles..

    templar needs a large rework full stop.

    here are a few changes i propose that i dont think will make it op itll put it where it needs to be... in the same league as wardens and necros which are way too op oh and not forgetting nightblades


    empowering sweep: is just for pve change this morph to give damage reduction back per player hit plar already has 2 sources of empower.

    Cresent is just fine.

    puncturing strikes:

    both morphs need a buff in damage, it misses too much so widen the area or make it undodgeable. take off the major brutality and sorcery this is pointless give something along the lines of your jabs increase your damage done by 3% per each hit up to a stack of 3 landed on any target lasts for 6 seconds. javelin deals more damage than jabs that may as well be a plars main spammable and doest miss nearly as much..

    shards:

    are just a pve skill

    sun shield:

    needs to be put back to its former glory.

    sunfire
    swap out one of the sunfire morphs to stam

    solar barrage:

    vastly increase the damage its a very very weak skill. used to use it back in the day an worked very well.

    dark flare:

    needs to be an instant its useless in pve and not much better in pvp its still too long and very rarely its seen in pvp maybe give it an instant cast but with a delay so it can be used as a combo.

    backlash and both morphs should scale off both weapon and spell damage. potl needs major and minor breach or atleast minor maim and major breach. purifying light could possibly grant a boost in healing received while its active.

    living dark needs its healing put back up slightly but would be fine if other heals were buffed

    Bol and hod:

    are fine and still strong heals.

    healing ritual:

    is a costly and void skill, yet another rework needed.

    repentance:
    no one runs repentance it still sucks even after the minor regens.

    ritual:

    morphs are still decent

    restoring focus:

    now heres a skill that definitely needs to be changed, needs to have a 5% damage reduction to it and needs to be an embodied aura instead just like the wardens frost cloak no one stands still waiting to be killed. the mending doesnt even activate if you cast it while running or line of sighting. hence why i think it would be a great idea to change this skill to an aura which stays on the player. minor mending should be added to this skill and taken off the passive and to also last the entire duration along with a 5% damage reduction same with channeled focus.

    passives:

    piercing spear:

    get rid of the crit damage templars are not built for crit more so for max spell damage and penetration even on stam builds
    swap it out for penetration like the warden has access too.

    spear wall:

    should last longer

    burning light:

    rarely procs when youre trying to fight a moving target 3 seconds isnt long enough especially when you get stunned or rooted. this should be changed back to having a cooldown of 3 seconds and for it not to stack and add minor vulnerability to whoever gets hit by the passive.

    balanced warrior:

    double the resistance but keep the weapon and spell damage increase as is.

    Restoring spirit:

    add 12% stamina and magicka regen on top of the reduced cost. other classes have regen built into their passives.

    sacred ground:
    totally change this passive like ive previously mentioned no one stands in their aura's either when your getting zerged. also add major mending like the warden and mag dk have access to.

    light weaver:
    this passive just sucks, extremely outdated needs a rework.

    just to summarise

    templars need added benefits more minor/ major buffs. remove empower add built in increased stat pools like health stamina and magicka an increase in damage as well as stamina and magicka regen.


    p.s

    wardens and necros literally have the passives that templars should have.

    agree with most but repentance is a really nice group PvP skill - should stay as it is. The other morph needs some rework... besides that I would love to see healing ritual do the same heal as the bigger aoe rest prayer morph maybe even more but therefore much more expensive ... (yes it heals in a circle and therefore the aoe is bigger, but it does not add any buffs to the players that got healed).
    Furthermore, make templar heal ultimate again NOT Negatable (as it was till like 2020/21) atm it is useless in Cyrodil as you can easily get negated (especially in Keep fights ...who would have guessed). You are just a perfect, non moving, target for everyone and you have no healing whatsoever as soon as you get negated (you do get healing /protection from most other healing multis such as the night blade tether healing ultimate or the rest healing ultimate...

    Really long ago templar heal ultimate actually gave inv damage reduction to people in your healing ultimate. Maybe it would be a nice idea to add a unique defensive buff or sth like crit damage reduction for 8 seconds, but also reduce the duration of the heal and make it unnegateable - at least the morph which makes you stand still ...



    sorry im new to this forum and havent worked out how to reply just yet so im quoting your reply. repentance is still garbage bro unless youre running in imperial city or sewers or pve. other classes get regens in their passives. and the ulti youve mentioned should be like the wardens ulti it only gives resistances whilst its being cast and it should be negated just like other classes ults or the templars other ults i have no problem in that it is what it is its called negate for a reason lol.

    if it would work like the warden heal ultimate it makes sense that it can get negated, you drop it on the ground and can move in and out of it as you want. with the templar ultimate you can not cast any other skills and are stuck in the damn animation.
    And repentance is really nice in group PvP when you continuously kill people the heal x 6 is huge and you can save it up for another push on your or enemies dead bodies.... solo and duo it is kinda useless in PvP

    btw templar ultimate was not negatable for more than 6 years so, why is it now? I don't know anyone using it in advanced group play, all groups switched to nb tethers and barriers /resto as you get those heals still in negate (can cast it before and it lasts through the negate...)
    Edited by Diundriel on September 12, 2022 11:19PM
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