YandereGirlfriend wrote: »
Except that that ability isn't a DoT - it's Direct Damage.
I think they're just hearkening back to ye olden times when Skoria did proc on Sweeps.
I am pretty happy to see that templar gets attention "after all these years" =D
But it is also a great incentive to draw attention to the problems that this class still has:
1) Sun fire still not viable (not worth its slot)
2) Solar & Dark flare still not viable (terrible cast time, terrible damage)
3) Javelin is very questionable even for PVP, because its mag morph is worse then clench & master staff, and damage is not enought to realase it as a damage skill that can be successfully used against fat armored enemies
4) Blazing Shield has to be reviewed
5) Nova is useless again with this frost clench changes (tank would have all rules to make Major Maim 100% uptime). Before it was useful against last boses in vKA HM and vHoF HM.
6) Radiant Aura is pointless after game got Overcharged. Stamina morph much useful even for magica builds
Possible solutions that i can see:
1) Sun fire
a) Make it viable as spam skill, e.g. make it possible to proc Burning Light, increase damage of the first hit, etc
b) Make it viable DoT skill by increasing damage (lazy)
c) Make it more PvE and/or PvP specifed by adding usefull buff/debuff. E.g. increase damage against vamire players, or make it possible to "blind" enemies: "enemy cannot deal critical damage for x seconds" (to counter "dark" sneaky enemies like NB/Vampires)
2) Solar & Dark flare
a) It can be reworked, like Crystall weapon. E.g.:
- "Solar flare: Bless your ranged weapon in solar energy for 4 seconds, causing your next Light or Heavy Attack to deal an additional x Magic Damage. Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%.
- "Auri-El's arrow: Charge your ranged weapon with the power of the solar energy, replacing your Light and Heavy Attacks with sun arrows, dealing x Magic Damage to an enemy up to 28 meters away. Heavy Attacks also pierce all opponents on the way, dealing up to 100% damage of main blast, depending on the charge."
So Barrage still be usefull morph for players with mele dd style (sweeps, barrage, etc), but also players that dislike mele gameplay would be able to change morphs and keep their usefullness (but would lost insane heal from sweeps).
b) It can provide something more usefull then Major Defile (lazy)
3) Javelin
Just increase damage! =3
4) Blazing Shield
Probably make it possible to reflect projectiles, not only deal poor damage
5) Nova
a) Make it or one of its morph more PvP specifed. Like "Sun shine blinds enemies in the area and they cannot deal critical damage".
b) Increase damage of Solar Disturbance to make it viable comparing with destruction staff ult not counting synergy damage & leave Solar Prison as tank/healer ability for dangerous trash.
6) Radiant Aura
It could be brilliant heal ability, like: "Consecrate the souls of the fallen, healing you and your allies for x Health and restoring x Magica to you or your random ally for each corpse nearby. While slotted, you gain Minor fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%."
Thanks for reading 🦎
Power of the light of Stamplar is good ability ,but Minor Breach is not good anymore everyone have Minor Breach right now from simple status by dealing physical damage especially templar from his jabs. Minor Breach should be changed to something different ,maybe Minor Vulnerability or Major breach or just give us Minor Courage for that few seconds by activating ability something should be different to work.
FeedbackOnly wrote: »Would like cc option for tank or something cost effective outside class line
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Rly would like to see a better CC tank tool for templars...
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Personally i'd like to see Blazing Shield revived.
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Please bring BLAZING SHIELD back to life!
Yeah, the lack of changes to Sun Shield is disappointing considering that it's an often unused skill, but one that could be better. I think a basic fix would be to change Blazing Shield to scale from Max Offensive Resource (Magicka or Stamina, whichever is higher) and allow the damage to be dealt on recast as well as when the shield expires (Unstable WoE treatment). That way the skill becomes more useful as a defensive ability in PVP.
If they (being ZOS) really wanted to go all out, they'd change the 4% increase on Sun Shield to 9% increase per enemy hit, making Sun Shield in essence a more expensive Radiant Ward. Then, for Blazing Shield, do as I said before, but also increase the damage dealt to 35% of damage absorbed. Then, for Radiant Ward, cut the damage by 50% but also stun enemies hit for 4 seconds. In essence, make Radiant Ward the base morph, make one morph better for offensive-focused players, and the other morph with more utility for defensive-focused players.
IronWooshu wrote: »Hello, is it just me or does the Templar have the least amount of skills and passives available to them as a Stamina Templar? I agree that the Magicka Templar is in a good spot, PVE and PVP but the Stamina Templar has very little.
I think it would be cool if Stamina had a Stamina bubble (it would be original to the class), a Sun Shield that deals Stamina damage and while incased in the shield gives 2% of your stamina back for each enemy hit while increasing the shield size.
That would be original, also change Ritual of Retribution to deal damage by highest offensive stat and give Stamina a signature damage over time with Sunfire's Reflective Light morph making it deal disease damage and giving us Stamina Templar minor vulnerability against its target or can be something else.
Perhaps the answer (to healing) may lie in a larger rethinking of Templar class than just focusing on individual skills.
Consider, perhaps, if the healing for % of damage done was moved from Sweeps, and to its own ability. After all, of all the classes would it not make the most sense for Templars to have an ability that healed from doing damage—the perfect union of Destruction and Restoration. Perhaps this could be part of a reworked Restoring Aura?
It's not a perfect idea, but one that may free up the need for so many different heals to be attached to different abilities for different roles.