1、temp tank still like a dummywood.Better with a soft control skill or health based burst heal
saf227_ESO wrote: »Not to disregard anyone else's experience - but I have no sustain issues on my magplar. Ghastly eye ball & PFG keep me going.
On templar you need to build for sustain on every build. I need atleast 2k stamina regen or more + rune and still is not enough sometimes compare that to other classes wchich have sustain for free
DK just Jump with ult full stamina , Nb just wait 20sec and voila half bar of stamina for free, Sorc just change magicka on stamina or stamina on magicka , this is from classic classes i won't count dlc. Templar have worst of them.
Problem with repentence i see you must kill enemy in actual meta of unkillable builds it's little useless
Rune is good but not much.
Templar need passive to sustain regen free sustain , maybe after casting abilities , passive similiar to burning light but with all abilities , after 5casts you get 20-30% of abilities cost back to you.
So, there's this idea that I've had that I'd be curious to hear what people think.
From my understanding, Living Dark is the largely preferred morph of Eclipse, and mainly because of the self healing it provides when under pressure. Eclipse and Unstable Core are just too awkward in their functionality to be useful over Living Dark, and the general consensus seems to be that they need tossed. However, there also seem to be some sentiments that Living Dark's duration is a bit too short. (I'm also not a fan of the bubble, the dark tendrils are cool, but the bubble is weird. That's a me problem though).
Similarly, Solar Barrage is the preferred morph of Solar Flare. Solar Flare and Dark Flare see some use as a ranged spam-able option, but they are also awkward because of the cast time and animation; especially in PVP.
What if, Solar Barrage and Living Dark were merged?
Solar Barrage on its own is a decent ability on its own and would kind of make a nice base ability. As far as power budget is concerned, there are plenty of other base abilities that do Player-Based AoE Damage in 1 or 2 second "bursts" (Lightning Form, Blade Cloak) that also provide a buff. If Eclipse were tossed, then Solar Barrage could conceivably take its place.
From there, imagine Living Dark as a morph of Solar Barrage, where one of the two is the new effect:
- Each pulse also heals for X, increasing for the number of enemies hit.
- While active, Direct Damage attacks heal you for X, once per half second. (current LD effect)
That would also mean that a new potentially more offensive focused morph of Solar Barrage could be created, that could provide more damage or a minor buff (such as a speed increase?). Or it could provide a different type of defensive option through a buff such as Minor Evasion.
Names might need changed, but here's a simplified version of what I'm thinking:
- Solar Barrage (base):
- - - 8 second duration, every 2 seconds pulse for AoE damage, provides Empower for the duration
- - Living Dark (morph):
- - - - (1) While active, taking direct damage heals you. This can occur once every 0.5 seconds.
- - - - (2) the pulse heals you for each enemy hit.
- - Unstable Core (?) (morph):
- - - - Increase the damage of the pulses?
This would then free up Solar Flare to have a new morph, which could open up a few more possibilities for the base ability and its morphs to help fill offensive or defensive gaps in the Templar kit without having to worry about Solar Barrage. An instant ranged spam-able? Or perhaps a self-buff skill in the Dawn's Wrath line that could be the source of Brutality/Sorcery as the Templar answer to DK's Molten Armaments?
Thoughts? It's not a complete idea, and one that may not be good at all. But it's one that I've been pondering over and would be interested to hear the opinions of other Templars on.
MEBengalsFan2001 wrote: »Here are my inputs on fixing Templar.
Templar primary PVP stun is Toppling Charge yet it can be dodged and blocked; other classes that have a stun ability that cannot be blocked or dodged. Please do the same with toppling charge.
Templar Dark Flare and Solar Flare should not have a casting time as it causes animation lag if a player moves out of our line of sight it can render the templar vulnerable for a longer duration than the casting time listed; been in the animation once for about 4 seconds which allowed another player to kill me in PVP rather quickly because I couldn't use any other ability.
It would be nice if Templar had an ability that actually rooted targets. We got plenty of abilities to slow enemies down but nothing to root them in place.
So, there's this idea that I've had that I'd be curious to hear what people think.
From my understanding, Living Dark is the largely preferred morph of Eclipse, and mainly because of the self healing it provides when under pressure. Eclipse and Unstable Core are just too awkward in their functionality to be useful over Living Dark, and the general consensus seems to be that they need tossed. However, there also seem to be some sentiments that Living Dark's duration is a bit too short. (I'm also not a fan of the bubble, the dark tendrils are cool, but the bubble is weird. That's a me problem though).
Similarly, Solar Barrage is the preferred morph of Solar Flare. Solar Flare and Dark Flare see some use as a ranged spam-able option, but they are also awkward because of the cast time and animation; especially in PVP.
What if, Solar Barrage and Living Dark were merged?
Solar Barrage on its own is a decent ability on its own and would kind of make a nice base ability. As far as power budget is concerned, there are plenty of other base abilities that do Player-Based AoE Damage in 1 or 2 second "bursts" (Lightning Form, Blade Cloak) that also provide a buff. If Eclipse were tossed, then Solar Barrage could conceivably take its place.
From there, imagine Living Dark as a morph of Solar Barrage, where one of the two is the new effect:
- Each pulse also heals for X, increasing for the number of enemies hit.
- While active, Direct Damage attacks heal you for X, once per half second. (current LD effect)
That would also mean that a new potentially more offensive focused morph of Solar Barrage could be created, that could provide more damage or a minor buff (such as a speed increase?). Or it could provide a different type of defensive option through a buff such as Minor Evasion.
Names might need changed, but here's a simplified version of what I'm thinking:
- Solar Barrage (base):
- - - 8 second duration, every 2 seconds pulse for AoE damage, provides Empower for the duration
- - Living Dark (morph):
- - - - (1) While active, taking direct damage heals you. This can occur once every 0.5 seconds.
- - - - (2) the pulse heals you for each enemy hit.
- - Unstable Core (?) (morph):
- - - - Increase the damage of the pulses?
This would then free up Solar Flare to have a new morph, which could open up a few more possibilities for the base ability and its morphs to help fill offensive or defensive gaps in the Templar kit without having to worry about Solar Barrage. An instant ranged spam-able? Or perhaps a self-buff skill in the Dawn's Wrath line that could be the source of Brutality/Sorcery as the Templar answer to DK's Molten Armaments?
Thoughts? It's not a complete idea, and one that may not be good at all. But it's one that I've been pondering over and would be interested to hear the opinions of other Templars on.
Anti_Virus wrote: »Stamina templar will always feel bad because of biting jabs tbh