furiouslog wrote: »
I am pretty happy to see that templar gets attention "after all these years" =D
But it is also a great incentive to draw attention to the problems that this class still has:
1) Sun fire still not viable (not worth its slot)
2) Solar & Dark flare still not viable (terrible cast time, terrible damage)
3) Javelin is very questionable even for PVP, because its mana morph is worse then clench & master staff, and damage is not enought to realase it as damage skill that can be successfully used against fat armored enemies
4) Blazing Shield has to be reviewed
5) Nova is useless again with this frost clench changes (tank would have all rules to make Major Maim 100% uptime). Before it was useful against last boses in vKA HM and vHoF HM.
6) Radiant Aura is pointless after game got Overcharged. Stamina morph much useful even for magica builds
Possible solutions that i can see:
1) Sun fire
a) Make it viable as spam skill, e.g. make it possible to proc Burning Light, increase damage of the first hit, etc
b) Make it viable DoT skill by increasing damage (lazy)
c) Make it more PvE and/or PvP specifed by adding usefull buff/debuff. E.g. increase damage against vamire players, or make it possible to "blind" enemies: "enemy cannot deal critical damage for x seconds" (to counter "dark" sneaky enemies like NB/Vampires)
2) Solar & Dark flare
a) It can be reworked, like Crystall weapon. E.g.:
- "Solar flare: Bless your ranged weapon in solar energy for 4 seconds, causing your next Light or Heavy Attack to deal an additional x Magic Damage. Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.
- "Auri-El's arrow: Charge your ranged weapon with the power of the solar energy, replacing your Light and Heavy Attacks with sun arrows, dealing x Magic Damage to an enemy up to 28 meters away. Heavy Attacks also pierce all opponents on the way, dealing up to 100% damage of main blast, depending on the charge."
So Barrage still be usefull morph for players with mele dd style (sweeps, barrage, etc), but also players that dislike mele gameplay would be able to change morphs and keep their usefullness (but would lost insane heal from sweeps).
b) It can provide something more usefull then Major Defile (lazy)
3) Javelin
Just increase damage! =3
4) Blazing Shield
Probably make it possible to reflect projectiles, not only deal poor damage
5) Nova
a) Make it or one of its morph more PvP specifed. Like "Sun shine blinds enemies in the area and they cannot deal critical damage".
b) Increase damage of Solar Disturbance to make it viable comparing with destruction staff ult not counting synergy damage & leave Solar Prison as tank/healer ability for dangerous trash.
6) Radiant Aura
It could be brilliant heal ability, like: "Consecrate the souls of the fallen, healing you and your allies for x Health and restoring x Magica to you or your random ally for each corpse nearby. While slotted, you gain Minor fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%."
Thanks for reading 🦎
Sorc can use crystall shard, psyjic weapon, force pulse.sounds good, but i don't think magplar needs more spammables
The main idea is to give an alternative to Puncturing Sweep, but not touch their usefullness and relevance for players that like close gameplay, plus pay homage to long range solar mages (Sun Fire & Vampire's Bane & Auriel's Bow from Dawnguard DLC)While i like the idea to make it like crystal weapon, i don't think that it needs to be for ranged only
Templar passives are a *** joke (except burning light) compared to other classes. I still get a laugh with Master Ritualist lmao. Templar needs a major overhaul like sorcerer got,making stam sorc powerful and mag sorc with adjustments. Imo atm it is the weakest class as both magicka and stamina. i mostly play pvp
Greek_Hellspawn wrote: »Templar passives are a *** joke (except burning light) compared to other classes. I still get a laugh with Master Ritualist lmao. Templar needs a major overhaul like sorcerer got,making stam sorc powerful and mag sorc with adjustments. Imo atm it is the weakest class as both magicka and stamina. i mostly play pvp
If we leave aside ganker/bomber, magblade is definitely weaker than magplar.
the1andonlyskwex wrote: »Greek_Hellspawn wrote: »Templar passives are a *** joke (except burning light) compared to other classes. I still get a laugh with Master Ritualist lmao. Templar needs a major overhaul like sorcerer got,making stam sorc powerful and mag sorc with adjustments. Imo atm it is the weakest class as both magicka and stamina. i mostly play pvp
If we leave aside ganker/bomber, magblade is definitely weaker than magplar.
You can't just ignore gankers/bombers though. Ignoring them is like ignoring the existence of jabs/sweeps spamming Templars or Streaking Sorcerers.
Greek_Hellspawn wrote: »the1andonlyskwex wrote: »Greek_Hellspawn wrote: »Templar passives are a *** joke (except burning light) compared to other classes. I still get a laugh with Master Ritualist lmao. Templar needs a major overhaul like sorcerer got,making stam sorc powerful and mag sorc with adjustments. Imo atm it is the weakest class as both magicka and stamina. i mostly play pvp
If we leave aside ganker/bomber, magblade is definitely weaker than magplar.
You can't just ignore gankers/bombers though. Ignoring them is like ignoring the existence of jabs/sweeps spamming Templars or Streaking Sorcerers.
True. But jabs/sweeps is just a skill so it's not comparable to a whole build/playstyle.
Jabs doesn't need passives to work, it deals a ton of damage on its own. The issue is, you lose out on the passives for using something other than jabs, basically templars are forced into using it.
1.Stamplar still lack class defense and healing you still need use only rally and vigor.
2.They still not merge together prism and illumination to work similiar like dk mountain blessing.
3.Jabs sometimes you deal dmg sometimes it feels like noodles.
3.Repentence change passive to active buff for 20sec and give something similiar to old rally you get healing per second in 20seconds.
4.Javelin should be unblockable stun.
5.Toppling charge add dmg scale from best stat or change explosive charge to stamina edition.
Would like to see Templars get an in-class source of Major Sorcery & Brutality. I don't have any solid ideas at the moment, though.
Restoring Aura & Morphs could also use a little bit of help.
Edit:
Ok, here's a rough idea that may work...
Restoring Aura
This ability could grant Minor Fortitude, Endurance, and Intellect to you and allies within 12 meters for 20 seconds.
Radiant Aura
This morph could also grant the caster Major Sorcery & Brutality for the duration (20 seconds).
Repentance
This morph could restore Stamina & Health (or Stamina & Magicka ?) for each ally within the radius. (Or it could keep the corpse mechanic.)
A cost could be considered to be added, but then again consider all the effects that Warden's Netch provides.
Also, these are just rough ideas.... a better idea is very likely out there.