@gariondavey Nothing to report at the moment, but we wanted to let you know that we are passing along comments and feedback regarding class issues and player feedback. And we have been passing that feedback along throughout the PTS cycle as well. So the team is aware of player feedback.
@gariondavey Nothing to report at the moment, but we wanted to let you know that we are passing along comments and feedback regarding class issues and player feedback. And we have been passing that feedback along throughout the PTS cycle as well. So the team is aware of player feedback.
StarOfElyon wrote: »I've been tanking with a Breton Templar for a while now and I wonder what other people's experience with Templar tanks is. I struggle with some vet HM content (not all). People constantly tell me to just play an Imperial Dragon Knight. But I don't want to play that. Is it just me?
this is from a pvp perspective, i have mained stamplar for 6 years in pvp they just get nerfed nerfed and oh wait nerfed.
ok so first off jabs looks awful what were the devs thinking put it back to how it was previously looks like a tickle stick which actually runs in line with the jab damage.. tickles..
templar needs a large rework full stop.
here are a few changes i propose that i dont think will make it op itll put it where it needs to be... in the same league as wardens and necros which are way too op oh and not forgetting nightblades
empowering sweep: is just for pve change this morph to give damage reduction back per player hit plar already has 2 sources of empower.
Cresent is just fine.
puncturing strikes:
both morphs need a buff in damage, it misses too much so widen the area or make it undodgeable. take off the major brutality and sorcery this is pointless give something along the lines of your jabs increase your damage done by 3% per each hit up to a stack of 3 landed on any target lasts for 6 seconds. javelin deals more damage than jabs that may as well be a plars main spammable and doest miss nearly as much..
shards:
are just a pve skill
sun shield:
needs to be put back to its former glory.
sunfire
swap out one of the sunfire morphs to stam
solar barrage:
vastly increase the damage its a very very weak skill. used to use it back in the day an worked very well.
dark flare:
needs to be an instant its useless in pve and not much better in pvp its still too long and very rarely its seen in pvp maybe give it an instant cast but with a delay so it can be used as a combo.
backlash and both morphs should scale off both weapon and spell damage. potl needs major and minor breach or atleast minor maim and major breach. purifying light could possibly grant a boost in healing received while its active.
living dark needs its healing put back up slightly but would be fine if other heals were buffed
Bol and hod:
are fine and still strong heals.
healing ritual:
is a costly and void skill, yet another rework needed.
repentance:
no one runs repentance it still sucks even after the minor regens.
ritual:
morphs are still decent
restoring focus:
now heres a skill that definitely needs to be changed, needs to have a 5% damage reduction to it and needs to be an embodied aura instead just like the wardens frost cloak no one stands still waiting to be killed. the mending doesnt even activate if you cast it while running or line of sighting. hence why i think it would be a great idea to change this skill to an aura which stays on the player. minor mending should be added to this skill and taken off the passive and to also last the entire duration along with a 5% damage reduction same with channeled focus.
passives:
piercing spear:
get rid of the crit damage templars are not built for crit more so for max spell damage and penetration even on stam builds
swap it out for penetration like the warden has access too.
spear wall:
should last longer
burning light:
rarely procs when youre trying to fight a moving target 3 seconds isnt long enough especially when you get stunned or rooted. this should be changed back to having a cooldown of 3 seconds and for it not to stack and add minor vulnerability to whoever gets hit by the passive.
balanced warrior:
double the resistance but keep the weapon and spell damage increase as is.
Restoring spirit:
add 12% stamina and magicka regen on top of the reduced cost. other classes have regen built into their passives.
sacred ground:
totally change this passive like ive previously mentioned no one stands in their aura's either when your getting zerged. also add major mending like the warden and mag dk have access to.
light weaver:
this passive just sucks, extremely outdated needs a rework.
just to summarise
templars need added benefits more minor/ major buffs. remove empower add built in increased stat pools like health stamina and magicka an increase in damage as well as stamina and magicka regen.
p.s
wardens and necros literally have the passives that templars should have.
this is from a pvp perspective, i have mained stamplar for 6 years in pvp they just get nerfed nerfed and oh wait nerfed.
ok so first off jabs looks awful what were the devs thinking put it back to how it was previously looks like a tickle stick which actually runs in line with the jab damage.. tickles..
templar needs a large rework full stop.
here are a few changes i propose that i dont think will make it op itll put it where it needs to be... in the same league as wardens and necros which are way too op oh and not forgetting nightblades
empowering sweep: is just for pve change this morph to give damage reduction back per player hit plar already has 2 sources of empower.
Cresent is just fine.
puncturing strikes:
both morphs need a buff in damage, it misses too much so widen the area or make it undodgeable. take off the major brutality and sorcery this is pointless give something along the lines of your jabs increase your damage done by 3% per each hit up to a stack of 3 landed on any target lasts for 6 seconds. javelin deals more damage than jabs that may as well be a plars main spammable and doest miss nearly as much..
shards:
are just a pve skill
sun shield:
needs to be put back to its former glory.
sunfire
swap out one of the sunfire morphs to stam
solar barrage:
vastly increase the damage its a very very weak skill. used to use it back in the day an worked very well.
dark flare:
needs to be an instant its useless in pve and not much better in pvp its still too long and very rarely its seen in pvp maybe give it an instant cast but with a delay so it can be used as a combo.
backlash and both morphs should scale off both weapon and spell damage. potl needs major and minor breach or atleast minor maim and major breach. purifying light could possibly grant a boost in healing received while its active.
living dark needs its healing put back up slightly but would be fine if other heals were buffed
Bol and hod:
are fine and still strong heals.
healing ritual:
is a costly and void skill, yet another rework needed.
repentance:
no one runs repentance it still sucks even after the minor regens.
ritual:
morphs are still decent
restoring focus:
now heres a skill that definitely needs to be changed, needs to have a 5% damage reduction to it and needs to be an embodied aura instead just like the wardens frost cloak no one stands still waiting to be killed. the mending doesnt even activate if you cast it while running or line of sighting. hence why i think it would be a great idea to change this skill to an aura which stays on the player. minor mending should be added to this skill and taken off the passive and to also last the entire duration along with a 5% damage reduction same with channeled focus.
passives:
piercing spear:
get rid of the crit damage templars are not built for crit more so for max spell damage and penetration even on stam builds
swap it out for penetration like the warden has access too.
spear wall:
should last longer
burning light:
rarely procs when youre trying to fight a moving target 3 seconds isnt long enough especially when you get stunned or rooted. this should be changed back to having a cooldown of 3 seconds and for it not to stack and add minor vulnerability to whoever gets hit by the passive.
balanced warrior:
double the resistance but keep the weapon and spell damage increase as is.
Restoring spirit:
add 12% stamina and magicka regen on top of the reduced cost. other classes have regen built into their passives.
sacred ground:
totally change this passive like ive previously mentioned no one stands in their aura's either when your getting zerged. also add major mending like the warden and mag dk have access to.
light weaver:
this passive just sucks, extremely outdated needs a rework.
just to summarise
templars need added benefits more minor/ major buffs. remove empower add built in increased stat pools like health stamina and magicka an increase in damage as well as stamina and magicka regen.
p.s
wardens and necros literally have the passives that templars should have.
agree with most but repentance is a really nice group PvP skill - should stay as it is. The other morph needs some rework... besides that I would love to see healing ritual do the same heal as the bigger aoe rest prayer morph maybe even more but therefore much more expensive ... (yes it heals in a circle and therefore the aoe is bigger, but it does not add any buffs to the players that got healed).
Furthermore, make templar heal ultimate again NOT Negatable (as it was till like 2020/21) atm it is useless in Cyrodil as you can easily get negated (especially in Keep fights ...who would have guessed). You are just a perfect, non moving, target for everyone and you have no healing whatsoever as soon as you get negated (you do get healing /protection from most other healing multis such as the night blade tether healing ultimate or the rest healing ultimate...
Really long ago templar heal ultimate actually gave inv damage reduction to people in your healing ultimate. Maybe it would be a nice idea to add a unique defensive buff or sth like crit damage reduction for 8 seconds, but also reduce the duration of the heal and make it unnegateable - at least the morph which makes you stand still ...
this is from a pvp perspective, i have mained stamplar for 6 years in pvp they just get nerfed nerfed and oh wait nerfed.
ok so first off jabs looks awful what were the devs thinking put it back to how it was previously looks like a tickle stick which actually runs in line with the jab damage.. tickles..
templar needs a large rework full stop.
here are a few changes i propose that i dont think will make it op itll put it where it needs to be... in the same league as wardens and necros which are way too op oh and not forgetting nightblades
empowering sweep: is just for pve change this morph to give damage reduction back per player hit plar already has 2 sources of empower.
Cresent is just fine.
puncturing strikes:
both morphs need a buff in damage, it misses too much so widen the area or make it undodgeable. take off the major brutality and sorcery this is pointless give something along the lines of your jabs increase your damage done by 3% per each hit up to a stack of 3 landed on any target lasts for 6 seconds. javelin deals more damage than jabs that may as well be a plars main spammable and doest miss nearly as much..
shards:
are just a pve skill
sun shield:
needs to be put back to its former glory.
sunfire
swap out one of the sunfire morphs to stam
solar barrage:
vastly increase the damage its a very very weak skill. used to use it back in the day an worked very well.
dark flare:
needs to be an instant its useless in pve and not much better in pvp its still too long and very rarely its seen in pvp maybe give it an instant cast but with a delay so it can be used as a combo.
backlash and both morphs should scale off both weapon and spell damage. potl needs major and minor breach or atleast minor maim and major breach. purifying light could possibly grant a boost in healing received while its active.
living dark needs its healing put back up slightly but would be fine if other heals were buffed
Bol and hod:
are fine and still strong heals.
healing ritual:
is a costly and void skill, yet another rework needed.
repentance:
no one runs repentance it still sucks even after the minor regens.
ritual:
morphs are still decent
restoring focus:
now heres a skill that definitely needs to be changed, needs to have a 5% damage reduction to it and needs to be an embodied aura instead just like the wardens frost cloak no one stands still waiting to be killed. the mending doesnt even activate if you cast it while running or line of sighting. hence why i think it would be a great idea to change this skill to an aura which stays on the player. minor mending should be added to this skill and taken off the passive and to also last the entire duration along with a 5% damage reduction same with channeled focus.
passives:
piercing spear:
get rid of the crit damage templars are not built for crit more so for max spell damage and penetration even on stam builds
swap it out for penetration like the warden has access too.
spear wall:
should last longer
burning light:
rarely procs when youre trying to fight a moving target 3 seconds isnt long enough especially when you get stunned or rooted. this should be changed back to having a cooldown of 3 seconds and for it not to stack and add minor vulnerability to whoever gets hit by the passive.
balanced warrior:
double the resistance but keep the weapon and spell damage increase as is.
Restoring spirit:
add 12% stamina and magicka regen on top of the reduced cost. other classes have regen built into their passives.
sacred ground:
totally change this passive like ive previously mentioned no one stands in their aura's either when your getting zerged. also add major mending like the warden and mag dk have access to.
light weaver:
this passive just sucks, extremely outdated needs a rework.
just to summarise
templars need added benefits more minor/ major buffs. remove empower add built in increased stat pools like health stamina and magicka an increase in damage as well as stamina and magicka regen.
p.s
wardens and necros literally have the passives that templars should have.
agree with most but repentance is a really nice group PvP skill - should stay as it is. The other morph needs some rework... besides that I would love to see healing ritual do the same heal as the bigger aoe rest prayer morph maybe even more but therefore much more expensive ... (yes it heals in a circle and therefore the aoe is bigger, but it does not add any buffs to the players that got healed).
Furthermore, make templar heal ultimate again NOT Negatable (as it was till like 2020/21) atm it is useless in Cyrodil as you can easily get negated (especially in Keep fights ...who would have guessed). You are just a perfect, non moving, target for everyone and you have no healing whatsoever as soon as you get negated (you do get healing /protection from most other healing multis such as the night blade tether healing ultimate or the rest healing ultimate...
Really long ago templar heal ultimate actually gave inv damage reduction to people in your healing ultimate. Maybe it would be a nice idea to add a unique defensive buff or sth like crit damage reduction for 8 seconds, but also reduce the duration of the heal and make it unnegateable - at least the morph which makes you stand still ...
sorry im new to this forum and havent worked out how to reply just yet so im quoting your reply. repentance is still garbage bro unless youre running in imperial city or sewers or pve. other classes get regens in their passives. and the ulti youve mentioned should be like the wardens ulti it only gives resistances whilst its being cast and it should be negated just like other classes ults or the templars other ults i have no problem in that it is what it is its called negate for a reason lol.